Touhou 12.8 - 妖精大戦争 ~ 東方三月精 ~ The Great Fairy WarsIntroductionGre..gre..g..g..gr..gre..greetings t..t..t..t..to..to..to..touhou f...f..f..fans. H..h..helepolis h..here wi..wi..wi..wi..th n..n..n..n...ne
RED THE NIGHTLESS CASTLE Ah, much better. You know I almost froze to death while trying to take pictures and play this game. I hope my Gungnir is al-- *cough* all right. Let us continue the article.
So, 12.8 has been released by ZUN and as usual, your humble BunBunMaru helper will bring you pictures, information so you can chill out and and discover more about this rather unique game play method which has surprised me again. You are
Cirno, the ice fairy who is hanging around at the misty lake. While I will refrain from making stupid fanon jokes, let me just tell you that the impression I got from the dialogue sprites is kind of a "boasting Cirno".
We can clearly see that ZUN has again put some effort into the game as the difficulty selecting/stage selecting is done in a cheerful and extraordinary way. The music is again the all-time classic remixed version as in all of the Touhou windows games.
Even in Lunatic mode, Cirno seems to look confidentThe game consists of playing through stages as if it was a regular shmup version. You make your way through various stage fairies shooting bullets at you. At the end of the stage a boss is waiting your arrival to engage in war with you. The first impression you will get from this game is that the HUD is extremely different and the life bar indicator for the boss is now a circular life bar, floating along with the boss.
HUD is different but not too much disturbing.CharacterThis game has a very limited amount of characters. In fact, there are only four enemies in the entire game. Therefore I don't see a reason to spoil them. But due to ZUN's earlier screenshots (and the title name) you can probably guess the enemies is the Three Mischievous fairies, but who is our mysterious fourth enemy joining this fairy war? Why don't you play to find out?
Game playGame play is as I explained in the introduction a regular shmup with a different form of battling. Let us quickly look at the available key commands and meanings of the HUD percentages.
Controls- Arrow keys - Controls Cirno.
- Shift - Focusses and shows the hitbox
- Z ( hold ) - Uses freezing ability.
- Z ( tap ) - Fires regular shot.
- X - Bombs spell card Perfect freeze
- C - Regular rapid fire.
From top to bottom the % explained on the HUD is explained:- 1st percentage - Your life. If you die, 100% is subtracted from it.
- 2nd percentage - Current freeze charge. 100% = maximum. Using freeze depletes instantly any % in it.
- 3rd percentage - Bombing indicator. A bomb freezes all the bullets on the screen instantly.
- 4th (bottom) percentage is the experience aka power indicator. By chain freezing and scoring you gain experience, increasing your level thus increasing the power of your regular shot.
- Snowflake (left bottom corner) - A simple indicator to show how many bombs you have on stock
Freezing and shootingFreezing in this game means in fact freezing the bullets close to you. By holding the Z button you will hear a sound, similar to Double Spoiler, indicating you are charging up, when you release the Z button you will release a chilling air around you, instantly freezing any bullets colliding with that air. The more percentage you have the longer the freezing air is sustained, thus meaning the bullets will be frozen for a longer period of time. When a bullet is frozen, it will chain freeze any bullet it touches. Like this, you will create a chain reaction of freezing bullets strategically along the play field. This can become extremely handy or life saving which is explained in the next section.
Chain link freezing in actionBullets explode when frozen after a short period of time, the explosion does additional damage and grands experience bonus which is shown in the middle after the explosion. During boss battles, making explosion near the boss is very important as it deals the most damage, meaning less surviving required and thus faster progressing. Freeze charging is automatically done, but at a very slow rate. If you hit enemies with your regular shot, the charging will increase. Holding SHIFT does
not increase the speed of charging. So don't get fooled by it thinking it might be Double Spoiler style. Next to hitting enemies, grazing also rapidly increases the freeze charge. So you might want to keep in mind when battling bosses.
But don't think you can just fly around freezing everything you want. Knowing ZUN, he likes to make our lives miserable and thus he came up with a genius idea: Fire balls and flaming bullets. These bullets cannot be frozen and must be avoided at all costs. You will encounter them quickly during the game and discover that fire and ice do not go together. The only exception to this rule is your bomb, it freezes also the fire bullets.
Looks, sound & musicThis time I was kind of disappointed in the looks of the game. While the sprites and dialogue pictures look nice, the actual textures for the game are a bit pixelated. Aside from that we shouldn't be bashing ZUN too much on this, because after the nifty effects from UFO and Double Spoiler, you kind of become too much fed with effects. We can forgive him, right?
But either ZUN has become supreme with his character design or someone helped him. Because damn these dialogue pictures and sprites look fine baby. It makes me feel all chilly.
Possibly cold hearted words are being exchanged between the fairiesAccompanied with some extra sound effects the game tries to take it's character, yet the freezing sound is in my opinion a bit annoying to hear. Does ice really sounds like this? I bet hanging around with Cirno all day will give you a headache, and I am not even talking about her constant boasting.
To be honest I don't have much to tell about this section. The music sounded to me all right. A bit sad that the first boss battles have the same theme to them, how ever the stage themes make up for that. I haven't gotten yet to the final stage, so I have no idea how the music sounds there. But let us not forget that liking or dislike the music is a subjective thing. So not necessary to discuss it in this article.
ConclusionWe can conclude from the game play that again spell card memorization and stage memorization is vital here to efficiently and effectively increase your level or chain explode bullets dealing damage and clearing your screen easier.
I am actually quite charmed by this game, mainly due to the cheerful Cirno and the title screen options. So please give this game and make sure you got are wearing warm clothes and drinking a nice hot cup of Earl Gray tea. (Or hot chocolate milk also does the trick).
-Helepolis
Thanks to all people on IRC helping me out with the HUD explanation