blah blah.
I agree with your argument, but I don't really agree with some of your minor points that don't really matter.
Graphics ARE important... But to a real gamer (gamer gamer, people who play counterstrike and only counterstrike 20 hours a day aren't gamers, they're CS fanboys), they just aren't a determining factor in what makes a game a classic in our hearts.
I never got into halo much, but I don't know if I disliked it cuz the game sucked.. I just prefered ut myself >=P. I never liked fps games at all actually until ut. The reasons why are too numerous to count. But one example imo is that UT shares alot in common with Touhou in the fps genre.
I mean, Touhou is considered "a shooting game". However nobody really has fun in touhou because they are shooting stuff, the fun is in the dodging stuff. Play games like gradius, and you're always having to aim to "shoot the core", or r-type, and you have to simply MUST destroy this block, enemy, part, etc by this period of time or you're dead no matter what your dodging skill is at (and have your force in a certain position at a certain point of time). while dodging is indeed important for both games,on the scales with "shooting" on one end and "dodging" on the other, they have alot more emphasis on the shooting part than Touhou imo.
I feel the same thing with UT. The really great players aren't the ones who can get a headshot in less than a second a mile away, or whatever. The really good ones are the ones who can not get headshot when 5 snipers are aiming at him as he's running with the flag across an open field. Or someone who can outrun 8 guys chasing him by making creative uses out of dodging and walljumping. other fps games don't reward a player so much for being skilled in that regard. Imo that is the "hidden" innovation of some of these games that make them stand out.
As for FF7 though.. bleh. I was a ff fan since 1, which I got when it was new with my relatively new copy of "rad racer" (square's first game for nintendo I believe, not an rpg! zomg). I've not been a Square bandwagon jumper by any stretch of the imagination. But FF7 failed to impress me like the rest of the series did. And I'm not just talking about square in general. RPGS in general, failed to impress me as much as they did in the SNES era (golden age of RPGS imo). I can respect people who enjoy ff7. I just don't see how anybody can think it's god's gift to man in terms of story (how is it any better than countless other rpg stories? I just don't see how), graphics (umm.. polygon's larger than the infamous Atari 2600 square do NOT look good just cuz they are in 3d), Sound (Sorry, but the sound quality of early psx games was a let down too), etc. I don't want to bash anybody's fave game. I'm just saying that it's not the absolute #1 that so many people seem to think it is. Granted, the materia system is pretty much the only experimental combat mechanic I really liked over all the straight cut mechanics every rpg had before its time. It's a shame they made future ones like in ff8 fail soooo hard when it comes to battle mechanics. On the bad side though I really really don't like 3 character parties. I find they involve a helluva lot less strategy than rpgs which use more than 3. I don't know why 3 is the magic number with so many modern rpgs (my biggest beef with chrono trigger when it was new).
sorry for the excessive rambling >=P...This is really a hot topic for me.
edit: just realized this was in help me, Elrin forums, sorry if that's considered too offtopic, or perhaps its standard to simply move topics that go this direction. dunno.