Author Topic: Klonoa: Wahoo!  (Read 11813 times)

Klonoa: Wahoo!
« on: December 01, 2009, 03:44:51 AM »
Since a few people have expressed interest in my avatar I'm assuming there's at least a few people here who enjoy the Klonoa games, which I'm hoping can result in some discussion of the series.

I recently got the Klonoa 1 remake for the Wii. Lovely game, sells itself on its cute mascot and themes only to quickly turn sinister with puzzles that even make the older crowd scratch their heads (there's no way I could have beaten this game in my youth... Moon Kingdom is way too hard). Only real difference from the original I noticed seems to be that you have 10 HP instead of the usual 5. Doesn't bother me too much since the stages are really more about the puzzles, so HP doesn't really matter if you can't solve the problem at hand (or keep falling into bottomless pits/instakill magma like I seemed to enjoy doing during the later stages >.<). The only real difference it made was during the bosses and GAH there were a few that really proved to be an absolute pain, even WITH the extra HP.

This led me to watch a Let's Play of Klonoa 2. I'm hoping it gets a Wii port at some point since I lack my own PS2 (I recall an interview where the creator stating he'd consider it if the Wii version sold well), because it continues the trend of being awesome. Leorina is a pretty interesting villain, and King of Sorrows has a pretty sad backstory (though was still in need of a good asskicking to be set straight).

I haven't played Empire of Dreams, but I have played Dream Champ Tournament. The EX stages could almost make me tear my hair out, but luckily the only one that I'd say was near-impossible was the stage 4 one. Having the tournament matches be a race rather than an actual fight between the contestants was actually a pretty neat idea (and effective, since slowing me down is what the puzzles in each stage did best). I've played Legend of the Star Medal as well, but I don't believe I've ever beaten it, and due to a lack of translation I've only had online translations to go by (all of which seem to be rather strange, because it has some things that would be impossible given the current way the storyline has gone... however, it's possible that it's an alternate continuity entirely, a sort of 'what if' story, or yet another instance of Klonoa and his pals having their memories played with, so I'll have to pick it up again sometime to see for sure).
« Last Edit: December 04, 2009, 01:45:25 AM by Noburoni »

"What do you mean 'stop repeating everything you say'?"

Grand Octopus

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Re: Wahoo!
« Reply #1 on: December 01, 2009, 08:51:41 AM »
Let's see. I rented and completed the original Klonoa: DtP when I was a kid, but I don't remember a great deal about it other than it was fun and that the ending traumatised me for life. Despite the mental scars, I bought Klonoa 2 for PS2 shortly after it came out and immediately fell in love with it. Excellent gameplay, smart level design, charming characters / plot and a surprisingly brilliant soundtrack. My only complaints would be the slight 'backtracking' element and the fact that the bosses are almost universally too easy.

I have the Klonoa remake for Wii (I basically had to buy it from ebay since I couldn't find it in any main UK game stores) though I haven't actually played it yet. I planned on starting a playthrough a week or so ago, but then NSMB Wii came out and I decided I'd save Klonoa until the Christmas holidays. General impressions of it are encouraging, although the 10HP part sounds like it's going to render dying through regular means a near-impossibility. I'll definitely be playing with the original 'voices' as opposed to the English ones.

I know very little about the handheld Klonoa games, because I'm really not a handheld gamer.

Re: Wahoo!
« Reply #2 on: December 01, 2009, 06:44:14 PM »
[...] and that the ending traumatised me for life.
Yeah, the ending was a real tear-jerker. Later games have been better at it, but they're still sad in a way, since Klonoa has to leave all his newfound friends behind... ;-;

Quote
General impressions of it are encouraging, although the 10HP part sounds like it's going to render dying through regular means a near-impossibility. I'll definitely be playing with the original 'voices' as opposed to the English ones.
The tougher levels like the Moon Kingdom can still be tough your first time through, and good luck against some of the bosses (like Ghadius) even with the full 10 health.

English voices were suprisingly good. Even the "NYAA!!" sounds the English VA gave for when Klonoa takes damage or falls down a cliff sounds like the character making a cat-like noise rather than someone reading off a sheet of paper (unlike other games that try to do the same thing).

