Author Topic: Diablo2:Lord of Maidens - Touhou mod [Completed]  (Read 259674 times)

Pesco

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Diablo2:Lord of Maidens - Touhou mod [Completed]
« on: May 11, 2011, 01:38:28 PM »
I posted the startup ideas thread in GBA. Did some of the exercises in the beginner's guide and now I think I'm ready to get serious about it.

Completed
  • Basic cosmetic and function tweaks
  • Modify the base items for Touhou flavouring
  • Modify/replace the character skills to suit Touhou character builds
  • Gameplay tweaks such as leveling speed and inventory sizes
  • Customization of non-main game areas to be areas of Gensokyo
  • Replace items to fit Touhou flavouring
  • Add new items for Touhou flavouring
  • Addition of custom bosses for the customized areas
  • replacement of classic enemies to fit Touhou flavouring

There's a lot of flavour rewriting to be done. It's a big project to do by myself, so anyone with D2 modding experience is welcome to offer advice on how to do some of the goals listed. Flavour planning is open to suggestions at all stages.

First release goal is to replace all the uniques in the game with Touhou ones. The current plan is to rename them into Touhou spellcards. I'll take suggestions of which D2 unique item to become which touhou spellcard from the list here. Please include flavourful justifications for your suggestions. The first release only aims to put the items in the game, balance will come later. That said, item properties are also welcome, but I WILL NOT implement something that looks absolutely overpowered.

Clean patch_d2.mpq here

Updates
Latest version Link for ver 0.92

Always back up your save files and patch_d2.mpq before updating to a new version of the mod
« Last Edit: February 17, 2013, 04:41:42 PM by Pesco »

Berzul

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Re: Diablo2:LoD Touhou mod
« Reply #1 on: May 11, 2011, 01:48:54 PM »
Hmm as Far I know Mods for Diablo.. they can just convert the game, thus when it comes to maps, it will be still Diablo. Also.. I don't know if Diablo would allow to both shot and move.. which is kinda what is needed in this kind of game.(I Have blizzard or anyone that does not think it is a good idea to make it smash TV style.. when you can move or whatnot and cast spell not needing to stop for half of second to cast....)

Anyways.. if anyone would hmmm.. that would take a lot of work there.. I don't even know what kind of graphics/(s in sprites or whatever) Diablo use...

Pesco

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Re: Diablo2:LoD Touhou mod
« Reply #2 on: May 11, 2011, 11:42:10 PM »
Naming everything after spellcards just didn't work out nicely. It didn't feel good and some names simply don't fit or make sense. All the elite unique items except for rings and amulets have been named now. I'll be naming them from top down. If I get to the stage where I can't name an item, it's probably not going to be worth using anyway :V. Still nothing on what item properties we'll be seeing though.

Pesco

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Re: Diablo2:LoD Touhou mod
« Reply #3 on: May 12, 2011, 07:45:54 AM »
List of named items so far. Some of them I named according to their base item name, a few others are named according to what they do or their D2 name.

Nokozan Relic - amulet - Lucky Carrot
The Eye of Etlich - amulet - Gap Eyes
The Mahim-Oak Curio - amulet - Flower of Japan
Nagelring - ring - Coin for the Ferry
Manald Heal - ring - Sweet Potato
The Stone of Jordan - ring - Bad Apple

Arm of King Leoric - tomb wand - Hermit's Lost Arm

Harlequin Crest - shako - ZUN Hat
Veil of Steel - spired helm - Hakutaku Curse
The Gladiator's Bane - wire fleece - Thundercloud Stickleback
Arkaine's Valor - balrog skin - Robe of the Fire Rat
Blackoak Shield - luna - Luna Dial
Stormshield - monarch - Maple Leaf Shield
Hellslayer - decapitator - Tip of the Reaper
Messerschmidt's Reaver - champion axe - Murasa's Anchor
Baranar's Star - devil star - Koakuma's Mace
Schaefer's Hammer - legendary mallet - Meteoric Onbashira
The Cranium Basher - thunder maul - Tewi's Hammer
Lightsabre - phase blade - Asura Sword
Doombringer - champion sword - Sword of Unletting Soil
The Grandfather - colossus blade - Kusanagi Sword
Wizardspike - bone knife - Straw Doll Curse Knife
Constricting Ring - ring - Yatagarasu Eye
Stormspire - giant thresher - Scythe of Wandering Spirits
Eaglehorn - crusader bow - Stradivarius
Windforce - hydra bow - Eirin's Bow

