Author Topic: Murasa Quest - A Z-Machine Adventure  (Read 151848 times)

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #840 on: December 23, 2018, 01:54:37 AM »
> "Oh! That person on the ground, I think that's her!"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #841 on: December 23, 2018, 02:14:50 AM »
> "Oh! That person on the ground, I think that's her!"

>"Okay," says Tojiko. "So what are they doing?"

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #842 on: December 23, 2018, 02:34:33 AM »
> "I don't know, but I need to find out!"
> Resume heading quickly toward the downed baku.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #843 on: December 23, 2018, 02:39:55 AM »
> "I don't know, but I need to find out!"
> Resume heading quickly toward the downed baku.

>You resume your trek, but find that the rabbits are in your way, as well as the dancers' danmaku fire coming close to being threatening.

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #844 on: December 23, 2018, 03:19:02 AM »
> Are the rabbits actively trying to block our way, or is it just their bodies are inconvenient?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #845 on: December 23, 2018, 04:10:39 AM »
> Are the rabbits actively trying to block our way, or is it just their bodies are inconvenient?

>They are inconvenient. You don't think they are even aware of you.

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #846 on: December 24, 2018, 07:38:19 PM »
> Is the crowd moving toward us or away from us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #847 on: December 24, 2018, 09:34:03 PM »
> Is the crowd moving toward us or away from us?

>Neither. You are moving toward it. They are trying to move away, toward the dancers, but are having little luck due to the danmaku the dancers are laying down.

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #848 on: January 01, 2019, 09:26:54 PM »
> "Tch."
> Back off a bit and let the battle continue without interfering.
> "It's not my place to get involved in this, I suppose."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #849 on: January 01, 2019, 09:33:12 PM »
> "Tch."
> Back off a bit and let the battle continue without interfering.
> "It's not my place to get involved in this, I suppose."

>"I won't say you're wrong, but I am pretty sure they're kidnapping that baku," says Tojiko.

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #850 on: January 01, 2019, 09:45:41 PM »
> Look around. Are there anyways we can see to go around the battle to get behind the dancers?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #851 on: January 02, 2019, 12:39:54 AM »
> Look around. Are there anyways we can see to go around the battle to get behind the dancers?

>There is a room to the right that seems to lead into the general sleeping quarters for the rabbits. You've not been in there, but you recall there are a few entrances, as it stretches for a good length of the building; you think it is possible to flank them from there.

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #852 on: January 02, 2019, 12:50:48 AM »
> "This way, then!"
> Dart into that room.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #853 on: January 02, 2019, 01:50:11 AM »
> "This way, then!"
> Dart into that room.

>You dart through the side door.
>Through it is a maze of curtains, paper walls, beds, and personal areas. You've never really been in the rabbit's dormitory before, and it is quite a sight, easily as large as the deck of the old treasure ship. But you don't have time for it, you barely note there are some rabbits hiding here, just there is an aisle that leads further inside, and one that runs parallel to the corridor outside, with doors further westward.

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #854 on: January 02, 2019, 02:06:40 AM »
> "Pardon us, ladies!"
> Hurry down the corridor that runs parallel to where the main battle is.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #855 on: January 02, 2019, 03:15:30 AM »
> "Pardon us, ladies!"
> Hurry down the corridor that runs parallel to where the main battle is.

>You make your way down the aisle, between curtains and paper screens, having to dodge a screen that has fallen over, and can see that the two dancers are just past the last door; particularly from the odd shots that come through it.

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #856 on: January 02, 2019, 03:21:05 AM »
> Does that mean there are no doors in this room that open behind them?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #857 on: January 02, 2019, 04:17:00 AM »
> Does that mean there are no doors in this room that open behind them?

>There are wood panel sliding doors, but they are currently open.

>_

Kilgamayan

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #858 on: January 02, 2019, 04:29:54 AM »
> Are bullets flying in through those panels?
> If not, make for the closest panel that is behind the dancers.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #859 on: January 02, 2019, 05:23:47 AM »
> Are bullets flying in through those panels?
> If not, make for the closest panel that is behind the dancers.

>Not at the moment, but as you approach, bullets start to drift through. Reaching the doors, you can see the dancers have drawn back, and are now level with the furthest west set of doors. It seems they are retreating, each dragging the unconscious baku by an arm.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Murasa Quest - A Z-Machine Adventure
« Reply #860 on: January 02, 2019, 05:35:24 AM »
> Are there more doors beyond them in this room, or are we at the end of the bedroom?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #861 on: January 02, 2019, 05:41:42 AM »
> Are there more doors beyond them in this room, or are we at the end of the bedroom?

>You are at the end.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Murasa Quest - A Z-Machine Adventure
« Reply #862 on: January 02, 2019, 05:49:09 AM »
> Are they looking in here?
> Do we still have our anchor on-hand?
> How valid is our anchor as danmaku?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #863 on: January 02, 2019, 04:15:55 PM »
> Are they looking in here?
> Do we still have our anchor on-hand?
> How valid is our anchor as danmaku?

>Then are not.
>You do have it.
>It is not, on its own. But you can invoke anchor shapes. However, outside of a spellcard, it is hard to make more than one. You tend to get better value for your effort with other kinds of shots. Those that mimic water drips tend to suit you well.

>_

Suwako Moriya

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #864 on: January 02, 2019, 04:52:47 PM »
> Are the water drip danmaku the ones we fling from our hishaku (which we presumably also have in our possession at present)?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #865 on: January 02, 2019, 06:05:12 PM »
> Are the water drip danmaku the ones we fling from our hishaku (which we presumably also have in our possession at present)?

>Yes, and you do have it.

>_

Suwako Moriya

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Re: Murasa Quest - A Z-Machine Adventure
« Reply #866 on: January 02, 2019, 06:26:29 PM »
> Pull out the hishaku and dash through the doorway toward the abductors. If they don't notice us, keep going to get behind them to cut them off. If they do notice us, point our hishaku at them as we go and shout "Stop!"
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #867 on: January 02, 2019, 06:42:31 PM »
> Pull out the hishaku and dash through the doorway toward the abductors. If they don't notice us, keep going to get behind them to cut them off. If they do notice us, point our hishaku at them as we go and shout "Stop!"

>You dash through the doorway, and immediately draw the attention of the dancer in green.
>You gesture toward her, and she says, "What? Who are you? We're trying to work, here!"

>_

Suwako Moriya

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  • Welcome to the human race!
Re: Murasa Quest - A Z-Machine Adventure
« Reply #868 on: January 02, 2019, 07:22:37 PM »
> "Let her go!"
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Murasa Quest - A Z-Machine Adventure
« Reply #869 on: January 02, 2019, 07:41:45 PM »
> "Let her go!"

>"Can't do that!" says the dancer in green, as the dup keep dragging away the unconscious baku. "You can have her when we're done with her!"

>_