Topic: [Danmakufu ph3] Future Gadget #0: Shrines;Gate Initial Version  (Read 906 times)

0 Members and 1 Guest are viewing this topic.


  • Nickname: Hikaru
Main Site:

Welcome to Future Gadget #0, "Shrines;Gate ver1.00 Initial Edition".
It is a script of Touhou Danmakufu developed jointly by avalitunes and myself.

This is a fight against Mayuri Shiina and Kurisu Makise of Steins;Gate fame.
This script consists of one midboss (1 nonspell and 2 spells) and one boss fight (5 nonspells and 7 spells).

Two playable characters are available, and may be toggled via the C key.
The difficulty ranges approximately from Hard to Lunatic. (Lower difficulties are planned and may be released in a future version.)
A special "Reading Steiner" mode is available that allows you to restart from the beginning of each pattern if you lose a life.

The credits are listed entirely in 「omake/Credits.txt」.

Please do not hesitate to contact either of the developers at
Mews#0133 and Azuma#5550 on Discord for myself and avalitunes respectively
if you have any questions, and enjoy!

A decently large project between my friend and I, Shrines;Gate is a script meant to celebrate one of our favourite sci-fi anime, Steins;Gate, as well as to welcome its sequel, Steins;Gate 0, into the main anime season.

Featuring fanmade artwork, custom spell backgrounds, dialogue, music, and boss sprites, Shrines;Gate is a labor of love and fondness for the original story. It was originally born from a throwaway link to Tokiko Tatsunagi's arrange of Amadeus, from which the inspiration struck and work began. While I handled the spell backgrounds, the initial boss sprites, and the danmaku, avalitunes did an amazing job with the system, players, and stage background. One hundred percent, this would not have been possible without his dedicated work.

For those of you who love Steins;Gate, Time Travel, and all things science. For those of you who love Touhou, Danmaku, and all things magic. This is the intersection between them - a Dateless Rendezvous.

El. Psy. Kongroo.

(Also, a bulletforge link will be up soon - we're just waiting on a username change)
« Last Edit: May 30, 2018, 07:32:55 pm by bronxterror »


  • Nickname: Hikaru
Re: [Danmakufu ph3] Future Gadget #0: Shrines;Gate Initial Version
« Reply #1 on: May 30, 2018, 07:34:13 pm »
Just today, a game breaking bug was found on the last spell, causing the entire game to crash. As such, if you've downloaded an older version, please go to the main site and download the newest version instead.

For ease of updates, the direct mega link has been removed, so please head to the main site at the top of the post if you wish to download Shrines;Gate - and keep an eye out for future updates there.

Avalitunes and I apologize for the inconvenience!


  • Nickname: Hikaru
Re: [Danmakufu ph3] Future Gadget #0: Shrines;Gate Initial Version
« Reply #2 on: June 10, 2018, 06:29:07 am »
The official run of Shrines;Gate was posted some time ago, but I forgot to post it. Forgive me!

Along with that, the official videos for the two remixes - Amadeus and Skyclad Observer - have likewise been posted. - Amadeus - Skyclad Observer
« Last Edit: June 12, 2018, 03:58:39 am by bronxterror »


  • Nickname: Hikaru
Re: [Danmakufu ph3] Future Gadget #0: Shrines;Gate Initial Version
« Reply #3 on: July 05, 2018, 06:35:38 am »
So, due to some requests, and Avali and I's personal thoughts - we are considering expanding Shrines;Gate.

In addition to the addition of multiple difficulty levels, we are considering adding a second boss fight - or even as much as two more - to Shrines;Gate, in the form of battles against Rumiho Akiha and Okabe Rintarou.

Of course, these additions would take not only time, but dedication towards a project in addition to our other content. So, before we make the decision, we decided to ask you guys!

Please make your votes, we'd really appreciate it. If more content is voted, we'll do our best!

Thank you very much for your time. This is bronxterror - El, psy, kongroo.

SMF 2.0.15 | SMF © 2017, Simple Machines
Theme based on ModernDark64 design by BlocWeb
Page created in 0.045 seconds with 40 queries.