Topic: Payload Gensokyo  (Read 2418 times)

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Tom

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Re: Payload Gensokyo
« Reply #30 on: September 10, 2019, 11:10:07 am »
>Wonder if our pda is getting faulty... how long has it been since we last updated it again?
>Visually glance at where our teleporter exit was. If we see that it's in danger, then rescue ranger it to us if possible.
> You doubt it, the last time you updated it's design was during the Robo Wars in order to make it compatible with multiple sentries

> You look back up at where your Dispenser was and note you don't have line of sight with the exit, with it being extremely short and being on a ledge above you, on the other hand you don't see anything threatening behind you and especially with there being no Spybots left

> You note that now your PDA is is going off again, this time clearly because your sentry is taking some fire from revved up ubered Heavy bots in the distance

Evil_Nazgul0616

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Re: Payload Gensokyo
« Reply #31 on: September 12, 2019, 04:44:16 am »
>Well if it's the exit then at least we could plop down another one if it dies. Losing the entrance will make things annoying...

>Top off our sentry's health and ammo while we wait for the ubercharges to wear off.

Tom

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Re: Payload Gensokyo
« Reply #32 on: September 12, 2019, 07:28:52 am »
>Well if it's the exit then at least we could plop down another one if it dies. Losing the entrance will make things annoying...

>Top off our sentry's health and ammo while we wait for the ubercharges to wear off.

> Other than the fact that it slows back down to a Level 1 teleporter, but that's nowhere near as bad as having to leave your nest or take one for the team and go place another entrance.

> While you start tanking your sentry Soldier flies past you, seemingly gliding just above the ground and fires a crit rocket which manages to take out all the enemy medic bots in one hit.  Heavy and Medic have pushed to about 15 yards from the end of the line when they suddenly all back away from the cart as a Giant Rapid Fire Soldier jumps out of the base and starts firing barrage of crit rockets. 
> Several crit rockets appear to be heading towards your sentry nest

Evil_Nazgul0616

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Re: Payload Gensokyo
« Reply #33 on: September 15, 2019, 04:17:10 am »
>Do we have a secondary/backup nest site picked out?

Tom

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Re: Payload Gensokyo
« Reply #34 on: September 15, 2019, 07:48:02 am »
> You know of many good nest spots here that used to work wonders on spawncamping BLU back in the day!  As for having one picked out at the moment no

> There's several possibilities, there's a few cliffs on your right for a more aggressive hold, there's an island like structure to your left for a more out-of-the way nest, there's the exterior roof of the main building for a more defensive hold.
> If you were to walk the roof of the main building would be the safest to access, with a Sentry Jump all are equally accessible in an instant

> The cart is currently a few yards past B point and you are on the long straightaway stretch of track connecting A to B.  Your previous nest was upstairs overlooking the Former Control Point in the central building.
Suijin Temple

Evil_Nazgul0616

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Re: Payload Gensokyo
« Reply #35 on: September 15, 2019, 08:01:34 am »
>Which one would we be able to reach the fastest? Disregarding sentry jumps
>Would that time allow us to carry our level 3 or rescue ranger it before the crockets hit?
>Where is our mini right now?
>Do we have enough metal to build another dispenser if we're unable to save it?

Tom

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Re: Payload Gensokyo
« Reply #36 on: September 15, 2019, 08:32:40 am »
>Which one would we be able to reach the fastest? Disregarding sentry jumps
>Would that time allow us to carry our level 3 or rescue ranger it before the crockets hit?
>Where is our mini right now?
>Do we have enough metal to build another dispenser if we're unable to save it?

> The cliffs would be the fastest to reach, however they are just barely too high for you to climb up to.  The other spots would take too long to get to without a Sentry Jump as you need to backtrack quite a bit to get there

> Even though these crockets are moving slower than normal, you doubt you'll be able to save the sentry without using your Rescue Ranger.

> You could save your dispenser by teleporting your sentry before reaching your new spot, placing it and immediately teleporting your dispenser afterwards out of the line of fire

> You have a lot of metal, considering you fully upgraded your total capacity during the Robo war, in addition to learning how to slowly regenerate metal over time.  However by the time you rebuild your dispenser the mission might be over as you're not using the Jag

EDIT: Missed the part about the mini
> The mini is outside of where your previous base was, and is on the roof of the main building behind you providing a little cover.  None of the rockets appear to be heading it's way

Evil_Nazgul0616

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Re: Payload Gensokyo
« Reply #37 on: September 16, 2019, 09:30:15 pm »
>The crockets would most definitely take out our nest if we don't do something, right?

Tom

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Re: Payload Gensokyo
« Reply #38 on: September 16, 2019, 10:12:29 pm »
>The crockets would most definitely take out our nest if we don't do something, right?

> They would certainly take out you if you were standing anywhere near your nest when they hit

> Even though buildings don't take or deal critical hits you believe there's 6 crit rockets headed towards your sentry and 4 towards your dispenser

> If you were to stand your ground and not relocate it might be possible to save your sentry using the Warngler's Barrier Field as it reduces incoming damage by about two thirds essentially tippling your sentry's effective strength.  It wouldn't protect you standing right next to your sentry though.  Additionally the Barrier Field wouldn't protect your dispenser

Evil_Nazgul0616

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Re: Payload Gensokyo
« Reply #39 on: September 21, 2019, 05:51:43 am »
>Do we have enough health to tank a sentry jump?

