~Hakurei Shrine~ > Patchouli's Scarlet Library

The Touhou Servant Project

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Iced Fairy:
So what with Fate stuff permeating my brain the act of converting 2hus to Fate Servants popped up in my mind again.  And so I decided to toss out some stuff.   I was considering going game by game, but these take longer then I thought.  Still if I can keep it going I'll use this thread for my writeups.

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Notes on the revived Grail:

The original "Holy Grail" was created by three mage families in the Fuyuki.  However the ritual was tainted, and later destroyed.  It was briefly revived during the golden age of Gensoukyo, though only one war was ever held.  In the year 2726 NE, a new group of mages looking into duplicating the second grail.  To everyone's surprise Eirin Yagakoro stepped in to help redesign the ritual, though she stated 'you'll all regret it.'

As the battles have started, her words have proven prophetic.  Three of the four winners have been destroyed by their own wishes.  Still for those of us researching the Grail we've learned a great deal about the servants it has and potentially could summon.  This is an account of those servants matching the golden age of Gensoukyo. 

Reimu Hakurei
Primary Class : Ruler (Secondaries : Caster, Rider)
Strength : E
Endurance : D
Agility : B++
Magic : A
Luck : A+

Skills:

True Name Revelation
Reimu's ability is based on her intuition, which when focused by the grail and her insane luck stat, becomes almost inescapable.

Arbiter of Fantasy
As a ruler Reimu has the ability to use Command Seals, like a master.

Revelation: B
A Skill equivalent to "Instinct". Instinct is a sixth sense regarding battles, but "Revelation" accommodates all matters related to the achievement of a goal (for instance, choosing the most suitable path while traveling).

Shinto Magic: B
The traditional Hakurei magecraft, focusing on divine spells and barriers.  Reimu is adept at the spells, but lacks the deeper understanding to be a master, which is why she's relatively weak as a Caster.

Danmaku Mastery: B
Skill in danmaku style dueling.  While non lethal, the skill trains many combat skills.  This level of mastery allows for near impossible dodges.

Deity Summoning: C
The ability to call upon the 8000 gods.  At this level the gods will perform minor feats for the summoner.  In essence it's a simple way to expand the types of magecraft Reimu can perform without spending any effort learning.

Yin Yang Orbs: D
Treasures of the Hakurei line, they're generally low level holy relics that have minor properties.  Like eating sweets and not getting fat, or turning into a cat.

NP : True Fantasy Heaven B (EX defense) (Anti Person)
The ultimate spell of the Hakurei line, it borders on True Magic.  Using the Yin Yang Orbs, Reimu creates a series of barriers that both removes herself from the outside world and traps her foe within an enclosed space where she can rain attacks down upon them.  A NP that combines attack and defense.  While the attacks are just powered up versions of her magic, her defense is nigh impregnable.  Those that wish to attack her must solve both barriers before being able to strike at Reimu at all.  She is immune even to attacks that can't miss because she is outside reality.

The details of Reimu Hakurei's life are mostly shrouded in mystery.  Her fame mostly comes from the respect (and occasionally fear) from those who lived alongside her, especially the Witch of Crimson Nightmares.  However as the arbiter of a previous grail war, and someone who lived to protect the balance of Gensoukyo she is uniquely suited to the Ruler class.  Investigation from various historian mages suggest she could be summoned as other classes, but without a strong wish she's unlikely to join the grail war any other way.

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Marisa Kirisame the Witch of Crimson Nightmares
Primary Class : Caster (Secondaries : Archer)
Strength : E+
Endurance : D
Agility : A
Magic : A
Luck : C (Ex)

Skills:
Territory Creation: C
While Marisa can create a workshop, she does not invest much time or energy in it, leading to a mediocre design

Item Creation: C+++
While Marisa can't create the wonders many other casters can, she is incredibly skilled at creating many minor magic items quickly.  Within a day she can create an entire arsenal of single use magic items.

Magecraft: A(+++)
While a hedge mage, Marisa has a near instinctive ability to read into other people's spells.  This allows her to quickly analyze enemy magic and even reuse it, though at lowered rank.  Her own spells focus on Fire, Light, and Necromancy.

Danmaku Mastery : B
Skill in danmaku style dueling.  While non lethal, the skill trains many combat skills.  This level of mastery allows for near impossible dodges.

NP : Mini Hakkero : B (Anti Army)
A small device that carries the eternal flame, this simple tool allows Marisa to enhance her combat magic a full three ranks on a whim.

