Author Topic: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip  (Read 93490 times)

Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #270 on: May 09, 2010, 07:49:23 PM »
Coloured Anchors Hellz YES!I also like the Hanasaka, gears, and icicles are to die for!

Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #271 on: May 09, 2010, 07:49:45 PM »
could you also do something like this: http://upload.wikimedia.org/wikipedia/commons/0/03/Astroid.svg
one kind turned 0 degrees, the other 45?

as 32x32 or 16x16 (the one you have shown already exists as such)

Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #272 on: May 09, 2010, 07:50:36 PM »
Coloured Anchors Hellz YES!I also like the Hanasaka, gears, and icicles are to die for!

Hanasaka?
I am guessing the leaf stars, right?
« Last Edit: May 09, 2010, 07:55:26 PM by Danielu Yoshikoto »

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Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #273 on: May 09, 2010, 07:52:17 PM »
I don't mean those. I meant ones with rounded edges. More towards squares than stars.and about as big as... RED02

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Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #274 on: May 09, 2010, 09:23:23 PM »
Space the bullets on the sheet out more, or they'll have parts of each other when you set the graphic rects. Otherwise, it's an interesting and unique set of bullets.

Garlyle

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Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #275 on: May 10, 2010, 12:18:38 AM »
Space the bullets on the sheet out more, or they'll have parts of each other when you set the graphic rects. Otherwise, it's an interesting and unique set of bullets.
No, they should be fine.  At least I think they should.  I haven't gone in and micro-zoomed in on them, but they look like they were set on a grid properly to me and so shouldn't have any issues.

The question is about how big the hitboxes will end up, since they're kind of auto-generated by Danmakufu...

Azure Lazuline

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Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #276 on: May 10, 2010, 01:59:53 AM »
It's not about how they're arranged on a grid. If an image is rotated or scaled in DMF, sometimes the pixels adjacent to the rect you set show up - put two or three pixels of blank space around each shot to prevent that.

Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #277 on: May 10, 2010, 01:43:44 PM »
It's not about how they're arranged on a grid. If an image is rotated or scaled in DMF, sometimes the pixels adjacent to the rect you set show up - put two or three pixels of blank space around each shot to prevent that.

Well I could remove the bullets whice happen to glitch then... but first... there should be a test...  :V

Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #278 on: May 10, 2010, 02:16:45 PM »
Is this full yet?  :derp:

[Yes] Ok nvm  :o
[No]  :3 can I has the lower levels ? What are you expecting our work to be like :D
Hey There !

Azure Lazuline

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Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #279 on: May 10, 2010, 06:03:26 PM »
Well I could remove the bullets whice happen to glitch then... but first... there should be a test...  :V
No need to remove them. Like I said, just space them out a bit more and there should be no problems.

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Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #280 on: May 10, 2010, 06:21:18 PM »
i don't think it's full yet, foremoster.
just submit your character design here.
in this post, you can see which places are full and stuff. i think i'm going to make a dropbox file for this, as chaostar appears to be away

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Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #281 on: May 10, 2010, 06:28:07 PM »
also, add some blur around/under the music notes. else nobody will recognize their hitbocks and stuff

Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #282 on: May 10, 2010, 08:00:37 PM »
No need to remove them. Like I said, just space them out a bit more and there should be no problems.

whice one would be the more problematic ones, then?

Btw... please DON?T give me credits...
I used a tool inside a program to create the bullets.
The Program was "PhotoImpact 13" (or X3).
I changed the shape to "Userdefined Shape", this is where I found all the other shapes (Notes, Anchors, Gears, ect.).
Through I did put Efford into it, by making them look kinda in Zun,s Bullet Style (White with Colored Outline)

I am not sure if I should get myself bumped to EX Stage, seeing how I was the person who got the Idea for this, as well as the person who is making a shotsheet especially for this...

ChaoStar

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Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #283 on: May 10, 2010, 08:19:46 PM »


I am not sure if I should get myself bumped to EX Stage, seeing how I was the person who got the Idea for this, as well as the person who is making a shotsheet especially for this...

Getting an EX stage is more about difficulty. Also, Custom bullets, I mean, aren't too much, I mean, my boss is using a complete custom shotsheet, which I've drawn pixel by pixel. Just saying.

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Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #284 on: May 10, 2010, 08:22:37 PM »
Getting an EX stage is more about difficulty. Also, Custom bullets, I mean, aren't too much, I mean, my boss is using a complete custom shotsheet, which I've drawn pixel by pixel. Just saying.

meeting on irc.. . nao! :<
srsly people we need to ORGANIZE this shit... and get people on irc to discuss stuff! too few people are visiting #fuckthebullet currently... i'm almost always the only person in it while we got more than 10 people in our "team"
fucks sake

besides, look here
http://dl.dropbox.com/u/4176466/dvt%20title.png
loading screen image by me

Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #285 on: May 10, 2010, 10:04:24 PM »
Oh, i guess I better sign up again.


I'll be in the level with pikaguy, so 5 i believe


I'll get a profile up when I feel like making one. :X

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Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #286 on: May 11, 2010, 02:24:57 AM »
and get people on irc to discuss stuff! too few people are visiting #fuckthebullet currently... i'm almost always the only person in it while we got more than 10 people in our "team"
:]
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

Yooooouuutuuuubeeee Channel Latest Video: Contest #8 Entry

Garlyle

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Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #287 on: May 11, 2010, 04:14:29 AM »
meeting on irc.. . nao! :<
srsly people we need to ORGANIZE this shit... and get people on irc to discuss stuff! too few people are visiting #fuckthebullet currently... i'm almost always the only person in it while we got more than 10 people in our "team"
fucks sake
We have an IRC?

Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #288 on: May 11, 2010, 04:31:23 AM »
#FuckTheBullet

Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #289 on: May 11, 2010, 09:04:05 AM »
i don't think it's full yet, foremoster.
just submit your character design here.
in this post, you can see which places are full and stuff. i think i'm going to make a dropbox file for this, as chaostar appears to be away

You mean like this ??






P.S Can I Haz
[Lv 1]
or
[Lv 2] [Lv 3]
Hey There !

Infy♫

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Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #290 on: May 11, 2010, 10:13:55 AM »
say what you think, please!

also, those kanji are wrong. we MUST find a new japanese name for this game.
« Last Edit: May 11, 2010, 05:05:51 PM by Sercan »

Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #291 on: May 11, 2010, 01:45:47 PM »
Damn it Sercan! Stop being so Awesome!

Infy♫

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Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #292 on: May 11, 2010, 07:15:45 PM »
You mean like this ??



P.S Can I Haz
[Lv 1]
or
[Lv 2] [Lv 3]
LV1 for you, then. Tell us the name of your character, too!

Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #293 on: May 11, 2010, 07:35:36 PM »
Oh we're supposed to make scripts for ourselves? :V

Infy♫

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Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #294 on: May 11, 2010, 07:44:46 PM »
godang eejit
fcourse u gotta do dat
and design your character

NYOO THRED:HERE

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Re: 東方技歩報 ~ (Naut's) Danmaku Viewing Trip
« Reply #295 on: May 11, 2010, 08:00:17 PM »
Locking this one then as seeing you people restarted the thread to avoid double posting/confusion.