Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Garlyle on March 04, 2010, 02:02:43 AM

Title: 東方百画志 ~ The Wish Under Celestial Star (Possibly dead?!)
Post by: Garlyle on March 04, 2010, 02:02:43 AM
東方百画志 ~ The Wish Under Celestial Star
(Romanized Touhou Hyakugashi, hopefully meaning 100 Paintings of Desires or something to that effect)

(http://i69.photobucket.com/albums/i61/GarlyleWilds/titledraft1.png)
Hey this is where 1F Betas live.  GET YOU ONE (http://www.mediafire.com/?o3piyfpad9x7w76)

An in-development RPG being created using RPG Maker VX.  It began heavily inspired by the fantastic Touhou no Meikyuu / Labyrinth of Touhou (http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou), with the question of "Just what would an RPG look like with everyone playable?".  It's not intended to be of the highest jaw-dropping quality, but it's not a small-time project either.


Prologue:

Hot news, hot news!  The Once-In-500-Year-Comet, Gensokyoshaker, spotted in the night sky!  Read all about it in this week's Bunbunmaru!
~Aya Shameimaru

It's been long said that if you wish upon a shooting star, your wish will be granted.  On the logic that a 500-year shooting star must be capable of granting a wish so powerful it could change the world, Gensokyo was whipped into a frenzy.

Then, two nights before the arrival of the comet, from every corner of Gensokyo could be seen a huge stone tower, extending from the Human Village, up to immesurable heights, far beyond even Heaven itself.  Nobody knew when it got there, it just popped up overnight.  A suddenly appearing tower cannot simply have no purpose, it was decided, and so Gensokyo gave it one.

It was the road to meet with the 500-year comet.  It must have been, for surely the tower extended to the very depths of space.

It didn't take long for the excitement around Gensokyo to die down.  Human, youkai, tengu, kappa, fairy, angel, god, and demon alike all swarmed to the tower, until there was nobody left to keep Gensokyo rowdy.

So few people remained behind in Gensokyo, that, bereft of its noise, the wonderful land was left with an eerie calm for the first time.

~The Chronicle of Hieda no Akyuu.

...It's in these conditions that Momiji Inubashiri is sent to the tower by Lord Tenma, to investigate the whereabouts of those who entered the tower.  Rinnosuke Morichika, who cannot contain his worry for his friends, accompanies her; as well as Hieda no Akyu, who cannot allow this to go unobserved, and Kana Anaberal, who is simply bored.  They are the last to enter the tower, as the wishing star draws ever closer in the heavens, and Gensokyo's fate may just be up to them...


Gameplay

WUCS is a traditional turn-based RPG, which uses a party consisting of a maximum of six characters at a given time.  The entirity of the game takes place within the mysterious stone tower, and as such is a dungeon crawler, with no actual town to return to.  Within the bounds of this tower, the player must manage limited resources, as well as equipment and party selection, to ensure success in the mysteries of this strange tower that is nearly its own world...

*A huge cast of characters!  It is Touhou afterall!  Hopefully, by the final release, every character from the Highly Responsive to Prayers up to Double Spoiler will be included (Depending on the release of Touhou 13, those characters may make it in as well), and the mass majority of which will be playable (Presently there are 90 playable characters planned).  Each character comes with their own set of spell cards and traits that will set them apart.  As you've got a six-person party, you should have room to use whatever party you feel you want!
*Difficulty Settings: Yes, that's right, difficulty settings in an RPG.  Easy Modo, Normal, Hard, and the ballbusting Lunatic difficulty await!  Different difficulties feature not only changes in enemy statistics, but also the attack patterns enemies will be packing, so be careful!
*Boss Spellcard System: Just like in the games, the bosses are going to attack you in phases.  When they declare a spellcard, their pattern will change significantly - and if you can tear through that spellcard without a party member dying or too much time passing, you're looking at a bonus coming your way!  Take care though, as these phases are dangerous!
*Four-stat System: Your stats in WUCS are used as both offensive and defensive stats - having a high AGI will not only raise the damage you deal with agility-powered attacks, but also reduce the damage you take from them!  So you can be greatly rewarded for specialisation... but remember that the same holds true for the enemy, and that if they strike a stat you're vulneurable in, you might find yourself in danger very fast!
*Specialised Defense system: Know a dangerous attack is coming your way?  Dodge it!  Each character boasts different specialised defenses, which will supercharge their ability to handle a certain attack type... but if you've predicted wrong, they're in real danger!
*Huge soundtrack!: Even though it still isn't every song from every Touhou game, the soundtrack sports a huge number of tracks.  And don't worry about getting tired of a battle theme - your battle music will change randomly based on who's in your party, so you shouldn't have to worry too much!
*And more...?



HOLY CRAP I'M EXCITED WHATEVER, SO WHEN DO WE GET A DOWNLOAD?
Uh... when I'm ready!  Ehehe... I intend to finish at least the second floor before releasing a demo to the public, which might be some time away yet, unfortunately.



This thread is for asking questions related to the game.

And dear lord if you happen to be an artist capable even remotely of mimicking the Alphes style, please contact me; I have a small number of OCs that require artwork
(YES there are going to be original characters in this game, I don't care.  It'll work, please trust me)
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Axel Ryman on March 04, 2010, 02:10:49 AM
I'll see if I can come up with some input as time goes on. Till then....

Good luck! And I'll kill you if Mima isn't in it as a PC.

Edit: Actually I got something, though I mentioned it in the Labyrinth of Touhou thread. For the higher difficulty modes, add something more than just a stat increase to enemies/bosses, like a new attack seen only on higher difficulties, or even a 2nd "mode"
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 04, 2010, 02:12:13 AM
I'll see if I can come up with some input as time goes on. Till then....

Good luck! And I'll kill you if Mima isn't in it as a PC.

I will confirm right now that Mima is playable, since I know people will care about that.

You're gonna have to work your ass off for her though.

Also when I say that I wish to note that there isn't generally going to be a great amount of 'ridiculous recruitment conditions' or anything like that - in fact I'm going to avoid it wherever possible.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: MysTeariousYukari on March 04, 2010, 02:22:53 AM
Upgrading Spell Cards for one idea. Anyone who has played Labyrinth of Touhou pretty far in has probaly seen that some Spell Cards were bad even if the user was good, due to damage formula or delay or otherwise. Upgrading them could boost their power or weaken down sides.

Spell Card combining. The basic jist is that in battle, characters moves can be used alongside other characters moves, combining and creating a more powerful move compared to what composes it, or a whole new move entirly! My idea for this is similar to almost completly based off of Dual Techs and Triple Techs from the classic game, Chrono Trigger.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 04, 2010, 02:28:22 AM
Spell card upgrading especially would be hard to do, considering that we're talking 90 characters with an average of 6 spell cards each in the first place... yeah.

Combo attacks would also be tough with that many characters, but with that said I'll see what I can do to work in a few others.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Axel Ryman on March 04, 2010, 02:35:59 AM
Spell Card combining. The basic jist is that in battle, characters moves can be used alongside other characters moves, combining and creating a more powerful move compared to what composes it, or a whole new move entirly! My idea for this is similar to almost completly based off of Dual Techs and Triple Techs from the classic game, Chrono Trigger.

I was gonna add that, though I was also gonna say that not everyone have them, but only specific combinations of characters(Prismriver Sisters, Eintei, Marisa Patchouli Alice and Nitori, and Yukari Ran and Chen for example). Maybe as a bonus allow a special spellcard combo if a certain item is equipped(Like the Rocks from CT).


And reposting this.

Quote
Actually I got something, though I mentioned it in the Labyrinth of Touhou thread. For the higher difficulty modes, add something more than just a stat increase to enemies/bosses, like a new attack seen only on higher difficulties, or even a 2nd "mode"
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: MysTeariousYukari on March 04, 2010, 02:39:56 AM
Oh crap, I just thought of Chrono Trigger amounts of Dual and Triples with the, what, 8 characters in it? 90-100 characters would have insane Overkill way to many combo possibilities ._. At very least, if your going to have combos, the combos could be reserved to chars that have connections to each other, like Suwako, Kanako and Sanae, or Yukari, Ran and Chen. Things like Wriggle and Kaguya or Utsuho and Shinki combos wouldn't happen if you made them relation based, this could cut down on the amount of combos vastly.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 04, 2010, 02:44:18 AM
.....Actually, this might be a good idea.  I think I'll have to herp and derp a bit to get it to work, but it seems feasible.  Combo suggestions are open 8D
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Rikter on March 04, 2010, 02:52:54 AM
Try to not include massive grind walls in this.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: AweStriker Nova on March 04, 2010, 03:04:46 AM
Try to not include massive grind walls in this.

Indeed, no one likes extreme Type-1 Boss Dissonance or difficulty spikes (well, except the customary Stage 4 spike).
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Axel Ryman on March 04, 2010, 03:12:03 AM
.....Actually, this might be a good idea.  I think I'll have to herp and derp a bit to get it to work, but it seems feasible.  Combo suggestions are open 8D

In that case, I'll just post a few ideas.


Double Master Spark
Marisa + Yuka

Scarlet Symphony
China + Patchouli + Sakuya + Remilia + Flandre

Nice Boat!
Komachi + Murasa(If she's being added)

Team ⑨
Wriggle + Mystia + Rumia + Cirno

Gensokyo Millenium
Tewi(If she's being added) + Reisen + Erin + Kaguya

Itchy and Scratchy
Mokou + Kaguya

Drunken Masters
Suika + Yuugi

Prism Musical
Lyrica + Lunasa + Merlin

Border of Death
Reimu + Yukari + Yuyuko(Maybe)

Shinigami
Yukari + Ran + Chen

Cat Attack
Chen + Orin

Marisa Stole the Precious Thing
Marisa + Alice + Patchouli + Nitori

Subterranean Animism
Reimu + Yukari + Suika + Aya

Shutterbug
Aya + Momiji(If in it)

We Are Touhou!
Reimu + Marisa + Sakuya + Sanae

Moriya Shrine
Sanae + Suwako + Kanako

Elemental Extremes
Cirno + Mokou + Iku + Tenshi + Patchouli + Aya
Note: Ice-Fire-Lightning-Earth-Water-Wind


Err..I got no more now X_X Those are just many I thought up off the top of my head. Names aren't my strong suit anyway so I went with something random.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: MysTeariousYukari on March 04, 2010, 03:42:45 AM
On the topic of Combos:

Trinity Spark
Marisa/Mima + Yuka

Omega Spark
Marisa + Mima + Yuka

Supreme Border
Yukari + Reimu

Crimson Air, Scarlet Earth
Flandre + Remilia

Time to Die!
Sakuya + Yuyuko

Blaze of Hell, Fire of Destruction
Utsuho + Flandre + Mokou
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: TL777 ✌ on March 04, 2010, 03:43:20 AM
.....Actually, this might be a good idea.  I think I'll have to herp and derp a bit to get it to work, but it seems feasible.  Combo suggestions are open 8D

Okay, cool, here are some of mine then.

Name:Vampire Feast
Users:Remilia, Flandre, Kurumi
Type:Single-Target Physical Attack

Remi, Flan, and Kurumi attack their opponent for massive physical damage, the damage dealt to the enemy is then split between the three to heal them.



Name:Ultimate Sealing Ritual
Users:Reimu and Sanae
Type: Defense-piercing holy elemental attack

Reimu and Sanae combine their armpit Shrine Maiden powers to seal away any foe no matter how strong!



Name:The Ultimate Magic
Users:Marisa, Mima, Patchouli, Ellen, Alice, Byakuren
Type: Defense-piercing non-elemental magic attack

As the name states. The girls combine their magical powers to cast the Ultimate Powerful Magic, and take down anyone or anything in their path!!!


....Yeah, I can't think of anymore. :V Well, anyway, I hope that these sound good. :X


Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: MysTeariousYukari on March 04, 2010, 03:47:51 AM
Oh yeah, Grind Walls *could* be fine if you give proper means to surpass the Grind Wall, like how Disgaea: Hour of Darkness has Cave of Ordeals 3(CoO3) or how Disgaea 3: Absence of Justice has House of Ordeals 4(HoO4), those stages are ways for the player to get past the games grind walls, albeit you need to get to a decent level to be able to clear those stage.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: RainfallYoshi on March 04, 2010, 04:26:56 AM
Yay it's finally out in the open! <3

You already know what I'm going to suggest.

TEAM SCIENCE!
Yumemi + Chiyuri + Rikako + Rika + Nitori + Utsuho

Not a combo attack but damnit I want this team. XD

But here is a combo attack suggestion:

Strawberry Winds
Yumemi + Chiyuri
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Pesco on March 04, 2010, 04:45:21 AM
I wanna be in for cheat play testing :D

Will read up on what the details are all about later.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Just a GBZero on March 04, 2010, 04:52:28 AM
I would like to help on the programming, if it ever gets that far.  Biggest problem with me is knowledge and experience, but a quick learner is a advantage.  But random suggestions I want

Alice + Patchouli combos would be nice, such as
The Philosophers Stones Dolls - either a buffing attack, or a high non-elemental damage attack

Patchouli + Koakuma would also be nice, was thinking of a doublecast type ability activating with it.

Thats my random wants for it though.  Hope to be of help if I can.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 04, 2010, 05:48:07 AM
Actually, a lot of the programming I actually have done.

...I should put together some screenshots sometime as this isn't exactly just in the 'conceptual' phase at the moment XD But having a few hands could help a lot.

What I especially need is artists, admittedly.  For the most part I'm using the IaMP/SWR-styled portraits for everyone (Even in battle, even if it's lazy...), but there's a small number of images that would need to be done, hopefully relatively similar to that style.

Also people to code in animations @_@ even if I re-use a few it's still a lot @_@

But for the most part it's more down to me actually sitting down and doing everything because the base code is all there and functional.

Also thanks to all those suggesting combos.  I think I really like the idea and have at least some idea of how to implement it now +_+
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: scherzo on March 04, 2010, 06:00:53 AM
Have you already decided upon the core mechanics of the gameplay?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 04, 2010, 06:43:49 AM
Yeah... for the most part.  Exact mechanics and stuff still have to be formulated, but...  I know that:

*Four combat stats: Strength, Intellect, Magic, and Agility.  These are used for both offense -and- defense.  Attacks that use Strength in their formula are defended by the opponent's strength; complex danmaku attacks use Intelligence to damage foes, but foes with higher Intelligence can deal with them better and thus take less damage, etc.  Some attacks combine these stats.  Generally, characters - and bosses - have at least one that they're vulneurable to.
*Different characters use a different stat for their standard attack, btw.
*Characters have three 'traits' which grant them various bonuses - or weaknesses.  Such as a character's elemental resistances and weaknesses, resistances to statuses, effects on their level up rates, maximum MP (default is 100 regardless of level), and how fast they learn skills, etc.
*Characters start with a standard of 2 spell cards, and learn three more by levelling up.  Since MP is a fixed amount, cheaper spells don't necessarily lose effectiveness.
*Characters eventually gain Last Spells - incredibly powerful spells that can only be used once per battle and have extremely high MP costs.
*There's probably going to be a heavy significance on attack elements and a variety of ailments, making characters that are capable of revealing enemy data useful.  This includes bosses too.
*Characters have a modifiable TANK stat which affects how likely enemies are to target them with single-target or random-target attacks
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Pesco on March 04, 2010, 06:54:30 AM
Combos yay!

Suwako + Mokou + Nitori + Aya + Satori = CAPTAIN PL*

/me is shot

Reisen + Tewi + Eirin = Eientei Defense

Meira + Youmu + Momiji = Sword Festival


Which characters are you thinking of as the starting team?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 04, 2010, 07:02:10 AM
The starting team consists of Momiji (Mostly physical weapons with self-buff/support ability.  A tank, but an effective one), Rinnosuke (Mostly support at first, his cards involve revealing enemy data or the use of real world items such as a first-aid kit), and Kana (Works as a spellcaster who uses Dark and Spirit spells that can also terrify foes).  Daiyousei also joins very early into the first floor (I gave her the ability to 'manipulate water currents', and as such she has water spells and affinities.  Although she's weak, her MP costs are also miniscule, meaning she almost never has to recover MP).

And yes.  Rinnosuke, Momiji, and Kana are indeed the 'main characters'.


Also don't be surprised if there actually ends up being a CAPTAIN PLANET spellcard combo attack
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Demonbman on March 04, 2010, 07:08:27 AM
This seems interesting
If combo's are being suggested

Malice Cannon
Marisa + Alice

Hag Attack
Eirin + Yuyuko + Yukari + Kanako(if added) + Byakuren(if added)

Misdirection
Sakuya + Komachi

Blazing Anchor
Murasa(if added) + Mokou

and thats All i got for now
Ill definatly keep an eye on this, and I'll help in any way I can
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on March 04, 2010, 09:42:53 AM
I don't want to really suggest any ideas so much as give you things to think about...

1: I noticed you mentioned a tank stat, which confirms you plan on including tanking of some kind in this game. I personally find the concept of tanks in games to be really good. However there are levels of importance for tanks in games. Touhou labyrinth for example. places a medium amount of importance on the tank. For example, you can lose all your tanks and still have a fighting chance against most enemies (baal avatar? LOL NO U DED), but chances are much better for you if you can manage to keep one alive.

Then you have games where tanks are virtually title only. Pretty much any FF game for example, you can get characters who are tankier, and stick them at the top/front of the formation in hopes that they get smacked most often. But in reality, it really makes little difference where you put them, and you really can't count on them protecting anybody without a move that specifically makes them take a hit for someone.

Then you have games like your typical MMORPG, where tank survival is basically an absolute must, dead tank = dead party next turn pretty much. This probably is not very easy to accomplish well in a turn-based game without making the game piss-easy. But who knows. I personally would like to see someone manage to place more importance on tanks than in Touhou Labyrinth, without really making them all-important like an MMO. How this is done I can't really say. Touhou labyrinth is still good with what it does though. Seeing some experimentation within reason in this regard would definately be cool though.

2: You mentioned fixed MP values, I've never though about this, sounds interesting. I assume you intend to make characters able to regen mp like focusing in Touhou labyrinth? Or do you want a more item-based system with ethers and the like, or something else? I think giving the player the option to always regen mp at will at the cost of something (turns for touhou labyrinth) enables more strategy IMO, provided that you don't make spells requiring mana as powerful as it is in other rpgs. (Imagine if the Touhou labyrinth healers could heal as well as a final fantasy healer? Oh yeah cure 4, full hp for my entire party! woot, yawn). There are probably other interesting systems too though, where maybe you don't regen mp at all in combat, but always gets filled after every battle, or whatever.

3: Trash... This is important to an RPG, but it NEVER gets mentioned or praised in them.. IMO I think the trash in Touhou labyrinth went a long way to making the game great. It was challenging itself after awhile, and made exploring the maze fun. I know when I play most rpgs and I get attacked by monsters, I think "argh...sigh" most of the time. That's my personal opinion. However, every method of making trash memorable has its pros and cons.

Heavy-damage trash like F13 sword-fish are really frusterating sometimes. Ok so I start the fight against 2 of them, chen can't 1shot them yet because I'm not over-level, and oh look, they both slash-dived my tank before anybody else could move. Now I have to go back to town. argh.

I personally prefer trash that is tough and beefy. It can dish damage out, but it's not going to take a guy from full to dead without you being able to do something about it. It WILL however make you spend mp or else probably lose lives for it...I KNOW many people do not like this though because most people would rather move along and not bother so much time against trash. If your game is mostly story-driven, this is probably not the right road (as much as I prefer it >=( ).

4: Your idea of making each character use a different stat for their attack is good. I like it when casters use magic damage for their attack, and warriors use strength, etc. Touhou is a bit more difficult to do this with though since EVERY character is pretty much a character with magical powers. Maybe you should think about giving eery character the option of choosing which kind of attack to use (slap/stab/slash/whatever their melee is, magic blast, etc). This would also make characters with decent stats in multiple catagories more attractive.

5: customization. 6 party members allows decent customization alone via party selection. However how about character customization?

6: Character powers: Everyone knows that everyone in Touhou has a special power which they often don't use in the games (except Reimu's ability to fly, sakuya's ability to manipulate time, etc). Are you going to try and fit this into the game somehow? I think doing so could be fun, but very difficult to keep balanced. I think it would be kinda cool though if they added small effects. Like have Nazrin around, and get more gold per battle, or more rare drops, or something. Patchy could use any attack and not worry about elemental strengths or immunities by mixing elements in her attacks like she is perfectly capable of doing (probabily easier than give her 500 different spell element combinations >=P), Having remi in your party has a free "life 3" on one character once per battle, or something. Just ideas, none of those I'm sold on...Honestly though, with so many characters, the list would probably be huge, and having that many effects running around would probably bog you down alot. Maybe something to work on AFTER a release...

7: money/shops/items? I know when I played Xenosaga 2 and it had no shops I was upset, and I think it hurt the game... Then I played Touhou labyrinth and I decided it's not that bad. Personal request though, whatever you do PLEASE don't have "if you didn't do this at this point of the game YOU LOST THIS ITEM FOREVER!!!BWAHHAAHA". I hate those. People should be able to play a game WITHOUT a guide, and be able to get it all afterwards if they please WITHOUT having to start all over again, reading a guide before taking every damn step so they don't screw themselves over.

8: combat, typical console rpg combat? something more like Lunar? (http://www.youtube.com/watch?v=SgfuiZly7FQ&feature=related), or something different still?

I'd post moar but I gotta hook something up for my bro, blah.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 04, 2010, 10:29:54 AM
1: The way TANK works is simple.  Each character has a rating in it.  When the enemy is attacking someone at random, or a spell is hitting a random target, etc., the game uses these to determine who takes the hit - it does so by giving the character one 'chance' to get picked per point in TANK.  So, if you had two characters with 5 TANK (the default for characters with Frontliner) and the other four had 1 TANK (The default for 'backliner' trait characters), then your two tanks would each have a 5/14 chance to get hit, and each other character a mere 1/15.  There'll be gear to increase or decrease this too, as well as skills usable in battle to further this, giving you a certain amount of control over where enemy attacks land.

2: Yes.  Forcing you to go into an area where you can't recover for a while, take down a boss, and come back out on 100 MP would just be ridiculous.  I will probably try to incorporate something to give a small amount of MP back after a battle, and there will indeed be a Focus option in battle, as well as items.

3: Trash isn't going to be "Push Attack To Win"... I hope.  Having characters who can efficiently take down foes without using too much MP will definitely be helpful.  I know what you mean though; Labyrinth's random encounters were actually interesting and kept a bit of pressure on, and I hope to keep that going.

4: That's more or less present in the skill setup, but yeah.  Most characters should hopefully be drawing off of one or more stats in battle.  Think of it like the type of danmaku they'd use - Strength for brute force and weaponry attacks, including throwing familiars at people; Intellect covers carefully designed and intricate danmaku like traps; Magic covers characters who use flat out bursts of magic power; Agility covers attacks that rely on speed and surprise to take someone down.  When looked at that way, a lot of characters don't necessarily fall under Magic alone (Actually, Marisa may be the only one off the top of my head?)

5: Unfortunately I can't do too much there... I think.  However, with that said, I'm taking great care to try to make equipment beyond just a simple case of "Equip it for stats, equip the next thing because it gives better stats", etc.  Each character's natural strengths and weaknesses stay important that way, but without preventing you from being unable to do anything about them.  I'll try to find something beyond that, but I hope that gear itself that does a greater variety of things than Labyrinth did should hopefully be sufficient (What about putting on a gear that gives automatic status effects, for instance?)  Also I do intend to continue to use Labyrinth's %-based equipment.  I find that it keeps stuff far more useful than just flat additions.

6: I hope to do something like this.  Many of the characters' natural abilities are reflected in their traits and spellcards - for instance, Tewi, as an incarnation of luck, as a reduced chance to be hit by any status effect; and she is capable of putting an effect on allies that negates the next negative effect that would effec them (Think Astra in FF).  Nazrin's sensing abilities should indeed result in more gold being given, along with spells to reveal enemy information.  Mokou's reincarnative abilities prevent her from being instantly KO'd... you get the drill.

7: Money, shops, and items probably will be in the game.  I'm actually still debating consumable items, but I can promise you that Fluffy Ellen's Magic Shop (once you find it) will be in business to serve you with at the very least equipment.  Also, I make an absolute promise of 0 Missable Items/Equipment/Characters/etc..

8: Combat is RPGMVX default, more or less - which is to say, forward-facing like Touhou Labyrinth was.
(http://i69.photobucket.com/albums/i61/GarlyleWilds/wucs2.png)
Kinda like that 8D
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: MysTeariousYukari on March 04, 2010, 01:00:49 PM
An idea I thought of after playing Labyrinth, that you have in this somewhat. TANK and M.TANK stats, to determine how likly someone is to get hit, by Melee and Magical moves respectivly. Think Patchy in Labyrinth, if she gets hit with Magic moves it'll deal either very little, or 0, but Attack moves would rip her to pieces. Thus my M.TANK suggestion, same as TANK, but for Magic based moves. Patchy could be something like TANK 1, M.Tank 5 or whatever... This is to help even out pressure that enemies throw around, since in Labyrinth, whoever was furthest Left was more likly to be hit and anything Single-target, which would mean chars like Remi and Meiling would be the main targets for everything.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 04, 2010, 01:25:02 PM
An idea I thought of after playing Labyrinth, that you have in this somewhat. TANK and M.TANK stats, to determine how likly someone is to get hit, by Melee and Magical moves respectivly. Think Patchy in Labyrinth, if she gets hit with Magic moves it'll deal either very little, or 0, but Attack moves would rip her to pieces. Thus my M.TANK suggestion, same as TANK, but for Magic based moves. Patchy could be something like TANK 1, M.Tank 5 or whatever... This is to help even out pressure that enemies throw around, since in Labyrinth, whoever was furthest Left was more likly to be hit and anything Single-target, which would mean chars like Remi and Meiling would be the main targets for everything.

Well, I might -attempt- that, but to be honest for one it'd need to be four stats because of the way they work in this, and honestly, a lot of the details being run through RMVX are complex enough as is (Even being aware of and able to modify Tank itself is thanks to an excellent scripter I know - but he's more or less retired now, and even then, Tank is just a different name for an obscure bit of data that was already in RMVX).  Long story short, it's a little over my head even with all that I've surprised myself by being able to do XD
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Gappy on March 04, 2010, 02:36:56 PM
Oooh, awesome~ This sounds very promising. I've only just skimmed through quickly but I'm already quite intrigued.

Here are a few combo suggestions:
Eirin + Sakuya = Lunatic Dial

Reimu + Suika = Miko-Miko Suika, TRANSFORM!

Koishi + Flandre + Nue + Suwako = Phantasmal Blitz
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: AweStriker Nova on March 04, 2010, 02:42:43 PM
The whole Combination Attack deal based on connections doesn't seem too implausible, actually.

They're either a regular part of Suikoden's combat system or they were only in Tierkreis, but either way, that's 108 characters to have combinations with.

Say, did someone already suggest a Youmu + Yuyuko combination?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: MysTeariousYukari on March 05, 2010, 01:05:29 PM
Garlyle, I have a request. For some characters, could you give moves that reference Shrine Maiden users? Like giving Letty "Ban Hammer" or giving Utsuho "The Seven Songs"(Tales of the Abyss reference) or something like that? This is of course, completly optional, and is mainly for a few laughs, but if it isn't to much trouble, I, and some other Shrine Maiden users, would love to see that happen.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Pesco on March 05, 2010, 02:44:12 PM
Garlyle, I have a request. For some characters, could you give moves that reference Shrine Maiden users? Like giving Letty "Ban Hammer" or giving Utsuho "The Seven Songs"(Tales of the Abyss reference) or something like that? This is of course, completly optional, and is mainly for a few laughs, but if it isn't to much trouble, I, and some other Shrine Maiden users, would love to see that happen.

Ijiyatsu project is over there.....
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 05, 2010, 03:22:27 PM
You might see slight references here and there to things, but don't expect too much!

...And at the same time as I say "Don't expect things", actually starting this thread has gotten me actually doing stuff in developping the game.  Having an actually fully playable opening makes me feel like I'm finally getting somewhere.