Sacred Sword Kusanagi : D (Anti Person)
The Imperial sword of Japan, it's rank is vastly decreased in Marisa's hands due to her not being of noble blood.  However she can still use it's power to control the winds.  When combined with the eternal flame, this can turn into a dangerous attack with near unlimited power.

Improbability Potion : EX (Utility)
The culmination of her research, the potion made her a youkai, despite being designed not to.  Like all Magician youkai, that spell is imbued on her soul, giving Marisa this unique ability.  A strange power that hands the user a goal they are actively avoiding.  For example, if Marisa used it while running away from a battle, a portal would open in front of her, dropping her into the fight.  It could be considered an ability to make the users the luckiest or unluckiest person alive, depending on the whims of fate.  Due to her lack of control over the power, Marisa rarely uses it.


The Crimson Nightmare Witch has been famed for a long time, ever since she destroyed the City of the Dead.  A witch feared worldwide for her mastery of attack magic, and her willingness to use it.  Her true personality is that of an irreverent woman with little concern for rules or strictures.  A caster who prefers to fight on the front lines, she's considered one of the most dangerous servants despite how common antimagic is in the grail war.  Her master needs to be far more worried about their servant's thieving habits.

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Cirno, Fairy of the Frozen Lake

Primary Class : Saber (Secondaries : Archer, Rider, Lancer)
Strength : B
Endurance : EX
Agility : C
Magic : D
Luck : C

Skills :
Battle Continuation : A+++
As a fairy Cirno can't be killed by normal means.  However the Saber Class lowers her natural ability.  In this case she can fight on until her physical form is destroyed.  No attack is fatal to her.

Antimagic B :
No matter what kind of High-Thaumaturgy, magecraft of B Rank or below are negated.

Frozen Shield : A
A variant of Protection from Arrows, this is Cirno's ability to freeze all incoming attacks.  However Cirno's ability is so potent it can freeze anything that isn't elemental Fire.  Even magic attacks can be affected by this ability.

Ice Manipulation : C
Lowered due to her being summoned as a Saber, it's still possible for Cirno to easily make ice projectiles and cast cold spells at whim.  As a fairy, the cold aspect of this attack is considered a Marble Phantasm

Bravery : A
Cirno is immune to fear.  In addition when facing an opponent who is a 'worthy foe' she will gain a one rank enhancement to all parameters.  If the fight seems hopeless, this increases to a two rank enhancement.

NP :
Frozen Victory : D (Anti Person)
A sword that never existed, a myth created in the minds of the people, this ice blade is filled with the conceptual energy she absorbed when fighting in the Lunar Invasion.  It honestly doesn't even count as a true NP, but it can injure other servants.  Cirno can replace it at a whim.

Perfect Freeze : A (Anti Fortress)
The perfect incarnation of ice.  This power represents a complete cessation of movement.  Cirno steals all the heat from the targets.  However as a Saber, it's a slower process then normal.  While she could freeze an entire castle, the process would take an hour.  Even freezing a normal human would take thirty seconds.  This means foes can flee the area of effect.  In addition Cirno takes the heat she steals into herself, meaning she has to expend her master's energy to keep from overheating.  The power is more effective on servants and Noble Phantasms, as their conceptual energy is easier for her to process.  As a fairy, the freezing aspect of this attack is considered a Marble Phantasm.

Cirno's true form is relatively unknown outside of Gensoukyo's locals, while stories of her actions during the Lunar Invasion have become greatly exaggerated over the years.  Thus it is possible to summon her as many different "versions" of Cirno.  She however will claim this is her future persona.  Her strongest form.  This version of Cirno is more mature then the fairy currently, but she still seeks battle ignoring the consequences.  Masters will have a hard time keeping her from strong foes.

Mеа:
funny this should be posted on the day I decided to watch fate/zero on a whim.
I can almost see a variation the church/mage association of the fate-verse working as a system for an alternate universe touhou-world where gensokyo and the other closed places don't exist. Except instead of holy grail wars, you'd have smaller-scale 'incident' things on a more regular basis.

Iced Fairy:
Seija Kijin, Hated Rebel
Primary Class : Avenger (Secondaries : Assassin)
Strength : D
Endurance : C
Agility : C
Magic : C
Luck : D

Skills:
Avenger : A+++
Seija feeds on the hatred and loathing of the outside world.  In fact, she needs that hatred.  To be loved would hurt her.  Rather than gaining strength from being loathed, in Seiga's case being loathed is her strength.

Honeyed Words :  B
The ability to convince someone that Seija is working towards their interests.  Everyone knows an amanojaku is untrustworthy, but with this skill Seija can convince others that she won't betray them just yet.  Over time it slowly instills the delusion that they can control or manipulate Seija.  She will certainly use this power on her master as soon as she's summoned.

