ah so the purge attack is only casted twice? that changes things abit,now i just need to make them sturdy to survive the onslaught of AOE spells without dying,the monk NTR spell seems like the most effective one on the boss
quartz charm stacks? for a flat 60% reduction? then what if you also stack that with the greater awakening % bonuses? assuming you stack at all the way to 50/2 points
you get a total of 85% damage reduction and increase,what?
The Time-Space Warp + VOI combination the boss uses is only used at about 70-80% of its HP and 40-50% of its HP (but it seems to have other set behaviors that take priority over the second use), but according to the JP wiki, it can also use Space Compression. I have not personally seen it do that though (fought it a few times to make sure my strategy was foolproof, also haven't seen any gameplay recordings of it from others featuring the attack), and it seems weird for it to have Space Compression, since it already has a VOI attack with the exact same animation. For attacking the boss, from the damage calculations I've run, Warrior's Explosive Flame Sword does more damage, but that varies depending on your attacker's ATK, buffs, and skills. If you're not maxing out ATK buffs, Iron Mountain Charge will do more damage. The boss has above average DEF/MND (1m from my calculations), but not exceptionally high. The 30f Diamond Knight, for example, had 900K DEF/MND from my damage tests, and that was level 348 (just for fun, to put in perspective how silly main game's boss DEF/MND was, Guardian of the Crystals had 1.28m DEF/MND, and Desire-Eating Demon had 1.54m/2.4m DEF/MND).
backed Lavaetein would be your best bet for damage overall though, regardless of ATK/MAG and such. Flandre is actually fairly durable in Plus Disk compared to other characters due to her high HP, DEF/MND doesn't amount to too much with how high boss ATK/MAG is.
Quartz Charms (and all % damage increases/reductions) are multiplicative, so it stacks to 0.8 * 0.8 * 0.8 = 0.512, or a 49.8% damage reduction (and a 72.8% damage increase). Of course, stats (most importantly, HP) would also be very low, stacking Quartz Charm is not the best defensive setup. It's more important that you can have multiple characters with Quartz Charms instead, as it's a strong equipment for offense + defense, and one of the best defenses against VOI attacks.
I'm not sure if 3 on one character would actually be ideal- at that point you're probably want to throw on something with general affinity boosts and/or stats, etc. However, I dunno how stat inflation goes in late plus disk.
I've been thinking of doing a write-up on damage reduction as a sort of follow-up on the one for damage stacking that I did (
https://www.shrinemaiden.org/forum/index.php/topic,20421.msg1366630.html#msg1366630) now seems as good a time as any with it being relevant to the conversation now.
So like with the damage stacking, I'll be using Tenshi (level 526) with library levels of 600 (60 for affinity), with max Orbs/Gems and all regular Boost skills except HP/ATK (Second Boost) and Awakening unlocked, and no subclass (yet). By default, her (relevant) stats would be
HP: 157,118
DEF: 110,292
MND: 108,914
WND/SPI/PHY: 272
FIR/CLD/NTR: 192
MYS/DRK: 152
From my damage calculations, the 100f Infinite Corridor boss has 800K ATK/MAG. It's also capable of using the basic Direct Attack (100% ATK - 50% T.DEF). I'll use that as a damage calculation example.
Damage = (Attack Power - T.Defense Power) * Multiplier * (100 / T.Affinity) * Random Number (any number between 0.9 and 1.1)
Damage = (800,000 - (110,292 * 0.5) * 1 * (100 / 272) * 1 = 273,843
This is 174% of Tenshi's HP on average. Obviously intolerable, but this is its maximum damage. Tenshi gets a +33% DEF/MND bonus at the start of a battle and -30% damage from PHY attacks, so applying that, it becomes
Damage = (800,000 - (110,292 * 1.33 * 0.5) * 0.7 * (100 / 272) * 1 = 187,007
This is 119% of Tenshi's HP on average. So that's already pretty close to being tolerable, but even minimum damage is still a one-shot. Now, let's look at some equipment! This is the exciting, complicated part of damage reduction.
The main equipment pieces that offer defensive bonuses are First-Aid Kit (+4.8 to HP growth, only 3 exist), Life Aura (reduces incoming damage by 8% of max HP, low chance to negate damage), and Tokugawa Statue (+12 MP/TP, +1.2 to all base stats, rare item). For defensive/support characters, you generally want one of these three, or a Ribbon (which, thankfully, exists in infinite quantities in the Corridor). For an attacking character, Divine Falchion and Tokugawa Statue (again) offer the best offensive bonuses, but sometimes you need some extra defensive bonuses anyway.
Sub equipment is a lot more diverse. I'll name the most relevant pieces that I've found to be helpful.