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I know very little about the handheld Klonoa games, because I'm really not a handheld gamer.
Empire of Dreams and Dream Champ Tournament basically play like the playstation ones, and Klonoa Heroes is an action RPG that incorperates an interesting battle system (you get two attacks and enemies only take damage from one or the other, as well as special 'spell' attacks for enemies immune to both forms of damage, or for easy screen clearing).

"What do you mean 'stop repeating everything you say'?"

Grand Octopus

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Re: Wahoo!
« Reply #3 on: December 02, 2009, 05:17:05 PM »
Yeah, the ending was a real tear-jerker. Later games have been better at it, but they're still sad in a way, since Klonoa has to leave all his newfound friends behind... ;-;

Yep, Klonoa 2's ending got to me a little, but nowhere near as much as the first game. Age probably has something to do with it.

English voices were suprisingly good. Even the "NYAA!!" sounds the English VA gave for when Klonoa takes damage or falls down a cliff sounds like the character making a cat-like noise rather than someone reading off a sheet of paper (unlike other games that try to do the same thing).

Maybe I'll give them a try, but I tend to associate the English voices with Namco's terrible attempt at a redesign. Very glad it didn't come to fruition.

Empire of Dreams and Dream Champ Tournament basically play like the playstation ones, and Klonoa Heroes is an action RPG that incorperates an interesting battle system (you get two attacks and enemies only take damage from one or the other, as well as special 'spell' attacks for enemies immune to both forms of damage, or for easy screen clearing).

Is that so? More platformer Klonoas are obviously a good thing, so I'll see if I can acquaint myself with them at some point in the future. Not too sure about a Klonoa RPG though, especially if it's on a handheld.

Re: Wahoo!
« Reply #4 on: December 02, 2009, 09:47:10 PM »
Yep, Klonoa 2's ending got to me a little, but nowhere near as much as the first game. Age probably has something to do with it.
There's also the fact Klonoa willingly left Lunatea at the end of Klonoa 2. At the end of the first game he had to literally be torn from Huepow's arms in order to leave Phantomile.

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Maybe I'll give them a try, but I tend to associate the English voices with Namco's terrible attempt at a redesign. Very glad it didn't come to fruition.
Actually, according to my friend who has a book on the character's 'history' (i.e. how the idea for Klonoa came to fruitation, etc.), that design is closer to their original idea for the character than the current look.

Though either way, that poll was entirely to see if the western versions of the game would sell better with the new design. Even if it had passed the design would only exist in the west and Japan would have kept the original. Since the feedback was overwhelmingly bad though, they just kept the original design when translating the remake.

Quote
Is that so? More platformer Klonoas are obviously a good thing, so I'll see if I can acquaint myself with them at some point in the future. Not too sure about a Klonoa RPG though, especially if it's on a handheld.
I personally like it, but then, I enjoy action RPGs (especially since Legend of the Star Medal wasn't afraid to try some ideas outside the box).

Only thing is the storyline seems kinda weird... It takes place in Lunatea, where Klonoa has been friends with Lolo and co. since childhood, and his grandfather is still alive. Since Joka/Joker killed his grandfather in Klonoa 1, and first met Lolo and friends in Klonoa 2, and his two party members involve Gantz from Dream Champ Tournament and Chipple from Empire of Dreams, both of which don't seem to recognize him... I need to pick up this game and a translation for it again, because either its an alternate universe of some kind or someone's been playing with the cast's memories again.

"What do you mean 'stop repeating everything you say'?"

Lloyd Dunamis

  • aka Amanie
Re: Wahoo!
« Reply #5 on: December 03, 2009, 07:07:49 AM »
There's also the fact Klonoa willingly left Lunatea at the end of Klonoa 2. At the end of the first game he had to literally be torn from Huepow's arms in order to leave Phantomile.
Oh yeah, those days... We even had to record the ending on VHS tape on our first time seeing the ending. Tragic ending... and the voices, though speaking in their own language, was very well played and striking >///<... No, Lephise, why did you have to sing!

