Before you continue, look at the title again. You might notice that this is from a completely new series of games, but it is written with Danmakufu, so I believe it counts.
BulletForge link (http://www.bulletforge.org/u/fluffy8x/p/nightmare-of-torrential-precipitation/) | Github repository (for development) (https://github.com/bluebear94/cy05)
Only Stage 1 is finished for now, but the game already has its own menu. I want to resolve any remaining issues with the subengine and make sure that the mechanics of the game are balanced.
Also, the graphics aren't the best because I am no graphics artist and there are no sprites to rip off. If you want to apply for the position of graphics artist and get a nice seat in the credits, then PM me with a link to your take on the artwork.
"It is the day before the summer solstice, but a layer of snow has covered the ground. Rencron and Rygen hunt for the source of this sudden cold..."
Mechanics
Anyway. NTP's special mechanic is the elemental gauge, at the left. Each element starts at 0x1000 points.
- Air (yellow) - gained by bombing. More of this element will increase the deathbomb window, up to half a second (reached at 0x3000 points). In addition, every 0x10000 air points will decrease the number of pieces required for a bomb by 1.
- Earth (green) - gained by surviving. The rate at which earth is gained increases the more you survive, and is reset when you die or bomb. Every 0x10000 earth points will decrease the number of pieces required for a life by 1.
- Water (blue) - gained by grazing. Increases the PIV bonus from grazing.
- Fire (red) - gained by collecting point items, especially higher on the screen. Lowers the POC.
Getting hit (even if you deathbomb) will halve the amount of each element above 0x1000.
Furthermore, a life or bomb fragment is gained for every 0x400 0000 points, and one of each for finishing a boss attack without dying or bombing. Some enemies might also drop them. Eight life fragments (ignoring the elemental gauge) are required for the first life, with the amount increasing by one for every extend. Four bomb fragments are required for each bomb (again, ignoring the elemental gauge).
Edit: I forgot to mention that when you enter a name for a replay, you TYPE IT IN.