Author Topic: Walking Scripts (A miracle - will not happen -)  (Read 79499 times)

Johnny Walker

  • Perdition Crisis~
Walking Scripts (A miracle - will not happen -)
« on: May 23, 2009, 10:35:03 AM »
05/08/2011 Update:

A miracle (will not happen)
A boss fight with certain miracle witch. Download both files.
1- Version 1.01 - Download from BulletForge (21.01MB)
2- Version 1.02 - Difficulties Fix (781B)

 
Older scripts:

Player Scripts:
- Yuka Kazami (Mystic Square) <12/15/09 UPDATE>
- Mima (Mystic Square) <If you got an error, try removing the space in (Mystic Square)>

- The Shot Replace Script. - Requiered to play the old Cirno and Tenshi scripts.

Vs Iku Nagae
A night encounter with our favourite oarfish girl.
- Download from BulletForge (6.8MB)
- Replay - Normal - By Vappie/Yui Takenaba - Part 1
- Replay - Normal - By Vappie/Yui Takenaba - Part 2
- Replay - Lunatic - By Naut


Cirno's Playground Version 1.53. (Old Cirno script update: You DON'T need the previous version).
Download link:
1 - Cirno's Playground V1.53 (8.12 MB).
More details in the readme.
2 - Cirno's Playground Fix (3.78 KB). <--- Download this if you don't see any bullet.

A visit to Yumemi Okazaki.
- A visit to Yumemi Okazaki V1.0. (5.22 MB).
- A visit to Yumemi - Replay by WhiteBlueShingyoku

The Grimoire of Alice:
Download Link:
1 - The Grimoire of Alice. (13 MB) <--Download this
Credits on the readme.
2 - The Grimoire of Alice 1.02 Update. (57 KB) <---Then This (refixed link)
3 - The Grimoire of Alice  1.03 Update (4.48 KB) <---- Pointnorm fix (12/13/09)
Changes on the readme.
4 - UltraHD replay - By Naut


Beato accidentaly fell in Gensokyo:
- Beatrice - The Golden Witch V1.0 (9.04 MB) - Helepolis Shot Replacer Included
- Path Fix - For those who have that BGControl.txt error
- Kisekae's Normal Replay
- Naut's Lunatic Replay 

Tenshi is jealous because she doesn't have a danmaku game:
- Tenshi MiniStage V.1.0 (10.88 MB) - 8 Non-spellcards + 11 Spellcards + a short stage + Three difficulties.
- Tenshi MiniStage Update 1.0 -> 1.1 (117 KB) - Contains some fixes and bullet changes.
- Tenshi MiniStage Video Part 1 by Drake
- Tenshi MiniStage Video Part 2 by Drake

Cirno's Playground V1.0:
- Cirno - Normal + Batch (7.54 MB) - Contains 8 Spellcards & non-Spellcards and extra data.
- Cirno - Lunatic (17.7 KB) - Contains 9 Spellcards & 7 non-spellcards.
- Cirno Lunatic+ Replay By Courtesy of Naut


Contest Entries:

- Akyu's Daily Pray @ Bulletforge.org (4.6MB) | Contest number 5: "Who are these people?".



« Last Edit: May 08, 2011, 10:22:59 PM by Johnny Walker »

Re: Walking Scripts
« Reply #1 on: May 23, 2009, 01:16:45 PM »
Would totally check it out if only I have danmafuku *shakes fist*

Thaws

  • _m廿廿m_
Re: Walking Scripts
« Reply #2 on: May 23, 2009, 02:48:13 PM »
Your danmaku patterns are really beautiful!
I really liked the Frozen Vortex, Spinning Snowflake and the last spell.
I couldn't capture any of the spell cards except the last spell on my first try O_o.

Re: Walking Scripts
« Reply #3 on: May 23, 2009, 02:49:28 PM »
Holy shit man these are AMAZING. Every single attack is not only looks awesome but are fun to play as well and well balanced for the most part. Very well done =D

Halca

  • Kawaii Bastard
Re: Walking Scripts
« Reply #4 on: May 23, 2009, 03:09:38 PM »
If Cirno went EX, those would be her spellcards...

It was hyper awesome! I loved the frozen frog spell card, that was the first time I saw something like that :D
I couldn't capture a single one XD

Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts
« Reply #5 on: May 23, 2009, 06:36:46 PM »
Thanks for your comments. The attacks aren't too complex for an Ex difficulty level. I consider it like an stage 4 or 5 boss.
In the Frozen Frog spellcard I tried to resemble a little frog using those green bullets, like the attack used by Suwako in the MoF Ex. I loved it the first time i've seen it.