Only thing is the storyline seems kinda weird... It takes place in Lunatea, where Klonoa has been friends with Lolo and co. since childhood, and his grandfather is still alive. Since Joka/Joker killed his grandfather in Klonoa 1, and first met Lolo and friends in Klonoa 2, and his two party members involve Gantz from Dream Champ Tournament and Chipple from Empire of Dreams, both of which don't seem to recognize him...
Knowing Namco, it's a well-made alternate universe. Though "playing with the cast's memories" sounds like a nice idea and adds up more twist 83... Though this time Klonoa Heroes is not mentioned as a "dream", as far as I remember... but eh.
Well, dreams could have anything and everything, so... Maybe Klonoa had his "dream memories" mixed and eventually popped out Klonoa Heroes... Just an idea.

Quote
Only real difference from the original I noticed seems to be that you have 10 HP instead of the usual 5.
The original had 6 HP (3 hearts), actually, but anyway it's more hearts. *visits Klonoa Wii JP site* And seeing some screenshots, I assume when Klonoa gets hit, the heart's half dissolves instead of the heart getting smaller in the original. The hearts were halved already, so it kinda gave me that idea.

Seeing the official site...
Spoiler:
Wanya, are those more extra visions I see!?
The original had only one Balue's Tower.

GBA Klonoa's gameplay and stuff were somewhat based off the more obscure Klonoa Moonlight Museum's puzzles - keys & locked doors/gates, solid-square Moo obstacles, not to mention pulling out its 3D-ish perspective.
2010.1212 <Sakana> The only time wasted is the time in which you really do nothing at all, not even enjoying yourself
You may send me suspicious files that could be infected/a trojan, and I'll try analyzing it for you. :3 -Mo?ware, your personal Anti-Malware Engineer

Re: Wahoo!
« Reply #6 on: December 03, 2009, 06:01:20 PM »
Seeing the official site...
Spoiler:
Wanya, are those more extra visions I see!?
The original had only one Balue's Tower.
Not quite... I guess since we're using spoiler tags for this...

Spoiler:
The extra stuff you see there is a number of random extras you unlock based on the number of villagers you saved. Aside from the typical movie viewer and outfit change stuff (so if you prefer Klonoa's red collar outfit or zipper shirt you can swap him to those, along with a new outfit called "Summer Wear"), the ones people will probably care most about are the new Time Attack boss battles (beat the boss as fast as you can) and "Reverse Mode", which mirrors/alters all the stages so that replaying the levels can still feel fresh.

"What do you mean 'stop repeating everything you say'?"

Grand Octopus

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  • onegai Zeppy-san
Re: Wahoo!
« Reply #7 on: December 03, 2009, 08:17:30 PM »
So I started my Klonoa Wii playthrough after being inspired by this topic. Just finished the first world and damn, I swear the level design's actually better than the sequel's. Loving it so far, but then that's hardly unexpected. I had to restart 1-2 to get all 150 gems since I accidentally messed up one of those [insert expletive here] Mirror Fairy bits. Also, Rongo Lango is still the easiest thing ever.

I tried to give the English voices a fair hearing, honest I did. They lasted until Huepow's ring touched down during the opening cutscene, at which point I reset and switched to the classic ones.

Actually, according to my friend who has a book on the character's 'history' (i.e. how the idea for Klonoa came to fruitation, etc.), that design is closer to their original idea for the character than the current look.

Huh, really? I don't think Klonoa would've quite had the same charm if he'd looked like that tbh. Then again, it may just be nostalgia bias or whatever the technical term is.

Only thing is the storyline seems kinda weird... It takes place in Lunatea, where Klonoa has been friends with Lolo and co. since childhood, and his grandfather is still alive. Since Joka/Joker killed his grandfather in Klonoa 1, and first met Lolo and friends in Klonoa 2, and his two party members involve Gantz from Dream Champ Tournament and Chipple from Empire of Dreams, both of which don't seem to recognize him...

Is Huepow with him as well? Because I think that's one of the few ways that setup could make less sense. My money's on either the alternative-universe-not-canon-sidestory explanation or "It was all just a dream". Anyway, if I do eventually get around to playing it it'll be after the GBA platformers.

And seeing some screenshots, I assume when Klonoa gets hit, the heart's half dissolves instead of the heart getting smaller in the original. The hearts were halved already, so it kinda gave me that idea.

