I don't know how useful this thread will be but since we have a Danmakufu thread I thought it would be helpful to have one for XNA since I've been learning and thought maybe others did or are interested in doing so too...at any rate here's what I have so far.
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ImageShack.usThe bullets work fine at this point but my problem is that their drawn in the order their created, at the very beginning, since it seems the best way to make a large amount of instances is to create them all in an array. when I use my shot method the lowest instance of an inactive bullet is chosen, so bullet # 35 will be drawn under bullet # 90 for example, regardless of whether or not the low ID bullet should be on top, which causes the imbalanced delay trail here.
Trying to think of the best way of drawing them in shot order but all my theories so far don't seem to be working. ^^;
Oh and Letty sprite belongs to ZUN!