At last, it does.
Which means it is time for constructive criticism~ :3
First, the most egregious one:
Your first attack has about 3~4 times as much life as it should have. Your other three attacks have about 15~25 times as much life as they should have.
A good starting point is usually 3000 life and a damage rate of 100, or 300 life and a damage rate of 10. Your attacks have a rate of 10 and life in the thousands.
You usually do not want to force a player to spend more than 40 seconds on any attack or spellcard. Heck, most noncards have usually a timeout phase of 40 seconds, the shooting itself should take that much shorter then. The exception are, of course, spells that get sequentially harder, most notably final attacks and timeout cards.
In return, you will want to put in a SetInvincibility(180); in the @Initialize{ } that prevents damage from bombs used on the previous attack to spill over into the next, cheesing it.
Now, as for the actual danmaku, it seemed solid to me. I would have probably enjoyed the script if they hadn't been so drawn out.
I don't like the third attack, though. It appears that it is supposed to be a homage to Hourai Jewel, but the fact that the bullet speed changes makes it wth-ish. Furthermore, if the bullets get aimed at you in such a way that they hit the wall again, they still reflect, which makes for bs situations with the fast bullets.
The increased randomness on the other bullets makes it a little more interesting than the original (which in my opinion is one of the least fun attacks in the series, but that is just taste), but also less pretty.
Overall not bad for a first script, except for the life. ^^'