Yeah, that's how it works. And I know things are going to get more difficult later, but I still stand by my previous sentiment that 10HP is overkill.

GBA Klonoa's gameplay and stuff were somewhat based off the more obscure Klonoa Moonlight Museum's puzzles - keys & locked doors/gates, solid-square Moo obstacles, not to mention pulling out its 3D-ish perspective.

Hahaha oh wow ANOTHER Klonoa game I knew nothing about. According to YouTube, Empire of Dream's level design was inspired by/ripped straight from Moonlight Museum.

With regards to the extra stuff in Klonoa Wii:
Spoiler:
I'm sure I read somewhere that there're secret doors in the reverse stages that lead to special challenge areas or something.

Re: Wahoo!
« Reply #8 on: December 03, 2009, 09:14:44 PM »
So I started my Klonoa Wii playthrough after being inspired by this topic. Just finished the first world and damn, I swear the level design's actually better than the sequel's. Loving it so far, but then that's hardly unexpected. I had to restart 1-2 to get all 150 gems since I accidentally messed up one of those [insert expletive here] Mirror Fairy bits. Also, Rongo Lango is still the easiest thing ever.
Yeah, Joka/Joker announcing his weak point kinda ruins the challenge... Then again, Rongo is the first boss, so you shouldn't be expecting him to be that tough.

Dream Stones (the gems) in this game are like coins in Mario Bros though (purely for additional lives), so don't feel compelled to get them all. They do get put in your stage records, but otherwise they aren't vital like villagers/emblem bits.

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I tried to give the English voices a fair hearing, honest I did. They lasted until Huepow's ring touched down during the opening cutscene, at which point I reset and switched to the classic ones.
Yeah, I forced myself to play in english to make sure my bias for the original voice wasn't an issue. I think the shock of a new voice was what made it seem so weird at first, but now that I've experienced it for a while I know it's not as bad as people say. Klonoa's VA is a tad stiff sometimes, but that's about the only real complaint, and honestly, it could have been much worse.

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Huh, really? I don't think Klonoa would've quite had the same charm if he'd looked like that tbh. Then again, it may just be nostalgia bias or whatever the technical term is.
After giving the redesign some time to sink in I decided I'd be fine with either design being used. Only thing is I'm not sure how the short-eared Klonoa would be able to fly since he no longer has his enormous ears to flap (though I guess being a specialist in wind magic would probably help with that...).

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Is Huepow with him as well? Because I think that's one of the few ways that setup could make less sense. My money's on either the alternative-universe-not-canon-sidestory explanation or "It was all just a dream". Anyway, if I do eventually get around to playing it it'll be after the GBA platformers.
From what I noticed from in-game, no, Huepow is not present. However, I only got Gantz on my team before I stopped playing, which is relatively early in the game, so I can't say for sure.

Oh, and think its worth mentioning that I like how Klonoa Heroes lets you redistribute stats at any time. This came in pretty good use once Gantz joined, because Gantz is far more durable than Klonoa is, so he makes a good character for standard combat. Klonoa I put all his stat points into magic for taking on enemies immune to standard attacks, since his Tornado Attack spell is far more reliable than Gantz's Shinigami Fire spell (Tornado Attack hits the entire screen and all enemies consistantly while Shinigami Fire hits it randomly... Yeah, SF can hit the same enemy multiple times for greater damage, but it can also miss them entirely). No idea how Chipple plays since I've yet to get him on my team.

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Yeah, that's how it works. And I know things are going to get more difficult later, but I still stand by my previous sentiment that 10HP is overkill.
Nahatomb and Ghadius could make me disagree with you, but otherwise yeah, it probably is.

Then again, it's not like running out of life during the stages is ever an issue unless you're being careless (usually getting stuck on a puzzle or falling when the Moon Kingdom becomes a Platform Hell will be what stops you cold)...
« Last Edit: December 03, 2009, 09:23:21 PM by AlexX »

"What do you mean 'stop repeating everything you say'?"

