Hello maidens, or whatever y'all call yourselves on here. Happy Halloween.
This is Naudiz of DOGSDAY (https://twitter.com/Naudizzy), and you guys are in for a treat. No tricks here, I swear!
Without further ado, I proudly present...
[attachimg=1 align=center]
東方宝天京 ~ Treasure Castle Labyrinth. (STG ver)
This is Touhou Houtenkyou (Eastern Treasure Heaven Capital) ~ Treasure Castle Labyrinth... the game!
This is the real deal, alright. Check out the PV here. (https://youtu.be/lWrL6SYJngo)
Chances are that you know Treasure Castle Labyrinth as a music album from 2014 (https://www.nicovideo.jp/watch/sm22949367), but its concept has existed for a long 13 years.
And now, D.Byte of Reverie Promenade (https://twitter.com/D_PPGS) is cooperating with DOGSDAY to turn it into a fully-fledged shooting game!
The first trial of the game is out now! Click here! (https://www.bulletforge.org/u/naudiz/p/dong-fang-bao-tian-jing-treasure-castle-labyrinth)
Now, shall we enter the labyrinth?
Plot Summary
A strange rumor had very recently spread throughout Gensokyo.
"I found a place where you can get tons of treasure!"
"I went in to look for treasure, but I started seein' things, and I lost all my valuables."
"If you enter that labyrinth, mysterious things will happen..."
...And so on. Nearly everyone was gossiping about a huge labyrinth full of treasure.
Surprisingly enough, this supposed treasure was located somewhere up in Heaven.
Humans shouldn't normally have been able to get into Heaven, but according to
those who'd been there, they'd been guided there by a "three-colored lantern".
Reimu, Marisa and Sanae went to search for someone who knew more about the lantern.
The three heroines each found a companion, each with their own objective in mind.
And so, they set out on an adventure in search of the treasure's hiding place.
With lamplight in hand, the six ventured into the labyrinth, which almost
seemed to become a glimmering galaxy as soon as one set foot inside...
Features
- A revamped story and updated art and character designs, courtesy of D.Byte.
- A remastered soundtrack, courtesy of Pesot.jp/.
- A main game consisting of six stages, plus a substantial amount of extra content. (For the trial, only the first three stages are included.)
- Three playable teams of two characters each. Each character's shot varies based on whether she is active during unfocused or focused movement.
- Three "lantern options", which influence the player's starting lives, shot power, and more.
- A unique "Light Up" mode that involves mixing colors to determine item drops.
- Infinite continues. Credits are outdated.
- A fast and fully-functional spell practice mode.
- A whopping 100 replay slots. Just because.
- Auto-shot and auto-bomb options for those who may want to use them.
- Accessibility options for color-blind players.
- Complete support for both English and Japanese.
Playable Characters
- Safe & Stable Security Type
- Reimu Hakurei: Your run-of-the-mill homing type with average speed.
- Tenshi Hinanawi: A slower, moderately strong forward-focused type with a touch of randomness.
- Power & Speed Emphasis Type
- Marisa Kirisame: A powerful, piercing type with lasers that stick to enemies.
- Byakuren Hijiri: A penetrative spread type that gets stronger when used at a distance. (Warning: FAST!)
- Slow & Unstable Expert-Oriented Type
- Sanae Kochiya: An accelerating, aesthetically pleasing spread type with an average damage output.
- Mononobe no Futo: A slow and powerful multidirectional type that rotates as the player moves. Spin to win.
Lantern Options
- Red: Specialized in survival. Starts with 4 lives and ensures a life piece at the end of Light Up.
- Green: Specialized in attack. Starts with 3 lives, substantially increases damage output, and ensures a spell piece at the end of Light Up.
- Blue: Specialized in scoring. Starts with 2 lives, slightly increases damage output, and ensures point items at the end of Light Up.
Staff
- Reverie Promenade et al.
- D.Byte: Creator and owner of Treasure Castle Labyrinth, artist, storywriter, and development overseer.
- Ikaro Automata: Artist and idea provider.
- Pesot.jp/: Soundtrack composer and arranger.
- DOGSDAY
- Naudiz: Lead developer, system and package scripter, level designer, graphic designer, et cetera. (Now you know why I'm so tired all the time.)
- Jean Fox: Creator of the Treasure Castle Labyrinth development group (i.e. the one who started it all) and level designer.
- Gilde: English-Japanese translator, level design helper, and balancer. (Overall a HUGE help.)
- Green Dinobot: Pixel artist (for boss sprites) and level designer.
- Mino: System helper and balancer.
- Natashi: Engine optimizer. (Made my scripting life a whole lot easier!)
- Playtesters: Stormplush, yeashie, TwinHonks, Greninja, Adam, CreepyNinja_, PKWeegee, Trickysticks, K.Sine, and Frogmask.
(https://cdn.discordapp.com/attachments/536266448893378562/639045363067518986/2.png)
Hello again, maidens! Seriously, what's the demonym for people in this forum?
Today I bring you a special announcement regarding the upcoming enhanced trial version of Treasure Castle Labyrinth!
(https://puu.sh/F3G2c/9a5a3c7737.png)
Notice anything new or different in this screenshot?
This new trial isn't simply a rehash of the previous one with bug fixes, so instead of being numbered 0.01b or 0.02a, we've skipped all the way to 0.10a!
DOGSDAY and iroirodou (formerly Reverie Promenade?D,Byte changed their circle name for this game to the one they use for everything else) plan to release it during the first week of February!
Let me detail some of the enhancements you'll find in the new trial:
- Replays! Lots of 'em! The most glaring fault of the last trial was its lack of replay support, but now everything works as it should. Like I said before, this game boasts a whopping 100 replay slots.
(https://puu.sh/F3GKa/2e46fd7885.png)
- Support for the old album soundtrack. Party like it's 2014! Just be aware that the game is and will be designed around the new OST, so gameplay may not be perfectly synced to the old one.
(https://puu.sh/F3GKE/f5bff1c684.png)
- No-lamp mode! This is our answer to HSoB's black sub-weapon. No perks, no Light Ups, Final Destination. Large lamp items instead always give you 1,000 PIV, instead of only during Light Up (as they do for the other options).
(https://puu.sh/F3GKo/bdb35309a6.png)
- A polished Lantern system, complete with a brand new Light Up UI! I've seen several complaints about how the Lantern system is confusing and how it's hard to get the colour you want during Light Up. These changes were made to remedy those issues.
(Also note the dimmer lamp items; they're like that so they won't as easily get confused for bullets!)
(https://puu.sh/F3GlT/4921986b67.png)
- Spiced-up stages! There have been several adjustments made to the game's stage portions, to give them more character and to reduce the lull which was complained about.
(https://puu.sh/F3Glz/2ce6bc8079.png)
- Bigger and better Byakuren! Our favourite monk did some training and now has a more potent spread. Stage portions now pray for her mercy.
(https://puu.sh/F3Gmc/f1c32108b0.png)
Having said all of that, please wait warmly for the next release!