As for Diamonds I had completely forgotten about gradius. I haven't played that in years.He called you Diamonds. :derp:
I'd like those people to play Ikaruga and tell me which one is harder. :VIkaruga is more Pacman than Touhou. :V
And B-dog shows up right on time to say Touhou is easy. Keep in mind this is the same guy who thinks literally every spellcard in UFO is bullshit. He's just fond of contradicting people, even if it means contradicting himself.I said the difficulty is just overrated. Really, really overrated. I've seen people saying "I don't play touhou because it looks too hard"
The fact is, 'hard' and 'easy' are subjective concepts based on your experience, your skills, and your game preference. Don't let game elitists tell you otherwise.
i'd just start some drama again but trolling is banned now so :V... :V
I like Touhou but I have to stick with the fighting games because of the difficulty of the rest. even Megamari and Super Marisa world kick my ass. I can play games like Contra, Megaman, castlevania, all ninja gaidens and I can kick the ass of any SNK boss yet Touhou games just seem to be harder. This is of course excluding the main shoot-em-ups. I avoid the main ones because the only shooters I like are stuff like R-type.It's more a case of the genre itself being difficult rather than Touhou being particularly challenging. One-hit deaths and hundreds of opportunities to die over the course of the half-hour game means it's not really going to be easy for a new player unless the game starts vomiting up tens of lives for you (something with which Touhou is relatively generous; all provide at least nine lives, with things like UFO possibly providing upwards of fourteen or so - most shooters tend to stick around 3-6 lives). :V They're designed so that they take time to clear; the replay value is in the practice it takes to excel, build up the correct skills, and 1cc the games rather than a single game that will take 10-20 hours while remaining easy enough for you to cruise through without any major problems.
So why is it Touhou games are always made to be extremely hard?
Today's gamers are spoiled by lifebars and crouching to auto heal from bullets(mw2lol)
I don't think it's a case of people being spoiled by life bars as much as it is new players to the genre not knowing about how shmups work.Well, Guwange has a lifebar :V
Most people think Touhou games are harder in comparison because they have more bullets I guess.
Well, Guwange has a lifebar :V
It's more a case of the genre itself being difficult rather than Touhou being particularly challenging. One-hit deaths and hundreds of opportunities to die over the course of the half-hour game means it's not really going to be easy for a new player unless the game starts vomiting up tens of lives for you (something with which Touhou is relatively generous; all provide at least nine lives, with things like UFO possibly providing upwards of fourteen or so - most shooters tend to stick around 3-6 lives). :V They're designed so that they take time to clear; the replay value is in the practice it takes to excel, build up the correct skills, and 1cc the games rather than a single game that will take 10-20 hours while remaining easy enough for you to cruise through without any major problems.
Having said that, I've got to agree with Trance; much of Touhou is designed to be intimidating to look at while being relatively simple to actually dodge (see things like Xu Fu's Dimension, Mokou's fourth card). Granted, they're usually still tough, but the bark is definitely worse than the bite.
95% of the bullets go in totally irrelevent directions Ha ha, old chap!
Guwange is also really old (at least older than the more well-known CAVE shmups) and is a CAVE shmup more on the obscure side.Well, Guwange has this system which makes you die on the 3rd hit or so, but there is no invincibility, so run into a bullet wall and you are instantly dead.
It is an exception :V Furthermore I don't see much love for it :S
If people aren't immediately turned on by a picture of BoLaD then I would put into question why they might be playing bullet hells in the first place.
dunno how much I was affected by this (http://www.youtube.com/watch?v=sQZuidKexBQ), though..
#
roial99
10 minutes ago
meh flandre from touhou 6 the embodiment of scarlet devil is wayyyyy harder
If people aren't immediately turned on by a picture of BoLaD then I would put into question why they might be playing bullet hells in the first place.I'd be turned on by it if the fun part only didn't last 10 seconds :V
I'd be turned on by it if the fun part only didn't last 10 seconds :VShoot till the fun starts. Then time it out.
If people aren't immediately turned on by a picture of BoLaD then I would put into question why they might be playing bullet hells in the first place.
Yukari is the only boss in MegaMari I can't buster duel. Too much invincibility time, too easy to get gapped to death.This is basically how I feel about Flying Insect's Nest in SWR's story mode :V
Other than that, I never thought MegaMari was any more difficult than regular Mega Man gamesThat probably depends on which Mega Man games you've played. I never touched them until the X series, and going from those to the original series is a rather rough transition (I missed dashing ;_;).
Well, Guwange has this system which makes you die on the 3rd hit or so, but there is no invincibility, so run into a bullet wall and you are instantly dead.
I don't really like it either...I probably like even Touhou more. :V
Still, it's Guwang.
Touhou is only harder for me than other shmups because I get distracted by the pretty colours and pattterns XD; and music
I am not completely new to Shmups. but I guess I do have more experiance with the Nintendo era games like Ninja gaiden and castlevania. The difficulty in super Marisa may be a product of me not expecting it to be hard early on. Mario games tend to get hard on the last world. regardless I am not going to let a few defeats scare me away, I will practice.