Mental Pollution : A
Seiga's need to be hated makes her immune to any mental influence designed to make her friendly, happy, or helpful.  However it is impossible to come to a true understanding with her.  Or perhaps it is better to say, to understand her is to oppose her.

NP :
Rebellious Reversal : C (Anti Person)
The heart of an amanojaku is to lash out.  To bring the strong toppling down, preferably onto the weak.  As one of her race's most cunning and patient, Seija is the epitome of this existence.  And with the power of a youkai she can briefly manifest this desire into the world and 'invert' an ability.  This reversal can affect not only the physical, but the spiritual, or even the conceptual.  A sword blow can shift to strike behind a wielder.  A powerful blessing can shift into a curse.  Even a person's desires can become inverted.  However heroic spirits and the strong willed can resist its effects on mental attributes.

The existence of Seija Kishin as a possible servant is a surprise given her small impact outside a few incidents.  Even with her participation in a Grail War, she shouldn't rate status as a heroic spirit.  However it seems this form is more a stand in for all amanojoku.  As such she is treacherous, evil, and mean spirited.  While she was alive she did her best to survive her crimes, but as a servant she's likely to destroy herself, just to screw over everyone else.  As the tale of the Scorpion and the Frog goes, it is her nature to betray.
Still it would be quite the fool who summons her.  She's a weak servant, even ignoring the certain betrayal.  It's possible she could use her power to change a berserker's mad enhancement to a sane enhancement, but that would require collaboration between masters, and would almost certainly end with Seija getting everyone involved killed.

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Shinmyoumaru Sukuna
Primary Class : Archer (Does not qualify for Saber)
Strength : C
Endurance : C
Agility : B
Magic : D
Luck : C

Skills:
Independent Action : B
She can survive up to two days without a master.  If she allows herself to shrink back to inchling size she can last another week, but at the cost of most of her stats.

Weakness Sense : B
The traditional combat of the inchlings, she knows where to best strike to hurt her enemies.  At it's highest skill even a needle could kill an oni.  Shinmyoumaru's skill isn't as high as her ancestors, but she can still lower many protective abilities by a full two ranks with this.

Voyage : A
The ability to pilot her bowl as a flying boat.  She has great skill, and is capable of flying in rough skies with little difficulty.  Even storms might be managable by her small craft.

Needle Danmaku : A
Shinmyoumaru's normal danmaku was magical in nature, however her status as an archer shifted her attacks to be physical needles shot in her traditional patterns.  This decreases her effectiveness against armor and other defenses, while removing the ability of anti-magic to block her attacks.

NP:
Miracle Mallet : B++ (Anti Continent)
The power to grant wishes.  The hero's reward.  However Shinmyoumaru never earned this reward, instead getting it from her ancestor.  In her hands it is the call of limitless power, coupled with punishment for overreaching.  The miracle mallet is stronger in her hands then it is in issun-boshi's, but much more dangerous to herself and her master.
With a swing of the mallet any material wish can be granted.  In addition it's power is such that it can grant awareness to items.  But if used improperly or overused its power will spill out spreading chaos across the land until the master is drained dry.

The only other famous inchling, she can only be summoned in her younger form, before she learned her lessons and settled down.  Her older form lacks the wish that would allow her to seek a place in the grail war.  This means her stats are fairly low, and she does not qualify for the Saber class.
For an archer she's combative and brash, often closing to melee and refusing to retreat.  However years of danmaku training and her weakness sense ability allow her to be a viable threat still.

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Raiko Horikawa
Primary Class : Archer (Caster, Rider)
Strength : C
Endurance : B
Agility : B
Magic : A
Luck : C

Skills :
Independant Action : A
It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master.

Charisma : B
Charisma sufficient to lead a group of youkai.  While never called a Queen, she had the same authority among her peers.  Humans find themselves caught up in her aura, while youkai look favorably upon her.

Eye of the Mind (False) : A
By feeling the rhythm of combat she has an instinctual understanding of the battlefield as a whole.  She can predict the movements of her opponents even if she can't see them, simply by feeling the stillness and flow of the area.

Divinity : B
A youkai who slowly morphed into a god by those who revered her for her beauty and charisma.  Her divinity is more an earthly divinity then a heavenly one, but even the higher gods must admit it.

