Author Topic: Touhou 15.5: 東方憑依華 (Eastern Blooms of Possession) ~ Antinomy of Common Flowers  (Read 532467 times)

They're closer to Hina than Kanako/Suwako. That is, that vague area between gods and youkai. If Hina is still considered a god, the Yorigamis should, too.

Speaking of which, aren't Hina and Jo'on's "species" both "yakubyougami"?

R. P. Genocraft

  • Craftsman of absolute unpredictability
  • Boundary of productive and lazy
I'm sure it's not super important, but would "translating" their species as binbogami and whatever Jo'on is be wise? It'd avoid confusion about whether they're "legit" gods. Though I'm probably making a mountain out of a molehill. A lot of people in various groups I'm in (including me) were just confused about it.
This kind of confusion is common since we're more used to all-powerful gods like the Greek gods et cetera. "Kami(神)" would be more accurately translated as "spirit" than "god", "Kami-sama(神様)" being the actual gods(which actually doesn't even mean that much). The Yorigami sisters(remember, this is their surname, not species) are referred to as "貧乏神" and "疫病神", thus making them one of the former.

good news

https://twitter.com/unabara/status/949274027574550529

Netcode is getting improved soon(tm)

as far as the rest goes

- Balancing adjustments (https://twitter.com/unabara/status/949276716265979905)
- Game spectating (https://twitter.com/unabara/status/949276716265979905)
- Expansion of the practice mode (https://twitter.com/unabara/status/949276716265979905)
- More spellcards for Story mode/the actual completion of Story Mode
- Upgraded Lobby system possibly including/not limited to: Room Division by Region, Skill-level, player "names" (https://twitter.com/unabara/status/949274875948032000 // https://twitter.com/unabara/status/949275694642556930 // https://twitter.com/unabara/status/949280671406567424)
- PS4 Pad bug fix (https://twitter.com/unabara/status/949274875948032000)
- Netcode improvements to bring playing overseas to 60 FPS// This is more of a "considering" rather than concrete announcement. However the rest of this list can be considered "planned". (https://twitter.com/unabara/status/949274027574550529 )

To note is that the Lobby changes are more of an end-goal than the first priority.
« Last Edit: January 06, 2018, 01:51:45 PM by Fluury »

You mean the netcode is actually getting improved? Because last page there was someone saying Tasofro wanted to just implement region-locking on the netplay.

You mean the netcode is actually getting improved? Because last page there was someone saying Tasofro wanted to just implement region-locking on the netplay.

That was speculation chump

Speaking of which, aren't Hina and Jo'on's "species" both "yakubyougami"?

Hina is a 厄神 "yakujin". Although as far as I can tell it seems like both terms pretty closely related wrt the original mythos? So their differences really boil down to however they're interpreted in Touhou, I guess.

Lebon14

  • 椛ちゃん、助けてぇぇぇぇぇ!
So............. Doremy became a meme?

Drake

  • *
Doremy having the best faces and goofy personality only became more reinforced several times over. The memes are just the natural consequence of her inherent greatness

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Doremy is actually an omnipotent, omnipresent being.

Marron

  • Ordinary crow
Yeah, she's now officially miss smugface.

Jokes aside, Doremy is now pretty close to the conception I have of God. Of course she's not a godess in touhou. Just sayin'.
No, really, even her personnality has been clearer in this game, which I appreciate.(Koishi was also a good surprise in this aspect in 13.5 for me, with the mask of hope and all.)

So I'm pretty happy about that. :)
« Last Edit: January 09, 2018, 11:40:17 AM by MaskedLeon »

Rather than smug, It?s more like she?s easygoing + sleepy most of the time, IMO (except the Last Word... that?s smug)

BTW, when did she become a meme in the first place?

Drake

  • *
the instant people saw her smugface

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

N-Forza

  • Information Superhighway Robbery
  • *
  • I said it was a steal, but not for whom
I've seen people say her face is an indirect reference to Kimee-maru (Yukkuri Aya) but that's debatable.

She's had a bit of a smug face since LoLK. Looking at her in game sprite (not art) and their face during various animations just added to it. Plus all her lolsy attacks.
My name is Tres. It sounds like "Tray". Tressert is "Tray-zurt"; like Tres dessert.
I've cleared every touhou game on Lunatic, and beaten every extra except SoEW.
NMNB: MoF Hard, SA Extra, UFO Extra

GenericArrangements

  • The Monthly Ghost of the Art Atelier
  • i do the music thing (!?)


Yeah, AoCF is contributing quite a bit to Doremy being a meme lol.
Nothing beats the
Spoiler:
though like how do people even come up with that stuff.
Please read my posts as if I'm not taking them too seriously.

i did a lunatic 1cc of MoF once and i'm happy enough with just that

Enko

  • Spirit flying to anywhere
I used th155arc to extract things and it worked well,but I cannot repack any file.The command line shows
Code: [Select]
Will generate a package file with 0 files.I did repack and rewrite the files into uncoded status,how can I do to repack?
Need help with C# DX developing.