Bul Katho's Wedding Band - ring - Jeweled Pagoda
The cat's eye - amulet - Chen's Earring
The Rising Sun - amulet - Subterranean Sun
Crescent Moon - amulet - Crescent Moon
Mara's Kaleidoscope - amulet - Earth in a Pot
Atma's Scarab - amulet - Wriggle's Scarab
Dwarf Star - ring - Peta Flare
Raven Frost - ring - Torii Hurricane
Highlord's Wrath - amulet - Last Judgement
Saracen's Chance - amulet - Suzuran

Arreat's Face - slayer guard - Oni Mask
Homunculus - heirophant trophy - Marisa Yukkuri
Titan's Revenge - ceremonial javelin - Emperor of the East
Lycander's Aim - ceremonial bow - Total Purification
Lycander's Flank - ceremonial pike - Rain in Showa
The Oculus - swirling crystal - Air Scroll
Herald of Zakarum - aerin shield - Keystone
Cutthroat 1 - runic talons - Nekomata Claws
Jalal's Mane - dream spirit - Terrible Souvenir
The Scalper - francisca - Sword of Rapture
Bloodmoon - elegant blade - Sword of Worry and Joy
Djinnslayer - ataghan - Watermelon Sword
Deathbit - battle dart - Persuasion Needles
Warshrike - winged knife - Silver Knife
Gutsiphon - demon crossbow - Needle Mountain
Razoredge - tomahawk - Ties with the Deceased
Demonlimb - tyrant club - Control Rod
Steelshade - armet - Witch's Hat
Tomb Reaver - cryptic axe - Higan Retour
Death's Web - unearthed wand - Hourai Branch
Nature's Peace - ring - The Beauty of Nature
Azurewrath - phase blade - Sword of Divine Justice
Seraph's Hymn - amulet - Cleansed Crystal
Fleshripper - fanged knife - Misdirection
Horizon's Tornado - scourge - Throwing Atlas
Stone Crusher - legendary mallet - Tengu Fan
Jadetalon - wrist sword - Suika's Wrist Chain
Shadowdancer - myrmidon greaves - Geta
Cerebus - blood spirit - Curse of Vlad Tepes
Tyrael's Might - sacred armour - Miko Outfit
Souldrain - vambraces - Fist Smash
Runemaster - ettin axe - Ferriage in the Deep Fog
Deathcleaver - beserker axe - Price of Life
Executioner's Justice - glorious axe - Short Life Expectancy
Stoneraven - matriarchal spear - Critical Heart Break
Leviathan - kraken shell - State of Enlightenment
Wisp - ring - Ghastly Dream
Gargoyle's Bite - winged harpoon - Spear the Gugnir
Lacerator - winged axe - Abundant Floating Spirits
Mang Song's Lesson - archon staff - Marisa's Broom
Viperfork - war fork - Nue's Trident
Ethereal Edge - silver edge'd axe - Narrow Confines of Avici
Demonhorn's Edge - destroyer helm - Nyuudou Nyoki
The Reaper's Toll - thresher - Komachi's Scythe
Spiritkeeper - earth spirit - World Creation Press
Hellrack - colossus crossbow - Gunhand
Alma Negra - sacred rondache - Radiant Treasure
Darkforge Spawn - bloodlord skull - Remilia Yukkuri
Widowmaker - ward bow - Guameri del Gesu
Bloodraven's Charge - matriarchal bow - Lunasa Solo Live
Ghostflame - legend spike - Ghost Sword
Shadowkiller - battle cestus - Flight of Idaten
Gimmershred - flying axe - Irresolute Bound Spirit
Griffon's Eye - diadem - Third Eye
Windhammer - ogre maul - Annihilating Roar
Thunderstroke - matriarchal javelin - Kimontonkou
Demon's Arch - balrog spear - Dragging Anchor
Boneflame - succubae skull - Koakuma Yukkuri
Steelpillar - war pike - Shou's Spear
Nightwing's Veil - spired helm - Oni Horns
Crown of Ages - corona - Aura of Justice
Andariel's Visage - demonhead - Flandre Yukkuri
Dragonscale - zakarum shield - Scorched Earth Mandala
Steel Carapice - shadow plate - Bucket Armour
Medusa's Gaze - aegis - Dolls Defence
Ravenlore - sky spirit - Tengu Mask
Boneshade - lich wand - Magic Butterfly
Flamebellow - balrog blade - Sword of Hisou
Fathom - dimensional shard - Objective Border
Wolfhowl - fury visor - Momiji's Fangs
Spirit Ward - ward - Misfortune's Wheel
Kira's Guardian - tiara - Red Ribbon
Ormus' Robes - dusk shroud - Optical Camouflage
Gheed's Fortune - charm -
Stormlash - scourge - Storm on Mt Ooe
Halaberd's Reign - conqueror crown - Deep Fog Labyrinth
Spike Thorn - blade barrier - Pendulum Guard
Dracul's Grasp - vampirebone gloves - Heavenly Net Sandbag
Frostwind - cryptic sword - Obsession Sword
Templar's Might - sacred armour - Kanako's Shimenawa
Eschuta's temper - eldritch orb - Busy Rod
Firelizard's Talons - feral claws - Cat Claws
Sandstorm Trek - scarabshell boots - Wriggle Kick
Marrowwalk - boneweave boots - Shackles a Criminal Can't Remove
Heaven's Light - mighty scepter - Moriya Gohei
Arachnid Mesh - spiderweb sash - Yamame's Web
Nosferatu Coil - vampirefang belt - Moriya's Iron Rings
Metalgrid - amulet - rare Metal Detector
Verdugo's Hearty Cord - mithril coil - Iku's Scarf
Carrion Wind - ring - Vengeful Cannibal Spirit
Giantskull - bone visage - Floating Skull
Ironward - caduceus - Judgement Bar
Arioc's Needle - hyperion spear - Hyper Speed Flying Object
Cranebeak - war spike - Adamant Helix
Nord's Tenderizer - truncheon - King Kraken Strike
Earthshifter - thunder maul - Mochi Pounder
Wraithflight - ghost glaive - Ghostly Butterflies
Bonehew - ogre axe - Oni Axe
Ondal's Wisdom - elder staff - Reimu's Broom
The Reedeemer - mighty scepter - Hakurei Gohei
Headhunter's Glory - troll nest - Orin's Trophy
Steelrend - ogre gauntlets - Yuugi's Fist

