Topic: Fire Emblem Heroes - hats for everyone  (Read 31667 times)

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hyorinryu

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Re: Fire Emblem Heroes - hats for everyone
« Reply #930 on: August 14, 2019, 03:24:55 am »
I rolled on the draconic aura banner and got a flying Olivia with my free roll. Not bad.

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Re: Fire Emblem Heroes - hats for everyone
« Reply #931 on: August 15, 2019, 04:53:56 am »
Oh, brave heroes are coming tomorrow night's reset. That came quicker than expected.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #932 on: August 15, 2019, 02:49:09 pm »
I'm finishing up my preparations for my new queen. Gonna have about 1200 orbs when she goes live, and there'll probably be another 200+ that I'll be able to round up before the banner ends. Best case scenario I'm looking for 10 extra Brave Camillas and a Brave Miciah. That's definitely a stretch, but it's not impossible. And if I can't quite get her to +10 and need to finish her later then that's fine too.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #933 on: August 16, 2019, 09:13:26 am »
Alright, here are my pull results:

Starting orbs: 1206
1167-Loki (duplicate)
969-Selkie (duplicate)
966-Llewyn (duplicate)
957-Shiro (duplicate)
948-Brave Eliwood
926-Brave Miciah
839-Brave Veronica (duplicate)
798-Brave Camilla (+HP - SPD)
740-Hardin (duplicate)
698-Brave Alm
647-Flying Nino
617-Brave Camilla (+RES - ATK)
607-Brave Camilla (+DEF - ATK)
594-Brave Camilla (+DEF - ATK)
529-Adrift FCorrin (duplicate)
451-Brady
472-Brave Veronica (duplicate)
376-Knight Exalt Chrom (duplicate)
317-Brave Camilla (+HP - ATK)
293-Claude (duplicate)
283-Velouria
208-Brave Miciah (duplicate)
96-Brave Camilla (+DEF - ATK)

Six duplicate Brave Camillas total. That's about what I was expecting, maybe a little on the low end, but I've got a decent pity rate right now and plenty of time to do more pulls. Ending this banner at +8 would be nice. I'll do more analysis of this later.
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Re: Fire Emblem Heroes - hats for everyone
« Reply #934 on: August 16, 2019, 03:15:50 pm »
I think the average on this banner was 150 orbs per Camilla, so not horrible? Feels kinda on the low end, but not bad! Hope you get more. 4 hero banners tend to be harder to pull on, so waiting may also not be bad.

I'm intrigued by Threaten atk/spd 3. I feel like the purposes I want to use them for (maybe Fallen Corrin?), Atk Smoke would be better. In fact, that's a tier 4 skill that'll probably be released soon, Atk/Spd smoke, I should hold orbs for that, what was I thinking.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #935 on: August 17, 2019, 04:53:37 pm »
I know the correct thing for me to do would have been to wait for her to be on a legendary banner, but I've already been waiting forever so that simply was not an option. I didn't expect to get her all the way to +10 right away, so I'm happy to finish her later.

I've been experimenting with different sets for her and haven't really found a special for her that feels quite right. Right now I have a Live to Serve seal on her and my preferred healer special is usually Heavenly Light, but since QueenCam is constantly damaging herself Heavenly Light kind of counteracts Live to Serve's ability to heal her back up. It'll definitely be worth it in some situations like abyss maps where my whole team is constantly being pummeled hard, but in situations like chain challenges and presumably tempest trials it kind of feels like a waste of potential self-healing. I'm not really a big fan of balm skills since it's hard to time getting them off exactly when they matter, but maybe that would be better. Or maybe I should just go uncreative and give her Miracle. It seems like a nonbo with Atk/Spd Push but it really isn't since she can't damage herself to exactly 1 HP with it. Also not sure if Martyr would be better than Restore, I'll have to try it instead at some point.

Okay, so let's take a look at those pull results.