Lloyd Dunamis

  • aka Amanie
Re: Wahoo!
« Reply #9 on: December 03, 2009, 09:30:36 PM »
Is Huepow with him as well? Because I think that's one of the few ways that setup could make less sense. My money's on either the alternative-universe-not-canon-sidestory explanation or "It was all just a dream". Anyway, if I do eventually get around to playing it it'll be after the GBA platformers.
Hnn, Huepow... No, he didn't show up there as far as I remember... unless he's inside the ring and the other weapons Klonoa uses all this time and never comes out to at least speak :V

Hahaha oh wow ANOTHER Klonoa game I knew nothing about. According to YouTube, Empire of Dream's level design was inspired by/ripped straight from Moonlight Museum.
It was a WonderSwan game, yet another obscure handheld (which you can rotate for a vertical screen, and stuff). Another thing, Moonlight Museum is grayscale o.o
2010.1212 <Sakana> The only time wasted is the time in which you really do nothing at all, not even enjoying yourself
You may send me suspicious files that could be infected/a trojan, and I'll try analyzing it for you. :3 -Mo?ware, your personal Anti-Malware Engineer

Re: Wahoo!
« Reply #10 on: December 03, 2009, 09:33:30 PM »
Hnn, Huepow... No, he didn't show up there as far as I remember... unless he's inside the ring and the other weapons Klonoa uses all this time and never comes out to at least speak :V
I really need to learn to use Klonoa's swords properly sometime. I can't seem to use them without accidentally ramming the enemy I'm trying to attack. =X
« Last Edit: December 03, 2009, 09:36:47 PM by AlexX »

"What do you mean 'stop repeating everything you say'?"

Lloyd Dunamis

  • aka Amanie
Re: Wahoo!
« Reply #11 on: December 03, 2009, 11:13:14 PM »
I really need to learn to use Klonoa's swords properly sometime. I can't seem to use them without accidentally ramming the enemy I'm trying to attack. =X
You ought to be patient with the repetitive button mashing and see when Klonoa "resets" for another downward slash attack... though I guess it's easier said than done :x
I only use the sword's 2nd/sweep attack when foes are at his right or when Klonoa is in front of a wall (mainly for filling up the Special Attack gauge faster). Other than that, I use the downward slash, repetitively.
2010.1212 <Sakana> The only time wasted is the time in which you really do nothing at all, not even enjoying yourself
You may send me suspicious files that could be infected/a trojan, and I'll try analyzing it for you. :3 -Mo?ware, your personal Anti-Malware Engineer

Letty Whiterock

Re: Wahoo!
« Reply #12 on: December 04, 2009, 01:17:35 AM »
I approve of this thread so hard. And Klonoa 1's ending almost made me cry.

Re: Wahoo!
« Reply #13 on: December 04, 2009, 03:45:18 AM »
I approve of this thread so hard. And Klonoa 1's ending almost made me cry.
I'd be lying if I didn't say I felt the same... Also YAY Letty approval!

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You ought to be patient with the repetitive button mashing and see when Klonoa "resets" for another downward slash attack... though I guess it's easier said than done :x
I only use the sword's 2nd/sweep attack when foes are at his right or when Klonoa is in front of a wall (mainly for filling up the Special Attack gauge faster). Other than that, I use the downward slash, repetitively.
I'll have to keep that in mind next time I get the chance to play. Still, I might stick to the rings, if only because they allow Klonoa more magic attack. If all else fails Gantz can handle the grunt work perfectly fine on his own.

In other news, I think you guys will agree this is relevant to our interests.

For those of you who aren't sure what it mixes the MStPT tune with, it's Stepping Wind/Wahoo Stomp from Klonoa 2.
« Last Edit: December 04, 2009, 03:50:47 AM by AlexX »

"What do you mean 'stop repeating everything you say'?"

Grand Octopus

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  • onegai Zeppy-san
Re: Klonoa: Wahoo!
« Reply #14 on: December 04, 2009, 09:58:43 AM »
Up to 4-1 now. 3-2 made me curse a couple of times, mainly due to the beginning portion and the Mirror Fairy bit. 2-2 has been my favourite level so far. Game is still awesome. Bosses are still ridiculously easy. I only just realised that shaking the Wiimote actually does something, but flicking through the instruction book made me realise that it's pretty worthless anyway.

Yeah, Joka/Joker announcing his weak point kinda ruins the challenge... Then again, Rongo is the first boss, so you shouldn't be expecting him to be that tough.