There's still a few steps to go, and I know for sure I'm waiting on StB2 if not just to see new spellcards for the later half of the cast, but... well, there's actually some form of progress.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: warpshadow on March 05, 2010, 06:52:33 PM
Wow that sounds like a big project. One word of advice from someone with a similar project is start small and then expand outwards. For example you probably should pick a few characters to start with and figure them out before you try expanding to the whole touhouverse. From experience I learned that people want a working a bug free Reimu before they care if Kana Arabel is in the game or not. With that said I look forward to the release of a demo and good luck to you.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on March 05, 2010, 08:47:14 PM
Wow that sounds like a big project. One word of advice from someone with a similar project is start small and then expand outwards. For example you probably should pick a few characters to start with and figure them out before you try expanding to the whole touhouverse.

I have the same opinion...but I get the impression this isn't Garlyle's first  time doing something like this. In addition, stating he did most of the programming really makes me feel like it's actually going to reach some kind of release.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 06, 2010, 01:47:58 AM
Well, to be honest, it's something more like "I was able to modify what already existed to do this", thanks to some help, but I still have a great deal to discover and I know that it's all possible because the 'what existed' was designed in such a way that I can modify it myself.  Simply getting the four stat system working was probably the biggest hurdle I can encounter.

Also no, this isn't my first time working with the system XD I know my way around this program very well now.  And trust me, I'm doing it in steps.  I already know who shows up on what floor, so I'm working on things floor-by-floor as much as possible.  As opposed to one big game, it's more like (floor number hidden) here smaller games, each game introducing about 4-8 new characters as playable, new areas, new treasure, etc. - and so long as I continue to think about it like that, it's actually very easy to see goals ahead.

In truth, a project like this isn't quite as big as you'd think because I'm not completely working on it from scratch, but rather with an engine I'm already familiar with.  I'm saving myself a huge amount of work by, I must confess, 'borrowing' music and art from other sources, even though there's still a level of modification I have to complete to make it work.  I'm still working on this as a one-man team at present, so getting graphical or musical aspects to a level of perfect polish isn't too important, so it doesn't drag me down and I can continue on, fixing and rebalancing things as I find them.

That's the one thing I have definitely learned about creating games from my multiple attempts - create the basic structure, create the basic code to ensure it'll run, and -then- build the game in small steps, chunks at a time.  Working too long on any single aspect (coding, writing, eventing, databaseing, character creation, graphics editing, music, etc.) tends to become straining, but being able to go "Okay, good enough, let's move on!" and come back later to perfect it makes things far, far easier.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: MysTeariousYukari on March 06, 2010, 03:31:02 AM
Quote
being able to go "Okay, good enough, let's move on!" and come back later to perfect it makes things far, far easier.

With that attitude, I am now certain that this entire project isn't a big pile of "where to start!" but more of a long series of smaller projects neatly packaged into 1 thingie :D

I'll be rooting for you Garlyle, I know you can do it.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Chaore on March 06, 2010, 03:33:40 AM
Orreries Sun: Super Nova-
Marisa x Mima combo. Mima and Marisa blow a sun up. Thats about the best way to put it.

Night Madness-
Mystia x Rumia x Reisen combo. You're now nightblind, it happens to be dark in here, and that rabbit has glowing god damned red eyes. Everywhere.

Welcome to Kourindou-
Rinnosuke x Yukari combo. Yukari gaps everyone to Kourindou, where Rinnosuke revs up his tank and runs everyone over offers fabulous deals and makes a profit off the enemy.

Hisoutenkou-
Suwako x Sanae combo. HISOUTENKOU, THE ETERNAL STEAM ENGINE! Piloted by Sanae. Bitches gonna get stepped on.

Sylvester and Tweety-
Chen x Aya combo. Chen chases Aya. All over the enemy's face. The two ham it up the entire way.

Living House-
Yukari x Kana combo. Yukari gaps in furniture for Kana to poltergeist toss at the enemy.

Spin Spin Spin~-
Ran x Hina combo. The two spin straight into the enemy's face.

Water Park-
Daiyousei x Nitori combo. Daiyousei and Nitori create the world's largest water park. It promptly collapses.

War of the Three Shrines-
Yukari x Byakuren x Kanako combo. The three end up fighting eachother. The enemy is sadly caught in the middle.

Good Luck, Bad Luck-
Hina x Tewi combo. Tewi uses Hina as a hammer. Good News is its an effective attack, Bad news is Hina doesn't turn into a hammer.

Infinite Doll Creation-
Yukari x Alice combo. Yukari gives Alice a bunch of dolls. Take a guess what happens next.

Disinfectant Please-
Daiyousei x Rinnosuke combo. Daiyousei needs more medical supplies, so who else to turn to but Rinnosuke? She trips and spills the healing all over everyone in just the way to heal them.

Underdogs-
Momiji x Reisen combo. Reisen turns Momiji into RABID MOMIJI. Momiji proceeds to maul everyone.

River Guide-
Daiyousei x Komachi combo. Daiyousei alters the Sanzu River's path to cross the enemy, letting Komachi drive a boat into them.

Slightly bored I was, me thinks.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: MysTeariousYukari on March 06, 2010, 05:06:22 AM
Quote
River Guide-
Daiyousei x Komachi combo. Daiyousei alters the Sanzu River's path to cross the enemy, letting Komachi drive a boat into them.

I am trying to picture that, but all I get is Komachi on a row-boat using her Touhou Soccer 2 Higan Retour on the target D:

Also, isn't Daiyousei just a more powerful Fairy? I don't think she was even given an element to run with in EoSD.

But yeah, I'd say these moves were created by boredom xD
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: 8lue Wizard on March 06, 2010, 05:41:03 AM
Also, isn't Daiyousei just a more powerful Fairy? I don't think she was even given an element to run with in EoSD.

Daiyousei also joins very early into the first floor (I gave her the ability to 'manipulate water currents', and as such she has water spells and affinities.

>.> *coughcough*
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 06, 2010, 06:09:57 AM
Yeah, I'm doing the possibly taboo by trying to assign actual powers to the various characters who are known but don't have them (The PC-98-specific cast, Daiyousei, Koakuma, etc.)
(I'm also taking suggestions for that too)
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Pesco on March 06, 2010, 07:15:09 AM
Your game, whatever you say goes. Screw fangasms and silly inserts.

What style of art are you looking for? I *may* be able to offer someone.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 06, 2010, 07:30:12 AM
Your game, whatever you say goes. Screw fangasms and silly inserts.
Hahah, that's kinda the way I'm taking it XD The biggest thing for me is that I need creating this game to be fun for me, because if it stops being... well, I'll just give up the project and move on to something else.

Quote
What style of art are you looking for? I *may* be able to offer someone.
For the most part, I'm using the Tasofro/mock-Tasofro/Tasofro-esque artworks for characters.  There's obviously a few where I can't track them down or they simply don't exist, but I'll do fine...

except for the OCs, which I don't think I'll need for a bit, but if there's someone who can even vaguely do that style...
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Pesco on March 06, 2010, 08:17:22 AM
A full set of Tasofro style is asking quite a bit. How about a full set of originals?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 06, 2010, 09:13:36 AM
A full set of Tasofro style is asking quite a bit. How about a full set of originals?

Maybe.  There's only about 4 (I think it's four at present) OCs involved in the story, at least two of which I won't even need art for until pretty much the very end.

Anyway, none of them show up until at least the... third or fourth floor?  So yeah.  I'm not worried about that right now.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Chaore on March 06, 2010, 07:47:06 PM
I am trying to picture that, but all I get is Komachi on a row-boat using her Touhou Soccer 2 Higan Retour on the target D:

Imagine getting rammed into by a river, then getting hit by a rowboat the moment you manage to surface.

Pretty much what I'm thinking.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: warpshadow on March 07, 2010, 03:22:11 AM
It's good to hear things are coming along with your game. What is your philosophy with using different characters, is it
1.I would like the advantages and disadvantages of different characters to be important enough that you should switch out certain characters in certain fights (like chrono trigger)
2.The differences in characters are mostly cosmetic, I designed this game so you could play your favorite character.

Also you game has my interest really peaked. When are you coming out with a demo?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 07, 2010, 04:33:32 AM
Both.  On easier difficulties, you can freely use whichever characters you want, pretty much.
If you're going in on Hard, and especially Lunatic, taking the wrong characters into a battle will probably result in them being very constantly dead.

It's hard to -force- a configuration when there's 90-ish characters, but I'm designing the game in such a way that for those intending on playing Hard (Which is what I'm actually focusing the design at), you will definitely be aided by bringing in characters who can exploit a boss' weaknesses and resist their strengths.

Think of it like Touhou Labyrinth was.  Things got a lot easier by bringing in the right people, but in reality, any team could do pretty much anything - some just required you to grind more.

That's the objective anyway.  If you're playing on Normal or Elementary School Student Easy, you can take whoever you want.  But if you play on Easy, nobody's going to take you seriously.

There won't be a demo until At Least Double Spoiler's release, because I'm interested in the new spellcards for post-9 characters and want to integrate them.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: MysTeariousYukari on March 07, 2010, 08:14:30 AM
1.I would like the advantages and disadvantages of different characters to be important enough that you should switch out certain characters in certain fights (like chrono trigger)

Quote
(like chrono trigger)

Wat? You could use the same party for the entire game and get by just fine, unless it involved 0 chars with decent healing moves, and even then the game is still very plausible.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: warpshadow on March 07, 2010, 10:45:50 PM
Wat? You could use the same party for the entire game and get by just fine, unless it involved 0 chars with decent healing moves, and even then the game is still very plausible.
I used chrono trigger as an example because in that game there were certain sections that worked better with certain characters and in more interesting ways than just being weak to a certain element for example having Lucca burn goblin mallets in a certain mountain while in another all your equipment is stolen and you pretty much need Ayla.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on March 08, 2010, 12:14:17 AM
It's not my game but I think it's safe to say you can use all the characters thru the whole game provided your entire party is balanced/compliments each other due to the party size of 6... 6 is enough people that everyone should be able toutilize their strengths on every fight. Some areas may require better def tanks on average, or more status ailment healer, but as long as you have at least one dude of each major role, the game if reasonably balanced probably let's you use that party the whole game.

I agree ct is a bad example though =p
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: MysTeariousYukari on March 08, 2010, 02:27:31 AM
I used chrono trigger as an example because in that game there were certain sections that worked better with certain characters and in more interesting ways than just being weak to a certain element for example having Lucca burn goblin mallets in a certain mountain while in another all your equipment is stolen and you pretty much need Ayla.

Good point, that place is easier plausible to complete with Lucca, while the other area is just longer to no end without Ayla, so she speeds it up.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 08, 2010, 04:44:24 AM
It's not my game but I think it's safe to say you can use all the characters thru the whole game provided your entire party is balanced/compliments each other due to the party size of 6... 6 is enough people that everyone should be able toutilize their strengths on every fight. Some areas may require better def tanks on average, or more status ailment healer, but as long as you have at least one dude of each major role, the game if reasonably balanced probably let's you use that party the whole game.
You pretty much nailed it.  That was the reasoning behind a party of 6.  Even if you want a party that has the entirity of Team 9 (Who are frankly fairly varied between them, actually), you've still got room to throw two more characters in to make up for any lacking areas in your party composition.

Ah, I got all the opening cutscenes and stuff done, maybe I should work on actually plotting out the first floor of the tower's layout now... yeah, maybe I'll do that at work tonight 8D
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Gappy on March 08, 2010, 02:07:45 PM
If you want Tasofro IaMP and SWR style art, you can ask Formless God in Alice's Artist Haven. He does a lot of art in that style.

There are also plenty of other artists there who would happily provide you with any art needed. I'd offer to do some myself but I'm a little bogged down with work atm XD
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 08, 2010, 02:42:21 PM
Thanks for the recommendation, that'll come in real handy 8D

Also: Progress is actually happening.  It's kind of amazing how easy it is to forget that when I sit down and actually work at stuff, I make stuff happen.  That probably sounds really stupid, but...
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: ChaoStar on March 09, 2010, 02:47:18 PM
You know what sucks about RPG maker? (maybe the only thing that sucks) THE LEVELS STOP AT 99!!

Any good game should cap at 9999. And we all know that. :<

...or maybe I play too many NIS games...
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 09, 2010, 06:05:13 PM
You know what sucks about RPG maker? (maybe the only thing that sucks) THE LEVELS STOP AT 99!!

Any good game should cap at 9999. And we all know that. :<

...or maybe I play too many NIS games...
You're not familiar with RPG Maker enough if you think that's the case 8D
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: ChaoStar on March 09, 2010, 06:06:58 PM
You're not familiar with RPG Maker enough if you think that's the case 8D

wait what! (actually, I just started coding with RPG maker a few days ago. :< )

But I use the XP one. So um.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 10, 2010, 03:58:01 AM
(http://i69.photobucket.com/albums/i61/GarlyleWilds/wucs3.png)

This is what I think of your puny level 99 max and 999-stat max.
Level goes up to 999 (though frankly you probably won't go beyond about 200-250, estimated, at present) and stats go up to... well... really goddamn high.

(I really should go and fix that decimal damage thing...)
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Chaore on March 10, 2010, 04:14:27 AM
*KANAHAETLEVELLIMIT*

Goodness. I had no idea they actually ascended to that level of crazyness.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 10, 2010, 04:39:28 AM
Only because I've modified things to do that XD
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Chen on March 10, 2010, 05:23:58 AM
I have some ideas-
Shinki+Yumeko = HOW MANY TIMES HAVE WE SEEN THIS BEFORE?
Reimu + Genjii =  Reimu and her turtle
Chen + Orin + Nazrin = Food chain.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: ChaoStar on March 10, 2010, 04:22:19 PM
Also, is there any content for us to see yet? This sounds interesting. ^__^

If not, would you kindly tell us when you will release a beta?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on March 10, 2010, 07:43:35 PM
Also, is there any content for us to see yet? This sounds interesting. ^__^

If not, would you kindly tell us when you will release a beta?

I imagine Garlyle is currently rushing over to activision to buy the right to use Blizzard's "soon"?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 10, 2010, 08:38:44 PM
Oh shit, that's trademarked?

Contentwise I'm approximately 1/4th of the way through the first floor, I suppose?  But with that said that's actual playable content that I'm into developping now - I've only got about two major bits of code that haven't been worked out yet (And it's just getting the game to display face graphics instead of sprites and rewriting some code to work with that correctly), and even then, those are just things to make the game look right, they aren't actually stopping playability.

Like I said, there absolutely will not be a beta release or anything of it before Double Spoiler comes around, but that'd definitely be too soon for all I still have to do.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on March 15, 2010, 05:35:55 AM
STB2 has been out for some time now.. like a day. WTF is taking so long?! gawddd..  (Yes I'm kidding for those of you who aren't sure >=p).
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 15, 2010, 02:31:18 PM
Final Fantasy XIII is what happened @_@

Expect to see characters using their StB2 cards.  And Hatate as well.  I'll work her in somewhere.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 21, 2010, 11:02:24 AM
God, I feel like I've been doing way to much game playing due to a combination of marathoning FFXIII in my off-work hours and playing Double Spoiler -at- work.

Well, maybe that means it's time to switch back into game design mode.  Right +_+

Hmm, I'm pondering if I should consider a 'floor by floor' release schedule, much like how other games like PoSR and Gensokyo's Everyday Story have been going.  Hopefully in doing so I can set up something where you can just transfer your save data over onto the new version as necessary.  Hopefully.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: ChaoStar on March 21, 2010, 12:37:30 PM
...marathoning FFXIII in my off-work hours...

Well, maybe that means it's time to switch back into game design mode.  Right +_+

Hmm, I'm pondering if I should consider a 'floor by floor' release schedule, much like how other games like PoSR and Gensokyo's Everyday Story have been going...

*highfive*

Um, a floor to floor release would be cool. Gensokyo Everyday Story is more open world, so we just release a new version when enough changes accumulate.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 22, 2010, 03:37:16 AM
*highfive*

Um, a floor to floor release would be cool. Gensokyo Everyday Story is more open world, so we just release a new version when enough changes accumulate.

Ahh, I see 8D

Well, I'd like to say then that there may be a release within a couple weeks, but it depends on how much time I end up spending with my best bud who just came back to town between semesters.

Any thoughts on implementing a sort of skit system (Ala the Tales Of X games) where you can get your characters to talk to each other after various events/meetings/spending time in the party together/etc.?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: ChaoStar on March 22, 2010, 04:06:28 AM
but it depends on how much time I end up spending on FF13 and with my best bud who just came back to town between semesters.

Any thoughts on implementing a sort of skit system (Ala the Tales Of X games) where you can get your characters to talk to each other after various events/meetings/spending time in the party together/etc.?

Fixed that for you, bro.

Skit system? Never really considered it. It sounds like a cool idea. And I suppose you could just have trigger areas that'll activate a conversation once, if you have met some prerequisite.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 22, 2010, 04:09:04 AM
1. Actually, I was marathoning FFXIII because I was renting it and had to return it on Thursday (Did finish it in time... at about 5AM on the day I had to return it @_@)

2. The way I plan to do it is by having a 'camp' type option on the menu which brings up options like saving and party changing (If they're available), as well as any conversations that have unlocked.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: MysTeariousYukari on March 22, 2010, 07:07:10 PM
I like the camp idea :) But you should give a name, or at least a number to each camp conversation, so that players can tell them apart.

Just a quick question, have you thought of giving the game a New Game+ sort of feature? If you haven't thought of it,  would personally recomend it, it gives games so much more replay value. Like something similar to in the Tales Of games.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 22, 2010, 07:31:11 PM
Yeah, I probably do plan on some sort of New Game +, but that'll be a fair distance away.  We'll see how it goes.

And yes, the skits are going to be easily discernable.

Also, since I actually made a crapload of progress today...

(http://i69.photobucket.com/albums/i61/GarlyleWilds/wucs4.png)

(http://i69.photobucket.com/albums/i61/GarlyleWilds/wucs5.png)

Have some screenshots.

Current F1 completion progress estimated at 25%-30% ; base code progress estimated at 80% of all the 'little cleanup things' I need to do.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: MysTeariousYukari on March 22, 2010, 07:36:30 PM
Yeah, I probably do plan on some sort of New Game +, but that'll be a fair distance away.  We'll see how it goes.

And yes, the skits are going to be easily discernable.

Also, since I actually made a crapload of progress today...
*insert a screenshot of a funny attack name*

*insert a screenshot with a funny line here*

Have some screenshots.

:* Wow, I actually want to help with this know, anything I could do?

The New Game+ suggestion was of course knowing that it won't be for a while.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 22, 2010, 07:45:31 PM
Well, if you're familiar with RPG Maker VX (Which is largely the same as other RPG Maker engines), the thing I could benefit from the most at the moment is someone to do some Animation databasing.  While I'm capable of it, it's not something I consider myself all that skilled at or really want to have to do too much of, but I've got several moves which need their own animations.  Having someone working on those would be wonderful for me.

If you're not, the other two things I could use do also relate to graphics, and more or less fall into one thing - even if I do have the Tasofro-esque portraits for most characters, they were (almost) all taken from TVTropes - where they were shrunk down to 250x250 .jpg files, which does a bit of a number on their quality and means they need a lot of pixel-by-pixel edge cleanup, which... that's not fun.  If someone could go digging for a collection of these at their original size, it would be appreciated like mad; and if not, if you'd be willing to spend a bit of time cleaning up edges (I know, it's a sucky job, I've had to do a lot of it already @_@), that would be nice too.

Those are the two major things I need right now.  The last one that I'd like to have is someone drawing up custom battlers to be used for the characters when you fight them (Right now you see their cut-ins during the fight, which is kind of disappointing, though not too bad in the end?), but that's a very major task (As that constitutes a CRAPLOAD of characters over the course of the full game - it's... 6 boss characters on this floor alone, which seems about average as my current plans go...) and I'm not going to wait up on it.

Oh, and,
Quote
*insert a screenshot of a funny attack name*
That's actually the name of one of Momizi's spellcards in Double Spoiler, is the wonderful part 8D
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: ChaoStar on March 25, 2010, 03:00:47 AM

but as many are playable as I can manage (Should be roughly 90-100 characters).  Every playable character will also have their own advantages, disadvantages, and spellcards to bring into battle.


May I say that you are either very brave, or a very crazy man, sir.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 26, 2010, 03:47:30 AM
I vote on the side of 'crazy'.

Speaking of which I got a lot of mapping done.  I'm most of the way through 1F now, because there's only a couple small areas that remain at this point.

Map-wise, anyway.  I still need to actually put together the battles and test them for balance, handle a couple major events... you get the idea.  Plus there's still a few things to handle code-wise.

But we're getting somewhere @_@

Still trying to decide exactly how I want to do the music.  My current setup allows for approximately 2-3 tracks per game represented, with characters with a similar purpose sharing themes; but I was pondering doing something like two for each game, with one being the 'standard' battle theme for characters from that game and one being the boss theme when fighting them.  @_@ It might be simpler that way, but it might not... ragh @_@

(And of course, music is always a huge chunk of a game's data when it's in MP3 form.  Even if I drop the quality down notably - which, I apologize in advance, is what I'm going to do - I still can't throw in every character's theme song.  There'd be just too many, especially when counting area music and stuff)

Speaking of which, if you guys know of any remixes that sound really RPG-esque, pass them on to me as YouTube videos or something.  I don't keep a huge collection myself of anything not by ZUN or dBu, so...
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on March 26, 2010, 04:33:32 AM
I say you bribe SSH to custom-make Touhou remix tracks for each character and event!

Seriously though, that's a tough one. It would just be silly battling Kisume while headbanging to Satori music or whatever.

I think that whatever you choose, you'll be unsatisfied, so in your case, you should probably go with whatever is easiest. That's probably why Labyrinth of Touhou just has their own non-Touhou music.

I'll keep an ear out for RPG-esque Touhou music though, one thing that comes to mind though is the "what is Touhou" youtube video where Reimu and Marisa are explaining what Touhou is with the Chinese tea playing (I'm not sure which circle that Chinese tea is), probably make some good town music (unless you like your town music extra hyper/happy, I personally like prefer calm and content...Unless it should be hyper like that magic village Geo in legend of mana or whatever).
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 26, 2010, 05:06:42 AM
I say you bribe SSH to custom-make Touhou remix tracks for each character and event!

Seriously though, that's a tough one. It would just be silly battling Kisume while headbanging to Satori music or whatever.

I think that whatever you choose, you'll be unsatisfied, so in your case, you should probably go with whatever is easiest. That's probably why Labyrinth of Touhou just has their own non-Touhou music.

I'll keep an ear out for RPG-esque Touhou music though, one thing that comes to mind though is the "what is Touhou" youtube video where Reimu and Marisa are explaining what Touhou is with the Chinese tea playing (I'm not sure which circle that Chinese tea is), probably make some good town music (unless you like your town music extra hyper/happy, I personally like prefer calm and content...Unless it should be hyper like that magic village Geo in legend of mana or whatever).

Yeah, I know it kind of feels odd, but such is one of the sacrifices I need to make.  I think I'm going to focus on 'grouping' characters and using a theme for them.  I still want it to have Touhou battle tracks for the actual battles... I think I'm going to go with the "this battle theme for this group of characters" type of construction, honestly.  As opposed to just doing it by game, but by characters with some sort of connection sharing a theme.
...So you won't get into a fight with Wriggle to "Lunatic Princess" - but it'll likely be a remix of "Eastern Youkai Beauty" or "Plain Asia" or whateverthehellMystia'ssongwas, because she'll fall into the same music group as Mystia, Keine, and possibly Rumia.  Similarly, Momiji's battle track will be shared with Aya and Hatate ; Daiyousei shares her with Cirno and quite probably Letty, etc. etc.

...Which makes me debate if I want to have a few different boss themes in there too that aren't Touhou-themed and use them on major battles, and let the various themes play for random encounters, unless it's the first time you'd run into a particular theme song.  Hm.

...Like you said, there's just no easy answer to this one and I'm not going to come to an "I'm completely happy with this" answer.  Maybe I should drop the idea of using the Touhou battle themes and just find a bunch of awesome ones and use those?  Hmm.  Ffft.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on March 26, 2010, 05:42:16 AM
I'm multi-tasking atm and don't have the time to re-read the entire thread. But I seem to recall you mentioning you don't intend to make your game like Labyrinth of Touhou in the sense that some of the characters you don't get until the game is already virtually over, or more than halfway thru the game, that you could choose your party and stick with it for the majority of the game...I THINK. I personally think that sounds good regardless (or maybe just make a NG+ where you can do that I guess).

But anyway, if that's the case... I mean, why do you need to make a themesong for each character unless you have to battle them all (or most), and if you have to battle them all, how can you have them availalbe for most of the game? a 100 character boss rush at the start of the game? Somehow I doubt it. I hope you get what I'm saying. Do you plan on actually making the boss' stats scale with level somehow, and allow you to choose their order (kinda like megaman), somehow I doubt that.

Of course the whole point is moot if you do NOT intend on allowing the player to have access to the entire character roster relatively early in the game.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 26, 2010, 05:48:55 AM
Yeah, it's a progressive thing, admittedly.  I will probably do something like a "New Game +" at the end to allow you to restart the game with everyone already available, but yeah.  Although my goal is more or less to let you play with 'anyone', this is also a story that has everyone in it.  Although it might have been cool to do a 'go in any order you want' type of thing, it just doesn't fit with it.  Especially as a few canon characters play a role that's a bit bigger than just "They're in the tower, fight them and they'll join" - hell, pretty much everyone has some reason to be there.

So, I suppose what I should say, is that I intend to create a game where, eventually, pretty much everyone is playable or appears.  Getting some of them right off the bat will be damn near impossible in a couple cases, and even once you complete the game you might not have seen a couple characters yet!  But with that said, the game's highest-ranked challenges aren't going to be canon Touhou characters, so you'll be able to use everyone by the time it comes for the biggest showdowns.


The reason music is getting to me is that what I plan to do is a system that replaces battle music based on who's in your party - for instance, if Momiji's in your active party, there's a chance to hear "Life on the Mountain" (Or whatever I end up picking) as your battle theme.  Since a huge number of characters also show up as bosses... yeah.

EDIT: Fuckit, I'm sitting down and figuring this out.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Axel Ryman on March 26, 2010, 05:49:15 AM
Here's a few remixes I like that I usually listen to and think of as "Battle" Music.

Captain Murasa
http://www.youtube.com/watch?v=dD4O-ad4c-A
http://www.youtube.com/watch?v=A1W_Di3o4AI


Necrofantasy
http://www.youtube.com/watch?v=rS-2Dqn4tPo
http://www.youtube.com/watch?v=uURx64USPOU


Wonderful Heaven(Tenshi's theme)
http://www.youtube.com/watch?v=w2wPT8i6ReU
http://www.youtube.com/watch?v=3SZHP_evKxg


Reincarnation
http://www.youtube.com/watch?v=I9MfypuhU9Y


Higan Retour Riverside View
http://www.youtube.com/watch?v=k5OSWsN7YR0


Septette for the Dead Princess
http://www.youtube.com/watch?v=Gjc5IVCAxn0


Lunar Clock Luna Dial
http://www.youtube.com/watch?v=Fms0gP0rZDM


Doll Judgment
http://www.youtube.com/watch?v=rRAO0nyehjo


Solar Sect of Mystic Wisdom
http://www.youtube.com/watch?v=vFPh5j2Y1hI


Till When
http://www.youtube.com/watch?v=F0EMfqZPnIw


Flight of the Bamboo Cutter
http://www.youtube.com/watch?v=pRSI2-CCn-g


Another set of recommendations would probably be the EWI versions of themes that are on youtube. I'll list a few good ones.

http://www.youtube.com/watch?v=dxpY_Zkz0aM - Kid's Festival - Innocent Treasures(Renko and Maribel's theme)

http://www.youtube.com/watch?v=kx_IvlAj540 - Satori Maiden

http://www.youtube.com/watch?v=0ZUJLCnKOIE - Plain Asia

http://www.youtube.com/watch?v=8V3B6EMBKBw - Deaf to all but the song

http://www.youtube.com/watch?v=RKC28of1u_g - Candid Friend


As you can probably tell I prefer mostly Rock/Metal remixes. I can look for more if necessary, but these are just some of my initial favorites.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 26, 2010, 11:52:07 AM
Thanks muchly for those.  There's a few I'm going to be using, even if none will be showing up in this demo; they also prompted the discovery of several other awesome tracks.