Tom

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Re: Payload Gensokyo
« Reply #40 on: September 21, 2019, 06:10:38 am »
>Do we have enough health to tank a sentry jump?

> Certainly, although it would leave you a little hurt afterwards.  Nothing your dispenser or a Medi gun can't fix though

Evil_Nazgul0616

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Re: Payload Gensokyo
« Reply #41 on: September 28, 2019, 03:04:16 am »
>Plan "Don't Touch That Sentry"
>>Sentry Jump to the nearest viable relocation area. Preferably out of Sentry Buster range.
>>Rescue Ranger our Sentry mid-jump.
>>Redeploy sentry and save dispenser with Rescue Ranger.
>>Redeploy dispenser.
>>Save teleporter if possible. Otherwise rebuild it.

//If there are any objections please speak now.

Tom

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Re: Payload Gensokyo
« Reply #42 on: September 28, 2019, 06:58:04 am »
> You pull out your Wrangler which causes a protective barrier field to instantly surround your sentry and aim at your feet while pressing the secondary trigger on the device.  This causes the sentry to shoot 4 rockets which simultaneously explode under your feet causing you to initially wince in pain but then immediately forget it and scream "Yee-had!" as you soar across Suijin at heights Soldier and Demo don't even dream about!

> You pick out the roof on top of B point as the perfect place to land as it lets you hide the entirety of your dispenser and the majority of your sentry behind the peak of the slanted roof.  No places really are out of sentry buster range, even if there's no path to the sentry they can always get close enough where their ridiculous blast radius will still kill you and take out your sentry so don't give yourself a false sense of security just because you're 'inaccessible'

> While mid air you rescue your sentry by teleporting it in to your arms just before a few rockets would have hit it!  As the barrier field is still up where the now missing sentry is it manages to save your dispenser from the rockets that would have hit it now that the sentry is no linger in the way.  After landing you immediately turn your attention towards your dispenser and rescue it out of danger and redeploy it behind your sentry in a way that the sentry covers it's vulnerable components.  You never moved your teleporter to your last spot so it's still upstairs at Former Control Point and thus is at no risk of being hit by rockets

O4rfish

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Re: Payload Gensokyo
« Reply #43 on: September 29, 2019, 11:45:46 pm »
(nice job)

>Heal up using Dispenser.

>How threatening to the payload do we estimate this current wave of bots?
« Last Edit: September 29, 2019, 11:56:05 pm by O4rfish »
[9:49:09] <Purvis> Generally not, but your mother may be an exception.
  • Ask an Oarfish!

Tom

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Re: Payload Gensokyo
« Reply #44 on: September 30, 2019, 12:12:54 am »
> The dispenser emits a healing ray identical to that of the medi gun which makes your wounds fade away in a few seconds in addition to providing you an endless supply of metal

> The payload is indestructible with small or handheld weapons.  It'd take another payload cart to damage it.  The only thing you need worry about is it detonating prematurely and wasting your opportunity to destroy the robots base and and additionally causing damages to the sacred Suijin temple.

> Miss Pauling announces "Mission ends in 30 seconds!"

> From your high ground and vantage point you see Heavy, Medic, Scout and Spy having a lot of trouble pushing past the seemingly endless robots rushing out of their spawn doors right near them.  Just a few more yards and the cart will be able to roll downhill and into the robot base!

Evil_Nazgul0616

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Re: Payload Gensokyo
« Reply #45 on: October 09, 2019, 09:31:42 am »
>Would blasting the robot crowds with wrangler'd sentry rockets be a viable strategy to help clear the way for the payload?

Tom

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Re: Payload Gensokyo
« Reply #46 on: October 09, 2019, 01:50:33 pm »
>Would blasting the robot crowds with wrangler'd sentry rockets be a viable strategy to help clear the way for the payload?

> Your sentry is already doing all it can do to fight them off but they are swarming out of every place they can come from.  You simply aren't killing them fast enough

Evil_Nazgul0616

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Re: Payload Gensokyo
« Reply #47 on: October 10, 2019, 04:22:16 am »
>Would bringing the mini over for support help at all?

Tom

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Re: Payload Gensokyo
« Reply #48 on: October 10, 2019, 06:50:08 am »
> Not anything worth mentioning, it pales in comparison to your Level 3
> You also have less than 30 seconds remaining on the payload's clock, teleporting it over and setting it up would cost 7 seconds of your precious time.  Walking would cost 20 seconds of your time.

> Desperate times like this call for an Ubercharge and Soldier's creatively named Operation "Pub Push"

Evil_Nazgul0616

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Re: Payload Gensokyo
« Reply #49 on: October 10, 2019, 07:13:19 am »
>Did anyone on the team bring an ubercharge canteen?
>What spectacularly effective but likely idiotic plan is Soldier's "Operation"?

Tom

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Re: Payload Gensokyo
« Reply #50 on: October 10, 2019, 09:33:59 am »
>Did anyone on the team bring an ubercharge canteen?
>What spectacularly effective but likely idiotic plan is Soldier's "Operation"?

> Nope, you all have your spellbooks equipped (to show off obviously!) but luckily Medic's almost fully charged

> You have to admit it's an idiotic plan, but it's saved your team countless times back in the Gravel War especially on payload objectives.  Right before the time runs out everyone rushes the cart and hopes they can't finish you all off fast enough to stop the cart.  The fact that robots can't stop the cart helps
 

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