Drake

  • *
Re: Walking Scripts
« Reply #6 on: May 23, 2009, 08:09:24 PM »
Crackdown time~

1st non: great
2nd non: great
1st card: The blizzard bullets come in way too fast. Having them the same speed as everything else only causes distraction and it really put me off from this card because it's hard to read. It also has too much health for the amount of moving around Cirno does. asdf I end up spending at least a few bombs and a life on this.
3rd non: Good, but I'd like to see maybe two extra big bullets per line. Kind of easy.
2nd card: It's fine, but I would either take out the icicles or shorten the spread it gets. It becomes incredibly difficult to dodge at points. Or I can dodge near the top
4th non: great
3rd card: Very suspenseful and I love it, but I think I might create a bit or space inbetween the bubbles, or perhaps fire them at a larger angle, so the good part doesn't come only twice.
5th non: Very good, but I think the random scatter is putting me off. The layout pattern you give them is great; I'd like to see an actual danmaku pattern implemented that's just as interesting.
4th card: It's great, and you copied MoF's frogs pretty nicely. I like how you're pushed to the bottom, but the clutter is a bit too heavy. Maybe not. I'm on the border.
6th non: great
5th card: Holy jesus this so fucking beautiful. My only complaint is that the swirl is too fast to dodge very well. Maybe a bit less health and having the bubbles come more frequently. EDIT: I think there needs to be a bit more definition between the laser and it's delay. Sometimes I just run into it.
7th non: great
6th card: great
8th non: Ewewew. I seriously don't like this at all. Might be better if you had lines turning into whole lasers instead, you don't see anything coming at all, even if they're static.
7th card: Really good idea, but I pretty much broke it. You just stay in the upper-left for most of it. Try to balance the places where the giant disc ends up, have the circles appear maybe six frames sooner, and maybe even add the slightest bit of acceleration to the shrapnel.
Last: Very yes

All in all it's very good and pretty, but I find that
-Some patterns go way too fast to read
-Not really a problem, but because everything's blue (including the background), it gets a bit hard to see some things. Maybe darken the background a bit.
-Many patterns rely on distraction rather than simulatneous dodging. There's a fine line between them; be wary.
« Last Edit: May 23, 2009, 08:36:53 PM by Drake »

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts
« Reply #7 on: May 23, 2009, 09:56:27 PM »
Thank you Drake for your feedback. I'm changing the scripts because you're right, the distraction factor is a bad friend sometimes in touhou, and I revised some other things.


Re: Walking Scripts
« Reply #8 on: May 23, 2009, 10:11:21 PM »
First attack: Great
Second attack: Great
First spellcard: Great
Third attack: Great
Second spellcard: Great
Fourth attack: Great
Third spellcard: Great
Fifth attack: Great
Fourth spellcard: Great
Sixth attack: Great
Fifth spellcard: Great
Seventh attack: Great
Sixth spellcard: Great
Eighth attack: Didn't like very much, reminds me of Sanae's first SA spellcard, which I don't like either....
Seventh spellcard: Great
Eighth spellcard: I came

So uh... Yeah.

I think you should make a harder version, but these spells are difficult enough, I suppose. Considering I'd probably be the only one who would play the harder version, it's probably not worth the effort -- haha!

The script is really weird playing with a character that doesn't have homing shots, since Cirno moves around so much in many spellcards and noncard attacks, and it should be noted the seventh spellcard takes years to finish. There is also no enemy marker on any of the non-card attacks, so it's a pain in the ass for a forward shooting type (MARISA, REIMU_B) because if you're trying to micrododge near the bottom you usually can't see Cirno at all. The health on some of the spellcards could be adjusted as well I suppose, particularly the first spellcard, which takes a long time for any character to beat.

With the exception of the aforementioned issues, this script is great. The danmaku is fucking sweet and fun as balls to play, and the script is pretty uniform in difficulty (with a few minor exceptions). Hope to see more from you in the near future!

Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts
« Reply #9 on: May 24, 2009, 04:28:43 AM »
Well, I managed to balance the difficulty on the scripts. I've changed a little some patterns and fixed some other things.

Cirno Lunatic Released

The difficulty has been reduced a little, so now is easier to play some cards.

@Naut: You want a Lunatic version isn't it? Ok, I will make a lunatic version. Muahaha.
« Last Edit: May 24, 2009, 08:55:59 AM by JohnnyWalker- »

Re: Walking Scripts (Lunatic Cirno Released)
« Reply #10 on: May 24, 2009, 04:53:32 PM »
It's perfect.

I mean... I'm... I... Holy shit.

It's perfect!

