And it isn't a joke this time!
Yep, decided to keep going and do TH11. Mainly because Naut and Nereid brought up the prospect of Satori Rush and it was like wooooah yesssssss
Patch Download: https://mega.nz/#!85MACTBK!wBZpEyv5rWp7_qwHTQCqa7F_4hFNF5JOpjh4JS5iSGY(日本の皆さん: 日本語で使用方法と変更点を追加したー プレイしてくれてありがとう、楽しんできてください!)
Main game: The main game is restyled so that it becomes a fairly challenging boss rush mode. The stage sections are removed, including most midbosses, so the game is entirely boss fights. There are
no bombs (the Power system remains), and
no continues. As a boss rush, I wanted to make sure that the player gets a type of challenge that they wouldn't normally experience playing SA. Ideally, in order to clear, you have to play very well: in other words, capture nearly everything. The lives system is kept the same; a pattern capture grants you a life piece, and five pieces make an extra life. Plus, since you can't bomb, you have to be able to keep surviving a pattern you may die on. This sort of play doesn't skew your score files, since those are already dependent on captures.
Unlike UFO, players can expect to survive a little longer, since there isn't any cough difficult stage 2 boss cough to kick your ass early.
Extra mode isn't really a point of interest, since Extra is already pretty short and it's just cut to Sanae and Koishi. Having no bombs doesn't provide that much greater of a challenge, and cutting lives here wouldn't make a difference. Seeing as many players have difficulty with Koishi, this is essentially boss practice as below.
Practice mode is probably what many people would use this for. It's simply Boss Practice, i.e. amazing. No bombs of course, but that only helps for practicing. You can practice problematic boss patterns quickly and repeatedly, without having to sit through the stage each time.
Replays work perfectly. A separate replay folder is created automatically to read and write from, so the boss rush replays don't get mixed up with the rest.
Instructions:(Always back up your score files. They should not be affected, but it's always good practice.)
- Place the th11_bossrush folder directly into your game folder. You do not need to move any files around, the patch folder should just be a subfolder of your game folder like this:
th11/
├─ replay/
├─ th11_bossrush/
│ ├─ data/
│ ├─ patch_en.bat
│ └─ patch_jp.bat
├─ snapshot/
├─ マニュアル/
├─ th11.dat
├─ th11.exe
├─ th11e.dat
├─ th11e.exe
└─ otherfiles
- Run patch_jp.bat or patch_en.bat depending on which base files you wish to patch.
A new executable (th11boss.exe) and data file (th11boss.dat) should be produced directly into your SA folder, and they will not overwrite your old ones.
Changes:- Obviously, the stage sections are removed.
- Most midbosses are removed.
- No continues. Hardcore.
- No bombs. Way hardcore.
- Power system is decoupled from bomb system.
- A new replay folder for boss rush replays will be created automatically.
- New demo replays.
- Certain mysterious gameplay changes.
- Other small graphical changes to reflect the game.
- ACHIEVE SATORI
Known Bugs:- Card names are in japanese, even if patch is applied to english version, in which case they become mojibake. This is because I'm too lazy to create two versions of modified stage files. Will not be fixed.
- Choosing to "Continue" after clearing Extra stage will crash the game. This is because ZUN reuses the Game Over menu here, and the continue option redirects to the nonexistent restart option. Will not be fixed.
- Sometimes music does silly things with the demo replays. Please ignore.
This took wayyyyy longer than it should have. There were so many bumps in the road that required way more work than I first intended. I'm very glad this is done.
Undefined Fantastic Object Boss Rush Patch:
http://www.shrinemaiden.org/forum/index.php/topic,14341.0.html