Author Topic: Labyrinth of Touhou 7F  (Read 219159 times)

blackrider19

  • Ideas are bulletproof... not spark-proof
Re: Labyrinth of Touhou 7F
« Reply #990 on: December 10, 2011, 05:39:10 AM »
If you can find the character's level address, add 1C8 to it to get the BP. if the number looks weird, give or take another 4.

i don't quite get the adding part, i've calculated rumia's lv address as '018742B4', what should the BP address be?

also, all of the addresses i've calculated on my last session have changed, is this supposed to happen? i can't manage to get the addresses in the given CT to work

Iliq

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Re: Labyrinth of Touhou 7F
« Reply #991 on: December 10, 2011, 06:17:08 AM »
also, doesn't doing a Nuzlocke prevent you from using World-Shaking Military rule for, like, more than once ever?   :ohdear:

I was thinking 'no deaths' rather than 'you lose at 0 TP', but that sounds even more sadistic fun.  :derp:
Though considering how Military Rule works, you probably would only get to use it once.

Re: Labyrinth of Touhou 7F
« Reply #992 on: December 10, 2011, 07:04:53 AM »
How will you survive
Spoiler:
Yuugi and Yuugi ver 2? Knockout in 3 Steps
is pretty much a guaranteed kill. There is also
Spoiler:
Eiki and Maribel
.
Scourge is pretty scary and so is
Spoiler:
Last Judgement, but I guess Komachi
can take it.

Zil

Re: Labyrinth of Touhou 7F
« Reply #993 on: December 10, 2011, 07:09:26 AM »
You'd have to employ "throw-away" characters I guess. The idea seems pretty unrealistic though.

Pesco

  • Trickster Rabbit Tewi
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  • Make a yukkuri and take it easy with me
Re: Labyrinth of Touhou 7F
« Reply #994 on: December 10, 2011, 07:12:32 AM »
i don't quite get the adding part, i've calculated rumia's lv address as '018742B4', what should the BP address be?

also, all of the addresses i've calculated on my last session have changed, is this supposed to happen? i can't manage to get the addresses in the given CT to work

It would be 0187447C, 4 ahead or before would be 01874478 and 01874480 respectively.

Characters who have a poison spell tend to change addresses with each session. But the yyyy portion of their address in xxxxyyyy should still be the same.

blackrider19

  • Ideas are bulletproof... not spark-proof
Re: Labyrinth of Touhou 7F
« Reply #995 on: December 10, 2011, 12:15:22 PM »
its not just the character addresses that changed, but also addresses for exp gain, encounter rate, item, etc....

also, how does the addition involving addresses work, i dont quite get the calculation (sry for the trouble ><)

Pesco

  • Trickster Rabbit Tewi
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  • Make a yukkuri and take it easy with me
Re: Labyrinth of Touhou 7F
« Reply #996 on: December 10, 2011, 12:29:51 PM »
Hexadecimal maths.

blackrider19

  • Ideas are bulletproof... not spark-proof
Re: Labyrinth of Touhou 7F
« Reply #997 on: December 10, 2011, 12:32:31 PM »
Thanks!

Iliq

  • Something
  • And something else
Re: Labyrinth of Touhou 7F
« Reply #998 on: December 11, 2011, 06:56:00 AM »
Is there any way to fix random encounters using Cheat Engine?

Pesco

  • Trickster Rabbit Tewi
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  • Make a yukkuri and take it easy with me
Re: Labyrinth of Touhou 7F
« Reply #999 on: December 11, 2011, 07:14:43 AM »
Search for the displayed encounter rate with its decimals and all as float type. It'll take a few steps to nail the exact address. Once you have it, lock it at 0 for no encounters.

Iliq

  • Something
  • And something else
Re: Labyrinth of Touhou 7F
« Reply #1000 on: December 11, 2011, 07:59:51 AM »
I guess I worded that wrong. What I meant was if there was a way to fix it so that only certain enemies appear, like only facing Liliths.

It would make 30F slightly easier.

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Labyrinth of Touhou 7F
« Reply #1001 on: December 11, 2011, 08:44:12 AM »
Not that I know of or tried. I think it's at least somewhere in the code for those floors you want to edit.