I know, but I still think he's a pretty strong contender for the easiest boss in platforming history. Especially on the Wii version where it's your 10HP vs his 4HP.

Dream Stones (the gems) in this game are like coins in Mario Bros though (purely for additional lives), so don't feel compelled to get them all. They do get put in your stage records, but otherwise they aren't vital like villagers/emblem bits.

Sure, but you get a blue gem next to your level status as opposed to a green one if you get 150+ on a stage so I'm doing it for the sake of 100% completion. It's probably a compulsion leftover from Klonoa 2 (since getting 150+ on all stages actually rewarded you with something then)

In other news, I think you guys will agree this is relevant to our interests.

For those of you who aren't sure what it mixes the MStPT tune with, it's Stepping Wind/Wahoo Stomp from Klonoa 2.

Heh, not bad. Stepping Wind gets a lot of attention as far as Klonoa 2 music goes, but I still think Cursed
Spoiler:
Leorina
and Hyuponia are better tracks.

Moogy

  • ※中の人は可愛い男の娘(嘘)
  • 覇道型流離人
    • tsukuru
Re: Klonoa: Wahoo!
« Reply #15 on: December 04, 2009, 05:02:14 PM »
Klonoa is furry bait.

Which is rather unfortunate, since Klonoa 1 and 2 are extremely, extremely good games with excellent music and ingenious level design.

The GBA games are pretty decent, but they don't live up to the PSX/PS2 originals.

The Wii remake of Klonoa 1 is... well, not really a remake, is it? It's just the exact same game with better graphics and a bit higher sound quality. I still quite enjoyed playing it, though. Beat it all in one sitting a while back. Also, playing it with English or Japanese voicing is a sin. Original track only plz.

Now if they'll just port Klonoa 2 to the Wii so I have an excuse to play it again...

Anyway, wonderful games, I've 100%'d both of them several times. (I don't have any idea what Klonoa 2's plot is though, since I skipped all of the cutscenes due to lack of care every time I played it. More games need to let you skip all cutscenes unconditionally...) Too bad about the furries, though; I'd really rather that they stay away from things that I enjoy!

Re: Klonoa: Wahoo!
« Reply #16 on: December 04, 2009, 05:17:29 PM »
Up to 4-1 now. 3-2 made me curse a couple of times, mainly due to the beginning portion and the Mirror Fairy bit. 2-2 has been my favourite level so far. Game is still awesome. Bosses are still ridiculously easy. I only just realised that shaking the Wiimote actually does something, but flicking through the instruction book made me realise that it's pretty worthless anyway.
It can be useful to stun enemies with shields or enemies that keep attacking and are protected by terrain (such as the boomerang-users in the moon kingdom).

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I know, but I still think he's a pretty strong contender for the easiest boss in platforming history. Especially on the Wii version where it's your 10HP vs his 4HP.
Was he any harder in the original version with your 6 HP? I'm pretty sure he's always been a pushover.

Quote
Heh, not bad. Stepping Wind gets a lot of attention as far as Klonoa 2 music goes, but I still think Cursed
Spoiler:
Leorina
and Hyuponia are better tracks.
King of Sorrow's battle theme from Klonoa 2 and Sign of Hero from Klonoa Heroes are also quite good, though really, the series has quite a number of good tracks.

"What do you mean 'stop repeating everything you say'?"

Lloyd Dunamis

  • aka Amanie
Re: Klonoa: Wahoo!
« Reply #17 on: December 04, 2009, 06:36:34 PM »
In other news, I think you guys will agree this is relevant to our interests.
Heh, not bad. Stepping Wind gets a lot of attention as far as Klonoa 2 music goes, but I still think Cursed
Spoiler:
Leorina
and Hyuponia are better tracks.
Not into MStPT much, but eh I can say it's pretty well made. They really had to repeat Klonoa's voice there xD.