Oh and Ghaleon, hardcore gamers to me means the "I only play FPS games with the best graphics" kind of gamers. I like to think of myself as a true gamer. I play all types of games and started in the NES/SNES era of gaming so Graphics is not an issue.
There are many reasons, most, if not all already specified.
1: Shmups, by nature, are generally harder than other games
2: Non-localized Japanese games, by nature, are generally harder than non-Japanese games
3: Doujin games, tend to be harder than non-doujin games. I like to think of it because doujin producers KNOW that only hardcore gamers and niche fans buy their products, and everyone knows hardcore gamers hate how easy most games are in this day and age.
About Touhou being easy compared to every other shmup, I've said it before and I'll say it again. The danmaku dodging in it is NOT much easier IMO, it's just the super generous extend count+bomb count+deathbomb timer, powerup supply, etc makes it easier. I rekon someone who can beat any cave shmup with a few deaths still has a few deaths in a Touhou game (on lunatic) as well. Honestly if you dislike a game simply because it says "game over" 6 deaths later than another game which does after 3, you seriously need help. >=P...Though I still think the stages (non boss portions) themselves are pretty easy for the most part.
Mainly noticed me vs Enigma - while I ended IN lunatic 0/0 through repetitive bruteforcing, he had only 2 misses through the entire game after putting some effort into it. I don't see myself doing that.
Other than that, I never thought MegaMari was any more difficult than regular Mega Man games
And you're making it sound as if Touhou is the memo game and DDP is 100% dodging. I have found myself be walled in DDP were others have been doing specific things like targetting certain enemies because they blow up to clear the screen or redirecting in a specific manner. There are memo parts to DDP as well.I learned some difficult stage parts through trial and error...you memorize the game without realizing it.
Touhou has memorization in suvival, DDP has it in scoring.I'd consider revising that. From what I've seen, heard, and discussed (why not, and experienced), I'd say that memorization for both have for them have the benefits of survival and scoring.
yeah, but DDP is more like "oh, so they come from the left, so I have to stream to the right to not get killed the for 6th time" - it comes naturally as you playI thought Touhou followed this scheme as well.
Look at Ageless Obsession - you position yourself into completely senseless spots where the bullets barely pass you.You don't have to go about "AO" like this, and it certainly isn't the only way to do it either. Yes, it's one of the most common methods of going about it. Yes, it is probably the easiest way to go about this, this is why a lot of people recommend it; you end up putting in the least amount of effort for a very good reward (surviving for most), therefore it's extremely efficient. And anything that's efficient is by default, a good thing. This ties in with the above somewhat as well.
Look at Ageless Obsession - you position yourself into completely senseless spots where the bullets barely pass you.
yeah, but DDP is more like "oh, so they come from the left, so I have to stream to the right to not get killed the for 6th time" - it comes naturally as you play, while touhou has memorization based on pixel perfect positioning.
Look at Ageless Obsession - you position yourself into completely senseless spots where the bullets barely pass you.
It does work somewhat differently.
You mean like this (http://www.youtube.com/watch?v=d6xUTX7u1Qg#t=3m06s)? :VIt works only for the first wave which is easy to misdirect anyways.
I just wish that I could memorize Touhou stages as well as in arcade shmups.. as I believe I've said elsewhere, the enemies aren't diverse enough in Touhou, and the background can't be used as a reference to help you remember what to do in advance. ( also, my execution isn't precise enough )
In lieu of indicative backgrounds, most people just use the music to remember when certain parts of the stage are coming up. For example, when Autumnal Waterfall gets to this point (http://www.youtube.com/watch?v=-F3_Cj-fMWw#t=0m50s), I know to start streaming from the corner to the center of the stage, to make it easier when Momiji starts attacking.
edit: about using the bgm for memorizing stages, it may work... unless you have to pause the game :(
Arcade games and the genres that came from the arcades, by nature, are generally harder than other games.FIXED. THIS. Everyone needs to read THIS and understand. Then you will know truth.
yeah, but DDP is more like "oh, so they come from the left, so I have to stream to the right to not get killed the for 6th time" - it comes naturally as you play, while touhou has memorization based on pixel perfect positioning.
Oh wow. Seriously? You're going with that? Hahaha, alrighty then.Have you even played DDP? :V
Have you even played DDP?
I wish Touhou had more micrododging. Most of it turns out to be simple streaming, memorization or random movement/luck based spam.
Which is kind of totally different from a lot of what you've been saying in this thread and others. Just sayin'.Can you remind me what have I been saying in this thread? :V
Anyway, don't let me get in the way of your fun. Carry on.
Can you remind me what have I been saying in this thread?
