Author Topic: Diablo2:Lord of Maidens - Touhou mod [Completed]  (Read 261351 times)

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #480 on: June 04, 2012, 06:49:01 AM »
I'm tentatively done with my work for the semester. I'll now have time to get back to working on this.

Off the top of my head, there was a problem with Shizuha's Falling Blast. I'll need reminders for all those bugs that people have mentioned on IRC of what needs fixing.

Nightkriss

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #481 on: June 04, 2012, 09:38:45 AM »
Voile fairy, if you choose letty and marisa, then IKu is still available, but choosing IKu will block Marisa passive(only passive). So we can max Danmaku skill and then choose Iku :D

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #482 on: June 04, 2012, 09:55:00 AM »
It's too much coding to get Iku to lock out everything of Marisa's. All the lockouts work by just locking out the base skill so you can't access the rest of the tree.

Edit: It's supposed to be Medicine and Marisa that lock out Iku.

Edit2: I said there would be trains



« Last Edit: June 04, 2012, 11:33:23 AM by Pesco »

[Y]oukai [J]esus

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #483 on: June 07, 2012, 03:51:37 PM »
Currently Making after Cinema 4D is done:

1) 8 Signposts for one of Yukari's attacks.
2) Animation of a Blizzard.

Due date: 15/June.

3) Kamen Rider OOOs Belt/Koru Medarus

Due date: Asdfcthulhufhtagn.

<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

Nightkriss

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #484 on: June 11, 2012, 06:55:01 PM »
1st Act In quest info is about coming back to town to patchouli..while sakuya is there :3

Check out Miko border skills. There is a prayer spell, instead of flying maiden :P

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #485 on: June 12, 2012, 09:43:13 AM »
The skill in the Miko tree was changed in 0.64. Clearly people don't read the changelogs.

Nightkriss

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #486 on: June 13, 2012, 10:25:19 AM »
Blazing will will be modified a little? Right now it is weak, dies easily, deals low dmg and can be summon in extra quantity (100 blazing wheels? 200 blazing wheels? No problem! :D)

Also the zombiewall aka ZOmbie's fairy can be used to ninja drop from boss :D
« Last Edit: June 13, 2012, 10:28:27 AM by Nightkriss »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #487 on: June 13, 2012, 01:18:52 PM »
It's kinda hard to know if I'm balancing summons right or not. There's just no display for me to see what their hp and damge is. That sort of thing can only get fixed by playtesting and constant tweaking.

Nightkriss

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #488 on: June 14, 2012, 03:40:18 PM »
Right now Blazing Wheels don't even have 5% of dolls dmg and you can summon unlimited quantity of them (I think it's capped at 500, but still more than the game could handle ;P)

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #489 on: June 14, 2012, 04:59:04 PM »
Hi there!

That's quite a huge mod you are doing there, and it's quite good for what I can see at the moment. I just have to notify something that has bothered me for a moment...

I am currently playing a Phantom Kensei (v 0.69), got pretty far in my first try of the game (just beaten Diablo/Reimu with no difficulty at all, due to my unique 2h sword).

So, I discovered some bugs, here and there, words that belong to the original Diablo game (like Tristram, Harrogath, Hellforge...), but I found one that's really blocking the phantom kensei to be a good damage dealer. In fact, EVERY passive skill work (my build was chaos purity and feral at first, but now it is a Sakura/purity/strength one due to a large fail in my build, causing me to die really often) by assigning them a skill point, but having an equipment that increases them DOES NOT GIVE YOU ANY BONUSES.

Let me explain: I had a Katana, giving me +28 Sakura and +10% attack speed. I already had 1 SP in Sakura. So, with Plugy, I checked the stats, and I found +11% in attack speed.
1 Sakura = 1% attack speed, so in theory : 28 + 10 + 1 = 39% attack speed. However, I found 11% speed attack.
So 39 - 11 = 28% lost. I concluded that Sakura stat given by the weapon was not included in stats.

I did not believe it at first, but then I drop'd a 2h sword, with a 15% speed attack, and NO SAKURA STAT. I tried it... And it was faster than my actual katana.

Also, Purity stat gives you a -100% poison res, but when you try to up that stat with your gear, eh... You can't. It does not give you your magic resistance. So you're stuck with a -100% PRes with no chance at all to resist any element, excepted by raising the elemental auras.
So I can only think of a bug in skill assignments in weapons and equipment for Phantom Kensei.

