Author Topic: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments  (Read 39069 times)

Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #60 on: December 08, 2009, 02:27:12 AM »
Um about E-mouse, I thought he was going to be a comical character and do that sign holding thing but not actually be fightable anywhere, except maybe with a last word.

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #61 on: December 08, 2009, 02:29:05 AM »
Um about E-mouse, I thought he was going to be a comical character and do that sign holding thing but not actually be fightable anywhere, except maybe with a last word.
There was something here once. Wonder what...

Nobu

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #62 on: December 08, 2009, 02:35:09 AM »
We could do that if you're fine with it, and replace you with Arashi then.
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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #63 on: December 08, 2009, 02:36:16 AM »
We could do that if you're fine with it, and replace you with Arashi then.
I support this motion.

E-Nazrin

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #64 on: December 08, 2009, 02:37:28 AM »
I am more than fine with it. Thankies.
There was something here once. Wonder what...

Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #65 on: December 08, 2009, 02:40:08 AM »
Alright that works

Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #66 on: December 08, 2009, 02:41:32 AM »
Oh hey cool beans.

Though now this means I have to figure out what stage to be on. :V

Nobu

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #67 on: December 08, 2009, 02:43:39 AM »
Oh hey cool beans.

Though now this means I have to figure out what stage to be on. :V

You = SCIENCE!

Stage 4 = Vic Viper's Stage

Assignment made  8)
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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #68 on: December 08, 2009, 02:49:07 AM »
You = SCIENCE!

Stage 4 = Vic Viper's Stage

Assignment made  8)

OK o/

Nobu

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #69 on: December 08, 2009, 02:51:40 AM »
Also, now that I think of it, Stage 4 is going to be the 'falling to the ocean inside the shrine' stage, so it'll be amusing having our Nitori look-alike on the watery stage :V

*edit* moving stage related discussion to general Discussion thread
« Last Edit: December 08, 2009, 03:08:26 AM by Nobu~ »
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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #70 on: December 08, 2009, 07:24:04 PM »
Um about E-mouse, I thought he was going to be a comical character and do that sign holding thing but not actually be fightable anywhere, except maybe with a last word.

I had an idea last night when I was trying to fall asleep playing off this a little bit. I've got no clue how feasible it'd be to implement but my guess is either "not feasible at all" or "actually really easy once we've got the Embodiment system implemented at all".

Perhaps any time an Embodiment is created, have a slim* chance of it being E-mouse regardless of stage. E-mouse just stands around and holds the sign and doesn't shoot danmaku, but otherwise behaves like any other Embodiment (i.e. with regard to drops and such).

(* My intention is low enough that you can't rely on being likely to get the benefit of the easy/joke Embodiment even so much as once per playthrough, but not so rare that a relatively casual player is unlikely to come across it ever. My initial gut feeling is something like a 0.5-1% chance each time an Embodiment is summoned in the main game, possibly higher in EX and OMES since they don't have up to 28 Embodiments per playthrough.)

This may be a horrible horrible idea regardless of implementation feasibility and I give you all free rein to shoot me for it. Just figured I'd get it out there anyway while it was on my mind.
« Last Edit: December 08, 2009, 07:51:48 PM by Arashi Kurobara »

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #71 on: December 08, 2009, 07:30:47 PM »
I think that's a pretty amusing idea. :V Don't know how practical it is, but it's an idea to nestle away there.
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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #72 on: December 08, 2009, 09:55:19 PM »
It would be easy. As long as it's fine with Slaves making yet another portrait to shape into a sprite, etc.

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #73 on: December 10, 2009, 07:27:00 AM »
Random idea I had for Idiot Energy: instead of just sitting in one place, Idiot Energy items are attracted to each other, and merge together when they collide; when enough of them combine that they're worth 100, it becomes an Embodiment.

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #74 on: December 10, 2009, 07:35:48 AM »
I'm not quite sure how that would end up looking, but then again I'm not sure how a bunch of blue items would look just floating everywhere, either. I think something like that would be decided after we get a sample of what the game will look like.

Expanding on that, we could make pseudo-gravity for them with attraction based on their size/how many are collected.

