I'm also a shit golfer, but I try.
Eh, I also golf (on blue moons, but I know how to play the game). Shame my swing still resembles someone trying his best to behead someone, but at least I know how to aim my ball.
I also occasionally get the urge to go minigolfing, if only because 1) it's fun, 2) the course designs are interesting
if sometimes damnably frustrating, and 3) the thing I'm best at in golf is PUTTING. Damn the 9 Iron, give me a putter and I'll show you some moves.
Anyways, non-video-game hobbies besides the extremely rare game of golf (or mini-golf) would include . . .
1) Tinkering with Legos. Stuffman may be trying to make a greyhound bus, but I prefer the whimsical stuff -- let's just say that the new Power Miners sets don't just offer killer nostalgia (the logo's close to the old Rock Raiders logo, the new rock monsters look like chibis of the old ones, they're re-using the crystals and THEY ALSO RE-USED A SET NAME, THE 'GRANITE GRINDER'), they also offer a killer new set of wheels and some very appealing tank treads (the one I'm really dying to get is the 8961 Crystal Sweeper, if only to see how its titular 'harvesting wheel' works so that I can reverse-engineer it into something devious).
2) Tinkering with Yu-Gi-Oh!. It might seem like gaming to some, and Serious Business to the Stop Having Fun Guys, but what I like to do with it is: FIRST! Take some really crazy idea, like a particular theme that nobody uses. SECOND! Try to make it work. THIRD! Test it out. And then FOURTH! Laugh as I either succeed beyond my wildest dreams (such as with the Four Alice Deck, a deck I made after listening to Alice Human Sacrifice a bit too much, and my Junk Warrior Deck, where I ended up with a 2800 ATK Giant Germ) or fail spectacularly (my [first] Gladiator Beast deck, back before I had my Gyzarus'es, or my Ancient Gear Deck, back before Zoma the Spirit existed in English).
3) Working on my own original fiction. I haven't written a damned thing yet, but I've been meaning to, and I've actually got a bucketload of settings (Query City, Zeus City across the ocean, an island chain in the middle of them, a country somewhere to the north that's chock full of horror tropes come to life [aptly named Weirdsylvania]), characters (going across the spectrum from normal-but-struggling-in-a-world-full-of-crazy Roland to his particularly-unnerving therapist Lucida to the acclimated-to-the-weird Marrowchan to . .. yeah, you get the idea), and even PLOTLINES floating about. If anyone has a recommendation for where to start in writing about this all, such as what sort(s) of story(/stories) I should start off writing, I'd be very appreciative.
4) Picking at villainy. I appreciate villains -- even root for them -- and so it pains me when either hero or villain does something gawdawful stupid, I love the Evil Overlord List to death, and I can always find some way that a villain's plan could have gone RIGHT. And so I tend to MST3K everything I watch with a villain, cackling in glee when they actually DO something intelligent and cackling in disbelief when they do something drop-dead-lamebrained ("LOOK UP DAMMI--too late.").
5) Come up with fiendish little deathtraps and teasing tricks for any occasion; for example, take a piece of contruction paper, a long pole, two thumbtacks, some string or fishing wire, a couple of sturdy nails, and a water balloon, and set them up thus: nail one end of the paper to the ceiling, tie the other end to the thumbtacks and stick them onto the ceiling . . . and then stick the pole under the paper and squeeze in the water balloon. If all goes as planned, you'll have a pole standing up in the middle of the room that, if removed from its spot will let the water balloon fall from its perch and land either on or just behind the intended victim, startling them nonetheless. The thumbtacks should give way with the weight of the balloon (provided it's heavy enough), while the nails should not, and the string SHOULD be done up now that I think of it so that it doesn't let the balloon out . . . yeah, I think about these sorts of things a little too in-depth. IF YOU TRY THIS PRANK, STICK A SIGN ON THE POLE SAYING 'DO NOT MOVE' TO MAKE IT SCHMUCK BAIT ENOUGH, AND -DON'T- SUE ME FOR ANY DAMAGES TO -ANYTHING- IF IT GOES WRONG.
So yeah . . . no shortage of hobbies here . . .