Author Topic: Danmakufu Contest #4 - Laser Light Show (Results!)  (Read 90709 times)

Blargel

  • RAWR!
  • I'M AN ANGRY LOLI!
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #90 on: February 27, 2010, 05:33:12 PM »
Okaay, I'll attach screens of the two cards to this post. Note that the lasers in the second one don't move, they just appear and fade away again.

 :ohdear:

Those look fine to me. Also you have frightening math powers.
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Stuffman

  • *
  • We're having a ball!
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #91 on: February 27, 2010, 06:21:55 PM »
That fractal is fucking rad. 8)

Azure Lazuline

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Re: Danmakufu Contest #4 - Laser Light Show
« Reply #92 on: February 27, 2010, 08:43:02 PM »

This is Iddyea, a fairy who lives in my subconscious (seriously). She talks to me in dreams and gives me small suggestions even if I'm awake. She said that she was sad because nobody believed that she was real since there was no proof, but I'm either too nice or too insane, so I do. So I started working on this contest, but I didn't know who to make the boss. When I went to bed that night, I had a dream about these patterns - so I made them.

It comes with two scripts with four difficulties each. Subconscious "Labyrinth of the Mind" is my main entry, while Dream "Multichromatic Trance" is more of an extra (though I still want it graded of course). Lunatic might be a tad much (I don't play on that difficulty yet, so it's hard to balance for it), so I suggest starting on Hard or lower. And as one more note, both patterns are semi-random, but they're always possible - you might occasionally get a really hard section, but that's part of the fun.

Download

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #93 on: February 27, 2010, 09:08:24 PM »

Holy freak. I sense relationships between Iddeia イッヂェア Iddyea and Mitori/Koishi.

EDIT: Also, I see some hint of Iku in the picture. I must be losing my mind.
EDIT: And some Kasane Teto! Holy freak.
« Last Edit: February 27, 2010, 10:16:16 PM by Always Mew⑨ »

P♂ zeal

  • Haha,
  • old chap
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #94 on: February 27, 2010, 09:25:39 PM »
Oh my god, Azure.
This script is BEAUTIFUL in both animation and danmaku.
You have serious skills, man.

Iryan

  • Ph?nglui mglw?nafh
  • Cat R?lyeh wgah?nagl fhtagn.
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #95 on: February 27, 2010, 09:40:15 PM »
Oh my god, Azure.
This script is BEAUTIFUL in both animation and danmaku.
You have serious skills, man.
QFT BBQ.
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Re: Danmakufu Contest #4 - Laser Light Show
« Reply #96 on: February 27, 2010, 10:03:46 PM »
Azure for podiu*shot*

Re: Danmakufu Contest #4 - Laser Light Show
« Reply #97 on: February 27, 2010, 10:12:16 PM »
Okaay, I'll attach screens of the two cards to this post. Note that the lasers in the second one don't move, they just appear and fade away again.

 :ohdear:
My entry sucks now.

Drake

  • *
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #98 on: February 27, 2010, 10:14:05 PM »
Haven't played the script, but I have to mention that usually your fairy designs kind of creep me out, but this one is fairly cool.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Nimble

  • Broken English Fox
  • Rushing toward the bullet!
    • Viewmix
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #99 on: February 27, 2010, 11:06:07 PM »

This is Iddyea, a fairy who lives in my subconscious (seriously). She talks to me in dreams and gives me small suggestions even if I'm awake. She said that she was sad because nobody believed that she was real since there was no proof, but I'm either too nice or too insane, so I do. So I started working on this contest, but I didn't know who to make the boss. When I went to bed that night, I had a dream about these patterns - so I made them.

It comes with two scripts with four difficulties each. Subconscious "Labyrinth of the Mind" is my main entry, while Dream "Multichromatic Trance" is more of an extra (though I still want it graded of course). Lunatic might be a tad much (I don't play on that difficulty yet, so it's hard to balance for it), so I suggest starting on Hard or lower. And as one more note, both patterns are semi-random, but they're always possible - you might occasionally get a really hard section, but that's part of the fun.

Subconscious "Labyrinth of the Mind" really fun indeed and your graphic are awesome :*

Kinzo the Astro Curious

  • One small step for Desu; One giant leap for touhou-kind!
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #100 on: February 28, 2010, 02:14:26 AM »
Holy crap at that fractal. I was pleased with the maths in my spellcard and then I see this?!? :(

Are we allowed to include any music in the submission? Got a nice satori one I downloaded that works well. I Tried to mix my own track then found out im missing a driver I need write the mp3 (and I cant do any downloading for the rest of the month) :/ ah well.

Either way got a submission pretty much ready, just dunno whether to package it with the track or not.

I'll give everyone elses a shot when the month starts (and comp ends). looking forward to azure's mad sounding one and the fractalicous one.