It's not a thing that breaks the game balance, but it's sad to see that even with a great gear, I can't have the skills I wanted to have the most... It's like buying an item with two interesting effects, and one does not work, the one you wanted the most XD
However, I think I may have some hard time beating the EoSD and PCB levels, or monsters in higher levels of replays ;w;'

I hope that could help, if you already discussed it, I'm sorry to post it right now, and if I can be of any help to find bugs/text that wasn't changed, I'll try to do my best..!

Thanks for reading >.<'

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #490 on: June 14, 2012, 05:49:21 PM »
It's very easy to confuse the stat with the skill. Each character's tree has a passive skill that enables the rest of the tree and locks out 2 opposite trees. I'll use the Kensei's trees for this explanation.

Yorihime is the core tree. You'll have to take her Purity passive skill. In my notes, the Purity skill gives 1% magic resistance per skill level, flat -100% poison resist and 1 Purity stat per skill level.

Youmu is one of the optional trees. Her mandatory Sakura passive skill grants 1% attack speed per skill level and 1 Sakura stat per skill level.

Items will freely give you the stats. They'll be your main source of them. The stats take the place of synergies except for a few special cases in other classes.

Now say you find a sword with +30 Sakura and 10% ias. You've got 1 point in Youmu's Sakura skill. PlugY should report 11% ias (10 from weapon + 1 from skillpoint). If you have 200 Yojana skill readied, it should have +31% damage on top of whatever the current skill level grants (30% from the 30 Sakura on the item and 1% from the 1 Sakura via skillpoint). Just note that the info popup when you mouseover the skill icon will already have the 31% included.

Location names in dialogues, quest info and other little bits will take some combing. If you can specify exactly where the misplaced words are, I'll try and have them fixed right away. I haven't renamed Hellforge because it is one of the places I think that does not actually need to be renamed.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #491 on: June 14, 2012, 08:55:26 PM »
I know that you have to go through purity to unlock other skills... God I wish I could break through this -100% PRes, without cheating or having to fill all my sockets in my armor with perfect emeralds XD

And hmm, yeah, I already checked the skill's current level, and it was like 30+, but I thought that skill levels of the passive influenced the bonuses that they gave (like having 10% ias if you had +10 Sakura)... So it only gives bonuses for active skills... Now I think I can try and get a build out of that. As long as I can remember that stat =/= skill level.

Also, you already renamed the Hellforge in the quest assimilated to it, I'm sure of it. It's the quest where you are supposed to break the Soulstone with the Hammer... I'm pretty sure that you renamed it "Youkai Forge". That's why I thought it was an inconsistency >w<

And for more misplaced words, the beginning of Act V have quite a lot of words of the Original D2 game, and I remember that Minamitsu, in Act 2 talks about a place of D2 that I can't remember, when you talk to "her".

I won't have time to look for them on the coming week, lots of exams. But whenever I can look more precisely into it, I'll give you as much info as I can.

PS: Act IV was a shock for me. Never seen a dungeon that clearly before in D2 (and that much uselessness for light radius). It was like a weird kind of epileptic shock from going to the dark side of hell to the fiery one, even though I'm not affected. XD

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #492 on: June 14, 2012, 09:12:34 PM »
The single huge penalty on each class was a better way of doing things than having slightly smaller penalties for each specialisation. Some of them were just thrown in for consistency of giving each tree one rather than having it make sense for that class' central Touhou's tree.

You could always craft resists onto your armour. I don't remember offhand whether you need bonus fragments or pieces.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #493 on: June 15, 2012, 12:12:42 AM »
Ha, now that you mention it.

What are those bonus fragments? I kept collecting them, until I crafted a bonus item... crafting a weapon/gear with it gives bonuses to your gear?

I mean, +1 Life is not THAT great, unless you can stack it, of course. But I didn't know you could craft with fragments or pieces(I knew that you could with items, I read the "manual" of the mod xD). I guess there were some levels assigned to it, but... level 50 for both pieces and items, so I guess I won't be using them until I clear Act V. ;w;'

Bah, that's fine, I guess. I think I'm going to make some experiments with fragments... And runewords, if I find the opportunity (and the sockets! >w<)

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #494 on: June 15, 2012, 07:12:29 AM »
Runewords still don't do anything other than give you the name.

