Author Topic: Murasa Quest - A Z-Machine Adventure  (Read 151799 times)

Serela

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #390 on: October 13, 2018, 11:00:45 PM »
>Wait... so we seem to be in the same place, minus the people, and absolutely drowned in water?
>Is there anything significant remotely nearby? A ruined house or shop... or heck, any junk on the ground we could pick up to see if it came back with us.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #391 on: October 14, 2018, 04:27:04 AM »
>Wait... so we seem to be in the same place, minus the people, and absolutely drowned in water?
>Is there anything significant remotely nearby? A ruined house or shop... or heck, any junk on the ground we could pick up to see if it came back with us.

>You think so.
>There are many ruined houses. Around your feet seem to be some anemones.

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #392 on: October 14, 2018, 05:05:07 AM »
> Try grabbing an anemone and pulling it out of the ground.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #393 on: October 14, 2018, 05:14:33 AM »
> Try grabbing an anemone and pulling it out of the ground.

>You grab an anemone. It is a little difficult to just pick one up, but you do. It feels gross in your hands.
>You obtained: Anemone.

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #394 on: October 14, 2018, 05:18:14 AM »
> Ignore the grossness and begin swimming upward. It solved the problem last time, hopefully it'll do so this time too!
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Neovereign

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #395 on: October 14, 2018, 05:35:41 AM »
> Do we want to resolve the problem right now though? This is really just running away from it. There haven't been any serious things to come from it yet... Perhaps we should explore...

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #396 on: October 14, 2018, 05:39:14 AM »
> Ergh...that's true...we have more clues now than before.
> Rather than swimming upward, try swimming toward the ruined houses.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #397 on: October 14, 2018, 05:53:27 AM »
> Ergh...that's true...we have more clues now than before.
> Rather than swimming upward, try swimming toward the ruined houses.

>You make your way toward the houses.
>Looking more closely, you find they aren't actually ruined. Overgrown with seaweed, barnacles, and other ocean bottom life, but not actually damaged. Perhaps it would be a matter of time; salt water can destroy just about anything you've seen, given enough time, but for now, they seem to be in good condition.

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #398 on: October 14, 2018, 05:54:08 AM »
> Make our way all the over to one and check what's inside.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Neovereign

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #399 on: October 14, 2018, 06:01:27 AM »
> Any significant size differences to them?

> Would we consider this a village, a few neighboring houses, or even a city?

Hello Purvis

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #400 on: October 14, 2018, 07:24:53 AM »
> Make our way all the over to one and check what's inside.

> Any significant size differences to them?
> Would we consider this a village, a few neighboring houses, or even a city?


>Some of the buildings are smaller, others are large enough to house a family.
>You are pretty certain this is the kappa village.
>You make your way over to a kappa home and open the door, which gives you no difficulty. Inside the house, some of the furniture is more or less in its proper place; while the rest is floating against the ceiling. There is a lot of stuff floating against the ceiling, in fact. Loose bits of paper, smaller wooden things, bottles. Some heavier items seem to be in their proper place, while others have been scattered across the floor by the furniture they rested on trying to float away."

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #401 on: October 14, 2018, 07:28:29 AM »
> Did we see any sign of kappa life in the village?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #402 on: October 14, 2018, 07:31:25 AM »
> Did we see any sign of kappa life in the village?

>In terms of sea life, there's all kinds of seaweed, anemones, and barnacles. In terms of kappa, there is nothing. Which is strange, you don't think they would be...terribly bothered by this? Maybe they can't handle salt water?

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #403 on: October 14, 2018, 07:32:30 AM »
> Leave the house and go back 'outside'.
> Look upward. How deep does this water appear to be?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #404 on: October 14, 2018, 07:33:05 AM »
> Leave the house and go back 'outside'.
> Look upward. How deep does this water appear to be?

>Looking up, you cannot see the surface.

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #405 on: October 14, 2018, 07:35:47 AM »
> Well, we can't exactly go around looting houses...what if it turns out that we're actually doing that, and it's not just a hallucination?
> Head back over to where we were with Tojiko before this happened, then try to swim upward as much as we can.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #406 on: October 14, 2018, 07:39:51 AM »
> Well, we can't exactly go around looting houses...what if it turns out that we're actually doing that, and it's not just a hallucination?
> Head back over to where we were with Tojiko before this happened, then try to swim upward as much as we can.

>You return, roughly, back to where you first entered this place and swim upward.
>You swim and swim for a good few minutes, and don't see any signs of the surface. You do pass by many fish, eels, and other sea creatures. Looking downward...you can't see the ocean floor, either. Whatever light there is, it simply doesn't reach down far enough.

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #407 on: October 14, 2018, 07:43:44 AM »
> What the...?
> When we were on the ground, it was reasonably lit up, right?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #408 on: October 14, 2018, 08:04:04 AM »
> What the...?
> When we were on the ground, it was reasonably lit up, right?