Blargel

  • RAWR!
  • I'M AN ANGRY LOLI!
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #101 on: February 28, 2010, 04:27:48 AM »
Holy crap at that fractal. I was pleased with the maths in my spellcard and then I see this?!? :(

Are we allowed to include any music in the submission? Got a nice satori one I downloaded that works well. I Tried to mix my own track then found out im missing a driver I need write the mp3 (and I cant do any downloading for the rest of the month) :/ ah well.

Either way got a submission pretty much ready, just dunno whether to package it with the track or not.

I'll give everyone elses a shot when the month starts (and comp ends). looking forward to azure's mad sounding one and the fractalicous one.

As much as I want to say no music (because of my horrendous internet), that wouldn't be very nice because sometimes music improves the mood of the script a lot. Just try to keep the file size reasonable.
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Re: Danmakufu Contest #4 - Laser Light Show
« Reply #102 on: February 28, 2010, 04:58:46 AM »
As much as I want to say no music (because of my horrendous internet), that wouldn't be very nice because sometimes music improves the mood of the script a lot. Just try to keep the file size reasonable.
...define "reasonable"

Re: Danmakufu Contest #4 - Laser Light Show
« Reply #103 on: February 28, 2010, 07:22:00 AM »
Well, Azure, I played your script, and it's awesomely good and fun to do

The only problem I saw, was exactly the player's view during it; everything is too bright

I use ReimuA (Homming Shots) for most scripts I play, and I gotta say it was pretty blinding, especially with her big ammulets

I think that the greenish BG kindda makes it worse..

Well, apart from this, it's great! I loved the way the SC's tittle apears <3

Azure Lazuline

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Re: Danmakufu Contest #4 - Laser Light Show
« Reply #104 on: February 28, 2010, 07:24:53 AM »
Use a character that doesn't use so many add-blended overlapping shots. ReimuA makes everything hard to see in every script; it's not a problem with mine specifically (though it might make it slightly worse).

Thanks for the comments on it, everyone. It's good to know my little dream fairy is getting some attention!

Raibys

  • The Little Green Guy
    • SMWCentral
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #105 on: February 28, 2010, 07:43:53 AM »
Go Azure, and go Iddyea! I hope you do well!  :D

Blargel

  • RAWR!
  • I'M AN ANGRY LOLI!
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #106 on: February 28, 2010, 08:42:48 AM »
...define "reasonable"

My download speed is around 40KB/s. Don't make me wait more than half an hour.
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Iryan

  • Ph?nglui mglw?nafh
  • Cat R?lyeh wgah?nagl fhtagn.
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #107 on: February 28, 2010, 09:26:38 AM »
ReimuA makes everything hard to see in every script; it's not a problem with mine specifically (though it might make it slightly worse).
This is effect is worsened by one of the main problems posed by the contest's limitation:

Every single thing that tries to kill the player must be a laser. Turning a regular bullet into a laser forces the render type of the graphic to change to ADD. Everything glows, so overlapping patterns become increasingly hard to read. ReimuA turns this general problem up to overkill, not just in Azure's script.

If you really want to have a homing shot type, you could use my Suika player. [/shameless advertising]  :V
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Kinzo the Astro Curious

  • One small step for Desu; One giant leap for touhou-kind!
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #108 on: February 28, 2010, 11:37:04 AM »
As much as I want to say no music (because of my horrendous internet), that wouldn't be very nice because sometimes music improves the mood of the script a lot. Just try to keep the file size reasonable.

Fair point, If I had the driver I needed to cut down the music (and more than 5mb of my months internet left that I could download it, lol) Then I'd have cut the music file down and then added it.

But since I haven't, And therefore can't, adding an 8mb 5 min long file for the sake of 60 seconds of play doesn't seem justified. I can understand your situation with limited net, im in it  :V

Recall sign - Shattered memories
http://www.megaupload.com/?d=YPUG20VU

Theres my upload, roughly 874kb, got custom SFX and grafics. Graphics are shameless cut from one of my other projects as I didn't have time to make a new character or BG. Ah well, they seem to work alright. Except the cut in. Dunno why it glitches.

Come on new month, I wanna download some peoples scripts!

