I've dragged in a bunch of people and I know a certain veteran aside from myself who plays the
game.
#bunnygod-meido @ irc.ppirc.net
MotK Guild: Alteria (
formerly headed by Nat Tea, officer'd by me)
My Guild, not MotK: Wandering Along Nothing Dangerous
Since this is probably not as well-known as KoL (even if similar style), it's still a very well-written piece of work I would say. It's also pretty challenging later on, requiring lots of thought and making sure you can analyze the outcome of your battles. Almost every battle in this game is governed by the RNG not fucking your ass over and how well you know your enemy, and losing battles
has absolutely no repercussions aside from you wasting the AP (KoL has Adventures, Estiah has AP or Action Points). This thread will serve as a more concrete thread for discussion of hard fights, skill learning methods, and other ways to game the system, as I do not have so much time to be on IRC. Also, you can dump any decks you want to share or plan coliseum teams or whatever. Also discuss the current metagame.
Now without further ado,
a beginner's guide to twinking L1 to L10, by yours truly.
Getting a Good Headstart on the GameSo, you've registered, activated your account, and you started playing. You have absolutely no idea what to do. Hovering over your name in the upper left corner gives you a list of things to click. One of the most important parts of that is your GEAR. Your gears are basically a deck of "charms," which are basically "cards" that do certain actions in battle. Battles are determined by drawing these charms or cards in a random order in battle, either to good effect or bad effect, depending on your opponent or how unlucky you are. Having a wide selection of charms to use is one of the best things to have in this game. To earn charms, you can do 3 things:
- Buy them from a Charm Shop
- Obtain them from dungeons
- Craft them from a Charm Crafting Shop*
*
Crafting charms requires some money and the materials listed in its requirements when you see it in the shop.Now, how do you use these charms? Charms have
requirements. These requirements are in the form of
stats. There are 4 stats:
- POWER
- DEXTERITY
- CONSTITUTION
- INTELLECT
Stats do absolutely nothing except for two things:
levelling up and
using charms. However, stats are still important - if you want to change class, you need to follow a certain status requirements. The values are the same for each class at each tier level, the only difference is the pair of stats required. It's a very good idea to have a good idea on what class you want to go, so you can plan your status progression in advance, and you can try and make up for any stat deficiencies you want to eliminate! Planning and taking things very slowly is a very good method of ensuring success.
Now, without further ado, the guide proper.
Level 1 to Level 4When you start, the tutorial pops up and says you should take a job.
DO NOT DO THIS. Doing jobs before Lv10 is tantamount to missing out on some crucial early skill up opportunities, which you want to take advantage of as early as level 1. The particular skill you want to aim for when levelling up to level 2 is
SPIRITUALITY. Feel free to do
Inachis Sewers once to get a feel of how dungeons work (
). The trick to getting Spirituality at Level 1 is by beating the
Sewer Rat (Level 1) enemy in the ARENA. You will need to use a very specific deck to do this.
Gear 'Spirituality LV1' By Astrolabia: (3 charms)
Small Ice Wand x3
Gear 'Spirituality LV1' (3 charms)
Magic: 12 (25% P)
That's right. You only need 3 Small Ice Wands to do this. Sewer Rats only have
11 HP. This is key, because you need to exhaust all your charms while killing the Sewer Rat. You
could try and use 3 Wooden Swords to do the same thing, however, the Sewer Rat sometimes plays
Armor, which mitigates the
Melee damage your Wooden Swords will do. Therefore, you need to
resort to Magic damage since it does not play
Ward.
After mastering Spirituality R1 at LV1, you will also have undoubtedly mastered Frost R1, which should knock you up to level 2, 0/4. During your brief stay as Level 2, power through it by mastering
Armor R1 and
Ward R1 by playing Armor and Ward charms against the Sewer Rat. You should beat the Sewer Rat in this manner by exhausting it, by
exhaustion, this means
making its Spirit count 0. The Sewer Rat has 11 Spirit, meaning you should play a deck of 12 Charms.
Once you reach level 2 by mastering both Armor and Ward R1, you should be level 3, 0/5. This is where you make the first crucial decision as a low-level twink: Do you want to farm charms first, or do you want to rush Lv3 Courage R1? Personally, I usually rush Courage R1.
Courage is a skill earned by
defeating players 2 or more levels above you in PvP. This requires
Moving from Inachis to a new place. It's much easier to get Courage in Aleas, so go there if you plan to get Courage R1 now. If you want to farm, you should remain in Inachis and continue to farm Inachis Sewers until you master the
Sewer Cleaner skill, which gives you a hefty 500 gold. At Lv3, you can also make a headstart and do the
River's Edge dungeon, which introduces players to
Cumulative Armor and Ward. Cumulative armor and ward grants directly stacked armor and ward bonuses as opposed to an instant value. Having difficulties with River's Edge?
