POK?DIGIDANMAKU v0.39 RELEASE READY FOR DOWNLOAD!DL:
http://www.bulletforge.org/u/sparen/p/pokdigidanmaku-pre-beta/v/039This version does NOT come with the spellcard gallery. It has a number of changes from 0.35, especially regarding stage 3
Basically, I just threw this together for review purposes. It also serves as an update.
This version comes with the player script and music, but does not come with the spellcard gallery.
The complete changelog can be found in the folder.
Bug and Suggestion List:
FIXED:
-Stage 2 opener enemies take too long to defeat [MINOR] {Fixed: 0.40}
-Stage 1 opener bullets should spawn in different places. Same for the non-aimed pichu [MAJOR] {Fixed: 0.40}
-Stage 2 midboss lunatic nonspell too dense [MAJOR] {Fixed: 0.40}
-Do the Overdrive, Special port for Electrical Storm (Stage 1) [MINOR] {Fixed: 0.41}
Cut:
-Celebi Timestop often leads to deaths [UNCONFIRMED]
-Pikachu's First Spell sometimes walls the player [MAJOR]
-Celebi Spell (45) has gaping blind spot. Sort of [MINOR]
To be worked on:
-See if music can be started during the boss event script [MINOR]
-By Version 1.00, there must be a game file that plays all stages, as well as practice stages that differentiate from the stage files called by the main game outline. [PLANS]
-Send @Background for stages into another #include [PLANS?]
-Do something about Celebi's nonspell lasers. They're ugly. [MAJOR]