Drake

  • *
Re: Walking Scripts (Lunatic Cirno Released)
« Reply #11 on: May 24, 2009, 06:34:08 PM »
Hahaha, oh god. I got to Sharp Stalagmites, and pretty much went

"Oh lol he said stalagmites. I guess he meant Stalacites."

Get behind an icicle

"FUCK"

Trapped Inside a Crytal Cage was EXACTLY what I was looking for. Holy this is incredible. Viddin this up.

Damn it I got to the last second of Mt.Everest :(

JESUS I CAPTURED UNEXPECTED GUEST
« Last Edit: May 24, 2009, 06:44:12 PM by Drake »

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: Walking Scripts (Lunatic Cirno Released)
« Reply #12 on: May 24, 2009, 06:43:45 PM »
Haha, my video came out to 1.72 GB. 7:50 doesn't translate well into 1080HD. I have a non-HD that's 170MB, it's still HQ... Anyways, Drake can have this to vid.


Lunatic almost seems like Hard mode now... You can get away with making it harder methinks. I can get through it consistantly without losing anymore than one life, if not less. So uh... Please?

Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts (Lunatic Cirno Released)
« Reply #13 on: May 24, 2009, 08:38:03 PM »
That difficulty is the far I can go without exaggerate.. I guess.

The results of remaking the v/h lazer non-card were... that spellcard. I love it.


Maybe in the future I'll tweak my Nitori or Chen practice scripts.

Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts (Lunatic Cirno Released)
« Reply #14 on: May 25, 2009, 08:24:37 AM »
Haha, my video came out to 1.72 GB. 7:50 doesn't translate well into 1080HD. I have a non-HD that's 170MB, it's still HQ... Anyways, Drake can have this to vid.


Lunatic almost seems like Hard mode now... You can get away with making it harder methinks. I can get through it consistantly without losing anymore than one life, if not less. So uh... Please?

Well, Changed some things to make the Lunatic version more lunatic.


Download link:
http://www.mediafire.com/?bg1e0sxt2xo

Re: Walking Scripts (Lunatic Cirno Released)
« Reply #15 on: May 25, 2009, 09:26:43 PM »
Well, Changed some things to make the Lunatic version more lunatic.


Download link:
http://www.mediafire.com/?bg1e0sxt2xo
Holy FFFFFFFF ಥ_ಥ

Drake

  • *
Re: Walking Scripts (Lunatic+ Cirno Released)
« Reply #16 on: May 26, 2009, 12:35:39 AM »
I had to continue at Icicle Hell. This is great.

I came at Frozen Vortex of High Speed. Love it so much.
I actually captured Cryo-Froggy.
Paper Snowflake is FFFFFFUUUUUUCCCCCKKKKKKKK but still humanly possible
Captured Frostbite.
Continued at Diamond Cage.
Frozen Star MkII is fuckwin.
I died at the first ten seconds of Mt.Everest L so yeah

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts (Lunatic+ Cirno Released)
« Reply #17 on: May 26, 2009, 12:43:25 AM »
I had to continue at Icicle Hell. This is great.

I came at Frozen Vortex of High Speed. Love it so much.
I actually captured Cryo-Froggy.
Paper Snowflake is FFFFFFUUUUUUCCCCCKKKKKKKK but still humanly possible
Captured Frostbite.
Continued at Diamond Cage.
Frozen Star MkII is fuckwin.

I've lost at the second non-spellcard. I suck so bad...
It's all Naut's fault. He isn't a human being!

I died at the first ten seconds of Mt.Everest L so yeah

Damn. Forgot to change the name of that Card.

Re: Walking Scripts (Lunatic+ Cirno Released)
« Reply #18 on: May 26, 2009, 12:48:12 AM »
HahahahaHAhAhAhhAAhHAHAHAHAHAHAHAHAHAH!

THIS IS AWESOME!

http://www.youtube.com/watch?v=r9w1wkxGR7Q&fmt=18

No HD because the file is too large...
« Last Edit: May 26, 2009, 06:24:33 AM by Naut »

Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts (Lunatic+ Cirno Released)
« Reply #19 on: May 26, 2009, 05:18:57 PM »
Oh god. Once again: You're not human!
That's a really impressive replay for that difficulty, and WITHOUT continues!

Stuffman

  • *
  • We're having a ball!
Re: Walking Scripts (Lunatic+ Cirno Released)
« Reply #20 on: May 26, 2009, 11:12:22 PM »
Frickin' hell, Naut.

Anyway the danmaku is really impressive to look at at that difficulty level, nice visual composition along with playability.