Speaking of Klonoa Touhou remix, I was thinking of making a Touhou remix that sounds like *finds the name of that place* Kingdom of Sorrow's stage theme, where there's lots of wind with a certain melody coming on and off, and some parts of other tracks play on some parts of the song... I've been wanting to remix Touhou stuff into something like that Klonoa track >w<
and Hyuponia
... *finally thought to search the title on Youtube*... oh. Hyuponia it is xD;;

King of Sorrow's battle theme from Klonoa 2 and Sign of Hero from Klonoa Heroes are also quite good, though really, the series has quite a number of good tracks.
Sign of Hero... I so wished Namco could've produce an OST for that a long time ago, just for the non-GBA version of the song used in Klonoa Heroes' trailer ;_;

Klonoa tracks overall was definite awesome. The change of BGM itself from outside into the closed inside of a dungeon was the one that piqued my interest most. The two BGMs in a stage were very much synched you'll forget they're really two tracks playing |D

Now if they'll just port Klonoa 2 to the Wii so I have an excuse to play it again...
Now where did I read that somewhe--- oh, here it is:
Quote from: Klonoa Wii article in Wikipedia
Hideo Yoshizawa, the executive director/producer of the Klonoa series has stated that if the remake was well received, he is willing to remake Klonoa 2: Lunatea's Veil for the Wii, and will likely make a Klonoa 3 afterwards, to develop the character.
*wants a remake of Klonoa 2 now*


BTW, Namco X Capcom also had Klonoa & Guntz as a playable pairing team there, along with NPC Roro (I don't call her by English name: lolo means grandfather in our native language xD) and villains pairing Joka & Janga.
2010.1212 <Sakana> The only time wasted is the time in which you really do nothing at all, not even enjoying yourself
You may send me suspicious files that could be infected/a trojan, and I'll try analyzing it for you. :3 -Mo?ware, your personal Anti-Malware Engineer

Letty Whiterock

Re: Klonoa: Wahoo!
« Reply #18 on: December 04, 2009, 08:26:42 PM »
I swear, if Klonoa 2 gets a Wii port, I'll buy a Wii just for the Klonoa series. Seriously.

Grand Octopus

  • is approaching fast
  • onegai Zeppy-san
Re: Klonoa: Wahoo!
« Reply #19 on: December 04, 2009, 11:18:19 PM »
Aaand finished. 5-1 onwards = superb. The difficulty noticeably improved, the stage design was at its best and the bosses stopped failing. Moon Kingdom in particular was brilliant (I love the aesthetics), though I swear Ghadius took less HP off me than Joker did. I beat the Extra Vision and then played through 6-7 stages of Klonoa 2 (along with all the bosses) to refresh my memory for some comparisons.

It's close, but I suspect I'd give the slight edge to Klonoa 2 in a head-to-head. Looking back over Klonoa Wii 1, the game really takes a while to ease you in to the mechanics before throwing anything even remotely complex/challenging at you. Klonoa 2 seems to assume that you have some knowledge of the prequel and is better for it. It's also doubtlessly a consequence of the prequel being... well, the prequel, and therefore inherently less complex/developed in its ideas. When both games are at their peaks (Moon Kingdom and Hyuponia respectively), there's virtually nothing to call between them, but I'd say Klonoa 2 is more consistently enjoyable throughout, where as Klonoa 1 takes a while to build up to the more interesting stuff.

As an aside, Klonoa 2's early bosses are superior while Klonoa 1's later bosses are better. Though I still love the
Spoiler:
Leorina
fight in Klonoa 2 because those electric things you attack her with are the best goddamn enemies in the series.

(I don't have any idea what Klonoa 2's plot is though, since I skipped all of the cutscenes due to lack of care every time I played it. More games need to let you skip all cutscenes unconditionally...)

tl;dr version: a mouse, cat(?) and dog(??) go bell-ringing.

Was he any harder in the original version with your 6 HP? I'm pretty sure he's always been a pushover.

Well, I guess only to the extent that you could take 4 less hits. But yeah, he's a clearly a graduate from the Mario school of boss difficulties.

King of Sorrow's battle theme from Klonoa 2 and Sign of Hero from Klonoa Heroes are also quite good, though really, the series has quite a number of good tracks.

Agreed with KoS's battle theme. The quality of the soundtracks is definitely one of the hallmarks of the series.