Speaking of which, I seem to have pinned down my battle music situation.  It should total out to about 40 battle tracks total now - 30 'groups' of tracks, referring to groups of characters who share random battle tracks, and it should be about 4-10 'boss' tracks: a 'miniboss', 'boss', 'floor boss', and 'EX boss' track as standards, plus extra tracks for the story's major bosses who will show up later.

And getting that done prompted a lot of other work @_@ Things are coming along really smoothly, I'm surprised.  Beta testing might actually start around this time next week, then it'll be a couple days before I'll release the first floor of the game.

I shouldn't be setting a deadline though I'm terrible at meeting them


EDIT: Not that I'll specify what the problem is, but a problem: The issue with all programming is sometimes figuring out why it's not doing what you want it to, but in this case, trying to figure out where what I want it to do is failing is driving me nuts right now.  Damnit.  It's not critical, I do have a 'backup' option, but... it'll reduce a lot of the style D:
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on March 26, 2010, 06:02:26 PM
Mmmm finding bugs is something every programmer hates doing... Except me that is. I can try and help with that if you're willing. I am familiar with c++ and c#. Though I rekon I can debug others too.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Fishin on March 26, 2010, 10:08:28 PM
If you're not, the other two things I could use do also relate to graphics, and more or less fall into one thing - even if I do have the Tasofro-esque portraits for most characters, they were (almost) all taken from TVTropes - where they were shrunk down to 250x250 .jpg files, which does a bit of a number on their quality and means they need a lot of pixel-by-pixel edge cleanup, which... that's not fun.  If someone could go digging for a collection of these at their original size, it would be appreciated like mad; and if not, if you'd be willing to spend a bit of time cleaning up edges (I know, it's a sucky job, I've had to do a lot of it already @_@), that would be nice too.

This (http://danbooru.donmai.us/pool/show/267) should have most of them if you haven't already found them.  Good luck, I'm looking forward to seeing how this turns out.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Seian Verian on March 26, 2010, 11:09:34 PM
So, I just discovered this thread, and I think it's freaking awesome. I'll try and help with finding the music!

To start with, THIS (http://www.youtube.com/watch?v=h6-UlSDUyZA) is the ultimate version of Necro-Fantasy, I don't care what anyone else says.

Mention if you have any specific requests by the way, and I guarantee that I can find something that works if it exists.

EDIT: Something for Rumia (http://www.youtube.com/watch?v=dJV4_ZHx40I)

And epic Marisa (http://www.youtube.com/watch?v=Hq9xjC4gBMg)

Or just plain awesome Marisa (http://www.youtube.com/watch?v=RkrI3dXT7fw)

And Aya (http://www.youtube.com/watch?v=qGIDJLXvARA)

For the Perfect Maid~ (http://www.youtube.com/watch?v=-PlaUKSgbRo)

Oh god please use this for Yuyuko (http://www.youtube.com/watch?v=FKjjz7tghYk)

Youmu slashes all apart Till When? (http://www.youtube.com/watch?v=c4w6anQseLE)

Of course, our favorite Shinigami~ (http://www.youtube.com/watch?v=9AeaSEJPfCg)

Never forget the Yama (http://www.youtube.com/watch?v=PDqlnRhkW8Y)

Not even the Akis are forgotten! (http://www.youtube.com/watch?v=izw3eCZuaDQ)

Iku (http://www.youtube.com/watch?v=vXegCxb5T-8)

Something epic for Byaku~ (http://www.youtube.com/watch?v=7m1AroXwimk)

Or maybe this is better for the lovely saint~ (http://www.youtube.com/watch?v=cyp10jvUeXQ)

Of course, Mima~ (http://www.youtube.com/watch?v=8qOQnfIG7XA)

ORANGE~! (http://www.youtube.com/watch?v=mHJxhitjhTY)

Still more of a stage theme than anything, but it's an awesome one that needs to be used~ (http://www.youtube.com/watch?v=kn0yDu9tw0Y)

But our favorite Tiger Youkai still does get something~ (http://www.youtube.com/watch?v=yS4UgMzTYxg)

Two somethings in fact~ (http://www.youtube.com/watch?v=ehHTVQvRo54)

Or was that three? (http://www.youtube.com/watch?v=hIAuoOap7AI)

Of course, can't forget her little mouse~ (http://www.youtube.com/watch?v=uhoQFR1hWTY)

The umbrella shall never be forgotten again! (http://www.youtube.com/watch?v=jdeiu2GFTCQ)

Parsee doesn't need to be jealous anymore! Not when there's such an awesome remix of her theme around~ (http://www.youtube.com/watch?v=j9sRkP6ov60)

(More quite possibly coming)
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 27, 2010, 03:29:35 AM
Well, the bug in particular that I was having was with one of the scripts I've implemented - among other effects it allows the game to play animations on your characters.  There's a couple problems though.  The first being that it doesn't play animations for characters beyond the fourth (As a four person party is the default), for some reason I can't understand.  The second is that even for those it does, the animations are a little... off-center, because it can't draw them where it should be because they won't show up.

So I'm just going to turn off the animations against the party, at least for the time being.  Right now it doesn't necessarily look that great anyway.


Thanks, Fishin; someone had already thrown me that in a pool, but the more places I have that linked the less I am likely to end up losing it 8D


And thanks for more music suggestions 8D I -think- for the time being I've got most of what I need, though I have a suspicion I'm going to be hunting down more orchestral tracks to use for the dungeon crawling itself.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 31, 2010, 03:51:58 AM
So I finally got a beta alpha tester (A really good bud of mine) to take an attempt at the game.

He ended up giving up about 1/6th of the way through the first floor because of rage.

I'm not sure if this means I'm doing something right in terms of difficulty, because he's not used to dungeon crawlers and hasn't played Touhou Labyrinth, etc., but all the same... I hope it means I'm doing this right 8D

In other news, I can confirm that the first release is roughly 2/3 of the way to a formal beta (A couple choice people will get to run through it, then I'll be releasing it 8D)
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on March 31, 2010, 08:54:40 AM
So I finally got a beta alpha tester (A really good bud of mine) to take an attempt at the game.

He ended up giving up about 1/6th of the way through the first floor because of rage.

I'm not sure if this means I'm doing something right in terms of difficulty, because he's not used to dungeon crawlers and hasn't played Touhou Labyrinth, etc., but all the same... I hope it means I'm doing this right 8D

In other news, I can confirm that the first release is roughly 2/3 of the way to a formal beta (A couple choice people will get to run through it, then I'll be releasing it 8D)

I haven't played your game so I can't really be sure. But I like em hard...But that is the 1st floor. You might want to try and remember not to make what you are making so far as hard as you want the game to be, unless you want no difficulty progression as you progress.

But sounds like we'll all see for ourself soon. yay.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on March 31, 2010, 04:45:49 PM
Well, honestly, I'm designing the difficulty around Hard mode, with the intention of replicating Touhou Labyrinth's feel in some ways.  The first jump in enemy difficulty is meant to jar you a bit and get you to be unafraid to use your skills in battle, as even if the attack commands can actually deal damage in this one, leaving an excess of enemies early in the battle can lead to you suffering some very significant damage, until such time as you've grown stronger and can handle things easier without needing to abuse your best skills.  Later on, once things like full-party heals and revival spells are actually available to you, well, the difficulty's definitely going to ramp up again.

Either way, it's not set up to be unfair (yet), but because I'm testing it on Hard, it's occasionally easy to miss the fact that Normal... isn't quite so much easier as I'd like.

Easy is Normal but with 5x the EXP, so... you don't even really need to grind and you'll be overpowered for a given area.
Normal is intended for the feeling of still having challenging bosses, but enemy battles that don't feel too difficult.
Hard is intended to keep you on your toes, with your party possibly being run over if you're not careful (See most of Touhou Labyrinth)
Lunatic is intended to cause RAGE.

And yes, I have been modifying AI routines based on difficulty.  Enemies have new attacks on higher difficulties, or are more likely to use their more dangerous ones, on top of having higher stats.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on March 31, 2010, 08:42:55 PM
I'm curious, and I don't even know if it's possible with RPG maker, but do you plan on having any enemy moves that are "outside the box"? I mean those evil spells like "YOUR STATUS SCREEN IS DELETED! BWAHAHAHA".
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Axel Ryman on April 05, 2010, 09:27:24 PM
And yes, I have been modifying AI routines based on difficulty.  Enemies have new attacks on higher difficulties, or are more likely to use their more dangerous ones, on top of having higher stats.

I love you <3 In a non-gay kind of way.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on April 06, 2010, 12:23:17 PM
I love you <3
8D--
In a non-gay kind of way.
--D8

But srsly.

I'm curious, and I don't even know if it's possible with RPG maker, but do you plan on having any enemy moves that are "outside the box"? I mean those evil spells like "YOUR STATUS SCREEN IS DELETED! BWAHAHAHA".
What, you mean Interface Screws?  I don't think I can pull that off (...or CAN I?  That would be pretty psychotic for an RPG.  I'm gonna have to keep this one in mind...) ; but you might be seeing a few non-standard surprises here and there.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: warpshadow on April 16, 2010, 12:30:53 AM
It's been over a week and no new posts. However Garlyle must remember that the only reason we pester him so is that we think the idea for the game is awesome.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on April 16, 2010, 12:50:52 AM
As usual I'm getting caught up with other distractions, but I'm still chipping away at it.

I'd estimate I'm roughly 3/4th done the first floor and stuff; I'll put some serious work into it tonight +_+
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on April 16, 2010, 01:08:59 AM
Aye, I've been excited about seeing some updates but I'm patient >=)
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: MysTeariousYukari on April 16, 2010, 01:48:24 AM
A friend of mine has been asking me to ask you this. Do you plan on having Super Bosses/Post game content when you get to that point? I'm just curious.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on April 16, 2010, 02:27:11 AM
A friend of mine has been asking me to ask you this. Do you plan on having Super Bosses/Post game content when you get to that point? I'm just curious.
There's two parts to this answer, both of which are "Yes".  There's stuff in the postgame, and there's optional stuff during the maingame that you're meant to come back to several floors later.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: MysTeariousYukari on April 19, 2010, 10:27:27 PM
There's two parts to this answer, both of which are "Yes".  There's stuff in the postgame, and there's optional stuff during the maingame that you're meant to come back to several floors later.

YES! That alone is awesome. Could you make one of the bosses difficult no matter what, no easy way to win, the classic/old form of difficulty? Like powering up based on party levels or something?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on April 20, 2010, 12:38:57 AM
YES! That alone is awesome. Could you make one of the bosses difficult no matter what, no easy way to win, the classic/old form of difficulty? Like powering up based on party levels or something?

Powering up based on your level is something I'd have had to implement from the start, and although there actually is a neat way to do it... I'm opting to pass on that.  Things can get complex enough as is XD

Regardless, though, I can probably do something like that all the same.  What I'll probably design is a boss who continually gets harder every time you beat it (I may do this for the superoptional) so even when you do defeat it, you can go back and challenge it again and it'll be harder, etc. etc.

I'm also debating when/how to implement Ver. 2 bosses like there was in Touhou Labyrinth, in which bosses from the early game are now souped up to be challenging for you at end-game levels.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: ChaoStar on April 20, 2010, 12:59:57 PM
Sounds like you can only go in the tower...

For post game, can we go outside the tower?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on April 21, 2010, 02:13:56 AM
Sounds like you can only go in the tower...

For post game, can we go outside the tower?
Yeah, the game all takes place within the tower; there isn't even "outside facilities" like there is in Touhou Labyrinth; instead, things like healing points and party switching and saving all take place within the tower.

As for the location of the post game, I'm keeping that a secret now.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on May 01, 2010, 05:58:51 AM
NINJA EDIT: (Basically this whole post)

(http://i69.photobucket.com/albums/i61/GarlyleWilds/wucs7.png)

I come up with some interesting ideas sometime 8D
Basically, yes.  You're looking at a Spell Card system for bosses, which I intend to keep similar to the actual Touhou games - the boss jumps into spellcard mode at certain amounts of HP and at this point they change up the battles in some way.

I've also decided to scrap a traditional item system and add a more strategic defend option which actually gives you several methods of defending; it's mostly intended for handling those Spellcard phases.  Why?  Because clearing a spellcard without taking any deaths results in you netting yourself the Spellcard Bonus - that is to say, bonus EXP 8D To compensate, I'm going to make sure to give you earlier options for healing up, because you're going to find yourself needing them.  That also means I need to revamp the whole difficulty situation right now... but that's probably for the best that I do that.  In summary, a significant time setback for now, but it'll come out WAY awesomer.

Another amount of time has been lost since I've decided I don't like the way portraits are displaying right now.  It's too slow and it ends up irritating me, and so, I'm going to simplify it all.  It'll make everything a hell of a lot faster to code again later on since there's no shortcut for it this way unfortunately, and such, it just means going back and deleting/modifying a bunch of "Show/Move Picture" commands.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Axel Ryman on May 01, 2010, 11:52:58 AM
Someone's been playing too much Touhou Puppet Play.   ::)



I mean me btw.  :V
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on May 01, 2010, 11:58:38 AM
Someone's been playing too much Touhou Puppet Play.   ::)



I mean me btw.  :V
Well that's good because I stopped playing it a few months ago XD

I still think they're wonderful sprites though XD
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Axel Ryman on May 01, 2010, 12:01:48 PM
Really? So did I. I only said me cause I played it for about 12 hours straight. And yes the sprites are good.

I like the bonus exp idea. Reminds me a bit of Fire Emblem just without having it in a separate pool so you can use it on your characters.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on May 01, 2010, 01:29:24 PM
That's sort of the intent.  It can actually trigger up a level mid-battle, too, which could be a nice little reprieve.  I'm still debating whether or not to have it reduce based on time - if I do, it sort of rewards overgrinding in a way.  But, I'll figure something out, I'm sure.

A still screenshot can't accurately capture an animation, but damned if I'm not going to try.
(http://i69.photobucket.com/albums/i61/GarlyleWilds/wucs8.png)

I'm still changing things around, but that bar on the left 'shrinks' in place of the portrait that used to be in the corner now, to determine what boss or bosses is/are busy casting the spellcard at the moment (This can be really important in a number of multiple-character-at-once fights later on)
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on May 01, 2010, 04:01:58 PM
Dumping items for more tactical options sounds win. Touhou labyrinth was cool partially because of how much more depth it got for losing item and gaining focus IMO. That and making the fight command gimp.

What is tasfro btw, that an artists name? I personally don't really know how to hunt for certain kinds of Touhou images myself. As for Rin, he better not be the super uber manly character like in labyrinth. Not that I have a problem with him, it's not his fault he is the weaker sex. But silly unrealistic fantasies about men dominating things should be kept outside of Gensokyo.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on May 02, 2010, 01:14:39 AM
Dumping items for more tactical options sounds win. Touhou labyrinth was cool partially because of how much more depth it got for losing item and gaining focus IMO. That and making the fight command gimp.

What is tasfro btw, that an artists name? I personally don't really know how to hunt for certain kinds of Touhou images myself. As for Rin, he better not be the super uber squeezably soft character like in labyrinth. Not that I have a problem with him, it's not his fault he is the weaker sex. But silly unrealistic fantasies about men dominating things should be kept outside of Gensokyo.
Hahah, well, the fight command is still usable in this game, but yeah, skills are still by far the superior choice for damage dealing.

Tasofro means Tasogare Frontier, aka "The IaMP/SWR/UNL team"  I'm trying to use portraits that at least resemble that style.  The actual artist is named Alphes and I've built up a good number of images that resemble that style, but I'm still missing a good-quality Kana (I have one but it's really bad quality) and any-quality of Akyuu, and these are... a little important XD

Also, Rinnosuke plays a support role rather than being Ze Ubermannosuke of Doom and/or using Planck Theory.  He actually is terrible with danmaku still, so he instead uses tools that he brought from the human world as his spellcards - as such, he starts off with his ability to identify things (Which functions as a Scan/Libra-type skill) and a first aid kit!  He's got above-average Intelligence and roughly average everything else, but he has to use his strength to attack, so... yeah.  He's not a damage dealer at all in this one, at least not when you first get him, and evne then, the attack spellcards he does get later on are somewhat inaccurate and uncontrollable, though capable of good damage if the RNG's looking in your favour.

EDIT: I got a proper bead on what I still have to do tonight, and due to a decision to change a few events to occur later in the tower, I'm actually at a point where all the mapping is done for the floor.  I just need to actually update the events to work again now that I've changed filenames and organized crap better, do a bit of image editing/cleanup, rewrite the bosses from scratch/fix encounter difficulty, fix a couple lingering things with the scripts (Still got decimal damage 8D), write up some added flavour, edit eqiupment, and probably build some animations... and I'll actually be... possibly done?

Hmm, okay, that's still a fair amount to do, but it's nice to be able to pin down a to-do list.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: necorelli on May 02, 2010, 02:51:49 AM
this looks quite interesting. Nice.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on May 03, 2010, 08:14:09 PM
Well, HELLO THERE, PROGRESS.  HOW ARE YOU TODAY?

I'M FINE, THANK YOU.

I can't believe I'm actually getting somewhere with this.  Jumped a coding hurdle with ease that I thought would be a beast to decode, managed to dig up very nice looking Kana and Akyu portraits to use (The out-of-place Kana one, as nice as it was, is now gone), spellcards are working great except for one little issue I still need to deal with, and I came up with an answer to the items system which is actually fairly simple, but allows the player a great deal of rewards.

Basically, a certain NPC in the game offers her fluffy magic shop early in the game, where the player can trade in accumulated points.  Did I say points?  Yes, I did.  Instead of enemies dropping gold, enemies can now drop either Faith or Point items, among other things (rare equipment, other item types).  Faith points work as the score multiplier in previous games - as you build up more and more Faith items, the value of your individual Point items increases, to a maximum based on your current floor.  Then, each point item you turn over to the shopkeeper is refunded for that value of points.  These points can then be used to purchase items - but what you're getting is up to fate!  She sells items based on the furthest floor you've completed, and can sell almost any item you could find on that floor... but what she gives you is random from all of that junk!  Still, you might get some valuable stuff.

There's other items you can collect too, including Power/Gauge items which can be used on the field to restore health or MP when there's no healing around.  There's other goods that serve other purposes, including a bartering system with other NPCs later on, or affecting certain points in gameplay.  Suffice to say there's a lot of stuff being used from the previous Touhou games, and a lot of stuff to find, all of which eventually turns into access to additional challenges, spells, equipment, and items for you to use.

On another note, I decided to get rid of "Gaining spells by levelling".  Characters will start off with their full spell arsenal now, excluding their Last Spell, which must be learned through a specific method that is completely related to the aforementioned 'other item types'.

Also, once I actually go back and recode enemy behaviour patterns and especially the bosses, this game will actually be playable up to the end of the first floor.
...Christ, suddenly I feel like I'm getting somewhere with this!
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on May 03, 2010, 08:23:56 PM
Cool.

Just to clarify, you gain faith points, which carry over new games, and the more you have, the more "normal" currency you get?

While the idea is kinda cool, honestly I'm not sure I like it because it will make the game easier on further playthrus, combined with better knowledge of the game, making it easy easier. Though I guess you can just erase that data if you like I suppose. Also, about healing on the field, I thought you healed back to full after battle (not sp though) Like Touhou laby? Or was that my imagination, did you change your mind? I personally don't think it really matters that much but I just think it'd be silly to have an item that heals you on the field when you're already at full health! >=P

Full spell list right from the start is fine by me. Promotes deeper strategy early game, which isn't a bad thing.

Also the fight command being useful isn't a problem. I'm just saying that it's not the op button in Touhou laby (or this game probably) as it is in final fantasy or whatever. I'm just betting this game isn't one where you go:
*ENEMY ENCOUNTER*
*player mashes ok button*
character one: fight
character two: fight
character three: fight
character four: fight
*characters massacre enemies, often in one turn*
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on May 04, 2010, 01:35:00 AM
Cool.

Just to clarify, you gain faith points, which carry over new games, and the more you have, the more "normal" currency you get?

While the idea is kinda cool, honestly I'm not sure I like it because it will make the game easier on further playthrus, combined with better knowledge of the game, making it easy easier. Though I guess you can just erase that data if you like I suppose. Also, about healing on the field, I thought you healed back to full after battle (not sp though) Like Touhou laby? Or was that my imagination, did you change your mind? I personally don't think it really matters that much but I just think it'd be silly to have an item that heals you on the field when you're already at full health! >=P

Full spell list right from the start is fine by me. Promotes deeper strategy early game, which isn't a bad thing.

Also the fight command being useful isn't a problem. I'm just saying that it's not the op button in Touhou laby (or this game probably) as it is in final fantasy or whatever. I'm just betting this game isn't one where you go:
*ENEMY ENCOUNTER*
*player mashes ok button*
character one: fight
character two: fight
character three: fight
character four: fight
*characters massacre enemies, often in one turn*
Actually, I think even if you go onto a New Game +, your Faith will still be limited by your "farthest location reached" in the tower.  You could consider it like a separate experience count in a way.

On the next note, I never said you'd be getting fully healed between battles.  Taking care of yourself is important in this game, and since there's only a couple specific spots on each floor where you can actually be freely healed up, crossing the stretch between these can be difficult.  There are actually going to be a couple characters (Including one basically focused on this) who are capable of "taking care" of the party specifically out of combat, granting limited healing after a battle or having powerful healing abilities they can only do outside of battle, etc. ; the healing items are more there to bolster that option.  If you're playing on Hard or especially Lunatic, they'll be even rarer on top of that (Hell you can probably forget about seeing Full Power items on Lunatic - and Extends on Hard and Lunatic - Extends being a "Retry this battle over again" button should you lose a boss battle)

As for the attack command...  As it stands, it was hanging in a situation where you could use it to kill stuff, but pretty much every character's alternative damage dealing options were both much more reliable and much more effective, and you'd be intaking some serious damage by neglecting your commands.  Especially upon first entering an area and facing its enemies, trying to kill them just with regular attacks would result in your party getting torn apart pretty quickly.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on May 05, 2010, 09:41:51 AM
Sorry, still confused. Faith points in NG+ are still limited to how far you' e been in the tower?
Err doesn't ng+ mean you finished it?

Or can you ng+ whenever you like? Maybe it makes sense and i'm just dumb ATM, well I know I'm dumb ATM, I don't know if that's why I'm confused though=p.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on May 05, 2010, 05:22:21 PM
Sorry, still confused. Faith points in NG+ are still limited to how far you' e been in the tower?
Err doesn't ng+ mean you finished it?

Or can you ng+ whenever you like? Maybe it makes sense and i'm just dumb ATM, well I know I'm dumb ATM, I don't know if that's why I'm confused though=p.
I don't know either.  Right now I'm not worried about a new Game + anyway XD So I'll figure it out when the time comes.

It might just be a setup where you start with every character unlocked, but other than that it still plays like as though it was a new game on Hard or Lunatic.  Or something.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on May 16, 2010, 03:39:18 PM
Whoops, almost slipped off the front page... and still no demo to show for it D:

But, I've sat down and confirmed that I can do a few fun things.  The two biggest ones worth noting are as follows:

*Unique Items: Each character is capable of obtaining up to four "Unique" items that are specific to them.  They can only use one at a time, but instead of simply affecting stats or resistances, etc., they have the effect of providing unique abilities to that specific character.  For instance, a great many of them directly boost the formulas on a specific spellcard to make it stronger, increase the power of a status effect, etcetera.; some have unusual effects too, such as one of Kana's weapons greatly increasing how random her actual damage output will be.

*Battle Speed: All characters have the same basic speed in this game now.  However, all spellcards and other actions that can be taken in battle now have a slightly different speed.  Since these are set in stone (With a few specific exceptions), you can essentially 'predict' turn order, because two rounds in which the same actions are performed will occur out in the same order.  Since this data is written right on the spell's descriptions, you can get a very good grasp of how the battle will play out in advance.


Those are the two big things.  It means I had to go back and overhaul skills, but this whole thing is looking so much better once again 8D
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: warpshadow on May 17, 2010, 12:45:10 AM
Just an odd question, how many floors do you plan on making the tower have and thus when you unleash floor one on us how many characters will you be able to find there?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on May 17, 2010, 03:38:53 AM
Just an odd question, how many floors do you plan on making the tower have and thus when you unleash floor one on us how many characters will you be able to find there?
The number of floors is a secret.  8D

The number of characters recruitable so far, including the boss at the end of 1F, is 7 - however, you will have met ten characters by the end of 1F (Three important NPCs).  Each floor gives you roughly 4-7 more characters from then onwards; so 1F is more of a tutorial floor than anything.

I've been pondering going straight on to add 2F (Which is another... 6 characters) before releasing, but I'm not sure.  Since the groundwork is all there now, and stable, it's actually less work to create additional floors from now on.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on May 25, 2010, 03:29:27 AM
The number of floors is a secret.  8D

The number of characters recruitable so far, including the boss at the end of 1F, is 7 - however, you will have met ten characters by the end of 1F (Three important NPCs).  Each floor gives you roughly 4-7 more characters from then onwards; so 1F is more of a tutorial floor than anything.

I've been pondering going straight on to add 2F (Which is another... 6 characters) before releasing, but I'm not sure.  Since the groundwork is all there now, and stable, it's actually less work to create additional floors from now on.

I've been dying to give this a try for awhile. But currently I'm in the process of patching TPWEVO, and am playing the stuffing out of Eien no Aselia. So... A Selfish part of me hopes you don't yet because I don't want to be late >=p.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on May 25, 2010, 08:55:09 AM
I've been dying to give this a try for awhile. But currently I'm in the process of patching TPWEVO, and am playing the stuffing out of Eien no Aselia. So... A Selfish part of me hopes you don't yet because I don't want to be late >=p.
To be honest, if people would rather I wait until I've completed 2F before releasing a demo... I think I'd be fine with that.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Axel Ryman on May 25, 2010, 09:36:40 AM
To be honest, if people would rather I wait until I've completed 2F before releasing a demo... I think I'd be fine with that.

That's fine. Even though Floor 1 will have lots of content, haven't a 2nd floor will make the demo last even longer. Just don't be surprised if I make it to level 100+ with 2F enemies.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on May 25, 2010, 10:17:36 AM
That's fine. Even though Floor 1 will have lots of content, haven't a 2nd floor will make the demo last even longer. Just don't be surprised if I make it to level 100+ with 2F enemies.
In all honesty I doubt this happening, but with that said, there will actually already be access to the EX Boss of each floor I release.  Which is to say, if you can actually level up that high, there WILL be a foe up there to challenge you (You're supposed to come back to those floors to beat them later on)
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Axel Ryman on May 25, 2010, 10:22:22 AM
In all honesty I doubt this happening, but with that said, there will actually already be access to the EX Boss of each floor I release.  Which is to say, if you can actually level up that high, there WILL be a foe up there to challenge you (You're supposed to come back to those floors to beat them later on)

Trust me when you've played many games and have people ask you "HOW DID YOU GET TO SUCH A HIGH LEVEL IN SUCH LITTLE TIME?!!?!?" or anything like that, that doubt is immediately thrown out the window.  :V
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: warpshadow on June 03, 2010, 10:50:24 PM
I was wondering one thing about the placement of characters. It seems that this game has a starting party of relative nobodies in the Touhouverse (two midbosses, a non game character and a minor pc-98 character). Is it your plan to have us work up the ladder of popularity until we get to the last floor and be able to recruit Reimu and Marisa? To some point I can understand this because what is the point of having almost everybody be playable if most people are going to stick with the beginning cast?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on June 04, 2010, 03:11:02 AM
I was wondering one thing about the placement of characters. It seems that this game has a starting party of relative nobodies in the Touhouverse (two midbosses, a non game character and a minor pc-98 character). Is it your plan to have us work up the ladder of popularity until we get to the last floor and be able to recruit Reimu and Marisa? To some point I can understand this because what is the point of having almost everybody be playable if most people are going to stick with the beginning cast?
Actually, this is something I had to really consider.  Ultimately, yes - I decided to skew results in favour of many of the more popular/canonically powerful characters appearing later in the game, with generally less-popular characters early on, although frankly so many Touhou characters have a devoted fandom that it can be really hard to keep track of who is loved and who isn't, and it's not a hard and fast rule.