When you're in Aleas trying to get Courage R1 at Lv3, keep in mind it will be hard as you will be facing off against Lv5 players, which have access to the first major Vendor charms, the Copper charms. A lot of newbies will be using Copper charms at these levels, meaning you have to pick your fights
very wisely. Make sure your opponents have
a PvP rating of 1510 or less. A good deck to start off with in my opinion would be this:
Gear 'Courage Lv3' By Astrolabia: (20 charms)
Rough Stone Sword x5
Rough Stone Axe x5
Spark Wand x5
Shadow Wand x5
Gear 'Courage Lv3' (20 charms)
Melee: 65 (9% P)
Magic: 75 (9% P)
However, you're free to decide how you want to defeat your enemies. IF you lose a fight, don't fret. You
will lose a few fights here and there. Doing Courage R1 at Lv3 is a hard affair, but even so, you will only need to win 17 PvP fights before you master Courage R1. After mastering Courage R1, you should now be level 3, 4/5. Master any remaining skill and gain a level up. You should be at level 4, 1/10 at this point. This is the first stumbling block of most twinks. You will need to master two extremely important skills NOW. These are
Survival R1 and
Cheat Death R1. The former is a lot harder to get than the latter, but we will be using the same Arena enemy for this:
Prairie Sprite (level 4).
What's so special about that enemy? That enemy uses precisely ONE damage type,
Magic, and does
87 total damage, 40 of which piercdes Ward. I believe with your current HP bonuses from Armor, Ward and Courage, you should have
66 HP, or somewhere around there. We also know the Prairie Sprite has
17 spirit, so you need
18 charm deck to master Cheat Death and a full
22 charm deck to master Survival. To fulfill the requirements for CD, you need to finish the fight with
10% HP and Spirit remaining. For Survival, you just need
10% HP remaining. Note that
you cannot get points in Cheat Death and Survival at the same time!!! This is super important, and do not forget this.
Unfortunately, I cannot give you a 100% win-rate deck here, as it's very hard to get a 100% win-rate and get Survival or CD, you will need to experiment.
Be sure to pack at least somewhere between 40 to 60 Ward, though, as you are still subject to the RNG. You can get away with less than 40 if you're confident about the RNG, but that's pushing it. Pad your deck with ARMOR charms and WEAK DAMAGE charms if you need to fill up your deck. Once you master Survival and Cheat Death, you should be at level 4, 7/10. The next skills you want to master now are
Defender R1 and
Leadership R1... I will explain that in the very important next section, that deserves its own title.
Leadership and DefenderLeadership and Defender are lauded as a pair of really annoying skills to master, but once you do, you are instantly hailed as motherfucking awesome (okay not really). They make use of two important mechanics:
Focus and
Protect. Focus is basically you target someone in a group fight that all your teammates, including yourself, will hit for a certain period of time. Protect is you putting Focus on YOURSELF for enemies to hit. What on earth gives charms like that this early? That depends.
Defender Lv4 Protect, from
Holy Grace SquareLeadershipLv4 Bright Fire, from
High Summoner's StudyLv5 Helm of Narrow Vision, crafted from
Zeal's Concentrated AssaultLv5 Tied Javelin, crafted from
Zeal's Concentrated AssaultWell you can see Defender LOOKS harder because you only get one charm to use, but it's actually just as easy as getting Leadership. To note, both Holy Grace Square and High Summoner's Study involve fights of many players, so it's very easy to capitalize by making decks including only Protect and Focus charms, and still have a good chance to win. Added to this, you have a lot of HP from prior skills. So you should spend the time to get these two skills as early as
now.
Level 6 to Level 10Where's level 5? Just master some skills or farm charms from
Bunny Nesting Grounds and
Goblin Tower. Once you reach level 6, you should quickly go to
Cursed Forest in Lumina and quickly farm the charms there, getting as many as you can before hitting the coveted
level 7. Of note, if you won a LOT of PvP battles, you can use the
Soul Dusts you accumulated by crafting them from the PvP Shop in the cities of Zeal, Inachis, and Lumina. If you can do this,
get 5 Battle Glyphs ASAP, you will need those now.
At level 7, you will beat
Inachis Battle Tournament purely by turtling. Make full charm decks of the following composition against the following opponents:
Knight Bob - ARMOR
Wizard Dude - WARD
Wildor - ARMOR and WARD
Sir Civet the Thunder - PURE WARD, hope he doesn't uses his Unstable Staff when you have high ward.
You will get 40 points in
Heroism per full run, meaning to max the skill you need to run it two full times and then a single half.
Heroism is obtained by beating Dungeon fights which are 2 or more levels higher than your own. Once you master Heroism, you are free to decide to continue mastering normal battle skills OR take the incredibly daunting task of
mastering the 4 Extreme Gathering skills.
This is extremely time-consuming and AP-inefficient, so please decide now if you will stick to it. This involves stacking your AP up to 1200 and then spamming the Gathering option if you hover over your AP total.
This concludes the twink guide. Enjoy!
NOTESIf you want to do a
The Rogue Colossus run, message me on #bunnygod-meido if I'm online and I'll make one for you with the following name and password:
Name:
Kyoudou PartyPassword:
yukkuriIf you want to message me in-game, please send a message to
Astrolabia.