Speaking of Klonoa Touhou remix, I was thinking of making a Touhou remix that sounds like *finds the name of that place* Kingdom of Sorrow's stage theme, where there's lots of wind with a certain melody coming on and off, and some parts of other tracks play on some parts of the song... I've been wanting to remix Touhou stuff into something like that Klonoa track >w<...

Good luck. If you ever made a remix that sounded even half as good as that you'd be doing pretty well.

Re: Klonoa: Wahoo!
« Reply #20 on: December 05, 2009, 01:11:04 AM »
Good luck. If you ever made a remix that sounded even half as good as that you'd be doing pretty well.
I've heard remixes that turn Chrono Trigger music into something that sounds like it was from Super Mario 64. I'm confident its possible to convert something Touhou to something Klonoa.

"What do you mean 'stop repeating everything you say'?"

Lloyd Dunamis

  • aka Amanie
Re: Klonoa: Wahoo!
« Reply #21 on: December 05, 2009, 10:32:19 AM »
Though I still love the
Spoiler:
Leorina
fight in Klonoa 2 because those electric things you attack her with are the best goddamn enemies in the series.
And you get to use two エルビル's in chain on some parts, too >w<

Good luck. If you ever made a remix that sounded even half as good as that you'd be doing pretty well.
aaaaaI'm not really expecting a grand work if I work on it. Though it would be awesome to hear one.
Who's up for Hyuponia-themed Parsee theme? xD I'm thinking both the stage and boss theme combined because Parsee's boss theme sounds somewhat repetitive. Then insert parts of various stage/boss themes in variably fading volume (perhaps themes of characters Parsee met in SA). "This expresses Parsee's jealousy to..." is what I imagined it like.
... eh, Idea Dump :V *sulks on imaginary Sanae pillow*
2010.1212 <Sakana> The only time wasted is the time in which you really do nothing at all, not even enjoying yourself
You may send me suspicious files that could be infected/a trojan, and I'll try analyzing it for you. :3 -Mo?ware, your personal Anti-Malware Engineer

OkashiiKisei

  • Still working on the Grimoire
  • It's all about devotion
Re: Klonoa: Wahoo!
« Reply #22 on: December 11, 2009, 07:10:54 PM »
Well, I guess only to the extent that you could take 4 less hits. But yeah, he's a clearly a graduate from the Mario school of boss difficulties.

Shadow Queen and Elder Princess Shroob say hi.

OkashiiKisei

  • Still working on the Grimoire
  • It's all about devotion
Re: Klonoa: Wahoo!
« Reply #23 on: December 11, 2009, 07:34:52 PM »
I only own the Wii version of the first game, and have almost entirely played Klonoa 2 at my friends (loads and loads of nostalgic fun for both of us).
I love these games. So beautiful, sweet and fun. And the soundtrack is epic on many levels. The scenery of the areas and the character designs are amazing too, especially the Moon Kingdom. Many monsters are....bizarre, tough (what the hell is Rongo Lango anyway?). Though Klonoa has ten hearts, I sometimes still manage to get my bum kicked by giant enemys or the last few bosses.

I actually like yet dislike both speech settings. The entirity of the English voice cast is MAGNIFECENT. The voices fit so well, and really do a good job. Karal sounds so freakin' adorable I would just want to take her home and put her in a aqaurium. And Ghadius sounds so EVIIIIIL. And you can't forget Joker's sadistically cheerful voice. I have only one problem concerning the English VA's......

Klonoa's VA......

What have they done to him......
Okay, okay, it isn't that bad, and I got used  to it after a while. But his idiotic laughing in the opening, the retarded sound he makes when he gets in the tornado's, his melodrama in the ending. Because of THAT voice none of my friends took the game seriously. I should have used the Phantomile setting......

In Phantomile seting, everyone EXCEPT Klonoa sounds dull. Not awful, the voices mostly fit, but some sounds make them sound very monotone. And they quite often stop talking even before the text is finished, causing alot of lip sync problems. Ghadius just doesn't sound so good in Phantomile. But Klonoa is so cute in Phantomile! His little shouts, nyaa's and wahoo's make him sound so sweet! Why couldn't they get a similliar VA for English?!

Please...please change it for the Klonoa 2 wii-make. And don't give King of Sorrow a heavy voice either! And Leorina needs to be British.