-Total orbs spend=1206
-Total 5*s pulled=23
-Total Brave Camillas pulled=6
-Orbs per 5*=52.4
-Orbs per Camilla=201
-Longest gap between Camillas=408 (to get to the first one)
-Shortest gap between Camillas=10

201 orbs per Camilla is definitely bad, but I was actively pulling all green orbs at the beginning to guarantee that I got at least one Miciah to inherit her Atk/Res Bond onto Adrift Camilla, so I'm sure I threw off my results that way. And I feel like 52 orbs per 5* is way above the curve, even if a lot of them were characters I didn't necessarily want or need? Definitely not bad results overall. Could have been better, but not bad.

It's also kind of lame that all of my Brave Camillas have horrible natures, but at least I've got the guaranteed neutral one. I'd probably prefer +ATK/-DEF or +SPD/-DEF but neutral is fine.

Edit: Oh sweet, next wheel had a seventh copy on it! This one is +HP/-DEF which I guess is my best nature so far. I pretty much never want her taking physical hits and this gives her the opportunity to potentially take even more Push hits. I'll probably use this one.
« Last Edit: August 18, 2019, 12:12:11 am by commandercool »
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Re: Fire Emblem Heroes - hats for everyone
« Reply #936 on: August 18, 2019, 08:24:54 am »
I don't think it would actually change the number of Push damage you can receive before going below 25%, 6 attacks, I think? Might as well use the neutral one. Also, judging by your mentioning of banes, maybe you aren't aware of the change? The first merge completely removes a unit's bane, so you don't have to worry about those for merged units (they still exist on non-merged units).

On a seperate note, I finally got a switch and 3 Houses. I have a lot I want to say about it but I need to play it a bit more to get my teeth sunker in it.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #937 on: August 18, 2019, 02:25:11 pm »
Oh riiiight, I forgot about that change. I remembered that it works with +1 units therefore first merge equals important now, but my brain didn't connect that dots that it also applies past that for some reason.  :derp:

I'll definitely be curious what you think. There are things about Three Houses that I really don't like but I feel like the game manages them well enough in various ways that none of them are huge problems. I am still finding it to be incredibly slow though. It picks up speed gradually as it goes on and presumably at some point he pacing will even out, but it's not easy for me to just sit down and blast through a ton of content.
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Re: Fire Emblem Heroes - hats for everyone
« Reply #938 on: August 18, 2019, 06:33:00 pm »
The game is wildly different from any Fire Emblem thus far, but there's alot that makes me think they were very conscious about learning their lessons from Fates, which is very good! The lore and writing are vastly improved, and the supports also incorporate something I've been wanting, which is that not everyone can A support. It's a much more natural exploration of the characters than assuming anyone can marry anyone, I hated that. That's one of those things that Fates took and continued from Awakening, that marriage simulator aspect.

Fates continued on the popular parts of Awakening (marriage simulator, baby optimizing) while strengthening the weaker parts (fixing the broken gameplay and poor ai/map design). 3 Houses on the other hand seems to have ignored both in favor of what modern Fire Emblem has become, by really, and I mean really, expanding on the social/customizing aspect of the game. I don't know that the customizing system is more indepth (or intuitive) than Fates and Awakening's, but it feels nicer. I didn't like having to remember what classes each character could reclass into and what skills I was trying to pick up, and having that all in one location for all the characters is so much easier for me to manage. Also it reinforces the social aspect of the game, since it feels like you, the player, through the avatar, are guiding the characters along their education.

If Fates was an evolution of Awakening, then 3 Houses feels like an evolution of SoV. Which would make sense, both Fates and 3 Houses use the same base engine of their predecessors. But not just how the engine feels, but how they manage themselves too. The actual battling portion of 3 Houses' gameplay is really... not there. It's just sort of a playground to see how your units are progressing skill and ability-wise. The real focus of the game is in the storytelling, kind of like SoV was, though unlike SoV alot of what you do outside affects how well you perform in the battles, so it's less a flaw and more of a design choice to focus on other things I guess. It's alright, and maybe it "gets better", but I also completely understand if it doesn't. I cannot imagine, nor would I want to, having Conquest-style maps in this game. Although, there are some small things from Fates I do miss like how fluid the controls felt or the pair-ups (even if only to make transporting units easier. Kind of surprised they took this mechanic out, honestly, although there's that attendant? mechanic I haven't tried yet). The one thing that fills me with dread about this game is it's so darn long! I know there's a timeskip and I feel like I'm not even a quarter of the way through the pre-timeskip. Thank god I chose normal difficulty, that was a correct decision. I don't know if I'd call the pacing slow like you did (even if it does take its good old time), but I can easily see myself sitting here 80 hours later and not even finishing my first playthrough out of three. This would be less of an issue for me (I actually didn't super mind SoV's gameplay), but it's daunting when I'm limited on time now out of school.