KomeijiKoishi

Re: Danmakufu Contest #4 - Laser Light Show
« Reply #109 on: February 28, 2010, 11:57:00 AM »
Code: [Select]
#TouhouDanmakufu
#Title[Lasers Everywhere "Patrick Alexander's Entry"]
#Text[Test script]
#BackGround[User(.\black.png, 1, 1)]
#BGM[script/st6boss2.wav]
#Player[FREE]
#ScriptVersion[2]

script_enemy_main {

    let ImgBoss = "script\img\ExRumia.png";

    let count = -240;

    let SMT = 0;
   
    let fire = 0;

    let l = 0;

    let life = 600;

    @Initialize {
        SetLife(1);
        SetDamageRate(0, 0);
        SetTimer(65);
        SetInvincibility( 200 );
ForbidShot(true);
        LoadGraphic(ImgBoss);

        SetMovePosition02(GetCenterX, GetCenterY-90, 120);
        CutIn(YOUMU, "Lasers Everywhere "\""Patrick Alexander's Entry"\", 0, 0, 0, 0, 0);
        LoadUserShotData("\lib\SHOT_REPLACE\shot_All.dnh");
        SetGraphicRect(0, 0, 64, 64);
    }

    @MainLoop {
    SetCollisionA(GetX, GetY, 32);
    SetCollisionB(GetX, GetY, 16);

    if ((count == 0)){
    Inner;
    }


    if ((count == 1200)){
    InnerTwo;
    }


    if ((count == 2400)){
    InnerThree;
    }

   
    count++;
    SMT++;
    yield;
    }

    @DrawLoop {
      SetTexture(ImgBoss);
      DrawGraphic(GetX, GetY);
    }

    @Finalize {
      DeleteGraphic(ImgBoss);
    }


 

   task Inner{
   let b = 180;
   let bup = 3.23;
   let reverse = 0;
   let lrar = 0;
   let kput = 6;
   let krar = 360/kput;
   
   
   let Length = 100;
   yield;

   let x = 2.3;
   
   let n = 0;
   
   let q = 0;
   
   let RollerX;
   let RollerY;
   let random;
   
   loop{
   
   PlaySE(GetCurrentScriptDirectory~"SE\se_tan01.wav");
    ascent(a in 1..kput+1){
    RollerX = GetX + sin(count/4.76*6.8) * Length * cos((a*krar+b)+1*(360/2));
    RollerY = GetY + sin(count/4.76*6.8) * Length * sin((a*krar+b)+1*(360/2));
    CreateLaser01(RollerX, RollerY, 4, (a*krar+b)+count/3*2.3, 75, 10, 53, 56);
    }
   if (reverse == 0){
   if (bup > -0.7){
   bup += 0;
   }
   else{
   reverse++;
   }
   }
   else{
   if (bup > 120){
   bup -= 0;
   }
   else{
   reverse--;
   }
   }
   b += bup;
   if (Length > -200){
   Length -= 0;
   }
   
   loop(8){
   yield;
   }
   }
   }

   task InnerTwo{
   let b = 180;
   let bup = -3.23;
   let reverse = 0;
   let lrar = 0;
   let kput = 3;
   let krar = 120;
   
   
   let Length = 75;
   yield;

   let x = 2.3;
   
   let n = 0;
   
   let q = 0;
   
   let RollerX;
   let RollerY;
   let random;
   
   loop{
   
   PlaySE(GetCurrentScriptDirectory~"SE\se_tan01.wav");
    ascent(a in 1..kput+1){
    RollerX = GetX + (Length + 25 * cos(count/4.76*6.8)) * cos((a*krar+b)+1*(360/2));
    RollerY = GetY + (Length + 25 * cos(count/4.76*6.8)) * sin((a*krar+b)+1*(360/2));
    CreateLaser01(RollerX, RollerY, 4, (a*krar+b)-count*1.5, 75, 10, 49, 30);

    }
   if (reverse == 0){
   if (bup > -0.7){
   bup += 0;
   }
   else{
   reverse++;
   }
   }
   else{
   if (bup > 120){
   bup -= 0;
   }
   else{
   reverse--;
   }
   }
   b += bup;
   if (Length > -200){
   Length -= 0;
   }
   
   loop(4){
   yield;
   }
   }
   }

   task InnerThree{
   let b = 180;
   let bup = 3;
   let reverse = 0;
   let lrar = 0;
   let kput = 2;
   let krar = 0;
   
   
   let Length = 0;
   yield;

   let x = 2.3;
   
   let n = 0;
   
   let q = 0;
   
   let RollerX;
   let RollerY;
   let random;
   
   loop{
   
   PlaySE(GetCurrentScriptDirectory~"SE\se_tan01.wav");
    ascent(a in 1..kput+1){
    RollerX = GetX + Length * cos((a*krar+b)+1*(360/2));
    RollerY = GetY + Length * sin((a*krar+b)+1*(360/2));
CreateLaserA(0, GetPlayerX-35, GetClipMinY, 500, 20, 160,0);
SetLaserDataA(0, 0, 90, 0, 0, 0, 0);
SetShotKillTime(0, 90);
FireShot(0);
CreateLaserA(0, GetPlayerX+35, GetClipMinY, 500, 20, 160,0);
SetLaserDataA(0, 0, 90, 0, 0, 0, 0);
SetShotKillTime(0, 90);
FireShot(0);
CreateLaserA(0, GetClipMinX, GetPlayerY-35, 500, 20, 160,0);
SetLaserDataA(0, 0, 0, 0, 0, 0, 0);
SetShotKillTime(0, 90);
FireShot(0);
CreateLaserA(0, GetClipMinX, GetPlayerY+35, 500, 20, 160,0);
SetLaserDataA(0, 0, 0, 0, 0, 0, 0);
SetShotKillTime(0, 90);
FireShot(0);
    }
   if (reverse == 0){
   if (bup > -0.7){
   bup += 0;
   }
   else{
   reverse++;
   }
   }
   else{
   if (bup > 120){
   bup -= 0;
   }
   else{
   reverse--;
   }
   }
   b += bup;
   if (Length > -200){
   Length -= 0;
   }
   