Pesco

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Re: Diablo2:LoD Touhou mod
« Reply #4 on: May 12, 2011, 08:53:46 AM »
Test release time! This is a mod for testing the increased inventory and stash sizes of ALL classes and increased cube size.

How to use
Unzip the attached file directly to your D2 install folder.
Create a shortcut to run the game.
Right click the shortcut and go to Properties.
In the target line, add "-direct -txt". exactly like that with the space, but remember to remove the quotation marks.
This parameter lets you run the game by reading from the customised file.
Test the game with new characters please.
To test the expanded cube, PLEASE BACK UP A SAVE. Then use the semi-played character to test the size of the cube.

Post screenshots of any spacing issues that come up.

Helepolis

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Re: Diablo2:LoD Touhou mod
« Reply #5 on: May 12, 2011, 09:39:17 AM »
The above post

[attach=1]

[attach=2]

Pesco

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Re: Diablo2:LoD Touhou mod
« Reply #6 on: May 12, 2011, 09:01:40 PM »
First release go! Not exactly with the items but some of the cosmetic adjustments are done already.

Ver 0.05
Inventory, stash and cube storage space increased.
Town portal, identify and keys are stackable up to 50.
Arrow and bolt quivers store 500 ammunition each.
Selectable difficulties renamed to Normal, Lunatic and Phantasm.

Known bugs
When buying TP/ID scrolls, they appear as stack sized 0. If you buy to fill up the stack, they buy up to 22 only despite the stack size being 50.

Edit:
Initial playtest on Bnet is that stacks of TP scrolls just don't work. DO NOT BUY SCROLL STACKS. Just use tomes for now. I'll have a fix for this up soon.