I used th155arc to extract things and it worked well,but I cannot repack any file.The command line shows
Code: [Select]
Will generate a package file with 0 files.I did repack and rewrite the files into uncoded status,how can I do to repack?
To repack, it's
Code: [Select]
th155arc /p th155 . Not
Code: [Select]
th155arc /p th155.pakBut anyway, the game won't be able to read the created pak file (I can explain you why if you want, but that's quite technical).

Enko

  • Spirit flying to anywhere
To repack, it's
Code: [Select]
th155arc /p th155 . Not
Code: [Select]
th155arc /p th155.pakBut anyway, the game won't be able to read the created pak file (I can explain you why if you want, but that's quite technical).
I use the correct command,but no file packed either.
Did I need to repack the whole contents,not just files needing patched?
Though, I wonder if there's a way to let th155.exe read the created pak. :3
Need help with C# DX developing.

Did I need to repack the whole contents,not just files needing patched?
Just the files you want to patch should be enough.
Though, I wonder if there's a way to let th155.exe read the created pak. :3
To explain quickly, the pak files' header use RSA encryption. We need a private key to decrypt the header, and a public key to encrypt it.
The game contains the private key, and we can easily extract the key from the game. But Tasofro owns the public key, we can't get it.
For the 1st version of the th135 English patch, Riatre generated a set of private/public keys, and modified the game so that it would try both its original private key and Riatre's one. So the original game wasn't able to read files generated by th135arc, but the English patch could read both.
For the 2nd version of the th135 English patch (several months later), he managed to find the original public key. From what I heard, he computed it from the private key. It took 1 or 2 weeks of processing. But I'm not good enough in computer security to do that kind of things myself.
For the th145 English patch, I had to do something myself, and I decided that the easiest thing to do was to just remove the header encryption in the English patch, and create pak archives with a decrypted header. The English patch tests if the header is encrypted, and either copy the data directly to the game (if it isn't) or just let the game do its usual thing (if it is). It even has the advantage of loading *way* faster. You see the loading time in ULiL before it opens a window? If I unpack/repack both pak file with this and use the English patch, that loading time is almost instant.

For thcrap support, it was easier. Thcrap doesn't work by changing a pak file, it works by changing the game's memory at given moments. So let's just choose a moment after the game decrypted the file header, that way we don't have to deal with the encryption ourselves!

For th155, the only English patch for now is thcrap - and as I said above, we don't need to deal with encryption. We don't even need to create pak files. So I updated th145arc by giving it the new RSA key, but that's the only change I made when I upgraded it to th155arc (I even forgot to rename it and change the game name in the help message). I never tested the packing feature with th155.

To go further, I wrote documentation here: https://drive.google.com/drive/u/0/folders/0B1jzCIkoNdTRNFYwQVlJaDdQZUk . "TFPK format" one contains documentation about the format of pak files. "Binary hacks" contains the list of binary hacks I made for th145 (and everything you want to do with reverse-engineering), including the thing to remove encryption. the "D3DX9_43 th145" folder contains the C and ASM code executed when the patch runs. It is kind of the 2nd half of the "Binary hacks" document, and contains the code of the function that do this:
Quote
The English patch tests if the header is encrypted, and either copy the data directly to the game (if it isn't) or just let the game do its usual thing (if it is)
I'm also working on building a repository with all the tools for HM/ULiL/AoCF: https://github.com/brliron/135tk

Enko

  • Spirit flying to anywhere
Thanks for explanation. I think I know why there's a remeke "th145c.exe" in ULiL Chinese localization edtion.
A few days ago I asked localization team about difficulties in localizing AoCF Steam version, they said they may use same thing they worked on th16, which method can show the localizing pattles and not ruin Steam functions.
Need help with C# DX developing.

aListers

  • Vocaloid for the win!
  • Gensokyo forever!
    • Newgrounds
I think that's the first Touhou fighting game I've completed 100% (If you can even say that in the game's clearly unfinished state).  I'm very happy now. It's nice to have earned that credit music
Spoiler:
Even though I preferred when it had bagpipes
???-2004?=dark ages, 2005?=atomic betty era, 2006=red dwarf era, 2007-2009=newgrounds era, 2009-2014= anime era.

Been good talking to you all. Gensokyo gu braith!

Suspicious person

  • Just a humble wanderer
  • How suspicious~
This comes a bit late and is a bit on the speculative side, but regarding the Yorigamis (and to a certain extent Okina)'s race, wouldn'it be appropriate to consider them, at large, simply as divine spirits ?