Quartz Charm: Damage dealt+20%, Damage taken-20%, DTH+100
Long Sword "Crimson Lotus Princess": HP/ATK+412%, MAG/SPD+199%, FIR+144, DRK+72, PAR/TRR/DTH+40
Chrysanthemum Katana: HP/ATK/DEF/MAG+368%, SPD+256%, PHY+50, DTH+50
Ama no Habakiri: All stats+400% (only 1 exists, prize for defeating
)
Regalia: HP+600%, All affinity+172
Power Dragon Scale Mail: HP/ATK/MND+330%, DEF+660%, FIR/CLD/WND/NTR+100, MYS/SPI/DRK/PHY+40
Machine God Lucifer: All stats+666%, MYS/SPI/DRK/PHY+66
Scourge: ATK+800%, DEF+400%, PHY+100
Medicine of Life: HP+1280%, PSN/PAR/SIL/DTH+128
Long Sword "Ringil": MP+4, ATK+360%, MND/SPD+560%, Hit+32, CLD/MYS+100
Tupsimati: MP+6, HP/DEF/MND+300%, MAG+800%, MYS/SPI/DRK+99
I won't be running damage tests for all of these things though, of course. Since the current test attack is a Direct Attack, the most likely scenario to suffer one would be from the leftmost slot, which is occupied by tanks or support characters. As such, the most relevant setup would be for tanking hits, so focusing on that as opposed to a bulky attacker setup. For that, Tenshi (and most characters in general) would most likely be a Strategist. Strategists reduce damage to frontline characters (including themselves) by 10% and get +0.4 to their base DEF/MND. So her new base stats are
HP: 157,118
DEF: 113,048
MND: 111,670
I'll also bring up level bonuses here. With max HP investment, she's looking at 347,472 HP. With max DEF investment, she's looking at 250,010 DEF. I'll run damage calculations for both scenarios right here.
Max HP investment: Damage = (800,000 - (113,048 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 272) * 1 = 167,881 (48.3% of Tenshi's HP)
Max DEF investment: Damage = (800,000 - (250,010 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 272) * 1 = 146,786 (93.4% of Tenshi's HP)
The disparity is incredible. This is basically why I say DEF/MND is meaningless. Let's just pretend Tenshi has 0 DEF for a second to illustrate this further (Rasetsu Fist is basically a DEF ignoring Direct Attack anyway)
Max HP investment: Damage = 800,000 * 0.7 * 0.9 * (100 / 272) * 1 = 185,294 (53.3% of Tenshi's HP).
Yeah. All further tests will be assuming max HP investment.
Anyway, there's still a possibility of being two-shotted by a basic attack. This is not exactly tank material, so let's look at investing in equipment next. Let's start with some sub equipment pieces. I'll be adding 1 piece of equipment at a time.
Quartz Charm (reduces damage by 20%)
Damage = (800,000 - (113,048 * 1.33 * 0.5) * 0.7 * 0.9 * 0.8 * (100 / 272) * 1 = 134,305 (38.6% of Tenshi's HP)
Long Sword "Crimson Lotus Princess" (HP+412% = 397,266)
Damage = (800,000 - (113,048 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 272) * 1 = 167,881 (42.2% of Tenshi's HP)
Chrysanthemum Katana (HP+368% = 391,948, DEF+368% = 145,049, +50 PHY)
Damage = (800,000 - (145,049 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 322) * 1 = 137,649 (35.1% of Tenshi's HP)
Regalia (HP+600% = 419,988, +172 PHY)
Damage = (800,000 - (113,048 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 444) * 1 = 102,846 (24.4% of Tenshi's HP)
Medicine of Life (HP+1280% = 502,173)
Damage = (800,000 - (113,048 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 272) * 1 = 167,881 (33.4% of Tenshi's HP)
Machine God Lucifer (HP+666% = 427,965, DEF+666% = 170,963, +66 PHY)
Damage = (800,000 - (170,963 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 338) * 1 = 127,921 (29.8% of Tenshi's HP)
So Regalia is the strongest piece of damage reducing sub equipment in the 1st slot. This makes sense, since it nearly caps out her PHY affinity (500 affinity is the cap, any more than that doesn't further reduce damage). But this results in diminishing returns, so stacking 3x Regalia is not the best way to tank. Still, it's better to explain that through damage calculations, so repeating these 6 items with Regalia assumed in the 1st slot (so Tenshi's HP is 419,988 and her PHY affinity is 444)
Quartz Charm (reduces damage by 20%)
Damage = (800,000 - (113,048 * 1.33 * 0.5) * 0.7 * 0.9 * 0.8 * (100 / 444) * 1 = 82,277 (19.5% of Tenshi's HP)
Long Sword "Crimson Lotus Princess" (HP+412% = 469,782)
Damage = (800,000 - (113,048 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 444) * 1 = 102,846 (21.8% of Tenshi's HP)
Chrysanthemum Katana (HP+368% = 464,464, DEF+368% = 145,049, +50 PHY)
Damage = (800,000 - (145,049 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 494) * 1 = 89,723 (19.3% of Tenshi's HP)
Regalia (HP+600% = 492,504, PHY+172)
Damage = (800,000 - (113,048 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 500) * 1 = 91,327 (18.5% of Tenshi's HP)
Medicine of Life (HP+1280% = 574,689)
Damage = (800,000 - (113,048 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 444) * 1 = 102,846 (17.8% of Tenshi's HP)
Machine God Lucifer (HP+666% = 500,481, DEF+666% = 170,963, PHY+66)
Damage = (800,000 - (170,963 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 500) * 1 = 86,475 (17.2% of Tenshi's HP)
...actually I wasn't expecting that MGL would be the best 2nd piece of equipment. Well. OK then. Let's go for a 3rd piece with MGL in the 2nd slot now. HP is currently 500,481, DEF is 170,963, and PHY affinity is capped at 500.
