Topic: [PC98] Mystic Square Toolkit  (Read 456 times)

0 Members and 1 Guest are viewing this topic.

Tom

  • Programmer
  • Nickname: _Tom_
[PC98] Mystic Square Toolkit
« on: January 10, 2019, 05:10:55 am »
MysticTK (Mystic Square Toolkit)
Project website at http://lunarcast.net


What is this:
This project is a collection of utilities that allow extensive modification of Mystic Square's game archives. Stage enemies, enemy scripts, bullet patterns, backgrounds and dialogue can currently be completely customized.


StageDef.exe:
Decompiles .STD stage definition files in to scripts and tables and compiles resulting file back in to .STD files
Usage:
d <InputFile> <OutputFile> - Decompile STD file to source file
c <InputFile> <OutputFile> - Compile source file to STD file
Uses:
Edit Stage Name, BGM Name and Boss BGM Name
Edit Stage Design and Layout (Rearrange tile sections which are 24x5 rows of tiles composed in MAP files)
Edit Enemy Scripts
Edit Enemy Spawn Table
Edit Bullet Patterns spawned by stage enemies
MapDef.exe
Decompiles .MAP files in to a table of tile indices and compiles indice lists back to .MAP files
Usage:
d <InputFile> <OutputFile> - Decompile MAP file to source file
c <InputFile> <OutputFile> - Compile source file to MAP file
Uses:
Rearrange tiles within a Tile Section (Sections 24x5 tiles (5 rows, 24 across))
MpnDef.exe
Usage:
d <InputFile> <OutputFile> - Decode MPN file to BMP file
c <InputFile> <OutputFile> - Encode BMP file to MPN file
Uses:
Edit the individual tiles used in MAP files and stages
Edit the palette used for the stage (Warning: Affects everything on screen!)
Warning: Use a program that supports Indexed Color to edit the outputted bitmaps (such as GIMP or PS), most programs (such as MSPaint or Paint.NET) mangle the color palette information.
TxDef.exe
Usage:
d <InputFile> <OutputFile> - Decompile TX2 file to source file
c <InputFile> <OutputFile> - Compile source file to TX2 file
Uses:
Edit the dialogue text in game
Edit which portraits appear during dialogue scenes
CDGDef.exe
Usage:
d <InputFile> <OutputFile> <PaletteFile> - Decompile CDG file to source file
c <InputFile> <OutputFile> <FrameWidth> <FrameHeight> - Compile source file to CDG file
Uses:
Edit character portraits and player selection portraits
Edit player spell backgrounds
BmpConv.exe
Reencodes 16 color (4bpp) .BMP files if they are not recognized by MpnDef.exe
Usage:
<InputFile> <OutputFile> - Convert bitmap
Uses:
If a BMP file is not directly recognized by MpnDef this might help


Download (WinXP+): http://file.lunarcast.net/mystictk/latest.zip
Download (Win95/WinNT3.1+/PC98(Win)): http://file.lunarcast.net/mystkcrt/latest.zip

Examples:
Change enemy item drops (StageDef)

Moonlight Palette Swap (MPNDef)

« Last Edit: February 09, 2019, 11:52:22 pm by Tom »
  • LunarCast Network

Tom

  • Programmer
  • Nickname: _Tom_
Re: [PC98] Mystic Square Toolkit
« Reply #1 on: January 19, 2019, 06:09:41 am »
TxDef tool has been added to Mystic Toolkit, which allows you to edit the dialogue files

Tom

  • Programmer
  • Nickname: _Tom_
Re: [PC98] Mystic Square Toolkit
« Reply #2 on: February 09, 2019, 11:53:25 pm »
CDGDef tool has been added to Mystic Toolkit, which allows you to edit image files used for dialogue portraits, player spellcard backgrounds and menu character selection portraits
 

SMF 2.0.15 | SMF © 2017, Simple Machines
Theme based on ModernDark64 design by BlocWeb
Page created in 0.06 seconds with 22 queries.