I had some SA questions if you guys don't mind.
On the sticky post bomb/shot analysis, it says reimu/yukari does 160damage/~760 (or something similar). How do I do 760 with her bomb? no matter what I do it always seems absolutely feeble. I've tried running into the boss while being the bomb but it didn't seem to improve my damage at all.
Also why is this the only Touhou where levels 2 and 3 are really damn hard after you feel confident about 4-6.. I swear to god, they never give me trouble, then as soon as I waste 2-3 hours practicing 4-6 over and over, and start the actual game, like 3 deaths on level 3.. whyyy. What did I do to you guys?!?! So then I practice level 3 twice, and neither time do I really have to bomb or die. Go back to the real game, dies on level 2. UGH.. same deal.
I've also been playing around with patchy spec. I find it's better for most trash once you get enough options, and while it's terrible at boss killing for most bosses, I find it's actually fairly decent at the hard bosses. On oren you can pretty much 1shot all her cards with a good bomb, and with water orbs out, you just kill all the yinyang thingies the 3rd boss summons. Satura is also easily bombed (not that you really need to, I do with philosipher's stone just in case). My biggest beef with patchy spec other than the long range damage potential being complete garbage is that the wood, metal, and earth elements just seem to get in the way. I understand wood is the best to stand inside the boss during invincibomb. but if you close range bomb the boss, it's so damn powerful that they will likely croak regardless of what element you are atm.
But I haven't managed to get a good try on the final boss with patchy spec, is he immune to bombs the whole fight? for just spellcards? or just the final spellcard (that's a given), any advice would be helpful. I'm not sure if it's worth using that spec even though I do much better with it only to find myself shot in the foot for what's the hardest fight for me still (I find the final boss harder than oren still..minus the super ghey misty mountain whatever bs spellcard of suck).
I tried reading your guide for hell and heaven meltdown, and I'm sorry, it just doesn't work worth a damn for me. I try to stay in a lane going up, then down, etc. But I only do worse when I do that, I have an easier time doing some weird up, left, down, up, down, right, up, down, left, type dance. Not like contract of whatever in pcb where you jump between lanes whilst staying in the laser circle thingie.