Most recent version: v0.2
Read the rules online here.v0.2 Changelog-Now operates upon 4 d6s rather than 3.
-Versus checks have been simplified.
-Dexterity has been replaced by Charisma as a stat. Other base stats have had their functions changed.
-Strength has been renamed power.
-Senses have been done away with, replaced with basic checks to the main stats.
-Sub-stats has been boiled down to HP, speed, deck size, and range.
-Turn order in combat is now based completely upon speed.
-You are now allowed 3 actions per turn rather than 1.
-Actions have been boiled down to move, attack, concentrate, or use of abilities.
-Attacking and dodging has been changed. Danmaku attacks still use the old system, but physical attacks are now a versus check against the attacker?s power and the defender?s charisma.
-Grazing is now a check against insight.
-Injury has been boiled down to mortal wounds, unconsciousness, death, and utter destruction.
-HP is now mostly positive rather than falling into the negatives as before.
-Mortal wounds now occur at below 1/4 max HP.
-Death now occurs at below 0 HP.
-Utter Destruction now occurs at -1xHP.
-Damage table has been updated to correct typos and make danmaku attacks weaker than physical attacks. It is still likely to be changed completely in the next version.
-Intro to Power section has been re-worded, explanation at bottom now mentions custom-creatable options which will be implemented in a later version.
-Sense checks are now based on insight, will checks on intelligence.
-Fear and stun have been reworked to differentiate one from the other.
Coming in the next version-Character creation
-New damage table
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Have you ever wished there was a tabletop Touhou RPG system? No? You sure? Well, I have! Ever since a month ago! So I went searching around for a bit to see if there were any systems already written out. The only one I found was Danmaku Yuugi -Flowers- which had... problems with it. So I decided if I really wanted it so bad, why not do it myself? So I did! The full rules are a bit long, so I won't post them here, but I will link to them
in this group of words here.The system is based off of GURPS, the Generic Universal Role-Playing System, but has been heavily adapted to make it more applicable to Gensokyo. The rules I've written so far haven't been play-tested yet, but I'll be updating them as I test the mechanics and/or get new ideas. If anyone's interested in leaving some critiques for how I can improve the system, please do, whether you've actually played the system or just read the rules, because I'd love for a viable Touhou RPG to eventually rise from this project one way or another.
Known Problems:
-No item, skill, or character creation system (currently relies on GURPS for all three)
-Health is currently based on GURPS which means HP can (and will) fall into the negatives. This just seems weird.
To Be Implemented:
-Resolution of above problems.
-Spell Card system: This will be based on the fighting game system in that each player will have a deck of cards consisting of spellcards, abilities, etc that will be drawn and used throughout combat. There will be several different types of spellcards including normal cards and bomb cards which cancel damage done to you and give you a chance to deal damage to your attacker.
-Health, disease, and poison (particularly where Eirin and Yumemi are concerned).
-Flying System: To keep players from simply flying over any obstacle or enemy you put in their way.