Re: Walking Scripts (Lunatic+ Cirno Released)
« Reply #21 on: May 27, 2009, 10:02:20 AM »
Naut you are a monster.
Also that last spellcard is fffffffffffff


Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts (Tenshi MiniStage Released)
« Reply #22 on: July 02, 2009, 08:56:24 PM »
- Added a new script. Refer to the first post

Re: Walking Scripts (Tenshi MiniStage Released)
« Reply #23 on: July 02, 2009, 09:53:44 PM »
Holy shit man you're amazing at this ಥ_ಥ

One glitch I noticed is that Tenshi doesn't seem to give point itmes when you play her in the full stage lol. Also the white bullets are really hard to see when you use ReimuA lol

Drake

  • *
Re: Walking Scripts (Tenshi MiniStage Released)
« Reply #24 on: July 02, 2009, 10:24:41 PM »
I'm really impressed with this. Playing the shit out of it and upping a replay, fo sho.
The hypotrochoids thing was <3333 and then later I thought it wouldn't get any better, but that epic bezier-looking thing just blew me away. Massive props.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: Walking Scripts (Tenshi MiniStage Released)
« Reply #25 on: July 02, 2009, 10:27:03 PM »
This is sex. You are amazing.

No, really.

Hrm.... Some spells take too long to capture and others take no time at all. Some that stood out are Iku's Dragon Fish "Dragon Temple of Swimming Bullets", which isn't long enough, and Tenshi's Earth and Heaven Sign "Protection Need", which, conversely, takes a really long time to capture. I know it is supposed to take a while, but currently it is a bit excessive. Other notes: Perhaps you should make Tenshi's rock familiars take 0 bomb damage, because I have a mad lust to bomb whenever the screen is filled with boulders (and it works like a charm). Her movement patterns also make her incredibly difficult to kill while using a forward shooting type (everything but REIMU_A), which isn't exactly a concern due to the fact that you can't see any of the bullets close to you when using REIMU_A, so I suppose it balances off. However, it does add imaginary difficulty, so try to avoid this kind of thing in the future. Both issues, I mean.

Otherwise... Uh...

Sex.


PleasekeepmakingscriptsohGodpleasepleasepleasethankyou

Re: Walking Scripts (Tenshi MiniStage Released)
« Reply #26 on: July 02, 2009, 10:38:16 PM »
Quote
JohnnyWalker-
 Drinking all the way...
Everything makes sense now.

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: Walking Scripts (Tenshi MiniStage Released)
« Reply #27 on: July 02, 2009, 10:50:59 PM »
I swear I just had downloaded the Cirno script.
Ok, let's revise it. (Normal)
The stage is OK, but that last enemy could use a little more health.
Iku's nonspells are not too difficult but not too easy, either.
Dragon Temple keeps you on your toes, at least until you learn the pattern. Still, me likes.
As for Tenshi's nonspells...
1)Pretty good.
2)Or I'm naughty, or there's some phallic imagery on this one.
3)Has either too much health or too little time. Still, it resembles Tenshi's battle pretty well.
4)The rocks could break when they reach the bottom. Still, I like the execution on this one, I kinda feel there are too little bullets.
5)I didn't see that coming, GJ.
6)Also loved how you managed it.
7)I swear this shit is made of neon or something. Beautiful attack.
8)Nevar enuff neon.

And for the spellcards themselves...
Even if Little Piece of Earth is good, the rocks don't do much to it,
Heaven's Fall is also a beautiful spellcard to see.
As for Meteorological intervention, that damn laser that follows you always catches me.
Knockin' on Heaven's Door is also a nice card (And a great song).
Halo... wow, Halo. The colors man, it's a trip!
Overseeing felt kinda too easy. Maybe more bullets from Tenshi?
Now, World Creation Press... IT'S BROROCK. I don't need to say more.
Heavenly Flower is another beautiful colorfest.
Protection Need (Or is it Heed? Danmakufu's font is too damn bold) has a funny Arkanoid feel to it.
Authority of Non-Perception is just awesome. I came houses of bricks.
And SWR oh all Humankind is also beautiful to see and play (Didn't see the spark coming, heh).

Also, the Sprites are also awesome, and the backgrounds as well.
Oh, and in b4 LuNautic-
OH WAIT
NAUT DIDN'T ASK FOR MORE
WHAT IS HAPPENING TO THE WORLD?

Re: Walking Scripts (Tenshi MiniStage Released)
« Reply #28 on: July 02, 2009, 11:31:36 PM »
Oh, and in b4 LuNautic-
OH WAIT
NAUT DIDN'T ASK FOR MORE
WHAT IS HAPPENING TO THE WORLD?

Considering I've already 1cc'd the lunatic version, I'm tempted to pop the question... But I'll hold back for now. Gotta have some mercy. Plus I wanna see Drake's replay.

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock