FL Studio huh? I'll check it out, thanks.
I think that is an item based off the Scarlet Mist. Each character seems to have an item based on them, like Cirno's ice block, and Yukari's Gap. I am curious what Yukari's gap does. Does it teleport you to the front? make someone behind you respawn?
You're absolutely correct! Each character has an item based on one of their abilities or spell cards. In fact, there's a little extra detail in that all spell cards have a "max" version, which is slightly more powerful then their normal one. However, if you get the spell card associated with your character, then it's ALWAYS the max version, regardless of your power level!
The gap acts as the "blue shell". It goes after the person in first, and forces them to respawn (in the video, I went into first when I got one to show off what it does). It can, however, be dodged if you're careful.
I am glad to see the gameplay it self being developed. Always a pleasure to see people focussing on the core of a project instead of the "nice looks". Though this looks very promising so far.
I noticed though one thing, not sure if you did it intentional or is under development: You seem to have weird control over your kart. Sometimes perfect controlling with instant-grip in cornering?
Thanks. I always prefer to get some look down, but focus mainly on the engine, because unless a game plays well, fancy looks won't make it work. I'm sure quite what you mean. Turning without drifting may look as though it's giving this effect, but the purpose is to give you high-control turning without drifting, but to be slower and not allow as sharp turns, while drifting is faster, and lets you make really sharp corners. There is also handbrake turning, which allows for very high grip, very sharp turns, but at the cost of speed. If I've misunderstood, please correct me, because I want to get this right, and if there's some other flaw I haven't spotted, then it would be good to know!
Question, not sure how much help I could be, but if I wanted to try and make music(which I really haven't done much of, only slight work in college), what would be a good program to use? And what Program are you using? What Coding Language?
Well, help is always appreciated. My plan is for each track to be associated with one character, and the music for each track to be a remix of that character's theme, in a more Mario Kart-esque style. I'm using a game engine called Unity (only the free version, as I can't afford the full one, however much it would help), which supports 3 languages: Boo (Unity's own language), UnityScript (a more strongly-typed version of Javascript) and C# (which is the one I'm using for all my script, as I'm most familiar with it).
I'm surprised how far it looks like you've gotten. Good job. Of course that may just be textures.
How does the AI in a game like this even work?
Thanks. The textures do a lot, but most of the work has gone into the engine.
Glad you asked, the AI is quite simple, actually. There are a series of "bars" laid out along the track, with 3 points defined on each. The AIs will each aim for one of these points (3 provides some variety in how they move) on the next bar, and when they pass it, they then start aiming for a point on the next one. There are a few extra details to make them recover from driving into walls, when they need to drift, etc.. The drifting was what took the most time, as it was a nightmare to make them aim in the right direction even most of the time. It's still not perfect, but I think it will do, especially since this test track is a little narrower than the majority of the actual tracks will be.