Quartz Charm (reduces damage by 20%)
Damage = (800,000 - (170,963 * 1.33 * 0.5) * 0.7 * 0.9 * 0.8 * (100 / 500) * 1 = 69,180 (13.8% of Tenshi's HP)
Long Sword "Crimson Lotus Princess" (HP+412% = 550,275)
Damage = (800,000 - (170,963 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 500) * 1 = 86,475 (15.7% of Tenshi's HP)
Chrysanthemum Katana (HP+368% = 544,957, DEF+368% = 202,964, +50 PHY)
Damage = (800,000 - (202,964 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 500) * 1 = 83,793 (15.3% of Tenshi's HP)
Regalia (HP+600% = 572,997, PHY+172)
Damage = (800,000 - (170,963 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 500) * 1 = 86,475 (15% of Tenshi's HP)
Medicine of Life (HP+1280% = 655,182)
Damage = (800,000 - (170,963 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 500) * 1 = 86,475 (13.1% of Tenshi's HP)
Machine God Lucifer (HP+666% = 580,974, DEF+666% = 228,878, PHY+66)
Damage = (800,000 - (228,878 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 500) * 1 = 81,622 (14% of Tenshi's HP)
Now Medicine of Life comes out on top. MGL capping the affinity boosted it up in the 2nd slot, even though the damage reduction going from 444 to 500 is merely a 2.5% decrease (from 22.5% to 20%).
So the best sub equipment setup possible for defensive purposes in this context is 1 Regalia, 1 Machine God Lucifer, and 1 Medicine of Life. With that done, next would be main equipment.
First-Aid Kit (HP Growth+4.8 = 793,634)
Damage = (800,000 - (170,963 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 500) * 1 = 86,475 (10.8% of Tenshi's HP)
Life Aura (reduces damage by 8% of max HP, which is 52,414)
Damage = (800,000 - (170,963 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 500) * 1 = (86,475 - 52,414) = 34,061 (5.1% of Tenshi's HP)
Tokugawa Statue (HP Growth+1.2 = 689,768, DEF Growth+1.2 = 183,467)
Damage = (800,000 - (183,467 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 500) * 1 = 85,427 (12.3% of Tenshi's HP)
So the strongest main equipment for this setup is Life Aura. Given how Life Aura works, a setup with 1 Regalia and 2 Medicine of Life, for an alternate example, would have 767,893 HP, 113,048 DEF, and 444 PHY affinity, with a damage reduction effect of 61,431
Damage = (800,000 - (113,048 * 1.33 * 0.5) * 0.7 * 0.9 * (100 / 444) * 1 = (102,846 - 61,431) = 41,415 (5.3% of Tenshi's HP)
This is still a little bit worse than the previous setup, so stacking HP is not quite as effective as stacking affinity and HP even when you're in the mid 400s. So 1 Life Aura, 1 Regalia, 1 MGL, and 1 Medicine of Life forms the best setup for defending against the 100f Corridor boss' Direct Attack as Tenshi. For its Rasetsu Fist, it looks like
Damage = 800,000 * 0.7 * 0.9 * (100 / 500) * 1 = (100,800 - 52,414) = 48,386 (7.3% of Tenshi's HP)
Pretty low. But this has all been looking at the boss' PHY attacks, which Tenshi takes the least amount of damage from compared to the whole cast. Let's look at her weakness, DRK, and its Greatsword of Calamity, which is a 116% ATK - 54% T.DEF ((108% ATK - 50% T.DEF) * 1.08) DRK element attack. With the current setup, Tenshi's DRK affinity is 152 + 172 + 66 = 390.
Damage = (800,000 * 1.08) - (170,963 * 1.33 * 0.5) * 0.9 * 1.08 * (100 / 390) = (192,142 - 52,414) = 139,728 (21.3% of Tenshi's HP)
That's a hefty amount of max HP lost right there, and Greatsword of Calamity isn't even that strong a single target attack. It is, however, the boss' strongest single-target attack, short of its VOI attacks. So this is reasonably safe. Of course, all of this equipment is also really busted, so let's go with something more reasonable, like 3 Long Sword "Crimson Lotus Princess" instead. HP like that is 523,083, DEF is 113,048, and DRK affinity is 152 + 72 +72 + 72 = 368. Life Aura's damage reduction is 41,846.
Damage = (800,000 * 1.08) - (113,048 * 1.33 * 0.5) * 0.9 * 1.08 * (100 / 368) = (208,715 - 41,846) = 166,869 (31.9% of Tenshi's HP).
Factoring in unfortunate damage variance, this is a potential 3HKO, and each strike reduces Tenshi's maximum HP. But it's pretty easy to get this setup (each CLP costs 20 Infinite Stones from Akyuu's shop to buy, and is a somewhat uncommon drop in the Corridor itself) and you don't really need something better than this.
But this is all about its elemental attacks. The VOI ones are where it's really scary. I dunno the exact damage formula for it, and assuming Space Compression's damage formula got me results that didn't seem to match up, but it has the same animation and delay, so maybe I just got its ATK/MAG wrong. Regardless, this is the best I've got to work with presently. Space Compression is a 66% ATK - 25% T.DEF VOI attack. First up would be the 3 LS CLP setup.
Damage = (800,000 * 0.66) - (113,048 * 1.33 * 0.25) * 0.9 = (441,370 - 41,846) = 399,524 (76.3% of Tenshi's HP)
Survivable, but with prior damage it's tough. I suspect that the attack may actually ignore DEF/MND (whichever it uses), which would bump it up to 82.8%, but that's still doable. Anyway, VOI resistant characters are obviously much better at tanking these attacks. Most characters with VOI resistance take half or less damage from VOI attacks. Tenshi would have better durability with First-Aid Kit instead of Life Aura here. With a First-Aid Kit, she's looking at 601,850 HP.
Damage = (800,000 * 0.66) - (113,048 * 1.33 * 0.25) * 0.9 = 441,370 (73.3% of Tenshi's HP)
I didn't say it was a lot better, though. On the other hand, 1 Quartz Charm + 2 Crimson Lotus Princess with the First-Aid Kit is a good improvement. With this setup, Tenshi has 541,533 HP.
Damage = (800,000 * 0.66) - (113,048 * 1.33 * 0.25) * 0.9 * 0.8 = 353,096 (65.2% of Tenshi's HP)
A substantial improvement, and the best you can get using easy to acquire equipment (since you have a guaranteed Quartz Charm from the main game). Though you'd be better off using the Quartz Charm(s) you have on attacking characters, since they have a much harder time meeting the requirements to survive the VOI attack, since they can't dump their levels in HP without losing out on damage.
Now, looking at the earlier "OP" setup with Regalia, MGL, Medicine of Life, and Life Aura, Tenshi's looking like this.
Damage = (800,000 * 0.66) - (170,963 * 1.33 * 0.25) * 0.9 = (424,039 - 52,414) = 371,625 (56.7% of Tenshi's HP)
Pretty comfortably withstanding it now. Of course, this is not the best setup for surviving VOI attacks since it was directed toward surviving elemental attacks instead.
But it's unlikely anyone wants to read through all those damage calculations a second time, so I'll spare showing the work there. The best setup for surviving the boss' VOI attack with Tenshi is 1 Quartz Charm and 2 Medicine of Life with a First-Aid Kit. This gives Tenshi a tremendous 795,684 HP and 20% damage reduction.
Damage = (800,000 * 0.66) - (113,048 * 1.33 * 0.25) * 0.9 * 0.8 = 353,096 (44.3% of Tenshi's HP)
Medicine of Life makes it fairly easy for anyone to survive the boss' VOI attack.
That more or less summarizes the math for tanky builds. For elemental attacks, stacking affinity and HP (especially affinity) is the best way to reduce damage, DEF/MND has a low effect. For VOI attacks, stacking damage reducing effects (which is just Quartz Charm) and HP is the best way to reduce damage. HP is more important here. The tricky part is when you also have to balance status resistances as well. This goes for attacking characters to an even greater extent, but they don't (usually) have to withstand a boss' strongest attacks.
This hasn't touched upon how to gear up bulky attackers to withstand attacks, but I've already written a ton here, I think I'll save it for another time.