One final thing I'd like to say, and there are tons of tiny comment's both good and bad I'd like to make, but the one I felt like needing to say, was how unconvincing Byleth's competency is in the opening of the game. The only thing he does is almost get killed trying to save Edelgard (who probably could easily have defended herself if the cutscene didn't confiscate her axe for some reason). Like isn't he supposed to be a mercenary his whole life, really strong? The first thing we see him do is almost die from something silly. Sure, time-shenanigans means that what the students saw was him fending off the bandit, but it doesn't convince me, the audience, that he's at all as impressive as everyone seems to be. That was a big disconnect the first couple of hours.
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commandercool

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Re: Fire Emblem Heroes - hats for everyone
« Reply #939 on: August 18, 2019, 07:35:35 pm »
I'm like fifteen or twenty hours in and the battles are, frankly, boring. They're not Echoes boring, but they're pretty lifeless. There have been a few exceptions that have my hopes up that later areas will be more intense and I'm told the endgame is brutal, but in a post-Fates world I kind of want a crazy scenario every single map and not just "the same map you've seen already with basically the same enemies but they're two levels higher".

The character customization stuff is a part of Fire Emblem that I've historically not cared for. I don't want every character to have every class, it makes them feel way less distinct from each other. And while it's arguably a bigger part of this game than ever before, it feels better here. I still don't prefer it, and the lack of weapon triangle and fast-and-loose equipment rules aren't doing it any favors in the department of mechanical distinctiveness. Buuut since the themes of the game revolve around training the characters and the cast is pretty small it works alright. I would love to see a Fire Emblem in the future where classes actually feel like they matter again, but this is a step in an interesting direction.

I can't help but feel like either I'm missing something with the life sim stuff or it's paced just a little off. The number of available activities seems to be consistently lagging behind the number of action points I have and I'm always struggling to find something productive to do with my last few points. Faculty training never feels like a good use of my time so when I end up having to do a bunch of it I kind of wish there were more actions available.

I could ramble on some more about how ass-ugly the backgrounds and scenery are, but that would make it seem like I like the game less than I do. I've been having fun with it and I look forward to playing more. There are a lot of things I don't love, but that's every Fire Emblem. And there's nothing I really hate so far. I'm curious to see how a lunatic playthrough shakes things up, but at the same time I'm kind of dreading having to slog through all of those identical early maps with lunatic enemies. We'll see.
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hyorinryu

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Re: Fire Emblem Heroes - hats for everyone
« Reply #940 on: Today at 04:30:49 am »
Brave heroes came out and Alm came within 20 rolls. I went with Micaiah for the free one because Tellius, and she has a ghost Yune with her. A+

I have 3 houses but I want to finish Persona 5 first.

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Re: Fire Emblem Heroes - hats for everyone
« Reply #941 on: Today at 05:59:24 am »
I'll probably end up saving the free pull until way later like usual. Stil have my CYL2 free summon, but then again CYL2 was kinda meh. Didn't know persona was on the switch, thought it was on ps4 and stuff. Don't know that I'll get it, but I'll have to tuck that information away for later. Much later, by how big 3 Houses seems to be. I'm going to estimate like a month per route, hope I'm not underestimating.

(I wonder if I should move 3 houses talk to its own topic. Don't want to inadverdantly spoil people, even if I am being careful)

Ooh, I suspect I'll eventually tire of them too, but monster battles are kinda neat. I like having actual mini-objectives per enemy to optimize, like I'm actually using some strategy or something. And it's finally something that's pushing me to use the battalion mechanic, that's good, really was not using them before.
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