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Nobu

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #75 on: December 10, 2009, 09:13:19 AM »
This is far removed from what we originally have planned, but it's just a thought that I figured i'd share.

What if the idiot energy was not represented by little point items, but instead as a blue tinged mist-like particle effect ala Medicine's poison clouds? Enemies get defeated, release this mist, and it starts to gather and become more dense near the top of the screen. Once it reaches a certain point, the mists coalesce into an embodiment.

The level of concentration can be represented by a number on the side, so you have a numerical as well as a graphical representation of how much mist is there. (Honestly, we'll probably need a counter for how much free idiot energy there is anyway, since trying to keep track of how close you are to a hundred IE floating around will be difficult just from eyeballing it)
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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #76 on: December 12, 2009, 03:29:43 AM »
It might make things difficult to see but it probably would look nicer then a bunch of floating (9) balls

Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #77 on: December 12, 2009, 04:10:52 AM »
Floating ⑨ balls would probably make things hard to see, too. Unless we made the special-effects the same size (or only slightly bigger than) the nineballs.

Nobu

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #78 on: December 12, 2009, 04:58:28 AM »
Well, we'll be able to see how it looks once the test stage is up and running.
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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #79 on: December 12, 2009, 05:03:52 AM »
I'll probably be using the testicles for the test stage, if a graphic and suggested coding pattern doesn't show up for the mist before I "finish".

Nobu

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #80 on: December 18, 2009, 02:45:40 AM »
Tentative embodiment stage assignments are done, check them out.
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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #81 on: December 18, 2009, 06:26:12 PM »
Whoa, I'm in OMES? Cool.

Now that ... *sunglasses* ... was unexpected.

Nobu

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #82 on: December 18, 2009, 07:24:11 PM »
Whoa, I'm in OMES? Cool.

Now that ... *sunglasses* ... was unexpected.

Thank Nwbi, that comic is exactly why I stuck you there :V
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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #83 on: December 18, 2009, 10:01:44 PM »
Ah, indeed, that makes sense.

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #84 on: December 18, 2009, 10:05:14 PM »
That wasn't really the intention. KimikoMuffin can appear anywhere anytime because she is unexpected.

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #85 on: December 18, 2009, 10:16:18 PM »
That wasn't really the intention. KimikoMuffin can appear anywhere anytime because she is unexpected.
Spanish Inquimuffin?

Nobu

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #86 on: December 18, 2009, 11:51:25 PM »
That wasn't really the intention. KimikoMuffin can appear anywhere anytime because she is unexpected.

Just pretend you never saw where Muffin was assigned then~ ;p
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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #87 on: February 04, 2010, 12:53:56 AM »
Attention embodiments/death fairies/non-boss peoples

I'm going to be starting on Embodiment code shortly, so it would be supergreatfuntastic if you all gave me an idea of how you wanted your danmaku to be. I'm trying to keep the Embodiment danmaku short and sweet, about the length/complexity of Mountain of Faith's nonspells. Also, please tell me what bullet type/colors you want, unless you want to end up with generic pellets. For the describing impaired, please review this, since I can't afford translators in the event of un-understandable psuedopseudocode.

Rikter

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #88 on: February 04, 2010, 02:11:53 AM »
Embodiment stuff
I honestly have no clue what I want my simple pateren to look like to be honest but I would prefer Knife bullets.

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Re: [東方意地奴 ~ Touhou Ijiyatsu] - Embodiments
« Reply #89 on: February 04, 2010, 03:52:28 AM »
Attention embodiments/death fairies/non-boss peoples

I'm going to be starting on Embodiment code shortly, so it would be supergreatfuntastic if you all gave me an idea of how you wanted your danmaku to be. I'm trying to keep the Embodiment danmaku short and sweet, about the length/complexity of Mountain of Faith's nonspells. Also, please tell me what bullet type/colors you want, unless you want to end up with generic pellets. For the describing impaired, please review this, since I can't afford translators in the event of un-understandable psuedopseudocode.
This is my idea for mine

My character releases a bunch of feathers then the feathers slowly move down and side to side like a falling feather. (This next part can be changed if you dont like it) Then launches two large bullets from the side that curve and leave a small cluster. Then the feathers stop in place for a second with the quills pointing at the player then fly towards them one by one