Also, I inteded to try to balance things out so that every character has some reason to be used.  I don't know if I'll actually succeed, but that's my attempt.  Even though you could use just a party of major characters by the end, I want the lesser-loved characters to be worth using too - and to that end, if they're introduced first, players are more likely to give them a shot before automatically swapping in someone they expect to be better.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on June 04, 2010, 07:29:12 AM
That's teh cools. Though Rinnosuke is pretty damn popular when it comes to fangames IMO, of course exceptions are bound to happen.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Demonbman on June 04, 2010, 07:35:09 AM
Its kinda nice that you are giving the forgotten, not-quite-as-loved characters the lime light they deserve!
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Pesco on June 04, 2010, 08:51:05 AM
That's teh cools. Though Rinnosuke is pretty damn popular when it comes to fangames IMO, of course exceptions are bound to happen.

Give him cooties :V
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on June 04, 2010, 09:10:16 AM
Give him cooties :V

you know that's a good idea >=P, must be the deadliest poison effect in the game.
Though come to think of it... Rinnosuke is actually pretty uncommon after all assuming he does NOT turn MANnosuke.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: warpshadow on June 05, 2010, 12:13:01 AM
Actually, this is something I had to really consider.  Ultimately, yes - I decided to skew results in favour of many of the more popular/canonically powerful characters appearing later in the game, with generally less-popular characters early on, although frankly so many Touhou characters have a devoted fandom that it can be really hard to keep track of who is loved and who isn't, and it's not a hard and fast rule.

Also, I inteded to try to balance things out so that every character has some reason to be used.  I don't know if I'll actually succeed, but that's my attempt.  Even though you could use just a party of major characters by the end, I want the lesser-loved characters to be worth using too - and to that end, if they're introduced first, players are more likely to give them a shot before automatically swapping in someone they expect to be better.
Thought it would be something like that. Thinking about it, it would be cool to beat the game with something like all level 1 bosses and if you get them early overleveling them would be easier.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on June 05, 2010, 02:03:36 AM
I don't think it's something that should be done in this case, but something that just occured to me is that rpg games should reward the player with great stuff for beating a certain boss or whatever at a certain level or BELOW.. For example get slightly more powerful character (or have a later character join earlier) to join you if you can beat boss #5 before level 50, or maybe give your entire party a perma +5 to resists, etc. Then give the player a "score" at the end of the game, where you get a better score for finishing at a lower level+ less fights done overall + less deaths taken (though auto-death spells shouldn't count), etc.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on June 05, 2010, 05:57:53 AM
you know that's a good idea >=P, must be the deadliest poison effect in the game.
Though come to think of it... Rinnosuke is actually pretty uncommon after all assuming he does NOT turn MANnosuke.
I'm still pondering whether or not he can activate a Mannosuke-esque strength buff as a Last Spell, but I might avoid that and go for something else.

Give him cooties :V
Is it bad if I momentarily actually considered this?

I don't think it's something that should be done in this case, but something that just occured to me is that rpg games should reward the player with great stuff for beating a certain boss or whatever at a certain level or BELOW.. For example get slightly more powerful character (or have a later character join earlier) to join you if you can beat boss #5 before level 50, or maybe give your entire party a perma +5 to resists, etc. Then give the player a "score" at the end of the game, where you get a better score for finishing at a lower level+ less fights done overall + less deaths taken (though auto-death spells shouldn't count), etc.
That's kind of a neat idea, but I'm definitely running on a mindset of "Nothing should be permanently missable", soyeah.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on June 05, 2010, 07:56:01 AM
Is it bad if I momentarily actually considered this?

Yes it is, you should be considering it over sleep for months. This is Touhou! It's supposed to be over the top.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on June 08, 2010, 09:47:00 PM
Yes it is, you should be considering it over sleep for months. This is Touhou! It's supposed to be over the top.
...You're actually going to convince me to make Rinnosuke's Last Spell involve cooties at this rate.
........it would actually be really useful @_@


...On another note, Difficulty Balancing is a pain.  Because while I feel I've created a sufficiently rage-inducing Lunatic difficulty that isn't flat out impossible... Normal is sitting at about as easy as EEJI MODO Easy should feel right now, and that's... really disappointing.

...Also enemies aren't re-evaluating their actions mid-turn should the spellcard phase change and that's really unfortunate, because I really am not sure how easy - or damn near impossible more likely - that'll be to change.  Sigh.
...but I think that's a relatively minor setback, honestly.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on June 09, 2010, 02:13:05 AM
...You're actually going to convince me to make Rinnosuke's Last Spell involve cooties at this rate.
........it would actually be really useful @_@


...On another note, Difficulty Balancing is a pain.  Because while I feel I've created a sufficiently rage-inducing Lunatic difficulty that isn't flat out impossible... Normal is sitting at about as easy as EEJI MODO Easy should feel right now, and that's... really disappointing.

...Also enemies aren't re-evaluating their actions mid-turn should the spellcard phase change and that's really unfortunate, because I really am not sure how easy - or damn near impossible more likely - that'll be to change.  Sigh.
...but I think that's a relatively minor setback, honestly.

Well playtesting lunatic before normal is probably more guilty of your problem than the difficulty itself. In addition you know the mechanics inside and out, which gives you a significant boost as well. Last, you ARE only on the first 2 floors right? nuff' said.

As for this spellcard issue, It's hard to really know the ramifications of that without knowing the game well. Does that mean they lose a turn?

As for cooties, I'm deadly serious it should be worthy of consideration. But it's your game and to be frank nobody knows as well as you how well it would fit in. Is the game goofy like most Touhou games, or is it not? If it hasn't been done by someone out there it really should be, but it would have to be appropriate for the game at hand.

Super-important question: Will this game satisfy my armpit craving?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on June 09, 2010, 04:12:56 AM
Well playtesting lunatic before normal is probably more guilty of your problem than the difficulty itself. In addition you know the mechanics inside and out, which gives you a significant boost as well. Last, you ARE only on the first 2 floors right? nuff' said.
Yeah, but let's just say that I never felt any level of threat - hell I was clearing most boss spellcards in one turn.
That's... not right at all.

I think I'm going to set Easy to what Normal was and close up the gap somewhat between the difficulties.  Also, I have a feeling the Extra floor is going to break Touhou tradition and insist on you beating the game on Hard (Which is what I'm aiming to have the "fine line between challenging and bullshit" difficulty) - Normal will allow you to reach the final boss, at least, and Easy will probably cut you off at some earlier point, laughing at you for playing on Easy Modo.  Or you'll try to go to 11F and Barbatos will be there and use Cheap Elimination

Quote
As for this spellcard issue, It's hard to really know the ramifications of that without knowing the game well. Does that mean they lose a turn?
No.  It's more like they'll still act like they were in their previous phase for a turn (Basically, if Kana took enough damage to start her spellcard, but she hadn't acted in that given round of combat yet, her action that round would be to  fire danmaku at random like if it was her normal attacks, instead of switching to the attack her spellcard would insist upon)
With that said, upon looking at that, an answer sort of appeared in front of me.

Quote
As for cooties, I'm deadly serious it should be worthy of consideration. But it's your game and to be frank nobody knows as well as you how well it would fit in. Is the game goofy like most Touhou games, or is it not? If it hasn't been done by someone out there it really should be, but it would have to be appropriate for the game at hand.
Honestly I'm not sure myself.  Most of this game is very lighthearted... and yet, the theme of the game is wishes, which is something always connected to people's weaknesses and unfulfilled desires, so it's also really sombre and serious at times.
...Either way I think I'm going to go with it.
...And I don't think Rinnosuke will be the only character in the game to use it.  Just, he'll be the only one you can control that gets it.

Quote
Super-important question: Will this game satisfy my armpit craving?
Uh...
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on June 09, 2010, 04:49:27 AM
Yeah, but let's just say that I never felt any level of threat - hell I was clearing most boss spellcards in one turn.
That's... not right at all.

I think I'm going to set Easy to what Normal was and close up the gap somewhat between the difficulties.  Also, I have a feeling the Extra floor is going to break Touhou tradition and insist on you beating the game on Hard (Which is what I'm aiming to have the "fine line between challenging and bullshit" difficulty) - Normal will allow you to reach the final boss, at least, and Easy will probably cut you off at some earlier point, laughing at you for playing on Easy Modo.  Or you'll try to go to 11F and Barbatos will be there and use Cheap Elimination

If that floats your boat, but may I ask why? Just curious, I never understood why people think it's a good idea to offer less content in easy difficulties. I mean I like hard games myself but I never understood why people who like easy games should be punished with less content *shrugs*.

Quote
No.  It's more like they'll still act like they were in their previous phase for a turn (Basically, if Kana took enough damage to start her spellcard, but she hadn't acted in that given round of combat yet, her action that round would be to  fire danmaku at random like if it was her normal attacks, instead of switching to the attack her spellcard would insist upon)
With that said, upon looking at that, an answer sort of appeared in front of me.


That's what I thought but I see that in many many rpgs. For example in Etrian Odyssey, when you nail Hellion down to like 25% health or so, he starts spamming "kingfire". But if you nail him that hard straight 50% to 25% before he even moves on that turn, he'll cast whatever he was going to cast at 50% instead of kingfire (normally embrace or inferno or whatever). But I guess when you actually label these phases and offer bonuses for beating em it's more important to have them more stable.

Quote
Honestly I'm not sure myself.  Most of this game is very lighthearted... and yet, the theme of the game is wishes, which is something always connected to people's weaknesses and unfulfilled desires, so it's also really sombre and serious at times.
...Either way I think I'm going to go with it.
...And I don't think Rinnosuke will be the only character in the game to use it.  Just, he'll be the only one you can control that gets it.

Yeah I've been day-dreaming of making my own Touhou game where the story involves seriousness invading and goofiness disappearing or something, but I haven't quite figured out a way to accomplish that story-wise without cranking up the cheese too much >=P. Sounds good that you'll have a balance too >=)

Quote
Uh...

Well the fact you don't start with Reimu means you'll have a serious armpit problem!
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on June 09, 2010, 05:19:57 AM
Quote
If that floats your boat, but may I ask why? Just curious, I never understood why people think it's a good idea to offer less content in easy difficulties. I mean I like hard games myself but I never understood why people who like easy games should be punished with less content *shrugs*.
This is one of those curious things I've picked up on.  In the RPG Maker community, I've heard a lot of statements of "Well, it's cool that you're making multiple difficulties... but why should I play on a tougher one?  Is there going to be anything extra for me if I do?".  Ultimately, I want to give the feeling of rewarding the player for being willing to take on something harder, while still having options available for those who're simply sampling things.

Plus, it is a Touhou game.  If I didn't have Extra be difficulty-related... yeah.

Also, much like how Barbatos in one of the Tales of Destiny games would insta-kill your party if you tried to face him on the easiest difficulty, I suppose the objective is that while I don't want most of the game to be too challenging, there's a lot of content that I want to feel challenging no matter what, and I don't want an "easy" variant of it.  Plus, as enemy stat changes are based on a percentage rate, not a flat increase, it means that the farther you go in the game, the larger the gap between difficulties becomes, and the harder it becomes to keep it relatively balanced without making one difficulty far too insane or one far too easy.  It simplifies how much I have to do myself, and makes the job of actually balancing out the later enemies and bosses into a much more reasonable task.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on June 10, 2010, 11:10:05 AM
EDIT because I solved my problem and I'm coming out the other side with a neato Little Thing 8D

I went and overhauled the routine for changing spellcards, doing it in such a way that it triggers a few neat things.  Enemies in this game have HP/MP gauges.  When you're fighting a boss, the HP gauge now empties out once for each phase, and won't actually change phase until the end of that given round.  Once it does, the boss' HP refills, and is now adjusted for the HP of the upcoming phase.  This not only looks neat and fixes the issue of "The boss will do a non-spell attack while in their spellcard phase", but it also prevents the player from crushing through multiple phases at once if they're overlevelled.

The MP bar on bosses also now serves like the various forms of 'spellcard indicators' present throughout the series (Different colored bar segments, stars under the life bar, etc.), allowing you to see your progress through the fight.

I am so glad to have this out of the way finally.
I say that but SOMEWHERE along the line it's going to come back to haunt me I'm sure.

NINJA EDIT FOR THE DEVOTED FAN: My music loops 8D
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on June 11, 2010, 06:39:32 PM
NINJA EDIT FOR THE DEVOTED FAN: My music loops 8D

Wow, I thought that would be almost automatic using a tool like RPG maker.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on June 12, 2010, 04:34:51 AM
Wow, I thought that would be almost automatic using a tool like RPG maker.
You'd think that, but in truth it's up to figuring out how to actually create an auto-looping OGG.

Which is to say - my music doesn't play all the way through, fade out, and then then start up again.  It actually loops.  Like in an actual game XD

I know it seems like a silly little thing but actually getting it to work is a big thing for me +_+
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on June 21, 2010, 08:18:23 PM
You'd think that, but in truth it's up to figuring out how to actually create an auto-looping OGG.

Which is to say - my music doesn't play all the way through, fade out, and then then start up again.  It actually loops.  Like in an actual game XD

I know it seems like a silly little thing but actually getting it to work is a big thing for me +_+

Well of course thats good. I suppose you're spending most of your time working on the gameplay in general now? Not really working on the first 2 floors or whatever anymore?

By looping, does it just loop the whole song without fading (doubt it), or do you actually go from the end (or whatever point you decided) to some point in the middle of the song (not the intro...unless the intro picks up fast enough, or blends well with where you chose to end).
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on June 21, 2010, 10:05:52 PM
More or less, yeah.  Although I'm still progressing through it.  I'm trying to secure things to work as I'm sure I want them to, because arranging and organizing things now will make it easier later.

Also, the looping works like in most games: The music will play through an intro bit, usually, and then without fading will continue to play the rest of the song following it, and if I've done my job right you shouldn't be able to tell in most cases when it's actually jumping back in the song.  There's one or two songs where I couldn't find a smooth way to loop, and so the music still fades out and then back in, but those songs still sound really good with that in, so it didn't bother me too much.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Kirin on July 02, 2010, 12:35:04 PM
I like this quite a bit, so much in fact that I'm letting my first post be in this topic, and to bump it back up to the top of page 1. As a RPGMaker VX user myself, I feel inferior; most of what you say will be in the game is far beyond what I know, am capable of, and have seen on the RMVX.com forums. I'm basically good for only writing (Plot, story, conversations and whatnot), which most people who even plan on making a game have already worked out. xD

Anyways, speed reading through the thread in under an hour might have made me miss a few things, but:

1) Difficulty: This has mostly been addressed, I think. Aside from percentage increases in stats (I'm assuming KGC's Difficulty script?), you have spellcards and phases (Battle Events I presume, although I might be wrong). I'm guessing there're plenty of Common Events, If Then Else Statements and Switches involved. Will you be using the idea of 'using same skill with more effects/power on higher difficulties'?

2) Music: If you are willing to use lower quality music, a bunch of MIDI files might be smaller than a single OGG file. I'm not sure if they'll loop properly, but quality MIDI files can make it so you have plenty of musical options due to you having a lot more to choose from in the first place. This'll let you use everyone's theme at one point or another, such as when they're doing something particularly epic (When they activate a Last Spell, for instance. Have their theme override the battle theme).

Alternatively, have the most 'famous' (Relatively speaking, naturally) theme/remix from each game pop up when a team consisting of characters from those games is made (Say, a team of Meiling, Remilia, Flandre, Patchouli and Sakuya (Interestingly, MotK's spellchecker fixes Patchy's name but not Sakuya's) causes U.N. Owen/McRoll (Lawl) or Night of Nights to play). I personally don't like this idea since it's highly subjective, I'm just throwing it out there. xD

3) Character Balancing: Again, I think you've mostly worked this out. The Tank stat is something I've never seen before, although I know Yanfly and a few others have had stuff involving Aggro. I find the idea of using four different stats to calculate damage interesting, and for the most part sensible. Will this be limited to skills or to attacks? For example, Sakuya herself isn't as fast as say Aya, but she can slow time down and so move 'faster'. Will her attacks then be based on Agility or Strength? Will she be fighting in melee with her knives or at range via throwing? Same for Remilia, will her default 'Attack' command have her throwing Gungnir or stabbing with it, or simply using her claws?

These 'special abilities' that have been thrown around, I assume you'll be using KGC or someone else's Passive Skill scripts to cope?

Looking around the web, I see you have quite a bit of experience with RMVX, so there's little I can help you with except maybe brainstorming or maybe beta testing. In any case, I wish you all the best: I've seen many promising projects fail simply because the project ceases to be worth the trouble to the maker (Either through it losing the 'fun' it offers or otherwise). My own project's currently stalled because I lost interest after having to stay away from it over the exam period. >_<
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 03, 2010, 01:41:58 AM
Ah, someone who knows RMVX 8D

1. Yeah.  Hell, the coding to get everything working right was a little on the ridiculously complex side and has a lot of stuff custom-coded into the scripts, on top of about 30 different scripts I've used to open up the kind of options that party members have.  And in many cases, yes - skills will hit with more dangerous variants of ailments, for instance, on higher difficulties; or enemy AI favours stronger attack options or gains new ones.

2. Unfortunately, getting midis of Touhou music is really really hard.  Not only that, but you'd be surprised just how small OGG files can get while maintaining really good audio quality and the whole smooth looping thing; it comes out to 1-2mb per song, even when the song's file goes up to like 3-4 minutes.  I know people don't like downloading big files on standard RPG Maker projects, but on the other hand this is a Touhou project, and the standard expectations for music quality and file size are significantly different.
Either way, what you suggested in the latter half is what I'm doing - characters share battle themes based on a grouping, rather than carrying individual themes.

3. TANK is indeed basically Aggro/Odds, and yes, it is in fact Yanfly/KGC's old scripting tools that I'm using to affect it, though in a great many ways.  But anyway!

Default attacks currently are one of four options, which are just standard Danmaku, using one of the stats against a target's singular stat.  Much like Labyrinth of Touhou, the damage isn't high - but on easier difficulties it is a fairly viable option for conserving MP.  As for other attacks, I'm building stuff on a by-character basis.  Some characters use multiple stats in one attack, and that attack might not necessarily be guarded by the exact same stats on the enemy's end (This is all covered in the skill's description, don't worry).

Eh, I hope I answered everything in that @_@
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Kirin on July 03, 2010, 04:47:34 AM
Yes, you've answered most of them. xD

Well, as a Touhou fan who got into the genre almost purely due to the music (I've never cleared ANY of the games, the furthest I've ever gotten is dying to Remilia's first spellcard in EoSD, but I'm blaming that on my determination to only play on Lunatic), I'd personally like as many of the themes I've come to know and love in it as possible. I once tried making a Vocaloid fangame and MIDIs for certain less well known songs were pretty much impossible to find. In my search for them though, I found a site with a bunch of Touhou MIDIs, although I'm not sure where on the web it is now or if it's even still up. I remember trying to decode the MP3s into MIDIs, but due to my lack of expertise in the area it ended up failing pretty epicly. xD


Ninja Edit! :: Also, although an OGG file can be 1-2MB in size, a typical MIDI file can be under 60KB, so you can fit a lot more of 'em in there. Your call though.

I know you're using the Labyrinth of Touhou as the main source of inspiration for this game, and it was speedreading through three threads of >1000 posts and a fourth ongoing thread that made me sign up in the first place. xD

In LoT, the Attack command was damn near useless unless you have a character with ungodly stats in attack such as
Flandre
or
Rinnosuke
. Remilia and Yuugi to an extent too. It was more of a 'desperation move' rather than a viable move unless you're using characters geared for 30F on say 6F and below. Will this be the same in your game?

I assume it won't be, to an extent, mostly due to the 'fixed MP' mechanic that you said will be implemented. Healing a percentage of MP after battle probably won't help if the fixed MP value is too low in the first place, I assume, considering SP in LoT can go up to the tens of thousands, making limits pretty much moot (Assuming you don't get hit by a Djinn Storm or Destroy Magic that is).

But I really admire your dedication. On the first page, I saw a huge list of people contributing to the idea of 'combination attacks', and I know for a fact that coding them will be a huge pain in the behind. You'd need a skill for each and a whole bunch of events checking for whether or not they've been used in conjunction, unless you have a script for that.

I remember seeing somewhere in the topic that you were using RMVX's default battle system. As far as I know, Battle Engine Melody (http://wiki.pockethouse.com/index.php?title=Battle_Engine_Melody), Yanfly's baby, trumps that in almost any way possible. Maybe you could check it out? On his blog, he's also got a script for Party Influenced Music (http://wiki.pockethouse.com/index.php?title=Party_Influenced_Music), which might help with the music selection for your party, unless you already have a script that does that.

The main reason I'm suggesting Yanfly's BEM is due to the ATB bar that comes with one or more of its four inbuilt battle systems: In LoT, being able to see when the enemy will act allows for a lot of options, such as switching Chen in for Flight of Idaten spam or swapping out squishies in anticipation of a nuke. I'm not sure if you'll have switching enabled in battle, but the ATB bar, although different to the one in LoT and more in tune with the Grandia style (One universal bar shared by both ally and enemy), might still allow for proper planning.

Of course, if you already have something planned, then feel free to ignore what I've said. xD
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 03, 2010, 07:15:04 AM
First off, to make it clear: There is no way in hell I am going to rewrite the entirity of the battle system, skills, etc, to work with Melody, especially as I just finished basically rewriting everything I had done up to this point to fix some major issues I noticed with my initial rough creation.

Even though Melody is a great script set, the fact is that I don't need it at all for what I'm doing, and in all honesty, the chief rule of Yanfly systems is that it is not the script itself that makes a good game, but what you do with it.  I distinctly remember him pushing for a long time for people to not feel like they need Tankentai or Minkoff's or anything to create a good battle system, and I treat Melody the same way.  The fact is, that a large number of the scripts I'm using are actually ReDux Engine age (AKA: two full Yanfly script sets ago), which were designed for the original battle system.  They do the job just fine for what I need them to do, and provide me with everything I need, to make happen what I don't have provided for me.  And, believe it or not - I'd actually lose a few of those things if I switched over now.

Ultimately, I'm sticking with the "default" battle system, but with that said, you should be seeing a level of detail in the battles that you wouldn't expect from that title.

Also: Yeah, I know about the Party Influenced Music.  Fun fact: This isn't the first time he's released that script, and the version I've got does the job just fine.  Neat to see that he added multiple tracks and a 'common' pool, but unless things happen wherein I find myself wanting to use that... well, I'm fine as is.

And yes, I know Midi files are stupid-tiny, but I'm still fine with not using them.

On another note, yes, Combination attacks are going to be a bit of a pain - but startlingly, they're all worked out in my head.  I do still plan to implement them - they won't be available for a few floors though, so I'm in no hurry.  If I need to do them via common events, it'll be startlingly easy to actually do so.

And for the attack commands?  They're definitely more usable than in Labyrinth, but even the weakest attacking spellcards will still be doing more damage than it.  It's not as huge of a gap as in Labyrinth though, and even on the hardest difficulties you may still find it usable - just, the faster you kill stuff, the less time that stuff has to whup your ass and make you wish you'd spent the extra MP.

Also, yes, it's still a fixed total of 100... to start.  Some characters have skills which grant them bonuses, plus there's equipment that can modify MP.  They also have a Focus command ala Touhou Labyrinth, which can, again, be modified via equipment to restore more MP, and some characters may restore more (or less) using this command, or between battles.  Some characters will even have skills that can assist their allies in recovering MP during/between battles, and you can get consumable items to help restore HP and MP between battles, so it shouldn't be too difficult to manage MP except in long stretches or battles, or if you overuse your strongest moves.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Kirin on July 03, 2010, 07:23:36 AM
Well, that basically answers my questions. Seems like you've got this all wrapped up. xD Good luck with your project; I'll be keeping an eye on it due to how much I enjoyed Labyrinth.

Is there anything else I can do to help, or are you fine as is?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 03, 2010, 07:33:17 AM
Well, that basically answers my questions. Seems like you've got this all wrapped up. xD Good luck with your project; I'll be keeping an eye on it due to how much I enjoyed Labyrinth.

Is there anything else I can do to help, or are you fine as is?
Well, you said most of your skill was with writing, which is what I consider my first and foremost skill, so I don't think I need a hand there (Although having an editor or someone who can actually look over the text for me in the editor could be nice).

On the other hand, if you happen to be good at creating animations, as that's easily one of my weakpoints and one of the things I find least fun (Although I -am- capable of creating them, and I've come up with a few very nice ones).  If you happen to be good at it, it would be very nice to have a hand in those.

Also all this talking has reminded me that I should boot up VX and goddamn finish the first goddamn floor.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Kirin on July 03, 2010, 07:40:50 AM
By creating them, do you mean something like creating them from scratch like Mr. Bubble does? If that's the case, then I apologize, I can't do anything like that. ^^" I'm no good at vectoring or graphical manipulation. I suppose there really isn't anything I can do but twiddle my thumbs and drool. xD
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 03, 2010, 07:45:03 AM
By creating them, do you mean something like creating them from scratch like Mr. Bubble does? If that's the case, then I apologize, I can't do anything like that. ^^" I'm no good at vectoring or graphical manipulation. I suppose there really isn't anything I can do but twiddle my thumbs and drool. xD
Well, no; you don't have to create the graphics for them from scratch or something (Lord knows I can't do that myself, hell it's been All RTP All The Time so far but I've done some decent stuff with it), it's just a matter of actually creating the animations in the database.

But yeah :3
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Kirin on July 03, 2010, 07:52:55 AM
If it's compiling them in the database into what looks nice and solid, I MIGHT be able to do that, but no guarantees. I'm no skilled user of RMVX myself, I only have about a month or two's worth of experience. x'D
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 03, 2010, 08:01:35 AM
If it's compiling them in the database into what looks nice and solid, I MIGHT be able to do that, but no guarantees. I'm no skilled user of RMVX myself, I only have about a month or two's worth of experience. x'D
It's not too hard, just a little on the tedious side, since every once in a while you realise that what you're creating is -terrible- and have to go back and redo everything.

Mess around with it some, though; for now I've got all the animations I need (I think?), so I should be good, until I start work on the second floor.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Kirin on July 03, 2010, 08:14:47 AM
Yup. In any case, I refuse to let myself work on someone else's project in an area I'm no good in or where said someone's skills are better than mine. xD No sense in ruining someone else's project.

In any case, since my forte's writing, if you ever need miscellaneous conversations you can't be bothered thinking up, let me know. I don't mind if you don't have anything for me though. xD
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on July 04, 2010, 09:34:47 AM
Just so you know, I'm using this game to determine if I should learn rpg maker myself.
No pressure. Are there other game making tools like rpg maker that are good for making games quicker than C? Preferably one suited to turn based strategy games instead of RPGs. I don't mind c as a language, but I absolutely hate mfc,win32,d3d, and OpenGL. So anything that does those things for me is good, even if it's fairly "low level" (code wise) compared to rpg maker.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 04, 2010, 10:40:16 AM
Just so you know, I'm using this game to determine if I should learn rpg maker myself.
No pressure. Are there other game making tools like rpg maker that are good for making games quicker than C? Preferably one suited to turn based strategy games instead of RPGs. I don't mind c as a language, but I absolutely hate mfc,win32,d3d, and OpenGL. So anything that does those things for me is good, even if it's fairly "low level" (code wise) compared to rpg maker.
There's quite a lot.  The fact is that using a base programming language for creating a game is generally -not- advisable, if speed is your chief concern.  If it's not, and you have the skills, you will generally get far better results by not using it - in many cases, the core engine of these programs suffer some kind of limitations that you just can't break.  Of course if you're fine with those limitations, have at 'er!
Either way, there's plenty of X Maker programs and other engines that you can use to help speed things up.  Nothing immediately comes to mind on the turn-based strategy front however.


Also I'm happy to announce I totally sent the first floor to a certain delta tester (I don't even feel I can call it a beta yet) and got them through it after some unexpected bugfixes (most of which were really trivial mistakes... though one made me absolutely freak out and discover an error in the core VX script!).  I feel success.

Does it mean I'm releasing it anytime soon?  Nah, there's still SEVERAL things I need to work on - including starting 2F now, I suppose, but someone other than me actually got to do something and came back saying "This is awesome" and that makes me really happy, and hopefully motivated too.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: KomeijiKoishi on July 04, 2010, 10:46:50 AM
Just so you know, I'm waiting for it, too. Just don't take too much time with the demo, please.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 04, 2010, 10:56:20 AM
Just so you know, I'm waiting for it, too. Just don't take too much time with the demo, please.
Haha, that's good.  I'll try not to.

I could release a 1F beta once that's really done, or wait until 2F's complete at least (The point at which I'm planning on demoreleasing).  It's up to the people, really.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: KomeijiKoishi on July 04, 2010, 12:18:04 PM
I could release a 1F beta once that's really done, or wait until 2F's complete at least (The point at which I'm planning on demoreleasing).  It's up to the people, really.

Wait a minute... we can DECIDE if you release a demo already?

I vote for "All I need is 1F for now".
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Kirin on July 04, 2010, 12:48:26 PM
I have a question, Ghaleon. Are you after a sRPG Maker (In the form of something similar to Final Fantasy Tactics or Disgaea, also known as Tactical RPGs)? If so, Enterbrain, the same publisher who made the RPG Maker series have made one, but this was a long time ago and it was never released in English (But there're fan translations). Enterbrain as a whole are good at their 'Maker' software, they had a 2D Fighter Maker as well that I got into for a brief period some years ago.

Alternatively, there are scripts for RMVX and RMXP made by a fellow named GubiD that allow you to make sRPGs in both RMVX and RMXP, the RMXP version having mouse support as well as keyboard input. There're plenty of Japanese scripts out there that allow it too. But as Garlyle said, if you want a particular system, the best thing to do is to make it yourself through whatever language you want. I know someone made a pretty good Touhou sRPG in Python on this board. xD

Anyways, I should get back on topic.

I personally think we should wait for the one that you want to release, rather than letting us decide. xD That said, I wouldn't mind an alpha release for me to play around with. Your call really, and you said it's up to us, so bleh. I'll let the others decide. xD
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 04, 2010, 02:14:37 PM
I have a question, Ghaleon. Are you after a sRPG Maker (In the form of something similar to Final Fantasy Tactics or Disgaea, also known as Tactical RPGs)? If so, Enterbrain, the same publisher who made the RPG Maker series have made one, but this was a long time ago and it was never released in English (But there're fan translations). Enterbrain as a whole are good at their 'Maker' software, they had a 2D Fighter Maker as well that I got into for a brief period some years ago.
For the love of god don't suggest SRPG Maker 95 to him.

Unless he wants to make a Fire Emblem game.  In which case, sure.

...And from the sounds of it, people wouldn't mind a not-entirely-glorious alpha release containing 1F?  Well, hm.  I can probably do that.  It'll still be a bit because I want to make sure everything's there and implemented and stuff, but if people don't mind the fact that it'll be a bit content-short...
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Kirin on July 04, 2010, 03:01:35 PM
Hey, he asked for it. >=3 I'm just presenting options is all~

Purdy much. And will you be including the RTP or will you upload a non-RTP version with a link to the RTP?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 04, 2010, 03:02:59 PM
Hey, he asked for it. >=3 I'm just presenting options is all~

Purdy much. And will you be including the RTP or will you upload a non-RTP version with a link to the RTP?
I'm probably going to attempt to make it Standalone (You won't need the RTP to run it as every important file will be there in the game itself, which I know for a fact is possible)
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on July 04, 2010, 11:28:19 PM
I'm patient, I'll wait 5 years for 1 floor if I have to. I personally want to try this game but I'd rather have it's developer do what they think is best.
SRPGs aren't what I have in mind.
My dream game I want to make is a TBS like civilization or master of Orion, only faster like advance wars. More like advance wars, only with MUCH more significance on economy, research, town development and construction.
And the military portion is customizeable like armored core mechs.

Sounds ambitious but I have little desire for graphics and animation, I also don't intend to have the massive tech trees of civ or moo, just a similar style.

I wonder if I should use unreal script... I'm pretty proficient with that.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Kirin on July 05, 2010, 05:46:21 AM
Garlyle, it's easily possible. All y'have to do is go to File > Compress Game Data and tick Include RTP Data, and it'll be standalone. The DOWNSIDE of that is that unless I'm very much mistaken, the maker will include all RTP files, even those you're not using. It's simple enough to overcome though, just copy/move all the files you're using from the normal directories (Install Path\Graphics and/or Sound) and put them into your game folder before compressing, leaving behind those you're not. I THINK that should do the trick, I've never tried it myself though.

Ghaleon, I think I see what you mean. Basically instead of something where the battle system is a TBS but everything else is an RPG (Disgaea, Final Fantasy Tactics, Tactics Ogre, blah blah blah), you're aiming for a game where everything is handled within the isometric field (Advance Wars, Battle of Westnoth)? Hmm... Through scripting, this should be possible in RMVX, but I think in this case it's far better to stick with making your own maker/engine or something along those lines. ^^"
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 05, 2010, 06:34:52 AM
Garlyle, it's easily possible. All y'have to do is go to File > Compress Game Data and tick Include RTP Data, and it'll be standalone. The DOWNSIDE of that is that unless I'm very much mistaken, the maker will include all RTP files, even those you're not using. It's simple enough to overcome though, just copy/move all the files you're using from the normal directories (Install Path\Graphics and/or Sound) and put them into your game folder before compressing, leaving behind those you're not. I THINK that should do the trick, I've never tried it myself though.
Yeah, I know.  There's actually more to it than that as you also have to include a couple key DLL files for anyone who doesn't have it, but yeah.
I'm patient, I'll wait 5 years for 1 floor if I have to.
Oh god don't let me take that long.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Axel Ryman on July 05, 2010, 06:40:46 AM
Oh god don't let me take that long.

I'll get the whip then.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Kirin on July 05, 2010, 06:45:00 AM
Yeah, I know.  There's actually more to it than that as you also have to include a couple key DLL files for anyone who doesn't have it, but yeah.

That would most likely be the RGSS202E.dll. But I'd include both the RGSS200J.dll and the RGSS202J.dll files as well just in case. And you'll also need the Font folder, but I'm sure you already know that.

Oh god don't let me take that long.

Push! Everybody PUSH!
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: warpshadow on July 19, 2010, 03:52:02 AM
I wonder, who are the characters on level 2 or are you keeping it a secret until you release the game?  :ohdear:
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 19, 2010, 04:08:20 PM
I wonder, who are the characters on level 2 or are you keeping it a secret until you release the game?  :ohdear:
Secret 8D

...Well, I will say that if I'm doing it right, at least one of the characters on 2F is the kind of character whose wish should tug on your heartstrings a little.  But, uh...That's all I'm saying.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Doll.S CUBE on July 20, 2010, 04:54:00 AM
I can't wait for this game to finish. Faster, FASTER!!!

Also, you have any screen shots of what you have so far?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Inactive person on July 20, 2010, 05:27:09 AM
This looks interesting..  Garlyle, please tell me Kana is useful  :ohdear:
Because I won't be switching her out of the party even when she hits 0s to trash or use useless buffs :V
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on July 20, 2010, 08:03:31 AM
I'm pretty sure no game dev ever intentionally makes characters useless. Unless it's like some limited time escort quest thing or whatever.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 20, 2010, 03:40:01 PM
I can't wait for this game to finish. Faster, FASTER!!!

Also, you have any screen shots of what you have so far?
There's screenshots spread around the topic, even if most are outdated.  I don't wanna give too much away, so it's a bit tricky to screenshot stuff right now and still keep things interesting.
This looks interesting..  Garlyle, please tell me Kana is useful  :ohdear:
Because I won't be switching her out of the party even when she hits 0s to trash or use useless buffs :V
I can't yet speak for the long run - after all, it's easy to say "Yes, everyone feels balanced and useful" when the total roster is only 7 characters completed at the moment - but right now Kana is definitely useful.  Just to give you an idea, for the first four characters:

Rinnosuke:
*Battle Theme: 童祭 ~ Innocent Treasures (http://www.youtube.com/watch?v=-H4L6erM9Ew)
*Traits: Human Blood (Levels faster), Backliner (Naturally targetted less), Male (Does...?)
*Appraisal [Discerning Antiques]: Reveals a target's full information: HP, MP, stats, and elemental/status vulneurabilities.  He's not the only one who will have this kind of move, but is the only one right now.
*Medicine [First Aid Kit]: Single target, cheap, fast low-strength heal also capable of healing poisons.
*Clear [Deathbed Miracle Procedure]: Revives an ally with 10% HP.  Rock-bottom speed, so the chance of them being KO'd again between it and the next turn starting are very low, but Rinnosuke has to survive the turn.
*Fireworks [Festival of Lights]: Randomly-targetted, questionable accuracy fire damage attack that does a total of five hits.  He's not really all that strong, you know, but you might be surprised in the right situation.
*Overall: Not good at the whole 'doing damage' thing, but an excellent supporting character.  The only character you'll be seeing with scanning, healing, and revival, even if none of them are the best in their class.

Momiji:
*Battle Theme: Fall of Falls ~ Autumnal Waterfall (http://www.youtube.com/watch?v=u_CNWYIRlt8)
*Traits: Frontliner (Naturally targetted more), Animal Senses (Natural evasion rate up), Defender (Has more Defend options)
*Dog [Rabies Bite]: Mid-damage Melee attack to one foe that can also lower INT slightly
*Patience [Tengu's Watchful Stare]: Lasting self-buff that raises her ACC and EVA significantly
*Shield [Maple-Printed Aegis]: Raises an ally's Melee & Metal damage resistance
*Nomad [Expellee's Canaan]: Weak wind damage to all foes, and draws enemy fire (Momiji will be targetted more often after use)
*Overall: Your chief tank.  Has a bit low MAG, but outside of that, performs pretty well.  Takes a couple turns to really 'get going' at her best, but once she does...

Kana:
*Battle Theme: Vanishing Dream ~ Lost Dream (http://www.youtube.com/watch?v=TxZKAk7jHK4)
*Traits: Faced Death (Immune to Instant Death), Trickster (Natural evasion rate up), Ghostly (Resists Melee/Metal, immune to Poison, critically weak to Spirit)
*Ghost [Soul Bird]: Good Spirit-elemental damage to one foe
*Ghost [Energy Noise]: Terrifies all foes.  Basically useless for bosses, but terrified enemies frequently flee or refuse to attack
*Ghost [A Poltergiest's Daily Activity]: Mid-level Spirit damage to all foes, and slightly lowers ATK
*Spectral [Vision of a Ghost's Nightmare]: Attempts to inflict Bar-STR, which completely negates an enemy's STR-using attacks
*Overall: Magic-based Spirit damage output and good at disabling dangerous enemies.  Not too fragile, either, surprisingly - just, uh... watch out for spirit attacks...

Daiyousei:
*Battle Theme: Lunate Elf (http://www.youtube.com/watch?v=6mQ8WCbzL6E)
*Traits: Water Nature (Absorb Water, resist Ice, Weak to Elec), Fairy (Resist Elemental defense debuffs), Small Time (Fewer spellcards, but uses virtually no MP)
*Water [Diverting Stream]: Decent water damage to a single foe
*Water [Fountain Fairy's Rain Dance]: Low water damage to all foes
*Mist [Foggy England]: Boosts an ally's Fire resistance
*Overall: Really fairly basic spells and nothing stellar stat-wise but her MP costs are literally less than 1/5th of that of some other characters, so you can even equip gear that will penalize her total MP and still go wild with her.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: 8lue Wizard on July 20, 2010, 09:37:36 PM
*Appraisal [Discerning Antiques]:

Should only work on PC-98'ers.

:hide:
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Chaore on July 21, 2010, 07:59:24 PM
Rinnosuke:
*Battle Theme: 童祭 ~ Innocent Treasures (http://www.youtube.com/watch?v=-H4L6erM9Ew)

I think you mean:
*Battle Theme: Curious Shanghai Gu Pai (http://www.youtube.com/watch?v=02q4YVg6cPE)
 :V

Unless Rinnsosuke turns into ZUN at some point. That'd be pretty cool.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 21, 2010, 08:33:52 PM
I think you mean:
*Battle Theme: Curious Shanghai Gu Pai (http://www.youtube.com/watch?v=02q4YVg6cPE)
 :V

Unless Rinnsosuke turns into ZUN at some point. That'd be pretty cool.
While I'd like to, there just aren't any (good) remixes of Shanghai Gu Pai.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Mai on July 22, 2010, 02:10:59 AM
I've read this entire thread and personally I cannot wait for this game! The whole game sounds awesome (including PC-98 characters is a huge plus for me) and the fact that you're doing this all by yourself is amazing. I've tried doing something with RPG Maker and....well, it didn't happen. XD

Anyways, I hope to see a beta somewhere in the near future. Keep up the good work! <3

Oh and...Mai is playable in this, right? :3
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 22, 2010, 07:33:57 AM
I've read this entire thread and personally I cannot wait for this game! The whole game sounds awesome (including PC-98 characters is a huge plus for me) and the fact that you're doing this all by yourself is amazing. I've tried doing something with RPG Maker and....well, it didn't happen. XD

Anyways, I hope to see a beta somewhere in the near future. Keep up the good work! <3

Oh and...Mai is playable in this, right? :3
Look forward to her and her sister relatively early, yes (She's not early enough to make the first beta, however)
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on July 22, 2010, 07:44:38 AM
I like Mai myself, if only because she reminds me of Remi >=P.. Her bullet patterns are fairly unique in the world of Touhou too actually.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: luna on July 22, 2010, 08:38:27 PM
Oh... Great. A Touhou RPG.

I'm thinking about making one too, but I'm too busy doing other projects. But you can ask anything for me. When I am around here, I can help you. [Yes, I'm a RMVX Scripter, if you ask me]

But yes, this seems nice to do. I am making a danmaku game on RMVX, using a kind of active battle system, but the default rpgs are also good.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Axel Ryman on July 25, 2010, 06:22:21 AM
Before I get shot, I think you should make a floor that has apple trees with a number of them having Bad Apples that you throw at enemies and of course good ones that can be used to replenish HP.

This is an obvious hint to a possible idea  :V . You can play this version of the song for the floor too.

http://www.youtube.com/watch?v=ROg5VaxiJt8&feature=watch_response


Good news: Not that one remix made of it, nor is it a remix of that remix either!

Bad news: Bad Apples are unhealthy? And I'm about to get shot?

Okay where's that firing squad?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: warpshadow on July 25, 2010, 07:46:26 AM
I would only shoot you so I can steal the idea for my game. However Yuka's mansion is something that is not going to be ready soon.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on July 25, 2010, 07:51:21 AM
I had a question. How do you plan on compensating for exp with characters joining your party later in the game? EXP based on a main character? EXP based on floor #? Based on average level?, etc. I'm just curious, it's not a very difficult thing to solve but I was wondering what your take on fixing it was for some strange reason.

I think it's already planned, but just in case not, please make the NG+ feature like Laby's somewhat where you can choose to unlock all party members WITHOUT bringing over items and exp levels, or do multiple/all of the above if the player chooses. It's nice playing with the whole cast after beating the game without feeling like you're "cheating" or playing "ezmode" by carrying over items.

Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 25, 2010, 08:00:56 AM
Before I get shot, I think you should make a floor that has apple trees with a number of them having Bad Apples that you throw at enemies and of course good ones that can be used to replenish HP.
While that's kind of a neat idea, I have to admit that I've got the game planned from start-to-finish in terms of what the floors are and who appears where and so forth, barring any major changes.

I had a question. How do you plan on compensating for exp with characters joining your party later in the game? EXP based on a main character? EXP based on floor #? Based on average level?, etc. I'm just curious, it's not a very difficult thing to solve but I was wondering what your take on fixing it was for some strange reason.

I think it's already planned, but just in case not, please make the NG+ feature like Laby's somewhat where you can choose to unlock all party members WITHOUT bringing over items and exp levels, or do multiple/all of the above if the player chooses. It's nice playing with the whole cast after beating the game without feeling like you're "cheating" or playing "ezmode" by carrying over items.
1. Everyone levels up roughly the same.  If I can find a good way to handle it it might be based off of an average or something ala Labyrinth, but right now it's predetermined based on the level I expect the player to be at when they unlock them - but I know that's not necessarily the fairest way to do it.  Hmm.

2. Yeah, I know.  I'm still not entirely certain how I'm going to implement the NG+; it may literally be an extra option that you're asked at the start of a new game, "Do you want to start with everyone unlocked?" or something, once you've completed the game, in which case there wouldn't really be EXP/items to carry over, but... yeah, we'll see how I actually implement it once I'm further along.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Axel Ryman on July 25, 2010, 08:03:58 AM
While that's kind of a neat idea, I have to admit that I've got the game planned from start-to-finish in terms of what the floors are and who appears where and so forth, barring any major changes.

Aww.  :ohdear:

Guess I'll just swap out the music myself  :V
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: luna on July 25, 2010, 02:09:41 PM
Well, well... I've not seen one of in-field screenshots, just a in-battle one, but well... Will really you use the default battlers from the RMVX RTP? [I think they don't fit, but it's just my opinion.]

And second. Which kind [style] of characters are you using? [Because I've not seen any in-field screenshots, there's too many pages  :derp:]

Thank you very much for the attention.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 25, 2010, 03:39:18 PM
Well, well... I've not seen one of in-field screenshots, just a in-battle one, but well... Will really you use the default battlers from the RMVX RTP? [I think they don't fit, but it's just my opinion.]

And second. Which kind [style] of characters are you using? [Because I've not seen any in-field screenshots, there's too many pages  :derp:]

Thank you very much for the attention.
Right now I am using the default battlers for regular enemies.  I might change them up, we'll see.  If someone wants to suggest something better, sure.

Second, I'm pretty sure Rinnosuke's sprite is sitting in a screenshot somewhere, and that's... all you're gonna see.  Much like the Reimu avatar was in Labyrinth, the game doesn't do a lot like that and prefers a simple marker for the hero and events.  If you mean for cut-ins and portraits though, I'm focusing on Alphes-style (SWR/UNL/etc) artwork.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on July 25, 2010, 06:20:20 PM
So Rinn is officially THE main character eh? I suspected as much (or did you already say that? I forget, it's been awhile since I read the first few pages). What's his dream/the reward for winning? Becoming female? >=D (oh god you have to admit that should be done in some fangame somewhere >=P)
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 26, 2010, 03:55:41 AM
So Rinn is officially THE main character eh? I suspected as much (or did you already say that? I forget, it's been awhile since I read the first few pages). What's his dream/the reward for winning? Becoming female? >=D (oh god you have to admit that should be done in some fangame somewhere >=P)
His wish?

Well, that's actually important to the plot, so I'm not going to surprise it.  Although him becoming female would be a riot, I don't think that'll be it.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Axel Ryman on July 26, 2010, 03:57:53 AM
His wish?

Well, that's actually important to the plot, so I'm not going to surprise it.  Although him becoming female would be a riot, I don't think that'll be it.

You should have a character chime in with that just for hilarity.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on July 26, 2010, 04:47:15 AM
Not that I'm serious, but it'd be pretty sweet if he became female mid game like a class change, and suddenly is not-quite MANosukke (but op and all that) >=P
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: あさらぎシジェ on July 26, 2010, 05:16:42 PM
Not that I'm serious, but it'd be pretty sweet if he became female mid game like a class change, and suddenly is not-quite MANosukke (but op and all that) >=P
Rinnosuke = Cecil now?
I can dig it.

What I'm really wondering is how far you plan to go with everyone being playable.
By that I mean
Genjii, PC-98's unnamed fairies/midbosses, general fairies, Rika's tanks, yin-yang orb, Lily Black, Meimu and Mitori and other fan characters, Renko and Maribel, ZUN, etc.

Lily Black is a must for me if Lily White is playable. She was even included in Touhou Soccer!
And, Three Mischevious Faries and Kasen will need to be playable too now I guess!
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on July 26, 2010, 06:22:40 PM
What I'm really wondering is how far you plan to go with everyone being playable.
By that I mean
Genjii, PC-98's unnamed fairies/midbosses, general fairies, Rika's tanks, yin-yang orb, Lily Black, Meimu and Mitori and other fan characters, Renko and Maribel, ZUN, etc.

Lily Black is a must for me if Lily White is playable. She was even included in Touhou Soccer!
And, Three Mischevious Faries and Kasen will need to be playable too now I guess!
There -is- in fact a limitation to what I can do.  The game simply breaks past a certain point and I can't do a thing about it.
A few of those will be appearing as midbosses.
Several of them I don't even count as characters (The Yin-Yang orb its own character?  Seriously?).

With that said....
Rika does use her tanks, a number of fan characters will be showing up (Though limited to bonus bosses), Renko and Maribel are present and playable, and Lily Black will indeed be appearing, although maybe not how you expect.
The fairies I had already planned for, but despite the I Had Never Possibly Expected This happening and them being about to get spellcards, no.  They're non-combatants and are staying that way.  They play a fairly minor, but vital role, within the game, which I won't talk about just yet.
I'm not even going to attempt to plan for Ibaraki Kasen right now.  It'd be pointless.  But depending on how long development takes, she may get an appearance.  I will say that, if Rinnosuke's inclusion didn't make it obvious (Along with what I just said above) I am not ignoring the expanded-works cast.  Hell, even Akyuu's present (Playing Gamesaver, again)

...ZUN being playable?  Stop giving me ideas.  I might actually consider that one.  We'll have to see how big Touhou 13's cast is though, as I've got a couple other people who are sitting at the "I have x slots left before the game breaks, reserved for 13 cast members, but I've got backup plans" situation right now.  assuming of course we ever get 13
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: あさらぎシジェ on July 26, 2010, 10:57:13 PM
yin-yang orb, ZUN
I was obviously kidding about certain ones.  :V
...ZUN being playable? I might actually consider that one.
If ZUN is in then I see no reason the yin-yang orb can't be included. (http://www.shrinemaiden.org/forum/Smileys/default/emot-suicide.gif)
Just be glad I didn't say Five Magic Stones. :V

I said Renko and Maribel though because they're, like, IN DA FUTURE, and aren't in Gensokyo and stuff and stuff.

But I do want a Lily Sisters team!
That was probably what I was mostly asking.  :3c
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: warpshadow on August 11, 2010, 05:55:40 AM
Would you describe this game as more of a super mega version of PoDD (plot similarities) or a super mega version of Touhou labyrinth?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on August 13, 2010, 03:04:38 PM
Would you describe this game as more of a super mega version of PoDD (plot similarities) or a super mega version of Touhou labyrinth?

Podd??
Is this a game I should try?
What does it stand for?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Inactive person on August 13, 2010, 03:21:04 PM
Phantasmagoria of Dim. Dream.  The 3rd Touhou game.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on August 13, 2010, 04:50:01 PM
Phantasmagoria of Dim. Dream.  The 3rd Touhou game.

I assume that's not the podd being referred to since this game is obviously not a shmup at all.

Quote
(plot similarities)

Ok seriously, despite the lack of edit note, THAT WAS NOT THERE BEFORE >=P
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on August 14, 2010, 02:22:45 AM
A little of both.  Much more leaning towards Touhou Labyrinth.  The plot similarities to PoDD are actually very thin once we get into things and are slightly accidental but also not entirely unintentional as well.

...I'm now reminded I should be working on this @_@ I need to stop getting involved with tabletop gaming.
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on August 14, 2010, 08:59:38 AM
A little of both.  Much more leaning towards Touhou Labyrinth.  The plot similarities to PoDD are actually very thin once we get into things and are slightly accidental but also not entirely unintentional as well.

...I'm now reminded I should be working on this @_@ I need to stop getting involved with tabletop gaming.

And wiki editing..bish!

I'd encourage you to take it easy but you said not to so *snaps whip*
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: あさらぎシジェ on August 16, 2010, 05:15:28 AM
Tabletop gaming?
For shame!
FOR SHAME!

Shame on you.
Fun as tabletop gaming may be, working is infinitely more enjoyable!
RIGHT?
*licks butcher knife*
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on August 16, 2010, 01:42:06 PM
You people scare me ;____;
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Ghaleon on August 17, 2010, 10:32:12 AM
Say, question time, approximately how many spells will each character have?
Title: Re: Wish Under Celestial Star (Touhou RPG)
Post by: Garlyle on August 17, 2010, 12:15:09 PM
Say, question time, approximately how many spells will each character have?
Each character averages 4 spells, with a few having 3 or 5 (Those who only have 3 spells get advantages in return - for instance, Daiyousei's only got three spells and they're not too powerful, but the chances of her ever running out of MP is ridiculously tiny because her costs are really low).  There might be one or two exceptions in the future where a character simply has to have more, but yeah.

There's also a Last Word spell for each character, which requires you to (Cut out due to nonimplementation at present so it might change).  They cost half of a character's maximum MP and are limited to once per battle, but their effects are anything from huge damage/healing output to extremely effective status effects.

Still debating the possibility of combo attacks as well, though expect only one or two per character if I do.
Title: Re: 東方百餓志 ~ The Wish Under Celestial Star
Post by: Ghaleon on September 03, 2010, 07:29:28 PM
soo uhh, a few months back you said you were done the first floor and was working on the 2nd, is that still the case or did you undo enough stuff that the first floor isn't quite done again yet? How far into the 2nd are you? Any luck toning the difficulty so that it's closer to in-between too easy and zomgwtf?
Title: Re: 東方百餓志 ~ The Wish Under Celestial Star
Post by: Garlyle on September 03, 2010, 09:16:03 PM
I never said I was done it.  It's been constantly sitting at a state of "almost done but needs tweaking" as I try to get everything done, and yes I've basically had to do it twice over, and I keep realising more things that need fixing (Most recently: that EXP after level 70 or so stops really growing in how much you need which is bad when I'm honestly expecting people to reach the end at level 150 or so), so I'm not ready to declare it 'done', even though for all intents and purposes it is completely playable all the way through to the stairs up to 2F at the moment.

I'm also building 2F as I tweak things.  Pretty much all the graphics are prepared, which is the irritating part for me; everything else is pretty fun.  About a quarter of 2F's playable cast is in a functional state, and about half of 2F has been mapped as well, plus all of the items for the stage have been built up.

I'm planning on making a serious case of headway over the next week or two, whenever I can find the time.  I'm getting just as irritated at this project Not Being Done as you guys probably are, haha~

Also I should really make a proper title screen.

Also also I did a major overhaul of the opening post so it's got a lot more information in one place @_@
Title: Re: 東方百画志 ~ The Wish Under Celestial Star
Post by: Ghaleon on September 04, 2010, 02:27:25 AM
Nah I'm not getting irritated.

I reread the first post and noticed:
your battle music will change randomly based on who's in your party, so you shouldn't have to worry too much!
Is it possible to stuff in your own tracks in case you don't like a particular mix for one of your party members? Part of me expects yes since non commercial games tend to just use mps/ogg/whatever files to store their music. But you mentioned actually making them loop properly, which means that may not be the case...
Title: Re: 東方百画志 ~ The Wish Under Celestial Star
Post by: Garlyle on September 04, 2010, 04:09:22 AM
Nah I'm not getting irritated.

I reread the first post and noticed:
your battle music will change randomly based on who's in your party, so you shouldn't have to worry too much!
Is it possible to stuff in your own tracks in case you don't like a particular mix for one of your party members? Part of me expects yes since non commercial games tend to just use mps/ogg/whatever files to store their music. But you mentioned actually making them loop properly, which means that may not be the case...
This is up to the question of whether or not I pack up all of the data or just leave it open.

If I pack it up, it obviously prevents people from looking through the data files for spoilers and stuff, along with potential issues of theft (It's sadly more common in the RPG maker community than you'd think); if I don't, then people have the freedom to swap out the music and graphics for their own.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star
Post by: あさらぎシジェ on September 05, 2010, 03:37:25 PM
Thanks for the bump - you may not have been getting irritated, and well neither was I, but I was getting worried.
I get paranoid about stuff I can't watch updates flow by for.

In my opinion, I think packing it up is a better choice.
I prefer to enjoy the epicness or total mess the creator puts together than try to improve upon it myself.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star
Post by: Garlyle on September 09, 2010, 02:13:18 AM
(http://i69.photobucket.com/albums/i61/GarlyleWilds/titledraft1.png)
hey, this is where 1F betas live
GET YOU ONE (http://www.mediafire.com/?o3piyfpad9x7w76)

...because I'm impatient.

Disclaimer: You may need the RPG Maker VX RTP (http://www.rpgmakerweb.com/download-rtp.html#vx) installed (The same one used in TranceHime's Snaafu Adventure (http://www.shrinemaiden.org/forum/index.php/topic,7007.0.html), if you happen to have played that).  Or you might not.

Quick note on things that are presently missing from a 'complete' 1F (These should only be read after completing this):
Full use of the Converse menu is not entirely present yet - this includes that there is no dialogue about the use of the abilities of the 1F boss character
The seal on 1F cannot have anything done with it right now
The EX Boss is present.  However, as I seriously do not expect anyone to come within a lightyear of being able to take her down at present, hell I'll be surprised if anyone finds her, she doesn't even have spellcard phases.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star
Post by: Pesco on September 09, 2010, 04:45:37 AM
The EX Boss is present.  However, as I seriously do not expect anyone to come within a lightyear of being able to take her down at present, hell I'll be surprised if anyone finds her, she doesn't even have spellcard phases.

Even with ridiculous grinding?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star
Post by: Garlyle on September 09, 2010, 04:47:09 AM
Even with ridiculous grinding?
well, you might be able to.
But right now she hits you for >12k damage per action on the whole party.
Your party will maybe be hitting 1-2k HP by the end of the first floor
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: あさらぎシジェ on September 09, 2010, 11:49:49 PM
Omfg. A release.
Excuse me for a second while I clean up this drool.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on September 10, 2010, 07:43:46 AM
oh yay!  *glomp* will test out right now.

edit: I'm just gonna keep editing this post when I have opinions, bugs, complaints, whatever >=P

Anyway, so far I've noticed that the "selection indicator" thingie that shows which of your characters is currently active when you get the action menu is kinda hard to notice. It's very faint. I didn't notice it for the first time myself and was only able to tell who got the first move by selecting spellcard.

I notice little flickers in the top left corner when I heal or attack, I figure these are the digits stating the damage inflicted/healed, but am not sure since I can't really see them. I'm playing in fullscreen mode because I wanna break the game! >=P. I'll check to see if it happens in windowed mode once I get to a saving opportunity. Oops, just realized it only happens when the numbers are supposed to appear above my own member's heads. Number appearing over the enemies seem to work fine. (update), I get the same issue in windowed mode.

I'm not sure how nitpicky you want us testers to be. You said this is more of a personal project rather than an attempt at some kind of profitable release so... Anyway I'm no English professor or whatever, but I'm pretty sure that "tired out" when reaching the first rest-point is not really proper English. If you don't really care about feedback like this lemmie know and I'll stop.

Too early to really give an overall impression on the game so far, but so far I like the music choices >=). The dialogue is pretty fun to read so far too.

Kana's attack is apparently intelligence based in battle, but says magic-based in her status window.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Kirin on September 10, 2010, 08:11:12 AM
So I check back on the day it got a beta released and I hit my internet bandwidth limit. Rageface commencing.

I'll get this and try it out, even if I have to wait until the next update while downloading. xD
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Axel Ryman on September 10, 2010, 08:39:48 AM
Looks like I'm the first to complete the demo.  :V

It was good though. I'll post in spoiler tags so people don't get spoiled

I started out on the hardest difficulty and barely beat Kana. I was enjoying it(Sorta) till I realized only Momiji was actually dealing damage. After I switched to Normal mode and everything was better. Battles come fast so it does get a bit annoying, but only cause I like fighting in every battle I'm in usually, and then when I want to get to a specific area, I'm getting into them to the point it makes me mad. It's probably just me though. If you can, add an item in the future to get that will raise/lower encounter rates.

It might just be me, but when I used Appraisal on Tewi, it didn't seem to work, even though it said it did. She seems to be the only one it doesn't work on.

I also  found your ex boss. Clever using the one area some people will most likely look(Or not). You should fix up the post-battle stuff though after beating the boss of course(Then again, its just a small beta and you don't expect us to beat it now). It's weird fighting it over and over again, or walking with it and Kana on the screen having a staring contest  :V

Last but not least.....http://i56.tinypic.com/15f2j3r.png

Am I cool?  :getdown:

I was gonna ask if you mind if me and a friend advertise this or mention it to a few people, but maybe it's better if I don't. I really enjoyed the game and can't wait for it to be finished. I'm going to guess that all the music for the rest of the game is already done? Or do you still plan on adding a few more songs?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on September 10, 2010, 09:32:54 AM
gotta log, it's my bro's birthday tomorrow, and we're going out so I'm not sure if I'll be able to to many updates >=(. It's pretty fun so far though.

I'm not sure if it's possible, but explanation on the icons displayed when viewing enemy stats might be helpful. And I'm not sure if it's intended but I'm not really sure what dull point items are for. it says 20% of a point item, but after obtaining 5, they don't combine or become usable or what. Is this something I cash in at a vendor later on? I have no clue. I'd play more before asking but I gotta quit, if it becomes obvious later on nevermind >=P
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Axel Ryman on September 10, 2010, 10:44:16 AM
gotta log, it's my bro's birthday tomorrow, and we're going out so I'm not sure if I'll be able to to many updates >=(. It's pretty fun so far though.

I'm not sure if it's possible, but explanation on the icons displayed when viewing enemy stats might be helpful. And I'm not sure if it's intended but I'm not really sure what dull point items are for. it says 20% of a point item, but after obtaining 5, they don't combine or become usable or what. Is this something I cash in at a vendor later on? I have no clue. I'd play more before asking but I gotta quit, if it becomes obvious later on nevermind >=P

Answer in the spoilers if you're interested

It's mainly for when you reach the vendor. When you do they get tallied to your point total when you talk to her.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: warpshadow on September 10, 2010, 03:23:55 PM
I played through the first floor and the game was good. Good as in except for problems it might cause with the original makers of the music and stuff Garyle should sell this game good. Keep up the good work.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 10, 2010, 06:00:29 PM
Ah, thanks for the feedback, guys n.n;

Little things:

On flashes of numbers appearing in the corner: Oh crap you're right.  ...I have no idea why the hell they're even appearing, but if I dig around I should be able to fix that.
On the selection window: It has to do with the individual window skin you chose, so you can always try another one.
On nitpickyness: Eh, that's up to you.  I'm not too worried about creating something perfect, so don't feel held back from just enjoying it.
On Kana's attack: Noted and fixed for future releases (Also noticed that it did this for
Yamame
as well)
On Encounter Rates: They should actually be fairly spaced out.  For instance, the encounters in the forest area should be occuring roughly every 45-50 steps.  But yes, there will be characters who can influence the encounter rate later.
On Difficulty: Like it says, I haven't actually tested Lunatic beyond making sure that it's possible to beat Kana (BUT BARELY >8D).  I do hope people play it on Hard at the least.  There's some significant differences if you go from Normal onto Hard, though, even this early!
On
Tewi's scan display: There's supposed to be another page that pops up that says "She's hidden her scan data pages!  You're on your own!", but the scan system is kind of a trainwreck of stuff not doing what it's supposed to so it might not have worked right.  Either way, her stats being hidden isn't a bug
On ailments: Right, I should fix that in the tutorials.  I think most of it should be semi-obvious?
On
The EX Boss: Aw yeah I'm glad someone found it--HOW THE HELL DID YOU BEAT IT YOU HACKER.  But yeah.  Hiding it in plain sight was my personal favourite way to hide it, especially since the game tries to make it pretty obvious that you don't actually have to navigate it to clear it.
On
Fumiko's Hat: Yes, you're now cool; that's like a 1% chance or something
On the music: I have no plans to sell the game, so hopefully the music never becomes an issue.  And no, this isn't the entire soundtrack; it's actually going to get pretty big by the end even if I do everything I can to keep the file size down; but I'm glad to hear you guys are enjoying it.

On everything in general: I'm really glad to hear you guys are enjoying it ;-; It's definitely motivating me to continue with more determination!

On spreading the game around: If you've got friends who enjoy Touhou, go ahead privately, but try not to at least not for this release.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on September 10, 2010, 06:54:52 PM
Yeah it was fun while I had time to play it, want to some more.. doh. I also forgot to mention, but the defend system is SEX! No seriously, that bomb defend option too. zomg.

The only problem is bomb defense might be op for trash fights. But that might be semi-good because it'll help for lunatic trash hopefully. I'm going to try all the difficulties (except easy maybe) eventually. I have noticed though that Kana seems to take hits more often than Momiji.. Just Kana. I don't know if this is simply coincidence or what, but Daiyousei seems to take a hit only occasionally, and Rinnosuke takes them rarely like you'd expect. Momiji takes them occasionally, and Kana..Seems over 50% I'm not sure if Momiji's tank option is broken, or if Kana has one by accident too, or if I'm simply a coincidence magnet or what. But you might want to look into it. How is this for everyone else?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 10, 2010, 06:58:37 PM
I'm fairly certain it's a coincidence, but Momiji doesn't have a very large attack-magnet effect until after using Expellee's Canaan (At which point the chance of her being targetted roughly doubles)  If you haven't been using it, her chance of being targetted compared to Kana or Daiyousei is only a small advantage.

Also I am really happy to see someone enjoying the Defend system.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Pesco on September 10, 2010, 07:18:18 PM
Wait for me >_<. I'll give it a go tonight.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: RainfallYoshi on September 10, 2010, 09:12:53 PM
I'm playing on Hard Mode and have been doing pretty well until
Tewi
and
Yamame
. Hard Modo bosses are wtf, but a good wtf. I'm enjoying the challenge.

Then again I have an unfair advantage in that I was testing this game for awhile before the beta came out. :smug:
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Jiju on September 10, 2010, 10:49:18 PM
I 've been playing the game, and i'm finding it very enjoyable (it feel more like EO, the enemies kicking my ass):
The mapping can improve a bit but it's okay, on the other side the menus and the battles are greats, specially the bosses,
but you should make the smiles less useless, because they make the first part of the first floor too easy, even on lunatic (Focus Spam)
The Second part of the first floor is fun, but i think i'll be grinding because anything 2KO me.
Overall the Game is very good and i'm enjoying it  a lot (Just like everyone)
..this look like a quick review..
~Daiyousei is Playableee~
Edit: Sooooory, i should have explored more ;_; , the mapping in the forest was okay, it just that playing on lunatic make advance slow
(*excuses*), like i said before, great game.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 10, 2010, 11:09:30 PM
>Playing on Lunatic

HAVE FUN WITH THAT

Also what do you mean by "Smiles"?  You mean slimes?
They're Useless.  Completely useless!  ...They even give only 1 EXP so uh.  Yeah, use a chance like that to use Focus; that's what they're there for!
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Cookie on September 10, 2010, 11:13:47 PM
Playing this game on Hard is fun so far.  It's mainly just grinding now since I only have five party members, but from what I've seen, nothing looks particularly game-breaking.

I did notice, though, that
Yamame's attack is listed as Intelligence in her status page, but is Magic in-game.

And the battle music is delicious.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Axel Ryman on September 10, 2010, 11:40:52 PM
On Encounter Rates: They should actually be fairly spaced out.  For instance, the encounters in the forest area should be occuring roughly every 45-50 steps.  But yes, there will be characters who can influence the encounter rate later.

Yeah it was most likely just me with those. Maybe it was me trying to find your ex boss and screwing up.  :V

Quote
On Difficulty: Like it says, I haven't actually tested Lunatic beyond making sure that it's possible to beat Kana (BUT BARELY >8D).  I do hope people play it on Hard at the least.  There's some significant differences if you go from Normal onto Hard, though, even this early!

Main problem was she evaded most of my attacks at firs during her spellcardt till Momiji could hit her after some buffing, but Rinnosuke was forced into healing. Then I found a way to stay alive so Momiji wouldn't get hit and Rinnosuke could focus/heal himself. Became a bit easier after that. Normal mode felt easier as it should of compared to Lunatic, but kinda too easy with the strategy I thought up. Now if I do it, I could beat her easily on Lunatic.

Quote
On
Tewi's scan display: There's supposed to be another page that pops up that says "She's hidden her scan data pages!  You're on your own!", but the scan system is kind of a trainwreck of stuff not doing what it's supposed to so it might not have worked right.  Either way, her stats being hidden isn't a bug

Maybe it said it and I confused it as working. It was early in the morning when I was facing her so..

Quote
On
The EX Boss: Aw yeah I'm glad someone found it--HOW THE HELL DID YOU BEAT IT YOU HACKER.  But yeah.  Hiding it in plain sight was my personal favourite way to hide it, especially since the game tries to make it pretty obvious that you don't actually have to navigate it to clear it.

It was mainly a challenge to find her since it requires trial and error. As for beating her....Well I tried at first and lost and said, "hmm...I wonder if she's beatable..." So I got out my cheat engine, tried some scanning(Not sure if you set how the values work, however it was an interesting concept when I figured it out), and eventually found out a way to beat her.  :V Just giving infinite HP doesn't work, since if damage exceeds your current HP you still die and you can't do any actions in battle, which forces her to insta-attack you forever till you take it off. Then I tried looking for a way to level up fast. Unfortunately....

http://i55.tinypic.com/2zejnnk.png

I think I overdid it. :getdown:


Quote
On
Fumiko's Hat: Yes, you're now cool; that's like a 1% chance or something

Too bad no one can use it. :(


Quote
On everything in general: I'm really glad to hear you guys are enjoying it ;-; It's definitely motivating me to continue with more determination!

You better, or else.

Quote
On spreading the game around: If you've got friends who enjoy Touhou, go ahead privately, but try not to at least not for this release.

I showed 2 friends a picture or two and they say they're interested but were turned off at it just being a beta, but they can't wait for the release.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 10, 2010, 11:56:45 PM
You hacked my game.

I will punch you in the babby.

Or I would but you caught another bug, which I will make sure to fix.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Jiju on September 11, 2010, 12:29:06 AM
.... smiles.. :V i mean slimes..
Playing the game, lunatic is not that bad once you know how to use your resource and the defend command,
and i defeated the first two boss, The
Tewi
battle was hilarious...
Tewi spamming traps and hammers while Rinnosuke was trying to revive Momiji and at the same time heal the party :V
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: MysTeariousYukari on September 11, 2010, 01:18:58 AM
I'm loving this game so far!

Lost Woods... just from the name, I expect Tewi to be at the end... and I'm lost in it... Also, I loved her scene the the Scorpeon X3 Was the spelling intentional, to show that it's just a mook? Cause I thought it was normally spelt Scorpion...
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 11, 2010, 02:07:02 AM
I'm really happy to hear you guys are enjoying this.  Really.

MysteariousYukari: About the
Scorpeon
: Yes, that was a deliberate misspelling.  Also,
You actually have to find Tewi some more in the first part of the forest, in order for a way to get through the woods to become clear
Jiju: I'm really happy to see that the defend command is indeed turning out to be as useful as I'd hoped 8D
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Jiju on September 11, 2010, 02:25:39 AM
...*Start Crying*I ended the demo! :(
Why..this game is so good..

Please ignore what i wrote above.
Woow, i loved the demo, it was awesome and, the boss epic.
Lunatic was more intimidation, it was really hard, but Defend Came to my rescue (and luck)
for the demo last boss (i think?) you need to fix the second non-card and SpellCard, because in the second noncard, the boss only spam
The skill that summon the fireflies
and on the second spell,
all the enemies only spam buffs
.
But the last Spell was cool, and deadly.
..Anything more..Oh yes, i'm sure there still some characters more to recruit..i need to find them.
And Finally, i loved the demo, and i can't wait for the next demo, if you want i can sprite characters (if you tell me in what style)
i'm still a newbie spriting, but i could help.
...N-e-e-d t-o p-l-a-a-y m-o-a-.a-r.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Kirin on September 11, 2010, 02:33:00 AM
Finally got it downloaded on my off peak. I hope you don't take any offense to this, Garlyle, but Gensokyoushaker? Really? ^^" I mean, that's typical of Aya, but still. Anyways, I've just started on Normal difficulty, and looking through the dialogue between everyone's favorite news reporter and shopkeeper. Maybe I'm just a stickler/nitpicker for this, and like you said you're not going for a perfect game and I'm sure you were busy with the important stuff like gameplay and bug fixing, but the dialogue feels a little... off to me. It doesn't fit them, in my opinion.

I'll edit this post as I play further into the game or post a new one if someone posts after me. Loving the music so far though. Like I said, I've just started, not even five minutes in, so maybe it gets better? ^^"


Edit: I see where you're taking the dialogue now, but it's still a little... iffy to me. Just me though, apparently, so that's all good.

Anyways, I THINK I found a bug...? I just encountered a team of three Cannon fodders, and Rabies Bite took one out in one hit. Kana attacked normally, and Rinnosuke threw some fireworks up. Interestingly, the fireworks were said to target five random enemies. Momiji took one out with RB like I said, and Kana weakened one of them. Festival of Lights hit the weakened one once and it died, then hit the last remaining fairy twice before stopping. The fairy was still alive, and took two attacks from Momiji and Kana on the next round to fall. Festival of Lights is supposed to hit five times, but it only activated three times in that particular round. Is this a bug?

I'm assuming that the targeting of the spells are made in advance, and the fairy that died was targeted to be hit three times, but died before the next two could hit?


Further Edit: Oh Wow. WAVE's version of Dawn of East End. You sir, just won the internetz.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: MysTeariousYukari on September 11, 2010, 02:35:58 AM
Garlyle:
I've been wandering the Lost Woods trying to find my way, and have been doing ok so far. "Down, Right, Up, Right, Down, Down, Right, Down, Left" is what I've found out that won't get me sent back, is this even half of the Woods?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 11, 2010, 03:07:04 AM
There are
7
characters playable in the demo, if wondering if you missed someone.

Gensokyoushaker is Aya speaking, not me, of course.

Fireworks selects 5 targets at random when it first activates.  If one of the targets dies on, say, the first of three hits that would've been aimed at it, the other two will just vanish.

Yukari:
Actually there's a couple branch splits, but you're doing very good!  I suggest you start making a map!  If it helps, the Lost Woods is a 4x4 grid.  I won't tell you where you start, but it should help you figure out where you've missed.
Either way, it's the first area of the forest (right after the door) that is where you'll find Tewi, not in the Lost Woods

Also, still really glad you're all enjoying the music.

QUICK QUESTIONS REQUESTS:
*As ever, I could use an artist, probably soon!
*And secondly, I need to find Cirno Bold.  It was a font I USED to have but I've reset my computer since and lost it, and I need it for the spellcard text D:
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Axel Ryman on September 11, 2010, 06:57:45 AM
You hacked my game.

I will punch you in the babby.

Or I would but you caught another bug, which I will make sure to fix.

If it's any consolation, I play through games first before I start hacking them.  :V I only did it to see if the boss was beatable, as well as to see how high I could go in leveling. Final release won't see any till I complete it completely though. The game's too fun to play hacked.
Hope that works, I'd fear being hated for doing it >:


Garlyle:
I've been wandering the Lost Woods trying to find my way, and have been doing ok so far. "Down, Right, Up, Right, Down, Down, Right, Down, Left" is what I've found out that won't get me sent back, is this even half of the Woods?

Different from my path. I should try yours to see where it leads.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on September 11, 2010, 06:57:59 AM
Just got home from going out, hope to play some moar now. About the dialogue, I rather like it personally. Seems pretty Touhouish if you ask me. Bear in mind the amount of personality given to the starting characters in this game is mostly fanon, so..Yeah, pretty much anything goes anyway.

Rinnosuke's 5 random targets fire spell. If the targets are random, why does it make you select a target? Just something to think about.

And you said Momiji's something-canaan spell makes her tankier? isn't that her aoe wind nuke? It says absolutely nothing about her attracting "aggro" using the spell. You may want to add that in there.

Also, are you planning on releasing more "complete" info on this game at some point? Such as how much does x-defend option increase y by (rather than "a lot" but say "60%"). I always find myself needing to know this stuff when I play such a game, drives me nuts! >=P
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 11, 2010, 07:15:05 AM
I'm glad the dialogue is working.  I'm kind of pulling a mix of canon, fanon, and my own interpretation on things a lot, so I'm glad it's not making people freak out yet.

Expellee's Canaan says in its description that it "Draws fire", so yeah.  I could probably add that somewhere to explain a better.

As for the specific details, I don't want to say anything solid statistically in case something changes in the meantime.  I might do a handbook with the final release or something, since I know people love numbercrunching with Touhou RPGs.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Kirin on September 11, 2010, 07:54:03 AM
Eh, just my bone is all. When it gets into the game proper I don't notice it much but the opening conversation between Rinnosuke and Aya just doesn't feel right to me. Rinnosuke, being a merchant, probably shouldn't be so... rude, I guess, canon or fanon. I'd say a polite sort of sarcasm rather than outright impoliteness, more or less like a snarky assistant to an overly enthusiastic boss.

I think Momiji's spell does actually call attention to the fact that she drew aggro. I seem to remember the game throwing up a message saying that she's now being targeted more/drew attention. It comes after the damage notifications, if I remember correctly.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on September 11, 2010, 08:05:55 AM
That makes entirely too much sense (about not mentioning stats so early in development)
drawing fire was a derp on my part, for some reason I was thinking fire as in burning flames sorta fire. Event hough I knew it was wind damage. derp.

I just got Yamame, she almost pwnt me by spamming fast danmaku alot which can 2shot daiyousei and Kana. First battle after getting her is playing SA's Stage 3 track instead of stage 1 or stage 1 boss, is that intentional?

Also, the "bomb" defend option has not been useable for me after using it over 10 battles ago for Daiyousei, I also used it with everyone to beat Yamame, and it's not useable on the next battle. Is battle supposed to say floor?

edit: Just remembered to ask. But do you ever plan on having a map feature in-game? Maybe as an easy-mode feature, or a ng+ feature?
My brother is absolutely useless with finding his way out of any sort of maze/dungeon. I myself can navigate thru pretty well but sometimes I make an odd mistake and I feel like I'm over-leveling when I get lost looking for that last treasure or whatever.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Axel Ryman on September 11, 2010, 08:18:02 AM
Seemed to work after I found a bomb fragment, or a full bomb. I actually forgot all about that since I rarely defend.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on September 11, 2010, 09:15:15 AM
I found both, no dice. it's been many many battles later too. I suppose USING a bomb will recover it, but that seems kind of extreme given how rare they are and..well, how supposedly it's once per battle.

I just beat Tewi, granted I faced her 2-3 levels after I met Yamame (level 7ish, met Yamame at 4ish), she seemed much much easier. Even if it's due to my higher stats, she only pulled out one spellcard phase while Yamame used 3 IIRC. I'll attempt both at equal levels on my next playthru, but if Tewi is easier that's kinda goofy IMO since you run across Yamame's spawnpoint before you can find even the big scorpion mini-boss.

Seems that damage scaling in this game is quite large. That's actually something I rather like, it makes level ups more significant even late in the game. IIRC you mentioned that you intended to have some kind of customization between level ups, or the ability to control them though didn't you? I know it's a beta so that's probably not just implimented but I'm just wondering if I remember right..

More of a gameplay opinion, but I think the early forest could use a beefier trash enemy. scorpion,spider/wasp/bees get rather tiresome pretty fast given how long I spent in that forest.

Anyway I gotta log again for the day, was fun again! I didn't expect 1 floor to last this long so far either... It's certainly larger than your average Labyrinth of Touhou floor. I rekon a simple 5-10 of these suckers would be a de-facto complete game in its own right. So, feel  accomplished with it so far!
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 11, 2010, 09:24:52 AM
Tewi and Yamame
are meant to be interchangable about when you fight them, since one is optional.  Having both of them when taking on the floor's boss is a great boon.  Also, as far as spellcard numbers go,
Tewi only has one noncard and one spellcard; compared to Yamame's two nonspells and one/two spellcards (difficulty dependant); however, Tewi's spellcard last significantly longer, and she's lacking a huge weakness that Yamame's got)
.

As for the issue with bombs:  As a first note, Bombing as a defense option has no connection to the use of Bomb items (They are used for something not present in the currently version, similarly to Faith).  If it's being disabled over multiple battles, something is really wrong and I'm going to have to look into it.  My suggestion is just to avoid bombing except when you think you'll need it in boss fights.

I didn't want to put a beefier trash enemy into the first half of the forest because of the fact that anyone just arriving their on Hard/Lunatic is going to be a bloody mop at first, and having something harder just rubs it in.  ...But to make up for it the last chunk of it has the Wyrmflies *awesomeface*

For me, who knows precisely what I'm after, it took me about an hour and a half, including grind time et all, to complete the first floor with all of the items collected.  Well, a bit of grinding now will serve you well given the sort of things that are already making their way onto 2F.  And yes, I do plan for this game to come out lengthy in the end... specifically, I intend to have
??
floors in total, each about as long as this floor (Maybe a couple shorter/longer), so 8D
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: MysTeariousYukari on September 11, 2010, 04:30:29 PM
Boss comment:
Yamame and Tewi were cake for me with a Level 7 Momiji with her Wolf Claws. Rabies Bite was dealing 1600~ to both Tewi and Yamame. What was Yamame's weakpoint anyway, de-buffs?

:sadface: I made it to the end :( I like this a lot, so I'm sad that I'm done it.
Now to find and fight the EX Boss.

Edit: Garlyle, I seem to have found a glitch. Now, whenever I try to pick continue from the start game screen, or to save, an error message pops up and the game closes.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 11, 2010, 09:18:12 PM
Yukari: It sounds like you blew up a save file somehow, namely whichever you had in first slot.  Where were you saved?  The most likely answer to solve the problem is to get rid of the first save file in the save folder.
Also,
Yamame has an actual weakness to the element that Rabies Bite uses - even if you're level four, using Rabies Bite on her on hard should still be doing 1000+ damage

Kinda surprised at how high of a level people are reaching the bosses at @_@
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Kingault on September 12, 2010, 02:08:00 AM
I've been reading this thread for a while, and I'll probably play this later, whenever I'm not lazy.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Jiju on September 12, 2010, 02:12:17 AM
Garlyle: I reached
Tewi
at level 4-5 and
Yaname
at 6, and
Wriggle
6 too, it doesn't suprise me that people grind a bit, since the amount of stats gained per level is huge, at level 4-5 the enemies were a pain while at level 6-7, they barely damaged me.
I'm still trying to find the ex boss.. what make it more fustrating is the fact that you said you didn't had to explore to find it..i feel like an
idiot ;____;
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Kirin on September 12, 2010, 02:40:48 AM
From what I've read in the thread, it's not so much that you DIDN'T have to find it as it is hidden in the place most people wouldn't think to look. I haven't been able to continue my copy of the beta due to schoolwork, but I think Ghaleon's the one who found it.


Edit: Apparently it's hidden in the one area most people WOULD look. And it was Axel who found it, not Ghaleon.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Cookie on September 12, 2010, 03:11:51 AM
This is how I found the Ex-Boss:

In the Lost Woods, go down, right, up, right, down, down, left, down, left, up.  This might not be the easiest way, though.

Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Pocchama01 on September 12, 2010, 03:34:17 AM
That's weird..... I have been in that area a lot of times and I haven't seen the EX boss yet  :(
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 12, 2010, 03:45:02 AM
oh yeah, for those searching for the EX Boss?
You have to be on Hard or Lunatic

...I forgot to mention this the whole time 8D
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on September 12, 2010, 04:02:38 AM
Yukari: It sounds like you blew up a save file somehow, namely whichever you had in first slot.  Where were you saved?  The most likely answer to solve the problem is to get rid of the first save file in the save folder.
Also,
Yamame has an actual weakness to the element that Rabies Bite uses - even if you're level four, using Rabies Bite on her on hard should still be doing 1000+ damage

Kinda surprised at how high of a level people are reaching the bosses at @_@

Yeah, I realized that bite was the best form of damage to her when I did her at level 4... Which isn't high is it? I mean "fast danmaku", which she did like... 90% of the time when she wasn't ina  spellcard phase would nail my ENTIRE PARTY for 280ish. and well, daiyousei and Kana both had less than 550 hp. so it *HURT*. Rinnosuke himself wasn't as crippled but he too had less than 40 hp left after the 3rd hit, momiji could almost survive 5 but not quite. So yeah. *fight starts* *fast danmaku, fast danmaku* "omgwtf acccck should have healed then saved before this @%#@#%ing event, I knew I should have*. *melee's momiji for 100?* *gassssp* *fast danmaku, fast danmaku* "Kana!!! noooo" *enters first spellcard* (I didn't know bite was so op on the first turn you know) *hits Daiyousei with poison for 40...daiyousei dies...before the actual poison* "nooooo".

luckily it picked up after that, though I still had 2/4 people dead by the time I beat her, and Rinn was at 1sp. Regardless, you should probably tell us their ideal level ranges, on each/what difficulty.

Anyway, gonna start playing this again now.. yay. Any delays on TPW-EVO+'s translation beyond this point is solely your fault, previously it was my busy life/family's =).

BTW, any/all
edit: wtf.. I didn't post that.. oh well.

I admit I've only been playing normal, I intend to play normal-lunatic, MAYBE easy afterwards (and/or normal again). So I don't know where this ex-boss is. But uhh, based on the hints so far my best guess (and it's a guess so no need to spoiler I suppose) is the front door to the tower after it locks behind you?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 12, 2010, 04:11:43 AM
Tewi and Yamame
are expected to be fought around level 4-5 on Hard, maybe pushing 6 if you've gotten lost a lot.  You can take them on in any order.
Wriggle
on Hard expects you to be level 6-7, possibly higher if you want to feel secure or are fighting her with a smaller party.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on September 12, 2010, 04:26:59 AM
just found Wriggle.

"I'm not going to watch by as the world I woked so hard for blah blah blah" >=).

I reached Tewi at 7 without really trying to grind. simply found her in the most inefficient manner possible (went right from the entrance last, went left and up first, including Yamame...so...yeah)....Not that it matters. But you should probably be aware people over-level for this stuff aren't neccesarily grinding. You are just underestimating how much extra leveling a newbie does while exploring >=)

Edit: Wriggle at 7 (with tewi) was snores-ville compared to Yamame at 4. Have you tried Yamame at 4 without Tewi in the party? I really think that comparing her at optionally 4 pre-tewi is compareable to Wriggle @ 7. But still it's not really a downer on the game *shrugs*.. Anwyay didn't have to heal once. Looking forward to trying again on hard without so much accidental-grinding due to forest over-exploration.

while playing with the shop afterwards, I wanted to reload after discovering it wasn't worth gambling my points away on items I already had too many from via the forest, then I realized there is no "load game" option in the converse menu. I had to quit to title/menu, then click continue, not sure if that's ok with you. I personally don't care but meh...

sorry if I seem like a super picky nitpicker. I've tested commercial stuff before and have met enough software designers to know that it's often preferable to err on the side of over-picky douche than easy going >=P.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Axel Ryman on September 12, 2010, 05:08:56 AM
Hmm I might be nitpicky as well but the Converse thing for Saving/Party changing is kinda annoying after a while. Could the party/save thing be placed on the menu instead of through Converse? Converse could be more of a Tutorial thing.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 12, 2010, 05:39:57 AM
Yeah, I know that it's not deliberate overlevelling, and I don't think I ever stated it was.  I was just surprised.  I tried to give hints to help navigate things (Such as
the yellow flowers in the forest lead in the general direction of Yamame
) but I wonder if anyone noticed them 8D

Even on Hard,
Yamame
is really easy.  You just have to avoid the temptation to use Expellee's Canaan for once for reasons I won't say but should be moderately obvious to those who have fought her on Hard.  I'll have a look at her AI for Easy/Normal.

I'm not going to discuss reload-tricking the shop, except that I don't want people doing it, and not having the Load Game option so directly available tends to dissuade people from it (Among other things).  I can't think of any other reason someone would want a Load Game option as well.

The Converse menu is going to be used a lot more later on.  One of the reasons I put saving/party switching there is that a player will definitely be able to quickly notice when a new entry has appeared on the list while going to save or change his party, so they won't go unnoticed.  Either way, I'll consider moving it; it wouldn't be all that hard really.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Just a GBZero on September 12, 2010, 06:02:02 AM
A couple things I noticed with it.  First
Wriggle's
Last attack, the familiars didn't disappear when I fought her, after she attacked with them and weren't targetable.  Also, is hide supposed to cause a single target move to miss, because when I used it against
Yamame
she still targeted them during her first spellcard.  Also Daiyosei has bomb in her defense menu, but I haven't been able to select it, like it was already used.  Also a suggestion, could you allow for character switching in the equipment menu?  You can in all the other ones focused on characters, but not that one.  Also, isent the MP bar on bosses supposed to tell if they have another attack coming, because with
Wriggle
it went down, to 0 after the first spellcard was initiated.  One last thing is that pressing cancel in the converse menu closes it instead of going back to previous, not sure if this is intentional.

Also thanks for setting it up for a controller, works perfectly with my PSX to USB adapter, with R1/L1switching between characters in the menu.  And whats wrong with using Expelleen Cannon on
Yamame
, I did it, on Hard, without trouble.

Edit: Unrelated but looking at my posts and seeing Idiot Princess under my name allways makes me smile, sorry for this inconvenience.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on September 12, 2010, 06:29:01 AM
heh, I wasn't breaking the shop by reloading until I got what I wanted. I merely wanted to see what kind of stuff the shop gives in general, saw it, then reloaded. If I was going for an actual game, I wouldn't have spent any point as all anyway. Alas, I'm just seeing stuff for the first time.

I just hit the forest on my hard run, and so far it seems about the same difficulty as Normal. so I haven't been able to re-test Yamame at level 4 yet. As I said though I'll re-test her at the same level as Tewi, so I'll find all of Tewi's events first this time before I attempt Yamame, I'm not sure if I'll even reach her by level 4 if I try (might be 5, not sure). Last time I found her before I even found Tewi's 2nd event IIRC.

I never really thought you accused us of deliberate overleveling, I just though it should be stated that it wasn't deliberate in case you, well, thought the game was balanced in a way that (new)people would finish all of floor 1 by level 5 or 6 or something, because I honestly don't see it happening without maps or experience (real life player experience I mean) or something..

I played some mystic square for gags just now, and grinned after hearing Romantic children and Maple wise (still reminds me of the fortress of doom in Lufia lol), great songs. You have any plans on using either of those tracks in game? Also I mentioned it, but I'm not sure if it's overlooked or not. But was it intentional that Yamame is using Yuugi's stage-track? Everyone else in the party seems to have a song associated with their boss theme or stage (well honestly I'm not sure about kana, haven't really played PoDD at all), but I'm not sure if that's really a "rule" so much for your game or just a casual rule of thumb so to speak. Not that I dislike the song, Yamame's track herself is fairly weak IMO anyway. The stage track is quite good though, but maybe you have that reserved for Kisume.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 12, 2010, 06:41:08 AM
GBZero:
About
Wriggle's
last attack: That's accidental.  I need to fix that.
About Hide: It doesn't guarantee the attack won't hit, but I may have to do some testing.  It's possible that the way enemies decide on their attacks will prevent this from working and I'll have to swap it out.
About the Equipment Menu: It does work - but only when the Equip/Remove/Optimize is shown.  I can fix that easy though.
On the MP Bar: Duly noted, I'll check that out.
On the controller: Oh, it works with that?  Cool bea--*Cough* Uh, I mean, of course I'm responsible for that, you're welcome!  Eheheh...
About Expellee's Canaan:
Momiji does horrifying things to Yamame due to her being weak to Rabies Bite.  If Expellee's Canaan is active, she has a higher chance to hit Momiji with Kendata's Rope, which will put a serious dent in your offensive speed

Ghaleon:
Musically, we'll see what happens.  The question is less "Do I want to use those specific tracks" as "Does a remix of those tracks exist which I can use?".
As for the music for characters: It's not accidental.  I'm really fond of that remix of Streets of a Former Hell.  Either way, having 90 tracks just for battle music so everyone has their own theme is impractically huge.  So you'll be seeing characters sharing tracks later on (For instance, Aya, Hatate, and possibly Nitori as well will be sharing "Fall of Falls" with Momiji); all the same, it should run down to a total of about 30 random battle tracks between the entirity of the cast, so it's not like every EoSD character will be sharing one song or anything.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Just a GBZero on September 12, 2010, 07:38:48 AM
GBZero:

...

About Expellee's Canaan:
Momiji does horrifying things to Yamame due to her being weak to Rabies Bite.  If Expellee's Canaan is active, she has a higher chance to hit Momiji with Kendata's Rope, which will put a serious dent in your offensive speed

That is true, but I have an odd strategy of using Momiji to buff everyone for staying power, but I may just be odd in that respect.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on September 12, 2010, 07:41:41 AM
I would have tried that but I really had no clue what element "Fast danmaku" was and didn't really want to risk losing a precious turn to possibly do basically nothing, I needed it to KILL HER NAAAOOO. Speaking of which, analyze isn't as useful in the current build as one would think since it doesn't really say the enemy's attack elements/stats.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 12, 2010, 08:01:04 AM
I would have tried that but I really had no clue what element "Fast danmaku" was and didn't really want to risk losing a precious turn to possibly do basically nothing, I needed it to KILL HER NAAAOOO. Speaking of which, analyze isn't as useful in the current build as one would think since it doesn't really say the enemy's attack elements/stats.
If I told you it was Danmaku-elemental and based entirely on Agility, would you facepalm?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on September 12, 2010, 09:28:50 AM
If I told you it was Danmaku-elemental and based entirely on Agility, would you facepalm?

Not really since I didn't know danmaku was it's own element. I figured it would be based on ago though but wasn't sure.

I don't think there ARE any buffs that boost danmaku resistance that early... But I didn't look too carefully.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Axel Ryman on September 12, 2010, 09:36:38 AM
If there is, it's probably in Defend. Which brings me to my next thing....

I like the Defend system. Difference Defense types with strengths and weaknesses to each. It's very interesting and unique. Then again of all the games I've played I've never really seen anything similar.

I only wonder who will be the big shield(Tenshi, that masochistic little....).
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Jiju on September 12, 2010, 01:50:38 PM
thanks Cookie! I found the EX-Boss!
....
.....
.........
Fuck.
I survived the first three attacks thanks to the evasives defences.. but..
Warning! Several spoilers in the image:
http://img408.imageshack.us/img408/7751/fucku.png the stats of the EX-Boss on Lunatic.
Now, if you excuse me, i'll be grinding the whole day to have a chance at beating it.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 12, 2010, 02:03:36 PM
You know, I wonder if anyone recognises the EX Boss?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Pesco on September 12, 2010, 03:14:24 PM
Probably a minor display or calculation bug

[attachimg=1]
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 12, 2010, 03:31:27 PM
ahahah... hahah... -what-.

what is that I don't even.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Cookie on September 12, 2010, 04:11:49 PM
Just something I noticed:
It's impossible to go back to the forest area after you clear it and are back in the Prelude section.  You have to warp back to the entrance and enter the forest again that way.  Will it be easier to traverse areas in later versions?

For an early beta, though, the game's pretty fun.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Pesco on September 12, 2010, 05:04:01 PM
I'm so lost ???

Let Tewi lead me through the forest, it's night, picked up 2 items and now have only one item icon to gauge where I am.

Edit: Found my way out and saved at least :/
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Axel Ryman on September 12, 2010, 11:26:30 PM
You know, I wonder if anyone recognises the EX Boss?

I wanna say Marisa from Story of Eastern Wonderland since it looks like her, though I'm probably wrong.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Kingault on September 12, 2010, 11:40:31 PM
I wanna say Marisa from Story of Eastern Wonderland since it looks like her, though I'm probably wrong.

That was my guess.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Serela on September 13, 2010, 01:17:52 AM
You know, I wonder if anyone recognises the EX Boss?
Touhoumon sprite for PC-98 Marisa
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Kingault on September 13, 2010, 01:43:57 AM
Touhoumon sprite for PC-98 Marisa

AHA!
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 13, 2010, 02:28:12 AM
*Facepalm*

Yes, that's the obvious answer.

On the other hand, it's not her.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: MysTeariousYukari on September 13, 2010, 02:42:42 AM
Isn't the EX Boss from
the Shikigami no Shiro series?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 13, 2010, 02:56:49 AM
Isn't the EX Boss from
the Shikigami no Shiro series?
I'm really happy to see someone recognising it 8D
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: MysTeariousYukari on September 13, 2010, 03:01:15 AM
I'm really happy to see someone recognising it 8D

I thought it was :D
What would you say is a sane level to fight her at, on Lunatic?

Oh, about my dead file. It was at the end of the Beta on Hard, so I'm playing through again on Lunatic.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 13, 2010, 03:45:57 AM
I thought it was :D
What would you say is a sane level to fight her at, on Lunatic?

Oh, about my dead file. It was at the end of the Beta on Hard, so I'm playing through again on Lunatic.
Um, if you insist on trying to grind to fight her (Noting that the fight isn't really meant to be won and so a great deal of it isn't present at all!), I think she can probably be survived/damaged at around level 40-50?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Axel Ryman on September 13, 2010, 05:15:49 AM
Um, if you insist on trying to grind to fight her (Noting that the fight isn't really meant to be won and so a great deal of it isn't present at all!), I think she can probably be survived/damaged at around level 40-50?

In other words, prepare a week to train.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on September 13, 2010, 06:37:26 PM
Wait, people actually play Shikigama no shiro after they see stage 3? >=P. Anyway I've never even played Touhoumon, but I believe EVERY boss' graphic originates from there so..yeah. I assume they are just placeholders like that? It's kinda funny seeing all these nice enemies at a decent resolution, then the bosses at like 16X12 >=P. I assume this is the source of your desperation for a sprite artist.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 13, 2010, 07:20:13 PM
Wait, people actually play Shikigama no shiro after they see stage 3? >=P. Anyway I've never even played Touhoumon, but I believe EVERY boss' graphic originates from there so..yeah. I assume they are just placeholders like that? It's kinda funny seeing all these nice enemies at a decent resolution, then the bosses at like 16X12 >=P. I assume this is the source of your desperation for a sprite artist.
I'm not all that desperate because I can edit things into this style if I really need to.

If someone feels like doing proper battle graphics for a presently uncounted and ridiculous number of bosses, hey cool I'll accept that!  But I'm kind of fond of it.

Also screw you I love me some Shikigami no Shiro (Mainly #3)
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Earthsiege on September 15, 2010, 09:27:58 PM
I only had a few minutes to dig through this, but I'll just say...you had me at "Goddamned Bat."  :D
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on September 16, 2010, 07:56:45 AM
I only had a few minutes to dig through this, but I'll just say...you had me at "Goddamned Bat."  :D

yeah... I'm not really sure why that name is so awesome, but it really is isn't it?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 16, 2010, 08:56:25 AM
yeah... I'm not really sure why that name is so awesome, but it really is isn't it?
Goddamned Bats (http://tvtropes.org/pmwiki/pmwiki.php/Main/GoddamnedBats)
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Kirin on September 16, 2010, 02:18:54 PM
I knew it. Fellow troper, I hail you. I THOUGHT that's where it came from.

THOSE GODDAMN BATS
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: MysTeariousYukari on September 16, 2010, 08:46:58 PM
I knew it. Fellow troper, I hail you. I THOUGHT that's where it came from.

THOSE GODDAMN BATS

Hahaha! Old chap! TVTropes Ftw!
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: warpshadow on September 17, 2010, 12:55:20 AM
You just have to be careful on the level Garlyle puts the demonic spiders.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: MysTeariousYukari on September 17, 2010, 01:05:29 AM
You just have to be careful on the level Garlyle puts the demonic spiders.

True, since the Goddamned Bats are meant as 'Annoying, but not Lethal themself." While Demonic Spiders are 'Annoying and Lethal.'
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Unassuming Squid on September 17, 2010, 02:16:35 PM
Alright, I managed to try it out up to the forest maze, because I hate forest mazes, and here's what I think so far. I don't usually play RPGs, so take what I say with a grain of salt.

First, the boss sprites. They're quite disruptive after the very detailed enemy sprites the player sees. You really, really should change them. If you'd like, I can put together the pictures for you. A quick Danbooru search for Kana already turned up a perfect image to use.

Second, while most of the songs are very fitting, one particular normal battle song just sounds way too epic for a normal fight. It's the one that starts out slow, going "da nanana na naaaaaaaa, da nanana na naaaaaaaa". I can't remember the name of the original, since the tune seems very familiar, but I hope you know which one I mean. On another point, I'm very grateful that you randomized the combat themes. That's one thing LoT was lacking.

Finally, I'm sorry to say, but Akyu's portrait does not look right. Especially when next to Daiyousei or Kana, she looks ridiculously short. I'd suggest either finding a new picture or increasing the size of that one.

Otherwise, it looks good so far. The battle system seems more like a traditional RPG than LoT (attack function is actually useful, HP doesn't regain after fights, random battles really are random, etc.), which is going to take me some time to get used to.

I'll see if I can play some more later. Keep it up, I'm looking forward to this.

(Oh, one last thing. How hard would it be to add a custom portraits system like LoT does? Just a passing question.)
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Axel Ryman on September 17, 2010, 02:39:32 PM
Second, while most of the songs are very fitting, one particular normal battle song just sounds way too epic for a normal fight. It's the one that starts out slow, going "da nanana na naaaaaaaa, da nanana na naaaaaaaa".

Sounds like 童祭 ~ Innocent Treasures (http://www.youtube.com/watch?v=-H4L6erM9Ew)


@Garlyle: I think I found a new favorite site.  :V
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Unassuming Squid on September 17, 2010, 02:54:12 PM
Sounds like 童祭 ~ Innocent Treasures (http://www.youtube.com/watch?v=-H4L6erM9Ew)

Yes, that's the one. I knew it sounded familiar.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on September 17, 2010, 06:34:18 PM
Yes, that's the one. I knew it sounded familiar.

The other songs are total mysteries? >=P

Anyway I personally like hearing the song during battle. While it does sound more "epic" than what you're used to for a normal battle. there are plenty of things we're used to in RPGS that can be improved upon IMO.

Speaking of bats and spiders... I honestly remember having more frusteration from bats than spiders in videogames. I honestly can't really think of one example of spiders being half as much of a pain. Though god help you if you don't have antivenom (like.. right NOW) if you ever get poisoned by a blink spider in Icewind dale (if you haven't played it, poison can kill...and it will kill your tankiest guy at full health with maxed out poison resistance in about 2 seconds flat...).
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 18, 2010, 09:15:03 AM
On portrait sizes, specifically Akyuu's: I'm kind of okay with her being tiny, but yeah, I'm aware.  It's on my "I might go back and fix that" list.  I'm just glad to -have- a portrait that fits with the rest for her to be honest.
On music: I might drop the intro to Innocent Treasures in the future, we'll see.

And on the boss sprites:
This is something that I slightly was bothered by at first as well, but I've personally come to really enjoy it.  It does give me several advantages - for one, the boss sprites are all uniform to one another.  For another, I already have a complete (or near-complete) collection to draw from.  And for a third, whenever I need a boss sprite I don't have, they're not so high quality that I can't create it myself.  As I'm a one man team, these are some extremely large advantages.

Not only that, but having them look different from everything else in the tower is, in a very strange sort of way, a little symbolic in the overarching scenario.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: MysTeariousYukari on September 18, 2010, 06:58:03 PM
Boss Sprites: Basicly, your a genius :)

Akyu: Isn't she something like, 10 years old? Her being short makes sense. I like it as well.

Danmaku Attacks: What stat is used for the various Danmaku attacks, like Puzzling Danmaku?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 18, 2010, 07:38:51 PM
Boss Sprites: Basicly, your a genius :)

Akyu: Isn't she something like, 10 years old? Her being short makes sense. I like it as well.

Danmaku Attacks: What stat is used for the various Danmaku attacks, like Puzzling Danmaku?
Puzzling = INT
Fast = AGI
Strong/Powerful (I forget the adjective) = STR
Magical = MAG

They're all Danmaku-elemental as well, which basically functions as a 'default' element in this, along with Familiar-elemental.  Very little will pack a resistance to it, but very little will also carry a weakness.
All the other elements carry an opposite as well - an enemy that's particularly strong will generally be very vulneurable to the opposite (This'll be covered in the next beta's tutorials I swear)

Metal <> Magic
Fire <> Cold
Sky <> Land
Phantom <> Light
Melee <> Sensory
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: MysTeariousYukari on September 18, 2010, 07:46:14 PM
Ahhhh thank you. I was wondering about that :3

Danmaku element... like Almighty in the SMT games, but with capability to be resisted or or weak to... nice :3
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on September 27, 2010, 04:59:21 AM
Welp I just 1cc'd SA using ReimuC for the first time (I just stick with ReimuA), and the ending has the line "tired out". So even if that's not really proper english (or proper slang), it's fair game if it's part of a canon Touhou game already I suppose >=P.

I wanna play this again but recettear and civ5 and other stuffs..Castlevania soon too. WTF do games always come in bursts?!
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: sumisumi on September 28, 2010, 06:04:42 AM
Played through this on Hard and then Lunatic.  Great game.  I loved all the touhou-ish elements;  Spellcards are genius.

The four stat system was a good idea too.  It's great to actually have to pay attention to what attacks you are using. (=  Well, once I leveled up some the enemies became easy enough where I just used whatever multi-target attacks I wanted, but it was fun when I was at a lower level.

Ah, and the guard system was cool too.  It's too bad I didn't use it much. /:  Are you planning on having survival cards?  They would be a great excuse to use the guard system.

I'm looking forward to the next release. (^_^)
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: warpshadow on September 28, 2010, 07:36:08 AM
Is it too early to begin the guessing game of who is going to be on level 2?
Am I right in remembering that there will be four new playable characters on level 2?
Is Garlyle planning on releasing the next version of the game when level 2 is ready or will he hold out for level 3?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 28, 2010, 09:28:19 AM
Is it too early to begin the guessing game of who is going to be on level 2?
Am I right in remembering that there will be four new playable characters on level 2?
Is Garlyle planning on releasing the next version of the game when level 2 is ready or will he hold out for level 3?
You can guess all you want but it won't mean much 8D

There are... seven more playable characters on the second floor.  Possibly eight by the final version.

And I do intend to release 2F once it's ready, since that's when I originally intended to release the beta.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: draganuv15 on September 28, 2010, 03:26:34 PM
i'd like to provide alphes style art, but I have no way to upload it to you soz :(

EDIT: Or I could provide my own style which SUXS
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 28, 2010, 07:43:06 PM
i'd like to provide alphes style art, but I have no way to upload it to you soz :(

EDIT: Or I could provide my own style which SUXS
Huh?  Why wouldn't you be able to upload it?  Do you do it by hand?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: draganuv15 on September 29, 2010, 08:29:37 AM
yeh i do it by hand and i have no way to get it on the computer
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 29, 2010, 09:48:54 AM
Well, if you ever happen to get access to a scanner or similar, please let me know 8D
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: draganuv15 on September 29, 2010, 11:35:43 AM
i do have a scanner, but i need to install the software again. I'll try and get it again :D
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: warpshadow on September 30, 2010, 12:01:42 AM
You can guess all you want but it won't mean much 8D
Meaningless speculation is all part of the fun.
Except for Rinnosuke and Kana all the playable characters were either level 1 bosses or midbosses. The Touhou characters that fall in those categories that haven't been used in level 1 are
Rika
Orange
Sara
Rumia
Letty
Minoriko Aki
Nazrin
Koakuma
Lily White
Shizuha Aki
Kisume

My speculationfor level 2 will either include a seasonal dungeon (Letty,The Aki's and Lily) or a darkness dungeon (Kisume, Rumia and maybe Mystia or possibly Parsee)
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Axel Ryman on September 30, 2010, 12:15:42 AM
I'm hoping for...

Mystia Fried Chicken(Maybe save her from being eaten?  :V)
Rumia
Mima(Yeah right, not happening  :( Not this early)
Nazrin
CHEEEEN
Cirno
Letty
Murasa?! :getdown:
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 30, 2010, 02:23:06 AM
oh lawd speculation 8D

Out of all of those, however, at least on is correct
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on September 30, 2010, 04:05:10 AM
Why are we spoilering the names? It's not like we all don't know the names of Touhou characters...

Anyway, Gar-gar already stated that he is trying to give bias love towards less-used/liked characters in this game. So far in floor 1, this holds to be pretty true with the exception of Rinnosuke...And mayyyyybe Wriggle.

Anyway. Assuming he does that again for floor 2, I'm expecting to see Kisume (he's probably wondering htf to make her as a character though) most of all. Shizuha Is also really rarely used, but people don't seem to care about her like they do Kisume, so while Garlyle probably thinks that means she should be in more, he's probably smitten by Kisume's charm too >=p.

Rumia I actually  would stick in later, she's actually fairly common in these fangames compared to most stage 1 bosses. Maybe Letty instead.

Do you plan on having the prismriver sisters together or grouped up somehow Garlyle?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on September 30, 2010, 04:59:26 AM
Heh, while I'm trying to, it also has to do with whose dream I can craft into a world; and while you'll find a few instances where minor characters take the stage more than major ones, it's really hard to keep that when occasionally I can use someone more major in a more important way.  So while a number of characters coming up fall under the "lesser popularity" segment, a couple even just here on F2 have some significant popularity behind them.

As for the Prismriver Sisters... that's a secret.  If you're asking about how they'll play, however, they're all counted as individual party members, though as you might expect, they do have abilities that only really shine when they're together... Or that's the plan, anyway.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Axel Ryman on September 30, 2010, 05:07:48 AM
As for the Prismriver Sisters... that's a secret.  If you're asking about how they'll play, however, they're all counted as individual party members, though as you might expect, they do have abilities that only really shine when they're together... Or that's the plan, anyway.
I like where this is going.

 
Shizuha

Who?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: lenne18 on October 10, 2010, 03:23:24 PM
Hello! This is my first time posting here. I found this project by googling RMVX and Touhou as I'm also making one for myself. In short, I'm interested in this for ideas. I also played the demo so I'll criticize that first.

1. Maps: I find it too confusing especially since there are way too many one-tiled paths behind star passages. (I am probably spoiled by Pokemon's maps...) The tree puzzle is good though. (I haven't finished it BTW)

2. Battle System: Is good. Especially the boss patterns. Plus, it's turn-based which I find to be fast and efficient than any other battle systems. The Attack command is pure genius seeing as I haven't seen that before.

3. Graphics: It's pretty glaring to see the VX RTP monsters and Kana. Are you going to make them consistent over time?

That's pretty much it. I'll be looking forward to this.

@ Combination Attacks
I believe KGC has a script like that. KGC_CooperationSkill from the KGC-YERD Base.

EDIT: Tried the KGC Script. It's working perfectly for the default battle system. It has issues with Melody though...
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: warpshadow on October 12, 2010, 08:02:27 AM
I would like to second the survival card idea. You put too much work into the defense system to not let it be shown off a little.

Also I was wondering what is the progress on level 2?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on October 12, 2010, 02:30:44 PM
Must've missed the KGC script...

On maps: It's mostly intentional.  None of the stuff you need to go through those little passages for is essential; it's still handy, though.
On the battle system: Thanks
On graphics: I am not a spriter - I can edit minimally, but that's about it.  If I can find resources, I might switch up - but as I said earlier in the topic, I'm really fond of the clash for a variety of reasons.

Yes, there will be survival cards later.  They're special cases though.

And the progress on floor 2 is not as much as I would have liked it to be due to an influx of games, games, and more games.  @_@
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on October 21, 2010, 10:05:18 AM
Welp. I too have been playing some touhou fangames lately and notice some trends that I think you can try to improve on =)

I have some questions about the story if you don't mind... Maybe you don't want to spoil though.

1: medicine is a character rarely mentioned, but has so much potential to have a real deep story. Do you intend on giving her something more than pre-boss smacktalk or whatever? Actually are you going to really focus on individual storylines at all other than pre-boss smacktalk?

2: pretty much above but how about kanako? I find she gets overshadowed by sanae and nitori all the time, and suwako to a lesser extent... Err Aya too actually. I mean kanako is one of the least influential characters in touhou fangames for some reason,

3: I think people will hate me for this but... MarisaxAlice? I don't mean some kind of lesbian romance... But so many fangames seem to tell the player that they have a deeper relationship than other characters, but they never dip their toes in at all. I personally prefer none at all or more in-depth stuff regarding that. What do you intend?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on October 21, 2010, 11:01:26 AM
I suppose the best way to answer all of those at once is that each floor from here on out contains its own mini-story.  The first floor did too, although it wasn't a huge point of focus - more about exploring the tower and coming face to face with its great mystery for the first time.  However, the cast from 1F is with you for a long time though, and as you progress, you'll be seeing them a fair amount in supporting conversations and such that should hopefully make up for it.  Though to a certain extent, don't expect everyone to have a huge drawn out story, that would just be really hard to do!  Still, hopefully I can give everyone the time for them all to garner at least some attention.