NP :
Thunder Bringing Lightning : B (Anti Army)
Raiko's existence has been a series of reverse causality events.  She was given existence as a tsukumogami and then gained the magical power to become a tsukumogami.  She called up thunder, and the thunder brought lightning.  She wielded power over the storms, and so people called her a thunder god.  And so her noble phantasm is that ability to create effects that 'seem necessary' for the world to make sense.
The effect of this is that you can only stop her abilities by stopping the 'consequence.'  The lightning she rains down can only be stopped by stopping the thunder.  Once the thunder has rung out, the lightning will strike, even if it doesn't hit her target.

Since Raiko is still alive, this is a copy created by the grail system.  Probably.  However it seems to have all her abilities and possibly even a bit more knowledge.  This means Raiko has a strong wish.
She is a carefree and spirited servant, who acts joyful no matter the hardship.  But she does have a caring side, and her free spirit is matched by a cunning intellect.  A terrifying servant, as her reputation would suggest.

Iced Fairy:
Tenshi Hinanawi, Fallen Celestial
Primary Class : Saber (Avenger, Archer)
Strength : B
Endurance : A
Agility : C
Magic : B
Luck : A

Skills :
Divinity C :
As a fallen celestial her divinity has dropped two ranks.  In addition due to the nature of her actions she is neither 'holy' or 'unholy'.

Celestial Body : D
Tenshi can temporarily rank up her STR. Furthermore, no matter how many calories she ingests, her body shape will not change.  Similar to natural body, this ability instead comes from her divinity and the power of the heavens.

Magic Resistance : B
No matter what kind of High-Thaumaturgy, magecraft of B Rank or below are negated.  Her magic resistance has not been lowered so much as modern magecraft has improved.  When compared to older servants her resistance would have been considered A+ rank.

Rebellious Earth : A
No one is quite sure how she kept her power over earthquakes when she fell as a Celestial.  Perhaps she has come to represent chaotic nature of the earth.  However this ability lets her create small scale earthquakes and deform the land in a limited area.  As a servant, the effect is toned down so it has little use as a weapon outside of making loose objects fall.

NP :
Sword of Hisou : A (Anti-Army)
A powerful Noble Phantasm even before Tenshi stole it, in her hands it has become the personification of "knowing without understanding."  She can summon or dismiss the sword at will.  In addition the blade can alter the weather in the area depending on the nature of other powerful beings.
However it's true ability comes when it touches something.  The sword realizes the nature of what it strikes.  Tenshi can then command the sword to either channel energy that destroys or enhances what it touched.   This energy can be formed into a massive burst of destruction capable of enveloping an entire army.  However Tenshi herself doesn't know the truth of the target, or the energy used to damage or strengthen it.  She just swings her blade to save or destroy.

The legend of the Fallen Celestial Tenshi Hinanawi is well known.  She was given the position without being worthy of it, and learned her duties during the height of heaven's rot.  Her loud abandonment of her post, along with stealing several artifacts, led to the collapse and reformation of the celestial bureaucracy.
Tenshi is arrogant and childish, but possesses a strong sense of justice.  She fights for what she believes in, while utterly ignoring rules or decorum.  She knows what is just, but she doesn't understand or even care why.  As such she is a difficult servant to control.


Hata no Kokoro, the Lost Emotion
Primary Class : Lancer (Rider, Caster)
Strength : C
Endurance : B
Agility : B
Magic : A
Luck : C

Skills :
Mask of the Heart : A
As a menreiki, Kokoro is innately in tune with emotions.  Her emotions can't be manipulated.  However her masks always show her current emotion hindering attempts at deception.

Charisma : B
Kokoro's charisma is unique in that it comes from her ability to manipulate the emotions of others.  Those with high Magic Resistance attributes can ignore her charisma attribute.

Divinity : E
As a tool of worship Kokoro has absorbed some divinity.  However she has no followers of her own so it's very weak.

Protection of the Dancing Muse (True) : B
This represents Kokoro's divine connection to dancing.  Makes possible to quickly learn and perform all dances. Furthermore, modifiers are applied to the exercise of dancing magecraft.

NP :
Dark Noh Play : B/D (Anti Person/Anti Army)
Kokoro's masks were created to bring balance to Japan's emotions.  However the truth was Shotoku crafted them to help control Japan.  And so Kokoro's Dark Noh play drains the emotions of her enemies, leaving them paralyzed by apathy and at the mercy of her naginata.

The effect is strongest against her 'partner' in the dance.  However the technique takes some time to perform, meaning it's dangerous in a battle against many strong foes.  Normal humans however will succumb quickly, allowing her to clear an area fast while she fights.