The level 50 requirement is just for show. Any level 50 monster will be able to drop a bonus piece. Bonus fragments can drop anytime. Bonus items must be crafted.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #495 on: June 15, 2012, 01:41:56 PM »
I'm gladly that you have the time to do this mod agains.
I'll be the one who bring the memories in IRC back for you.

1.Momiji's Lycantrophy Mastery don't give bonus to Lycantrophy. You said that this skill lost it reference.

2.Sanae's Summon Kanako is such lame. The Item change just cause Kanako's Armor and Weapon lost reference and Kanako Summoned without any gear to equip

3.If you play EoSD side area before PCB, You'll see letty in place of Phantasm boss. and you'll never see her in PCB in same game.

4.EoSD&PCB Cirno's perfect freeze and Patchy's Triple Royal Flare cause the Extreamly Lag

5.Immortal Boot doesn't have durability

6.As you already known, Iku's Skill can't be locked by Medicine&Mokou Skill.

7.Skill Reference Change just cause Command Center (Unique Commander Outfit)
change it attack skill from Lv 17 Attack Sign "Roc Fist" into Lv 17 Flowery Sign "Moutain Breaker"!!!   

8.With the annoying drop of Bolts and Arrows. You say that you'll whip them out from normal drop and make it can be obtain by the NPC.

9.The Magic Modification in All-Class Armor,Belt,Helm,Gove,Boot such have an annoying high chance of +stats mods.
with the low chance of other useful mods like +resistance

this's the best I can remenber in IRC. I hope you're going to fix and/or make some bugs clear in next version.

Ha, now that you mention it.

What are those bonus fragments? I kept collecting them, until I crafted a bonus item... crafting a weapon/gear with it gives bonuses to your gear?

I mean, +1 Life is not THAT great, unless you can stack it, of course. But I didn't know you could craft with fragments or pieces(I knew that you could with items, I read the "manual" of the mod xD). I guess there were some levels assigned to it, but... level 50 for both pieces and items, so I guess I won't be using them until I clear Act V. ;w;'

Bah, that's fine, I guess. I think I'm going to make some experiments with fragments... And runewords, if I find the opportunity (and the sockets! >w<)


Well, Fragments can also craft for + Skill Level you know?
Just Simple. (This's Recipe from Pesco)

The bonus item combination determines which skilltree, the rune determines which skill in that tree,
and the number of Bonus Items used determines how much +skill.
The number of Bonus items used must be equal. All of these recipes add a significant level requirement.
So be careful not to do it on an item that already requires level 99.

-The same recipe has different results based on your class, i.e. you can't craft for another class.
- Power + Graze + Ra/Ri/Ru/Re/Ro rune = bonuses for Reimu, Patchoulli, Meiling, Hina, Youmu, Mystia, Minoriko.
- Power + Life + Ra/Ri/Ru/Re/Ro rune = bonuses for Byakuren, Iku, Nue, Yuyuko, Cirno, Ichirin, Yuuka.
- Power + Bomb + Ra/Ri/Ru/Re/Ro rune = bonuses for Shou, Mokou, Tewi, Alice, Momiji, Suika, Shizuha.
- Graze + Life + Ra/Ri/Ru/Re/Ro rune = bonuses for Remilia, Marisa, Kogasa, Rin, Yorihime, Minamitsu, Nitori.
- Graze + Bomb + Ra/Ri/Ru/Re/Ro rune = bonuses for Eirin, Letty, Chen, Komachi, Flandre, Yuugi, Aya.
- Life + Bomb + Ra/Ri/Ru/Re/Ro rune = bonuses for Sanae, Medicine, Nazrin, Yamame, Tenshi, Sakuya, Utsuho.

*There're 50% Chance that if you craft for +skill level. you'll also recieve point in Unique Skill of the crafted skill's tree
(Ex. If you craft for +4  to "Scarlet Weather Rapture" you'll get 50% chance to get +4 to Enlightenment)
« Last Edit: June 15, 2012, 02:08:03 PM by Rotund_Danmaku »
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Nightkriss

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #496 on: June 15, 2012, 05:05:02 PM »
The max lvl cap is 128 so by crafting I won't get anything past that lvl ?
And what are other recipes for those fragments ?