Screenshots
[attach=2]
[attach=3]
[attach=4]
« Last Edit: May 13, 2011, 05:17:05 AM by Pesco »

Pesco

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Re: Diablo2:LoD Touhou mod [Ver 0.05a released]
« Reply #7 on: May 13, 2011, 05:42:51 AM »
Changelog

Ver 0.05a
Town portal and identify scroll stacking removed. Maximum tome stacking size increased to 50 instead.

Link for 0.05a

Link for a clean patch_d2.mpq added in the OP.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.05b released]
« Reply #8 on: May 13, 2011, 08:48:56 PM »
Changelog

Ver 0.05b
Even bigger storage space added.

Link for 0.05b

Save files are still compatible, so don't worry.

[attach=1]
AXEBOOKS!!
« Last Edit: May 13, 2011, 10:22:55 PM by Pesco »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.05c released]
« Reply #9 on: May 15, 2011, 03:26:34 PM »
A day alone at work means mega productive time :V

[attach=1]
Books are 1-handed caster weapons. They come with a modifier to increase your spell damage.

[attach=2]
Scrolls are 2-handed caster weapons. They come with the same modifiers as books.

[attach=3]
They can be gambled for

[attach=4]
Exceptional grade book

[attach=5]
Elite grade book

[attach=6]
Exceptional grade scroll

[attach=7]
Elite grade scroll

=================================

Ver 0.05c - 2362 kb 15-05-2011

Ladder-only runewords, uniques and cube recipes enabled for normal use. The cube recipes will require the player to be on Phantasm difficulty to be able to use it.

Link for 0.05c
« Last Edit: May 15, 2011, 09:35:29 PM by Pesco »

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.05c released]
« Reply #10 on: May 15, 2011, 10:38:54 PM »
I am a proud owner of the following stuff.

ZUN hat
Coin of the Ferry
Lucky Carrot
10 Bad Apples
Eirin's Bow
Air Scroll
Suzuran
Asura Sword
Oni Mask

All those were gotten from very many Meph runs at a previous version of Diablo 2. (1.09 to be exact)
I may have forgotten a few of my Items as well. Been a long time since I played. (hurr no Tiamat's rebuke or Butcher's Pupil)


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.05c released]
« Reply #11 on: May 16, 2011, 06:53:51 AM »
Those items may be changed since I'm redoing the entire weapons/armour system.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.05c released]
« Reply #12 on: May 16, 2011, 08:29:12 AM »
Oh my, that's a big feat you got there. Well, at least you covered some popular items.

Are you also doing set items?


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.05c released]
« Reply #13 on: May 16, 2011, 08:36:25 AM »
Hell yes for set items. One for each Touhou if I can.

Alpha testing files attached. I am NOT responsible for your screwed up games if you try to use them without my knowledge.
« Last Edit: May 16, 2011, 06:08:03 PM by Pesco »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.05c released]
« Reply #14 on: May 17, 2011, 06:36:01 PM »
Base armours that need uniques to be named. Post what properties the item should have too if you are up to the task. The list is grouped as follows:

Normal light
Lunatic light
Phantasm light
Normal medium
Lunatic medium
Phantasm medium
Normal heavy
Lunatic heavy
Phantasm heavy

There are extra hats because it's Touhou and we should have more hats :V.

Hats
Cat Ears
Rabbit Ears
Dog Ears
Green Ribbon
Blue Ribbon
Black Ribbon
Red Ribbon
Simple Hat
Poofy Hat
Grape Hat
Peach Hat
Black Hair
Gradient Hair
Blue Hair
Green Hair

Hitboxes
Clothes
Dress
Cosplay
Youkai Clothes
Youkai Skin
Youkai Hide
Oni Clothes
Oni Chains
Oni Armour

Scarves
Fairy Cord
Fairy Wrap
Fairy Scarf
Tengu Cord
Tengu Wrap
Tengu Scarf
Celestial Cord
Celestial Wrap
Celestial Scarf

Shoes
Paws
Sandals
Shoes
Ankle Boots
Capped Boots
Knee Boots
Thigh-highs
Stockings
Zettai Ryouikki