Like, for divine spirits in general, faith is kinda the go-to for those who want to consistently get juiced up but is not the only thing that serves as means of subsistence. Basically, there could be divine spirits that don't subsist on faith, and they choose to settle for "something" else, and turn out to be VERY good at getting that certain "something" else, to the point where they pretty much become a specialist at getting that peculiar "something" (like a particular brand of misfortune for Shion), so much to the point where that "something" become their attribute, and they get considered as a "god" in the sense where they are something (kinda) divine, deity-like, that has that "something" as their attribute, and they're purely considered as "god of [whatever]" because of that ; rather than them being "regular" gods in the sense where they gain faith through worship.

If that is the case, then their race of plague god and poverty god are just very indicative titles and not their race or something. I mean, they're twins.  It'd be weird if, for example, you get twin puppies and one is a rottweiler while the other is a bulldog ... like I said, a bit on the speculative side

Like maybe this is another one of these kind of deal where there is only one word (god) that is used to indicate completely different things (worshipped gods, divine spirits), just like how "pure" was used for LoLK.

Also, on a not-sure-if-related-note, regarding some design choices, I get the feeling that there seems to be some sort of general idea, some sort of map or a set of rules to follow, and consistently so, in ZUN's mind when it comes to what to put in a character that belong to a certain race : fairy ? not-so japanese name. Ghost ? Pale and glowy. Oni ? Shackles. And, similar to that ... divine spirits ? suspicious looking flameish-energy-aura-whatever that oozes from them. Maybe  :X
« Last Edit: January 11, 2018, 05:49:57 PM by Suspicious person »

"Divine spirits" are actually refer to something fairly specific (at least in Touhou) in that they are spirits of humans that are worshiped as gods. This is really just one of those cases where we have to deal with the fact that "god" is just a necessary translation for "kami" which is a pretty ambiguous term.

I think ZUN has just adds glowing energy tendrils to mess with the people who try to guess things based on the cover silhouettes.

Lt Colonel Summers

  • Lieutenant Colonel
  • Do not mess with a soldier
Anyone else here thought that either one of the Yorigami sisters are the perfect 2hus to be compared to Agent Smith from The Matrix in terms of ability? inb4 fanart of The Matrix reenactment with Jo'on taking Smith's place
There's nothing inscribed on the dog tag...

Aside from possession, I don't think there're anything else they have in common though (the 2 of them are mere petty thief, for once)

Lt Colonel Summers

  • Lieutenant Colonel
  • Do not mess with a soldier
Anyone else here thought that either one of the Yorigami sisters are the perfect 2hus to be compared to Agent Smith from The Matrix in terms of ability? inb4 fanart of The Matrix reenactment with Jo'on taking Smith's place

See bolded part. That's the whole point of my question.
There's nothing inscribed on the dog tag...

They don't turn other people into copies of themselves, so I'm honestly not sure what you're talking about.

Doremy might work though, since she can split herself and "perfect possess" multiple people at once.

Suspicious person

  • Just a humble wanderer
  • How suspicious~
"Divine spirits" are actually refer to something fairly specific (at least in Touhou) in that they are spirits of humans that are worshiped as gods.
About this though, I have some doubts about divine spirits being exclusively humans who ascended to godhood : I believe there is a WaHH chapter that feature, among others, a dormouse who gets deified along with a pretty thorough explanation on what divine spirits are (basically copypastas of a god's essence iirc) ; and a FS chapter where we have a missing Kosuzu due to the typhoon and where Reimu says she made use of the help of some divine spirits to get some relevant information pertaining to the case ; and there were also the ones from TD although they were not quite legit divine spirits ; and there is Junko who became what she is purely thanks to her own fury ; and obviously there is still the case of the ascended humans (for whom I believe the case should go along the lines of the rodent god from WaHH) ; and possibly something from CoLA as well if there is anything on divine spirits in there (I can't remember its contents for the life of me, need to reread)

Imo, there's ground to make a case about there being multiple origins for divine spirits. I think the thing about them being formerly humans who are now worshipped as gods is particularly common in the sense where it's pretty reasonable to worship great human heroes rather than, dunno, random things nobody might've ever heard anything about or the such.

WishMakers

  • Myouren's IT Guy
  • printf("h*ck");
So something I'm having a major problem with: I really don't like how "slave" auto-attacks sometimes after a Dial-A when I want to do a specific input.
It throws off combos when I can't tag immediately and do whatever input I want directly after.
I don't think there's a way to turn it off, as it's probably just a part of the system itself, but if there is a way I would like to know.  It's frustrating.
The weird part is it's inconsistent.  Sometimes I can get it to work and sometimes I can't.
Return of Eastern Wonderland! Made by a PC-98 fan FOR fans!
1ccs: SoEW (N), LLS (N), MS (N), EoSD (N, H), PCB (N), IN (N, H), PoFV (N, 5 char), MoF (N), SA (N), UFO (N), TD (N), DDC (N), LoLK (N), HSiFS (E, N, L), WBaWC (N)
Extra: EoSD, PCB, IN, PoFV, MoF, HSiFS, WBaWC
Scoring: HSiFS Easy (PB: 1.1b), Barrage Musical Hard (PB: 28.?b)