   loop(90){
   yield;
   }
   }
   }

 




    task TheshotUp(x, y, v, angle, graphic, delay){
        let obj = Obj_Create(OBJ_SHOT);
      let a = 0;
      let b = 0;
      let dir = angle;
        Obj_SetX(obj, x);
        Obj_SetY(obj, y);
        Obj_SetSpeed(obj, v);
        Obj_SetAngle(obj, angle);
        ObjShot_SetGraphic(obj, graphic);
        ObjShot_SetDelay(obj, delay);
        Obj_SetAutoDelete(obj, false);
        while (!Obj_BeDeleted(obj)){
      if (a == 120){
   Obj_SetAutoDelete(obj, true);
     }
      a++;
      b++;
      yield;
      }
}

    task TheshotCircle(x, y, v, angle, graphic, delay){
        let obj = Obj_Create(OBJ_SHOT);
      let a = 0;
      let b = 0;
      let dir = angle;
        Obj_SetX(obj, x);
        Obj_SetY(obj, y);
        Obj_SetSpeed(obj, v);
        Obj_SetAngle(obj, angle);
        ObjShot_SetGraphic(obj, graphic);
        ObjShot_SetDelay(obj, delay);
      ObjShot_SetBombResist(obj, true);
        while (!Obj_BeDeleted(obj)){
      if (a == 120){
        Obj_SetSpeed(obj, v*8);
     }
      a++;
      b++;
      yield;
      }
}

}


Updated version.

Re: Danmakufu Contest #4 - Laser Light Show
« Reply #110 on: February 28, 2010, 07:20:27 PM »
I don't think there's any way I'll get my second card figured out before the deadline, so I'll just submit my entry now.

Containment "Starburst Laser" is my entry; I didn't get far enough along with the other one's testing to finish it. My thanks to Legend_Bird in #danmakufu for helping with the sinuate laser.

Re: Danmakufu Contest #4 - Laser Light Show
« Reply #111 on: February 28, 2010, 07:23:05 PM »
My entry~ It's Merlin's turn to have some fun~ Merlin's Play Time No curvy lasers for Merlin thought, I couldn't come up with any.

EDIT:Fixed entry~
« Last Edit: February 28, 2010, 07:30:14 PM by Demonbman »

Re: Danmakufu Contest #4 - Laser Light Show
« Reply #112 on: February 28, 2010, 08:14:37 PM »
afasd 5 hours left workworkwork

Re: Danmakufu Contest #4 - Laser Light Show
« Reply #113 on: February 28, 2010, 08:55:19 PM »
With this message I give up, even If I wouldn?t have to go to school tommorow, I wouldn?t be able to finish this in the next few hours (I forgot if it ends here, where I live, at 23:00 or 01:00).

Kinzo the Astro Curious

  • One small step for Desu; One giant leap for touhou-kind!
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #114 on: February 28, 2010, 09:26:10 PM »
I'd just submit what you can. Better to have an imcomplete submission than none at all.

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #115 on: February 28, 2010, 09:27:14 PM »
Last place contestant gets to decide what the theme of the next contest gets to be!

Iryan

  • Ph?nglui mglw?nafh
  • Cat R?lyeh wgah?nagl fhtagn.
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #116 on: February 28, 2010, 09:29:46 PM »
Last place contestant gets to decide what the theme of the next contest gets to be!
Obviously, the next contest will be to design a whole game.


Within a week.
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Solais

  • Developer fairy
  • is working for a game developer now.
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #117 on: February 28, 2010, 09:31:04 PM »
YES

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Danmakufu Contest #4 - Laser Light Show
« Reply #118 on: February 28, 2010, 09:32:14 PM »
Obviously, the next contest will be to design a whole game.


Within a week.

You mean, getting all the patterns coded, all the graphics, sounds, music, EVERYTHING!?
Oh, and no using already-completed games. That's cheating.

Re: Danmakufu Contest #4 - Laser Light Show
« Reply #119 on: February 28, 2010, 09:58:47 PM »
Obviously, the next contest will be to design a whole game.


Within a week.

Well, as long as we dont have to actually make the whole game :V