Sleeves
Short Sleeves
Spring Sleeves
Summer Sleeves
Long Sleeves
Autumn Sleeves
Winter Sleaves
Detached Sleeves
Wolf Tengu Sleeves
Miko Sleeves

Shields
Small Yukkuri
Medium Yukkuri
Large Yukkuri
Basic Tengu Shield
Warrior Tengu Shield
Guard Tengu Shield
Floating Keystone
Placed Keystone
Sacred Keystone

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.06 released]
« Reply #15 on: May 18, 2011, 09:51:39 AM »
Ver 0.06 - 2715 kb 18-05-2011

Armours and weapons system simplified and completely remade.
Minor item naming changes.

Link for 0.06

This version WILL NOT be compatible with your other saves. Make a new character when testing. And always make backups.

Dormio Ergo Sum

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.06 released]
« Reply #16 on: May 18, 2011, 12:04:31 PM »
All the potions (Sake, Tea, Elixer) in 0.06 don't work.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.06a released]
« Reply #17 on: May 18, 2011, 01:24:19 PM »
Ver 0.06a - 2708 kb 18-05-2011

Fixed bugs with pots not being usable.
Fixed claw weapons turning players invisible and unable to move.

Link for 0.06a
« Last Edit: May 18, 2011, 02:10:45 PM by Pesco »

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.06a released]
« Reply #18 on: May 18, 2011, 02:03:26 PM »
no potions still dont work  :yukkuri:

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.06b released]
« Reply #19 on: May 18, 2011, 02:45:22 PM »
Let's try that again ???

Ver 0.06b - 2715 kb 18-05-2011

Redid the potions bugfix.
Fixed drop rates.

Link for 0.06b


Just a GBZero

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.06a released]
« Reply #20 on: May 18, 2011, 11:29:32 PM »
Note all these are done with a amazon, which was annoying not having a bow buyable.

Drops are, well, still borked.  Getting prety much anything, from high lvl stuff, to mostly high lvl stuff still, and a lot of super tea/sake. 
Dolls do no throw damage and only meele damage.
Trying to meele with a scroll causes a crash
HaltLocation:. line#2912
Expression: Unrecoverable internal error 6fad431b

Cat Ears make head invisable
Also liked what you did with pots.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.06a released]
« Reply #21 on: May 19, 2011, 06:48:00 AM »
The droprates are fine when I test it with the debugging files, but once I pack the mpq, it borks again. The items system may take a while to completely fix still. If necessary, I'll redo all the items again.

Heads going invisible is likely due to there being no sprites for a character when equipped with that item. Like claws on a necro turns him invisible too.

Thanks for the feedback.

Some screenshots of the changes due in the next release/fix
[attach=1]
[attach=2]
« Last Edit: May 19, 2011, 08:21:03 PM by Pesco »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.07 released]
« Reply #22 on: May 20, 2011, 04:46:13 PM »
Ver 0.07 - 2663 kb 20-05-2011

Items system completely redone using D2's base items.
Class specific items disabled (Do not expect to play a claw assassin!)
Items renamed.
Some NPCs and locations renamed.
Certain game options renamed.
Character movespeeds boosted.
All new characters start with a Kappa Cube in the inventory.

Link for 0.07

Edit: Save files from 0.06 will not be compatible. Make new characters again. You will want to anyway for the Kappa Cube.
« Last Edit: May 20, 2011, 04:50:21 PM by Pesco »

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.07 released]
« Reply #23 on: May 23, 2011, 06:18:54 PM »
Lucky Carrort
----
lvl5 ciritcal strike
%Magic find
%gold
%more exp
+to all skills

Gap Eyes
----
% chance to teleport when struck
+loght radius
+all resistance

Flower of Japan
----
enhanced defense based on level
enhanced attack rating based on level
Slower Stamina drain
Faster hit recovery
+to all skills

Coin of the ferry
----
%more gold
%magic find
%fast run/walk

Sweet Potato
----
Replenish life +
+life based on level
Heal after kill
+1 to all skills

Bad Apple
----
+to all skills
chance for deadly strike
chance for crushing blow
chance for open wound

Hermits lost arm
----
% damage to demons
% damage to undead
+ attack speed
+ hit recovery
+ enhanced damage
rest in peace
cause foe to flee