Argh the original topic was "Why are Touhou fangames harder than most other fangames" >_>
I don't think people have answered that yet :P
Argh the original topic was "Why are Touhou fangames harder than most other fangames" >_>
I don't think people have answered that yet :P
Why is Super Marisa World my favorite platformer? Because I'm charmed by its design's stupidity. The game even does its best to scare new players away...Now play Dimahoo
Oh, I tried some Cave shmups on MAME. Here's my opinions...
Donpachi: Funny Engrish, otherwise boring
Dodonpachi: Best shmup ever? Only average imo.
Guwange: Crap.
Dangun Feveron: Fun for few stages...then got annoying.
ESP Ra.De.: Best of the five, but nothing outstanding.
Touhou is better.
The best shmup ever is Radiant Silvergun. It's...unique.
Now play Dimahoo
Also, do I get extra points for immediately thinking "this guy likes Treasure" right after seeing your name? :V
And Garegga doesn't even give bomb invincibility :V
Why is Super Marisa World my favorite platformer? Because I'm charmed by its design's stupidity. The game even does its best to scare new players away...
Oh, I tried some Cave shmups on MAME. Here's my opinions...
Donpachi: Funny Engrish, otherwise boring
Dodonpachi: Best shmup ever? Only average imo.
Guwange: Crap.
Dangun Feveron: Fun for few stages...then got annoying.
ESP Ra.De.: Best of the five, but nothing outstanding.
Touhou is better.
The best shmup ever is Radiant Silvergun. It's...unique.
Touhou at least has deathbomb times...Cave doesn't. That is kinda enfuriating.
Well, I'm not interested in Garegga anyways. I have heard enough of its funny rank system.
If there's something the rhythm gaming world taught me, one of the reasons fangames/simulators exist is to create more of a challenge than the original game offered.
Raiden Fighters series doesn't either. The exception is the Miclus and Fairy ships which are invincible(to bullets during a bomb).
Well, what if I don't want to play for score, just survival? Cave's early games are just annoying that way (''DAMN I PRESSED THE BOMB BUTTON WHY DIDN'T IT WORK-ragequit''), whilst Touhou is more friendly to survival players (but clipping with 3 bombs still leads in ragequit, and then there's UFO).
[stuff about RSG]
Okay, I don't want to get involved with arcade shmups anymore. They are too Serious Business. (oh noes, now someone goes to prove me wrong again.)
Okay. Understood. I'll stop screwing with this thread.
Well, what if I don't want to play for score, just survival? Cave's early games are just annoying that way (''DAMN I PRESSED THE BOMB BUTTON WHY DIDN'T IT WORK-ragequit''), whilst Touhou is more friendly to survival players (but clipping with 3 bombs still leads in ragequit, and then there's UFO).
But some days you just can't use a bomb, and that's when Autobomb is the savior of the day.
Radiant Silvergun's Arcade mode requires you to level up weapons to even defeat bosses in time, and levels come from score, and scoring requires you to memorize practically everything...but then there's Saturn mode that allows you to save weapon levels.
The only game where I really enjoy scoring in is...Bangai-O Spirits. Yes.
I think he can be forgiven for not understanding the actual topic, seeing how often CAVE is being shouted about in this thread as the best thing ever.
I'm just lamenting the fact that just like in many other threads, someone asks a Touhou question or makes a Touhou comment, and the thread gets inundated with talk about how CAVE is awesome, Touhou sucks, and the point of the thread is ignored. It's tiresome.Aside from a couple of posts, I'm not really seeing things like 'CAVE is awesome, Touhou sucks' - it's a little off topic, but in general good, intelligent points are being made (Trance's and shadowbringer's to name a few), and shmup difficulty and how to cope with it seems like a pretty natural place for the original topic to lead into. Admittedly, all the CAVE versus Touhou arguments are starting to get grating even aside from going off-topic, but it's very difficult not to get defensive and make counterpoints when something you enjoy is labelled as being bad without any coherent reasons or justification given. I myself had a pretty tough time stopping from replying to a lot of posts for fear of derailing things even further. :/
I'm just lamenting the fact that just like in many other threads, someone asks a Touhou question or makes a Touhou comment, and the thread gets inundated with talk about how CAVE is awesome, Touhou sucks, and the point of the thread is ignored. It's tiresome.
What about a new rule: mentioning ''Cave'' results in instant ban.
Somebody tell me to STFUGTFO please....
I'm not 'sensitive' to people liking Cave. I find it disruptive when Touhou topics get hijacked into a pissing contest between the two, and the OP - if it isn't ignored - is responded to as an afterthought.
And I bet Bananamatic is watching this and laughing.I know I am. loling right now.
Okay. This...should be the last one. But you're still going remember me for this fiasco. Better not to think anymore 'bout it.First: Nobody cares. It's the internet. Similar to how in High Schools, nobody cares who is prom queen after like a day or two.
Last words:
how the hell is double spoiler supposed to be hard
Last words:
how the hell is double spoiler supposed to be hard
Also, for any future arguments: Memorization = Skill.