Don't you find it hard to keep both projects alive?
Nope as we are talking about the same engine that has support to both games.
All necessary functions for handling images, sound, files, etc... are excatly the same
in both games... This also goes with enemy, bullet and player handling (though PatchuAli
has multiple players).
In otherwords - I will make the engine as compatible as possible so I don't need to make
major changes when I switching projects.
Winterheart is my primary project as the original version has everything except the boss fights done.
After that I will start working on PatchuAli (As PatchuAli has only the player sprites and
possible game screen done - I am using it to demo all the "new" features that I couldn't add
to the CoolBasic version... e.g. Transparency via alpha-channel since CoolBasic has no support for that).