ZUN Hat
----
+to all skills
%enhanced defense
magic damage recution
damage reduction
fast attack speed
faster cast rate

Hakutaku Curse
----
+strength
faster run/walk
+1 to all skills
% chance to stun when striking
%enhanced defense
prevent monster heal

Thundercloud Stickleback
----
chance to cast lightning when struck
chance to cast chain lignting when struck
chance to cast charged bolt when struck
+defense
+damage reduction
+magic damage reduction
% more lightning damage

Robe of the Fire Rat
----
+absorb fire
+fire skill damage
+to fire skills
+fire damage
chance to cast blaze when attacking

Luna Dial
----
faster block rate
higher chance to block
chance to teleport when struck
faster run/walk
freeze enemies when struck

Maple Leaf Shield
----
chance to stun on attack
damage reduction
gives bash skill
higher chance to block
faster block rate
+to all skills
+dexterity

Tip of the Reaper
----
+damage
ignore defense
+damage based on level
%slow targets

Murasa's Anchor
----
knockback
crushing blow based on level
+damage
+cold damage
chance to cause foes to flee
increase attack speed

Koakuma's Mace
----
+fire damage
slows target
+all skills
ehanced damage based on level
knockback
crushing blow
faster cast rate

Meteoric Onbashira
----
chance to cause metoer on strike/struck/death
+fire damage
+all fire skills
+more damage from fire skills
gives lvl20 meteor
%enhanced damage

Tewi's Hammer
----
crushing blow
knock back
%chance to do some random skills

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.15 released]
« Reply #24 on: May 27, 2011, 07:10:32 PM »
Ver 0.15 - 2697 kb 27-05-2011

Almost all game and quest dialogues rewritten.
All NPCs and more locations renamed.
Character levelling requirements reduced.
Character move speeds rebalanced.
Assassin claw skills adjusted to work for all weapons.
Ring, amulets and jewel drops nerfed.
Charms will NOT drop in the game anymore.

Link for 0.15

Saves from 0.07 will be compatible.

Moekou

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  • Nyo~
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.15 released]
« Reply #25 on: June 02, 2011, 10:06:29 AM »
Wow, this is really awesome! What a coincidence, I just started playing Diablo II eleven years late and naturally, as with every single computer game, I instinctively google "name + touhou mod" and lo and behold, I found this! I'm rootin' for ya!

Just wondering, what is the purpose of nerfing ring/amulet/jewel drop rates and removing charms?
Never forget these eternal words of wisdom: "Take it easy!"

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.15 released]
« Reply #26 on: June 02, 2011, 10:28:05 AM »
So far every time I modify items, the drop rates become borked. So it's a temporary fix for rings and amulets. Completely removing charms is a balance mechanism. The bigger the inventory, the less effective charms should be. I want to make charms into unique drops from special bosses, so they become something worthwhile to get.

Moekou

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  • Nyo~
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.15 released]
« Reply #27 on: June 03, 2011, 12:32:20 AM »
Ah I see! Looking forward to it! Are you making any new custom bosses? Are the charms going to be guaranteed like Annhilus and Hellfire Torch and gotten from uberbosses or will they be rare drops?

What are you cooking up for the next update?

Good luck and good work!
Never forget these eternal words of wisdom: "Take it easy!"

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.15 released]
« Reply #28 on: June 03, 2011, 08:37:35 AM »
Custom boss sprites would be nice, but that's for later when I'm more experienced. I'm making do with whatever monster animations the game already has.

I intend the reward charms to be guaranteed drops and hopefully their effects would reflect the effort it takes to get it. Only available on Phantasm of course.

The next release had the option of putting in cube recipes, runes and runewords or creating uniques. I've done a bit of all of those, nothing complete yet but it's coming together.

Moekou

  • Hourai Doll
  • Nyo~
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.15 released]
« Reply #29 on: June 03, 2011, 08:54:28 AM »
How much do you plan to tweak skill trees in order to reflect Touhou builds?

Are you planning to make recipes viewable ingame or will it remain something to be looked up online?

Also, do you think the next patch will be compatible with 0.15? =)
Never forget these eternal words of wisdom: "Take it easy!"