>It seemed that way.

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #409 on: October 14, 2018, 08:09:45 AM »
> Hmm...
> How bothered by our presence did the various sea creatures seem?
> If they did not seem bothered by our presence, continue swimming upward in search of more eels, and when we find one quite close to us, try grabbing it.
> If they did seem bothered by our presence, swim back down to the ground.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #410 on: October 14, 2018, 08:14:03 AM »
> Hmm...
> How bothered by our presence did the various sea creatures seem?
> If they did not seem bothered by our presence, continue swimming upward in search of more eels, and when we find one quite close to us, try grabbing it.
> If they did seem bothered by our presence, swim back down to the ground.

>They don't seem especially bothered.
>You find an eel, and grab it! Now the eel is bothered! It flops and thrashes around in your hand, trying to escape!

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #411 on: October 14, 2018, 08:18:19 AM »
> Get a grip on it with both hands! Hopefully it'll zap us or something and we'll be shaken out of this!
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #412 on: October 14, 2018, 09:07:17 AM »
> Get a grip on it with both hands! Hopefully it'll zap us or something and we'll be shaken out of this!

>It does not seem to be an electric eel, but it does reach around and bite you in the hand! It's not a pleasant experience, but you do not not "wake up" or anything like that. You just ache.

>_

Thata no Guykoro

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #413 on: October 14, 2018, 05:52:04 PM »
>Swim down a few minutes. Does the ocean floor come back into view, or did we teleport ourselves into an infinite ocean?

Hello Purvis

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #414 on: October 14, 2018, 07:19:13 PM »
>Swim down a few minutes. Does the ocean floor come back into view, or did we teleport ourselves into an infinite ocean?

>Do you try to hold the eel along the way?

>_

Thata no Guykoro

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #415 on: October 14, 2018, 07:39:10 PM »
>Yeah, hold onto the eel. If we find our way back to the regular mountain it'd be useful to see what happens to things from here.

meow56

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #416 on: October 14, 2018, 07:43:31 PM »
>Yeah, hold onto the eel. If we find our way back to the regular mountain it'd be useful to see what happens to things from here.
>Let it go; we already have a far less dangerous anemone in our possession.

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #417 on: October 14, 2018, 07:48:35 PM »
I only wanted the eel to get it to shock us, in the hopes that that would somehow be Tojiko. As the person who caught it, I'd say

> Let the eel go.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #418 on: October 14, 2018, 08:13:58 PM »
>Yeah, hold onto the eel. If we find our way back to the regular mountain it'd be useful to see what happens to things from here.
>Let it go; we already have a far less dangerous anemone in our possession.
> Let the eel go.

>You consider keeping it, but let it go and make your way downward while trying to ignore the ache in your hand. With the help of gravity, you soon find your way back to the sea floor. Here is nothing but forest; the kappa village is only barely visible in the distance.

>_

Branneg Xy

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #419 on: October 15, 2018, 12:35:38 AM »
>You consider keeping it, but let it go and make your way downward while trying to ignore the ache in your hand. With the help of gravity, you soon find your way back to the sea floor. Here is nothing but forest; the kappa village is only barely visible in the distance.

>_
> Where exactly is the ache in the hand ? It could be useful to see the effect ,and bring it to examine ,once the Ticket-to-Dry-Land is hit..
>Do the forest match the Youkai Mountain Forest we passed to reach the Kappa Village ?In the same sea-dunk and well-adjusted condition?
>Look behind in the opposite direction of the Village,if nothing standing out is noted,look back,keep track of it then tree-approaching.
>Properly examine and feel it it is a Youkai Mountain forest tree which has been recently submerged in ocean water...
>Does the supposedly deep-fathom pressure do not affect the trees and vegetation?What about those houses and the items inside?
>All seems to be behaving as if properly under salty waters apart from some issuues such as  things at the bottom being so well-preserved as if they were smoothly  and only fairly recently displaced with their own lighting which does not,or with much difficulty,travel upwards...
>The other time ended up on top of the Temple roof without realizing but with actual movement,flight and phasing out....
> Could this mean that while here feels like sea-diving in this ocean-with-bits-of-Gensokyo-at-the-bottom dimension,in the real Gensokyo there's a case ,in front of Tojiko the Taoist nonethless ,about a sudden disappearance or maybe a sleepwalk-like of a Buddhist Ghost Sailor who would be this time be found having climbed down or up the Mountain?
>As if this place,or whoever is behind this,was pulling more and more pieces of Gensokyo first pulling in a living being,or rather a ghostly being,as an anchor and then bits of the environment alongside herself...
« Last Edit: October 15, 2018, 01:58:21 AM by Branneg Xy »
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