Sorry for the late answer,
I now have a playable demo ready! You can get it on my website at http://winepicgaming.de. Make an account, download the game and play! Tell me if you find any bugs as this is still a very early development version. I'm releasing it as the basic gameplay is there, and it can help me get feedback to improve the game!Are individual characters going to have certain bullets and have a generic bullet so you could makes your own patterns? Because I'd like to see that. (Marisa and Lasers/Stars , Reimu with Amulets, etc.)
Yes, I will try to make something like that. Once I have character models, I'm going to replace spellcard selection with character selection and give everyone specific bullets.
(Master spark will have to look cool tho)
It looks really hectic during the battles, so you might want to make it easier to tell where your opponent is.
Part of the game is being able to hide behind walls of danmaku and attack your opponent from where they least expect it, so making your opponent easier to see isn't exactly my main goal. However, I'm probably going to make a marker that shows up over the opponent if he is visible so you can distinguish him from bullets.
Stay tuned for Oculus Rift support!