No specifics on Medicine or Kaguya, but they do play fairly significant roles once they do come up.  Mind you, for Medicine, it shouldn't be a surprise - for a doll who has decided to liberate all of dollkind, is it really a surprise to hear she might have a fairly significant role in a game about wishes?

The exact nature of the bond between Alice and Marisa... yeah, I do plan to have some stuff revolving around that.  What?  Well, that's being concealed for the time being.  Partially because after Sengoku Gensokyo's interpretation of the magicians, I need to stand back and re-evaluate my own interpretations of them!
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Axel Ryman on October 21, 2010, 11:09:04 AM
No specifics on Medicine or Kaguya,

He asked for Kanako, not Kaguya.   :V
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on October 21, 2010, 11:40:33 AM
God damn everyone with K names.

Still no specifics either way 8D

EDIT: God fucking damn scripting some nights.  Just when I have shit working right, I find that one of the battle scripts I'm using overwrites how the game handles certain routines, so the advice I got from someone doesn't actually work, which utterly ruins part of the battle plans at present for
Fumiko
as well as plans for more than one character's worth of new battle mechanics, and just... -argh-.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: herpderp on October 21, 2010, 10:25:03 PM
in ur fangaemz ruinan ur plans

[ruro]Hahahaha, no you're not[/ruro]
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Kirin on October 22, 2010, 12:20:42 AM
...Wow. You signed up JUST so you could do that? What a fascinating insight into the mind of a troll. Garlyle, did you want me to report that?

Edit: Meh, I reported it anyways.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Alfred F. Jones on October 22, 2010, 02:57:00 AM
Yeah, we're not having that here just yet. It's up to Garlyle if he wants to make that kind of stuff known. Please refrain from posting that in the future.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on October 22, 2010, 01:40:16 PM
...What the heck did I miss? o.o;
I'm gonna take a guess and assume someone cracked the data and posted up a character list or about the maps that weren't available in the demo or something (Which is possible I suppose?), in which case I'm kind of flattered someone went that far to try to troll me?  I'm... really not sure o.o;
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Axel Ryman on October 22, 2010, 05:17:48 PM
Something like that. Had a graph and an entire character list thing with only like 20 showing.I can see the picture in my head but I barely remember it. Spoilers are alright an all but stuff like that takes all the fun out of the game. Let's just be glad it got deleted,
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on October 22, 2010, 05:36:49 PM
Something like that. Had a graph and an entire character list thing with only like 20 showing.I can see the picture in my head but I barely remember it. Spoilers are alright an all but stuff like that takes all the fun out of the game. Let's just be glad it got deleted,
Well it's not like that would really spoil anything, I mean, I've already said pretty much everyone will be in 8D
...And while the order might have spoiled something, well, no proof that it would; I've been pondering changing up my ordering anyway
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Pesco on October 22, 2010, 05:41:43 PM
The screenshots had the order of character acquirement for the first twenty or so, Sakuya's growth chart and a map of 2F, complete with event and item locations.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on October 22, 2010, 05:53:45 PM
The screenshots had the order of character acquirement for the first twenty or so, Sakuya's growth chart and a map of 2F, complete with event and item locations.
That's literally impossible though; Sakuya's growth isn't even done yet.  I'm surprised they didn't realise that if so.

...Also neither is 2F.  Literally it's not even done -yet-, although I think at least one of 2F's half-finished maps might be there.  Unless it was a different map, in which case it might not be 2F at all - rather, a map that was originally going to be the 'last section' of 1F until I realised that the characters involved and plot significance are better left for later.

Amused to find out that RMVX's default encryption cracks so fast though; maybe I'll just release the next one as open or something anyway (Or use an alternate encryptor... hm)
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on October 22, 2010, 07:01:40 PM
Spoilers don't ruin a game..But it definitely ruins the fun in waiting for a game in progress! Though the recent spoiler spamfest has boosted the post count yay. Maybe eventually this thread will need to be locked and get a version 2 >=P
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on October 22, 2010, 09:32:44 PM
Spoilers don't ruin a game..But it definitely ruins the fun in waiting for a game in progress! Though the recent spoiler spamfest has boosted the post count yay. Maybe eventually this thread will need to be locked and get a version 2 >=P
that would be far more than I ever expected if that happens.

Maybe I'll have the proper demo out before that I better have the 2F demo out before that happens.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Kirin on October 22, 2010, 10:53:49 PM
KGC has a pretty good encryptor. If I recall correctly. Haven't touched RMVX in a year or so. And yes, the default is fairly easily crackable. I'll be honest and say I've used tools easily found online to knock open some encrypted data before, just to see how things were done. Took me all of five minutes.

Anyways Garlyle, from what I recall, what you missed was the Characters tab in RMVX, and I think he was highlighting Rinnosuke. Either that or it was Sakuya. You said something about Sakuya's growth chart being incomplete, well this growth chart looked incomplete alright. The first ten or so levels were done, but the rest were still in the RMVX default curve (So there was an odd stair-like arrangement before it dropped off into the curve). The other one was the event map as Tewi up there said. It was a map of some library or so, which I'll assume Patchy has some hand in. It also has, as Tewi said, the locations of all the events. It doesn't have any of the event dialogs up though, so while anyone who caught a glimpse of it knew where they were, they didn't know what they were. I hope.

Still, it's a fascinating insight into the mind of a troll.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on October 23, 2010, 03:02:15 AM
Honestly, the growth chart is all calculated by only the first three levels anyway - since I surpass level 99 maximum, I have to have a script calculate the base stats, and I do that using only three numbers per character.

As for the map:
That is indeed the first half of 2F, if you were wondering.  Note that I said the first half!  So there's still surprises awaiting you

Either way, really kind of amused someone went through all the trouble, ultimately!  I guess if some stuff's been spoiled though, I've gotta work extra hard to keep the surprises!
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: blabla1994 on October 29, 2010, 05:20:54 AM
Well I beat it and am kinda sad its over. In other news I'm pretty sure I used up all the luck I'll ever have in this game getting Fumikos Hat and Yamames Wyrm Blood one right after the other. >_>
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on November 25, 2010, 01:26:20 AM
*cracks whip* I think it's time we start heating up pokers and apply some real-life persuasion needles for some developers diary updates >=P.

Also, I noticed a topic in TARC that got me thinking. ZUN hats are often some kind of valuable item or piece of equipment in these fangames, but I think there is something even more valuable (and fun) to have in such a game which I have NOT seen. ZUN's trumpet! Clearly should be some kind of ultimate item of pwnage >=)
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: warpshadow on November 26, 2010, 04:47:43 PM
I wonder if there is going to be any other healers in the game. Right now you kind of have to hold on to Rinnosuke in order to venture far beyond a save point due to his first aid skill.

As for the other characters the only one's I really cared about from a game play perspective were Momiji and Kana, the former for being a decent tank and the later because she had the highest damage output. I wonder what the characters on level 2 are going to act like.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on November 26, 2010, 11:21:45 PM
Garlyle has a slight Wriggle obsession, I'm sure she'll be a good character too >=p. It's just probably not apparent currently since there are no bosses to poison at this point.

I'm pretty sure there will be more healers later on though. What I'm wondering about is how he'll do Kisume. I expect more than "bucket drop", "bucket dump", uhh "choked by bucket handle?" but I certainly wouldn't want the task of coming up with those ideas myself >=P. Plus is Kisume supposed to be physically fit? smart? wtf knows.

I guess people don't care so she can be wtf ever but still, I'd agonize over those details.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: warpshadow on November 27, 2010, 08:37:38 AM
I would think of Kisume as a durable character since she has a bucket to protect her.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on November 27, 2010, 09:28:23 AM
I would think of Kisume as a durable character since she has a bucket to protect her.
I didn't think of that, that's a good one.
A tank with the hide option =P
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Kirin on November 27, 2010, 03:17:47 PM
ZUN's trumpet! Clearly should be some kind of ultimate item of pwnage >=)

ZUN's beer bottle. The ultimate item. Allows 50 health regen per turn plus immunity to all status effects at the cost of losing control of that character completely. Also has a 1% chance of using 'ZUN-zan', an attack where the character instantly slays the enemy with a single attack, then collapses, totally smashed.

Or something.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on November 29, 2010, 10:59:23 AM
Garlyle has a slight Wriggle obsession, I'm sure she'll be a good character too >=p. It's just probably not apparent currently since there are no bosses to poison at this point.
Wriggle doesn't work with poison, that's Yamame's thing 8D

Also, if you've been wondering why there's been no news?  *Points to the National Novel Writing Month banner on his signature* It's taken up most of my time and -everything- else got put on hold, including this.

But I'll be back to working on this shortly.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: warpshadow on December 18, 2010, 11:01:54 PM
I wonder are you working on level 3 a bit too. I wonder who will be on level 3. Too bad I didn't get to see that leaked info about the game but for all I know Garyle could have changed things around to surprise us again.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: warpshadow on January 04, 2011, 06:47:40 AM
I wonder is it a good time for me to ask about progress on the game? I liked playing it and still look forward to being able to play level 2.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on January 04, 2011, 07:34:56 PM
Given gar was busy last month for the writing month, and December was holiday month... I rekon he hasn't had much of a chance to do much at all. Plus I'm sure he wants to play with his comiket goodies for awhile.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: あさらぎシジェ on January 05, 2011, 01:55:48 AM
Does that mean its time for the whip and butcher knife again, Ghaleon? :V
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on January 05, 2011, 04:49:00 PM
Given gar was busy last month for the writing month, and December was holiday month... I rekon he hasn't had much of a chance to do much at all. Plus I'm sure he wants to play with his comiket goodies for awhile.
I actually haven't seen anything come out at Comiket that I'm interested in.  Well, other than Lingering Summer Heat, but I'm going to wait on the translation to be done and don't really feel like getting caught up in the center of that mess again!

But yes, holiday month did some horrible things to my brain.  I'm getting back into the swing of things and have tentatively set my resolution to 'Get WuCS done by the end of the year, or at least one floor per month'.  Which is a fairly huge workload but I can manage.

Oh, I do need one thing though: Does anyone have the Cirno Bold font, by chance?  I have no idea when or where I might have discovered it by accident but I've been through a computer wipe at some point since 1F and I need it.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: blabla1994 on January 05, 2011, 08:21:17 PM
Quote
Oh, I do need one thing though: Does anyone have the Cirno Bold font, by chance?  I have no idea when or where I might have discovered it by accident but I've been through a computer wipe at some point since 1F and I need it.

http://www.mediafire.com/?9hd5nbxsd5qc13a

Is this it?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on January 06, 2011, 09:23:30 PM
http://www.mediafire.com/?9hd5nbxsd5qc13a

Is this it?
It is close enough, thank you 8D
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: blabla1994 on October 28, 2011, 04:06:18 AM
I really dislike committing a act of necromancy but... I have to ask as I really liked this and would like to know one way or another. Is this dead?
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on October 28, 2011, 04:46:34 AM
dang. when I saw this thread under recently posted in I got excited. now my dreams are crushed into the dirt. nooo.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: warpshadow on October 28, 2011, 08:55:11 PM
Yeah I was really excited to see an update on this only to find nothing. (maybe we can keep this up long enough to guilt the creator into working on the game again).
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on October 29, 2011, 01:26:10 AM
Nah he doesn't have to if he doesn't want to, the moral damage is already irreparable.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ikari on January 23, 2012, 10:25:58 PM
So I just finished reading the whole topic and god was my heart crushed when I reached the end, showing no sign of life, instead of regularly updated like at the start  :ohdear:

Well anyway, I figured I might as well give my opinion on the game, since I'm an RPG addict xD

First, the game itself was like a fresh breeze of air among rpgs, with stuff that i've rarely seen, such as the awesome defense system, the huge cast (I mean, 1F already beated many rpgs I saw in terms of character roster xD though i'll admit this IS Touhou, no wonders.) The spells are nice, each being more than ''lulz fire damage'' or stuff like that, giving characters actual usefulness. And the bosses. God I love how you included spellcards. It gives the boss a ''holy crap what is he going to throw at me now D:'' feeling at every phase, which is great considering most rpg's bosses are just the same damn fight that drags on for a long time, sometime with a ''last resort lulz prepare to die'' attack or something.

The music you chose was great by the way, I really enjoyed it. And I especially liked the touhoumon avatars for boss battles, being fond of that style, and also because  i know it will obviously reduce your job and thus, more updates xD

Now, I also loved the difficulties. Easy was a piece of cake, normal was challenging but not too much and well... the other difficulties were indeed hard xD I'm not too good in rpgs despite loving them and playing a lot (even though I MIRACULOUSLY completed Labyrinth of Touhou + plus disk. God- I mean Yukari must've helped me on that one or something.)

The storyline and character development + dialogues: absolutely awesome. I laughed, I D'awwed, It's just plain great. I actually can't wait for more updates to continue the story xD finally a rpg that isn't ''HEY LET'S SAVE THE WORLD FROM AN UNKNOWN THREAT 8D''.

The maps were fun to explore, a bit frustrating at the forest part (the whole thing, not just the maze xD), but that's what makes it fun  :D   

Sorry for giving such a long review, but this game was basically my dream :'D A Touhou rpg with a huge amount of character, each being unique and fun, with an actual storyline and fun gameplay? God yes. I know seeing the thread, it seems that it's mostly dead, maybe you even stopped working on it, and honestly, that's perfectly understandable; this rpg is a real challenge when you think about it, but I still want to tell you I enjoyed every part of the demo and that I will keep on checking regularly for updates! Even if they never come xD

Good luck!

Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on March 16, 2012, 08:08:57 AM
(http://www.tumblr.com/photo/1280/thispleasestormod/19390235952/1/tumblr_m0ywqeB1ik1r8hgui)
(http://www.tumblr.com/photo/1280/thispleasestormod/19390235952/2/tumblr_m0ywqeB1ik1r8hgui)
(http://www.tumblr.com/photo/1280/thispleasestormod/19390235952/3/tumblr_m0ywqeB1ik1r8hgui)
This is an apology post.
For not having been around.

Also because despite what you're seeing here, that's NOT going to be in the game by the next demo because I decided recently that it fucked up game flow badly to do "that" sequence of events (of which you're seeing a minor sidestory of) right now, mostly because all the characters involved had a very similar elemental nature and I wanted to branch the party out.

Fortunately?

The areas I am now developping should be a lot simpler.  Hopefully.
(Yes that's a new portrait for Kana; Tewi has a new one too)

So consider this my official "Fuck hiatus I'm back" post.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Jq1790 on March 16, 2012, 03:20:24 PM
B-but...That Kana you had before was freaking ADORABLE!  *head explodes*
Anyway, still glad to see you're back on this.  I'd completely given up hope for a while after that very intriguing demo since I hadn't seen anything for so long.  So...yay!
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on March 16, 2012, 03:45:38 PM
She WAS adorable, but I also resolved to try to use as fitting of portraits as I could manage - meaning Alphes style whenever possible and trying to avoid certain... things that also bother me.  I'm actually in the process of replacing a couple others right now simply because I've been able to get my hands on better quality ones.

Because I'm not above going back and tweaking things until I'm happy with them, I guess.  It's probably a good thing, I guess.

Man I could practically make a list of things I have to do for 2F, it's so... straightforward.  What the hell is this, me.

EDIT: Hilarious things to discover: Yamame's real Hard/Lunatic version was never actually fought; you still fight her with Easy/Normal AI by accident.  Expect her to be harder if you start the demo from scratch on the next release.

DOUBLE EDIT: ...It's seriously been almost a year and a half since I last--THIS IS INEXCUSABLE ME D:<
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Jq1790 on March 16, 2012, 10:52:10 PM
So...About how lucky am I to have gotten the Wyrmblood Drops?  Supposedly I'm lucky according to the person who generated em, but I'm just wondering if it's "a bit lucky" like 20% or so, or if it's "Hey, you're pretty lucky to have that!" like ~5-10%.

I love how I had issues and was actually a ridiculous level(I think like 9-10?) the first go I did of this, but this time through my party wasn't even all Level 7 yet and I didn't have ANY real trouble.  (Yet when I tried before everyone had hit 6, the boss steamrolled me.) 

So, you said the stuff for 2f is straightforward...Any ideas on wen it'll be done?  Would be cool(But obviously not required) to have a demo for each floor as it gets built.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Pesco on March 16, 2012, 11:03:40 PM
I don't think I ever got through the forest :/
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: blabla1994 on March 16, 2012, 11:25:01 PM
Fuck. Yes.

I honestly never though this would come back.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Jq1790 on March 16, 2012, 11:44:27 PM
I don't think I ever got through the forest :/
You of ALL people should've been able to do that, shouldn't you?  C'mon, do it!  It'll be fun!  The later boss fight's pretty neat, so it's worth getting to.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on March 17, 2012, 05:43:20 AM
Yay, I was going to verbally abuse you via PMs but decided not to cuz I have too much gaming backlog as it is atm >=P.
I WILL make time to try out any future releases though.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on March 17, 2012, 05:55:52 AM
So...About how lucky am I to have gotten the Wyrmblood Drops?  Supposedly I'm lucky according to the person who generated em, but I'm just wondering if it's "a bit lucky" like 20% or so, or if it's "Hey, you're pretty lucky to have that!" like ~5-10%.

I love how I had issues and was actually a ridiculous level(I think like 9-10?) the first go I did of this, but this time through my party wasn't even all Level 7 yet and I didn't have ANY real trouble.  (Yet when I tried before everyone had hit 6, the boss steamrolled me.) 

So, you said the stuff for 2f is straightforward...Any ideas on wen it'll be done?  Would be cool(But obviously not required) to have a demo for each floor as it gets built.
Um... we'll have to see how long it takes!  It's straightforward in the sense that "I can basically checklist this in terms of stuff to develop", it's more a question of actually burning through it.  Eight hours of work probably half-completed about twenty minutes of gameplay?  I don't know @_@ We'll see how fast I can go.  Anyway.

Wyrmblood Drops are... apparently 1/100 from the enemy themselves?  That's not right :/
It is, however, a 4% chance off of the Lottery from Ellen and one of the more valuable items to get from it.
Soyeah.

I've also considered going back and remapping some of the first floor (Namely the first area of the forest so it's not as ridiculously obtuse/lose-yourself-able-in)... fortunately remapping is a lot faster to do than full on building a new area @_@
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Tangrelle on March 18, 2012, 12:02:54 AM
Ahahah, I really like this!

It's fun and exciting and the dialogue is very nice <3 I just finished up the demo and it was all-in-all quite exciting <3

Is there like, a defense stat at all, by the way? Or is that just calculated by the stat the attack would hit (i.e. Enemy uses magic attack, target's magic stat used to defend it?) And as for elemental resists/weakness, is it the higher the multiplier shown on the enemy data, the more damage it is? Thanks for answering <3

Other than that, I'm fairly certain you may already be aware, or it might just be in my game, but
Tewi
doesn't have a Bomb under Defend. I wanted to look at all the defense options since I hadn't before and she was the only one in my team without a bomb. Is that intentional, I guess? Either way <3 There is that one, and then one where I lost to Yamame but the Extend wouldn't work. I used it but it said my party was dead and then brought me abck to the retry yes/no type sort of screen. Ahemhoo

I look forward to floor 2, as well as seeing certain characters like the TD cast at one point <3 Certain dynamics would be interesting, like if Miko used, say, Royal Clan's Chaotic Dance and the damage was based on Futo and Tojiko being around. That and Miko in general, I suppose, since she can see everyone's desires and wishes. Or ten of them. Something like that <3

That's probably a far way off anyway, but I have a bunch of time to wait <3
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on March 18, 2012, 01:42:54 AM
Quote
Certain dynamics would be interesting, like if Miko used, say, Royal Clan's Chaotic Dance and the damage was based on Futo and Tojiko being around
You will see stuff like this.  The Prismrivers, for instance, have a spell which essentially puts them into a support mode where their sisters will deal more damage; and characters like Yukari and Miko will have spells that have varied damage based on party composition.

Quote
That and Miko in general, I suppose, since she can see everyone's desires and wishes. Or ten of them. Something like that <3
oh my shit this didn't even occur to me until now.
Which is fine because I had no idea what I was going to do with Miko just yet.

Quote
Is there like, a defense stat at all, by the way? Or is that just calculated by the stat the attack would hit (i.e. Enemy uses magic attack, target's magic stat used to defend it?) And as for elemental resists/weakness, is it the higher the multiplier shown on the enemy data, the more damage it is? Thanks for answering <3
You use matching stats to defend as what the target uses to attack.  Characters who have a weak STR but don't use it for their spells, for instance, still are affected by it - they're in high danger from STR-based attacks since they have to use their STR to defend against it.
As for elements and status effects, the number displayed in the scan is a % - either the success rate for statuses, or the % damage it will deal for an elemental attack.

Quote
Other than that, I'm fairly certain you may already be aware, or it might just be in my game, but Tewi doesn't have a Bomb under Defend.
I will look into this because this is weird!

Quote
and then one where I lost to Yamame but the Extend wouldn't work. I used it but it said my party was dead and then brought me abck to the retry yes/no type sort of screen. Ahemhoo
Oh.
Huhn.
Well that's an easy enough fix I never actually tested out Retry but I know what I would have to do to fix that
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Starxsword on March 18, 2012, 08:38:22 AM
Is it going to cost more to raise the stat or something later on? Because if stat specialization stays it's course, it may end up with everyone one shotting everyone else and there will be no defense. This is just a problem I sort of see at high levels, once the numbers become big enough.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: blabla1994 on March 19, 2012, 12:18:56 AM
So, any idea of when we could expect to see Yukari? She's my favorite character and is only playable in 4 other RPG's I know of.

The Pocket Wars ones, which don't have a lot of differences between the characters at the best of times.

Devil of Decline, in which Yukari is one of the main characters... But because of that has no ability's whatsoever.

Defiant of Shrine Maidens first expansion, and every time I think of getting through that I die a little inside.

And Touhou Labyrinth, which has a similar problem to Defiant of Shrine Maiden, that and I just don't like the gameplay.

So yeah, I've spent a lot of time searching for a RPG in which Yukari is playable and haven't succeeded much.

Therefore, I'm extremely excited to see one In which Yukari is not only playable but there are quite noticeable differences between the characters.

Although since I'm pretty sure you said that characters would be appearing at a inverse rate to their power and popularity I don't expect to see her till the last floors, still, it would be nice to have some more concrete info.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on March 19, 2012, 08:45:18 AM
Quote
And Touhou Labyrinth, which has a similar problem to Defiant of Shrine Maiden, that and I just don't like the gameplay.
>Doesn't like labyrinth's gameplay

D:<

But seriously, you're correct - Yukari is going to appearing quite late into the game.  I won't give specifics but you won't be seeing her for a LONG time.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Ghaleon on March 19, 2012, 09:27:43 AM
Defiant of shrine maiden looks so cool cuz the combat in it looks quite technical (which I like). But but.. no engrish patch! bawwww.
Yukari isn't in touhoumon?
Also, I'm pretty sure gar said he wasn't adding characters so new, but hatate must be coming soon. I'd give all kinds of logical and important reasons why, but only the best: She has long twintails <3. >=P. Seriously, I've grown a fondness to long twintails on anime-art-styled characters... except the really thin kind. Then they look like roach antennae, yuck.

Anyway, I don't recall the stat allocation thing of this game being broken, but I haven't played for SOME time.
But I'm pretty sure if it was that broken, that hte player oculd 1-shot bosses without being overlevel, that you could trivialize bosses by maxing out defense instead at a much MUCH lower level. Pretty much every game with attack/damage formulas, where you can choose between them, and where there is no strict cap, maxing defense is ALWAYS the best way to go for maximizing clearing potential at strict level limits...Unless of course there is a time/move limit to a fight.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: blabla1994 on March 19, 2012, 10:28:31 PM
>Doesn't like labyrinth's gameplay

D:<

But seriously, you're correct - Yukari is going to appearing quite late into the game.  I won't give specifics but you won't be seeing her for a LONG time.

Well it had more to do with the 16 chars and switching them in and out and keeping track of everything then any actual game play problems, it just kinda overwhelmed me.

That and I had already watched Mirrinus' Intricate and humorous lets play so there wasn't much left of a story to draw me in.

Well, I expected that.

Oh and Touhoumon managed to slip my mind.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (1F BETA WHAT)
Post by: Garlyle on March 20, 2012, 07:51:49 AM
Quote
Also, I'm pretty sure gar said he wasn't adding characters so new, but hatate must be coming soon.
Yes, Hatate will be present; and so will the Touhou 13 cast and possibly Ibara Kasen as well, all of whom came out after I started.
But that will probably be the cutoff point solely because my scripts have a hard limit character count that I can't break without, well, breaking it.  And even with a handful of characters being in NPC or Boss-only roles (Such as Ellen managing the shop and Kikuri being your teleportation system), I am pretty much there now.

As for stats, yeah, I'm a little aware of breaking the game due to the fact that a stat can be both offensive and defensive.  The most you can do right now is try to stack items for a particular stat, but all the same... yeah.  It's kind of tricky to solidly guarantee it won't fall apart later on!  The best I really can offer is that honestly, if the smartest way to take down a boss is to amass a team of characters which have high values in the boss' main offensive stat(s) and good elemental resistances for it... well, actually, I'll take that as having succeeded, actually.  I'm honestly more scared of the stat scaling effects of Lunatic making this NECESSARY

EDIT: I accidentally this into the treeline while redesigning 1F's first area

(http://27.media.tumblr.com/tumblr_m16e0jwS5w1r8hguio1_400.png)
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (Back In Action!)
Post by: Ghaleon on March 20, 2012, 09:07:24 PM
I uhh.. don't see what's wrong with the treeline. Must be something perverted, those kindsa things fly right past me. Keeping that in mind I'm trying to see phallic objects or something in there, but seeing one is a big stretch that just doesn't seem to be the case.

As for Hatate, I was actually kidding cuz you already said the same thing you said now. That UFO would be the hardcutoff despite not wanting to, but I don't mind!
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (Back In Action!)
Post by: Starxsword on March 21, 2012, 04:02:29 AM
@stats: Well, that is true, you won't really know until there is a late game. From just the way I am seeing the numbers work, that is what I worry about.

Maybe it is a good thing that everyone has to be the same stat as the boss, but then again, it is Lunatic, so...
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (Back In Action!)
Post by: Ghaleon on March 21, 2012, 04:47:44 AM
I fancy myself good at theorycrafting, but yeah I don't remember the system. I'll wait until 2f beta before I try it again though.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (Back In Action!)
Post by: Garlyle on March 21, 2012, 07:48:31 AM
Quote
I uhh.. don't see what's wrong with the treeline.
whoops I accidentally explained the joke (http://www.youtube.com/watch?v=WyPmPnEmeoU)

It was vague but I couldn't not notice it after I did it and may or may not have kept it.
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (Back In Action!)
Post by: Ikari on May 29, 2012, 11:55:30 PM
EEEEEEEEK DEAR KANAKO YES.

...*ahem* I'm really glad the project is back! I can't wait for 2F to be completed~ Especially to see who else is going to join the team! I'll be checking the thread once in a while to check on it ^^
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (Back In Action!)
Post by: GuyYouMetOnline on June 23, 2012, 02:12:00 AM
You still working on this, Garlyle? If so, I'd be happy to help (especially with mapping and events. Just don't ask me to script; I suck at that).
Title: Re: 東方百画志 ~ The Wish Under Celestial Star (Back In Action!)
Post by: Garlyle on July 29, 2012, 06:51:11 AM
I'd like to say yes, I'm working on it, but...

...um, well

my last laptop kind of died, and although I THOUGHT I had backed the game up in my dropbox recently, a look through it tonight now that I have access to it... well, it basically revealed this to be Not True At All.

With luck this might somehow be recoverable but... yeah.  There's a good chance I lost a lot of work on 2F and... well, I'm really about done with this project as is, so... :/ yeah

Maybe it's time to finally put the nail in this coffin for good.  If I do, I at least have the option of discussing what was 'supposed' to happen and all that.