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #497 on: June 15, 2012, 06:27:58 PM »
The max lvl cap is 128 so by crafting I won't get anything past that lvl ?
And what are other recipes for those fragments ?

The recipe was write since level cap are still 99 so it will be fine for make item's level requirement above lv 99 but not above lv 128
Each one of Bonus Item (Power,Bomb,Graze,Live) can be combine for Token of Absolute that can reset you skill and attribute.
(However, In this "test" version allow you to cube 2 SoTP and 2 SoIT instead of those rare recipe for Token of Absolute)
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #498 on: June 15, 2012, 08:38:12 PM »
Quote
Rotund's list of stuff to fix

1, 2, 6 are already fixed.

5. Immortal Boots have no durability because they're immortal.

4. I'll see about lowering the explosion densities but otherwise get a better computer :P

8, 9 I'll fix somewhere along the line, not quite a high priority at the moment though.

Nightkriss

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #499 on: June 16, 2012, 10:37:40 AM »
I have 7(or 6, I'm not sure :P) years old mac with Intel core 2 duo 2,5Ghz and Intel gma 950 :D

No probs with the Cirno or any other skills. I only got slowdowns when playing online with friends with the following teams: 8x kasha warlock, each one of us alice+Rin trees.
So 160 Dolls + 800 Blazing Wheels :D It was hard to move around so we had to dupe the boots with teleport to be even able to proceed :D

Btw, how do you play Miko with bow/javelin ?

SHe does so little dmg and has absolutely no AoE skills... Phantasm is impossible, Lunatic is doable, but takes a looot of time.  Those cold/immolation arrows are weak.
« Last Edit: June 16, 2012, 10:43:07 AM by Nightkriss »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #500 on: June 16, 2012, 11:06:39 AM »
I honestly haven't tested Remi or Eirin. On paper they use the same skills as a normal bow/jav zon. The compensation with LoM lies in the boosted base weapon damages and character stat synergies.

Nightkriss

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #501 on: June 16, 2012, 11:15:18 AM »
Even with + to intelligence/blood and maxed out Remilia Core and bow/javelin [p] killing 1 mob in the first area 1 act players 1 is pain on phantasm.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #502 on: June 16, 2012, 11:42:25 AM »
Also consider that 50% of your graze is added to base bow/jav damage

Nightkriss

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #503 on: June 16, 2012, 11:46:02 AM »
Well that bow required 395 in graze so I noticed the boost gotten from graze ;P

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #504 on: June 16, 2012, 11:48:15 AM »
I'll try speedrun a Miko and see for myself. Otherwise, pass me a savefile.


Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #506 on: June 16, 2012, 01:22:55 PM »
You're trying to use Eirin's skills but you didn't gear for her stats. Naturally her skills won't do much. Mercury Sea is fine as is against non cold immunes. Against the zombies I used Game of Life. With what you had, it already did good damage. Kite the mobs a bit and you'll even kill them without any mana problems.

Edit: I'm quite happy with GoL's balance actually. The damage type is direct 100% lifesteal and is dealt per frame. What the character screen displays as its damage, multiply that by 25 for the actual damage. It can't be resisted by enemies. The high mana cost is pretty well justified then.

You didn't level Remilia's skills so I can't test it.

Edit2: Fixed Rin being able to summon too many Blazing Wheels
« Last Edit: June 16, 2012, 02:17:34 PM by Pesco »

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #507 on: June 16, 2012, 02:50:17 PM »
Pesco , To confirm the bug in EoSD and some of new bug.



Lily White (And maybe Lily Black ,too) just cast spell to healing you instead of done something that can kill you.



Pretty er... Well, The Prismriver just a Portegiest but allow them to "Float" across the land to huant you is such a...

 
« Last Edit: June 16, 2012, 03:00:50 PM by Rotund_Danmaku »
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Nightkriss

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #508 on: June 19, 2012, 07:50:25 AM »
Are yellow/gold arrows obtainable ? Plz do something about the arrows... Miko shoots like a frenzied rabbit. I have to go every few minutes to town to restack arrows.... My inwentory is full of arrows anyway :D

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.69 released]
« Reply #509 on: June 19, 2012, 09:10:15 AM »
If you're attacking normally, then you use up arrows quickly. The skills have been set to not use any arrows.