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Rumia's Party Games / Re: Sakuya Quest 15 - A Z-Machine Adventure
« Last post by Hello Purvis on Today at 06:16:10 am »
> "All five at once would be preferable. It should not be a problem for such a meeting to take place here."

>She nods. "That'll make things much easier."

>_
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First Forays Into The Ruins
This first journey within the Ruins was simple enough. The exact details of the smaller battles, once fresh in my mind, soon began to fade away once I had returned to the Hamlet. All the better, for I did not wish to inflate my recordings with useless recordings of exact positions or attacks.

The groups of undead - walking bones still holding the weapons they once used in life - were small at first. But then we began to see them accompanied by cultists of some kind, staff and claw in hand, and bigger, more hulking figures, keeping Reynauld’s sword arm from reaching the other enemies in the back. Here was where Reimu’s holy power and Eirin’s skill with bombs began to reveal themselves, the two smiting and blighting the foes that would otherwise attack the rest of the party.



We were able to find quite the number of old heirlooms which looked like they might be of some value. Perhaps they couldn’t be exchanged for a sharper sword or a stiff drink, but something about them reminded me that they could be traded in for something perhaps more valuable... More permanent. But I knew not what.

As the darkness drew closer, we began to unconsciously tightened our formation closer and closer together, that we would not drift off into a distant hallway and become lost. And yet, as we battled on and on, our rewards seemed to only increase beneath the fading light. As our collective supply of torches finally sputtered out, and Reimu and the others turned to me to provide more torches, I merely shrugged, not mentioning the pair I’d kept in reserve should we truly need the safety light promised. Even as we were able to map out almost all of the hallway I ordered the team to press on to the last room, and they obliged. It wasn’t until this last battle that any of us truly came under risk, and even then, it was merely from a single well-placed arrow.

Exposed to a killing blow!



Eirin staggered, clutching at the shaft embedded in her belly, about to ask for help from Reimu only for the vestal to summon a bolt of lighting with such power it carbonized the bone arbalist that had fired at Eirin.



“Begone, foul thing!” she crowed in triumph as its remains crumbled to ash. The lone bone defender that remained was quickly brought down by Dismas and Reynauld, its shield and bones clattering to the ground to rest alongside its comrades. And with that, the final battle had been completed.

Success so clearly in view. Or, is it merely a trick of the light?



Well, the answer to that was obvious now. Returning to the hamlet, we looked over within our provisions to examine our winnings. A little over four thousand in gold, in addition to the many heirlooms that we had recovered in our battles and the three thousand in gold promised for completing the quest. And yet, this was not the only thing we walked away with. Eirin may have recovered from the crossbow arrow, but she was still somewhat unsteady on her feet. The realities of adventuring - including the fact that she could easily lose her life within these halls - were beginning to fully dawn on her. Furthermore, something about the journey had... changed Reimu. Her movements were more methodical, and, while it seemed they would return to the normal fervor when the battle began proper, her attacks wouldn’t hit as hard as they did at the very beginning of a fight.



Something about this new discovery made my head hurt. Something about this wasn’t... wasn’t right. Why was I hearing the voice of my ancestor? How was it that he could watch over us even when we had been so long separated? The undead and bandits together could more than destroy a small town like this - and yet what the caretaker had said made me think there was far more to this than mere bones and brigands...

I was glad to finally accomplish what felt like some good... but I wondered how much evil was present in this place...

--

I know I've been a little slow and inconsistent on updates, but I have to ask all the same: is anyone still reading this? Anyone at all?
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Rumia's Party Games / Re: Sakuya Quest 15 - A Z-Machine Adventure
« Last post by Kilgamayan on Today at 06:07:40 am »
> "All five at once would be preferable. It should not be a problem for such a meeting to take place here."
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Akyu's Arcade / Re: Fire Emblem Heroes - hats for everyone
« Last post by Mеа on Today at 06:04:02 am »
I used Heavy Blade previously on her previously, having to pay attention to enemy Atk values, so I might have some thoughts on the matter. I'd say 58ish Atk is a good threshold to start using Heavy Blade. A lot of the roster tends to settle for Atk values below this. There are units that opt to reach above 60, even into the high 60s, but these are those units that invest heavily into Atk (Soleil, Ephraims, MGrima, etc). And 58 Atk I'd say is about the equivalent of 44ish Spd, where you're likely to be faster than a lot of units but will lose out to units that invest heavily into Spd (Myrmidons, Life and Death units, etc).

So, Heavy Blade: > ~58 Atk; Flashing Blade: > ~44 Spd

If a unit meets both these thresholds, then I guess yeah matchups or whichever is more greater from the threshold I came up with. If I say that the average weapon is about 14 Mt, then 58-14=44 raw Atk, so it seems that 44 is about the magic number to hit.
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Rumia's Party Games / Re: Sakuya Quest 15 - A Z-Machine Adventure
« Last post by Hello Purvis on Today at 05:52:52 am »
> "All five of you? Or just you two?"

>"Well, if you want to meet all five of us at once," says Keine, "If you don't mind doing it in a couple meetings, I'm sure Mokou and I would be thrilled to entertain you at either of our homes."

>_
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Help Me, Eirin! / Re: Labyrinth of Touhou 2 - 17F
« Last post by Phen on Today at 05:43:52 am »
Yeah they're nice when the enemy resists stat debuffs. Status effects are generally very powerful when they land.
Now that I check, there is some conflicting information between the English and Jp wikis. English wiki says silence is -12% mag debuff while jp says it's -20%. Jp wiki doesn't say anything about stat decrease from poison and it says terror is -8% instead of 5% like the English one. Seems difficult to check and the difference probably isn't enough to matter.
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Help Me, Eirin! / Re: Labyrinth of Touhou 2 - 17F
« Last post by Serela on Today at 05:25:46 am »
Wait, are heavy and silence's stat debuffs that powerful? o.o I was never really sure how much of an effect they had, but I never used a team that was particularly good at inflicting them either.
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Rumia's Party Games / Re: Sakuya Quest 15 - A Z-Machine Adventure
« Last post by Kilgamayan on Today at 05:15:13 am »
> "All five of you? Or just you two?"
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Help Me, Eirin! / Re: Labyrinth of Touhou 2 - 17F
« Last post by LonelyGaruga on Today at 05:13:00 am »
I'm not 100%, but I'm pretty sure the effects are multiplicative, so 75%.
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Rumia's Party Games / Re: Rumia Quest Revival - A New Beginning
« Last post by Tom on Today at 05:05:02 am »
> "I'm not sure I know where that is?"

> Look at group and introduce us
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