Hata no Kokoro is famed across her home country, however no one is certain if she's alive or not.  The summoning data suggests she can only be summoned from her later years, as the dark heroine who traveled the country, bringing her own brand of vigilante justice to those who drew her wrath.
Masters will find her strong willed but less quick to battle then her rider form.  She's willing to maneuver through the shadows and attack foes when they're at their weakest, though her lack of independent action and presence concealment hinder that.


Suika Ibuki, Deva of the Mountain
Primary Class : Monster (Beserker)
Strength : EX
Endurance : EX
Agility : A
Magic : A
Luck : B

Natural Monster : EX
Suika's Strength and Endurance are vastly above human limits.  However as an oni she has the traditional oni weaknesses to fried beans and holy objects.

Divinity : D
An enemy of the gods, she is revered by youkai.  One might call her an evil god.  Or perhaps a demon god.

Oni's Skill : A
Oni are better than humans and Suika is among the best of the oni.  This ability represents Suika's ability to perform any mundane skill based around training that does not include subterfuge at a rank superior to humanity.

Death Wish : A
Millenia without fighting an opponent her equal has made her desperate to find a human who can kill her.  Her subconscious desire to die fighting a worthy foe, causes a reduction in all statistics except Luck.

Disdain : B
Years of easily crushing humans has left her incapable of accurately judging and reacting to a foe's power.  If facing an opponent with divinity lower than A, she can't be bothered to use her full strength, lowering her attributes by several ranks.

Density Manipulation : A
Suika's recorded density manipulating powers strain the limits of even the grail system.  As such her powers have been limited to roughly a tenth of what researchers suggest they should be.  That's still enough to create localized black holes, and turn air into a dangerous explosive.

NP :
One Oni Legion : A (Anti Army)
The first great power that the Grail allowed her to keep.  Suika's answer to humans attempting to swarm her with an army.  She increases the density of Suikas in the area, allowing her to meet a foe with an equal sized unit.  Even in numbers humans cannot defeat oni.

Broken Moon : A (Anti Fortress)
This is the other power the grail allowed her to keep.  This allows her to grow to immense size, taller than a skyscraper.  After all oni are larger then anything humans can build.  While her strength and endurance don't increase much, the boost in size means not only can her attacks affect a wider area, and enemy attacks must strike much deeper to hurt her seriously.

Discovering an existence like Suika could be summoned by the grail at all was a huge surprise.  In fact even Eirin's grail has to create a new servant category for her, and can't fully replicate her abilities.  However seeing her Death Wish ability, a greater understanding of the Deva has been reached.
If a magician could summon Suika, her goal would certainly be to fight and die against the strongest humans to have ever lived.  This is unlikely to lead to triumph in the grail war.  In addition the deva is certain to be a huge handful, ignoring her master whenever she wants.

Iced Fairy:
Meiling Hong, Grand Master of Dim Mak
Primary Class : Assassin
Strength : B
Endurance : B
Agility : C
Magic : D
Luck : C

Mind's Eye (True) : A
Thousands of years of experience allows Meiling to analyze and comprehend her foe's abilities even when in mortal danger.  Every plan of escape and attack are measured for efficiency.

Sphere Boundary : B
Similar to Presence Concealment, this is the martial arts technique of manipulating chi to bring harmony with the world.  Using it practitioners can become near invisible, in addition to hiding their presence as a servant.  Preparing an attack reduces the concealment several ranks.

Magic Resistance : D
Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.  A product of her chi mastery and meditation.

Chi Mastery : A+
By manipulating her internal chi Meiling can both heal herself, enhance her strength, and perform limited manipulations of external chi.  These allow her to attack at range, though at reduced strength.  She mostly uses it to combat enemy ranged attacks.

Iron Breaking Fist : B
Meling's strikes can shatter any earthly material by hitting miniscule weak points, or striking directly with chi.  However the damage is limited to the material being destroyed.  This gives foes with armor protection against her first attack.

NP:
Death Touch : -
Similar to Tsubame Gaeshi, this isn't a true Noble Phantasm, but a mastery of technique that exceeds a Noble Phantasm.  By understanding and mastering chi to an unparalleled extent, she can disrupt the paths within a foe's body to deadly effect.  However she must land a solid blow to use this attack.
In a sense this is the inverse of Tsubame Gaeshi.  Kojirou's attack is inescapable when used correctly, but does not guarantee death.  Meiling's attack is not unavoidable, but it's certain death if she hits.

Hong Meiling is a distant figure, but with the revival of the Dim Mak school her story is becoming more well known.  Unfortunately with such a long lived youkai it's hard to tell which stories are real and which are about other wandering martial artists.
Researchers suggest Meiling would actually be a very friendly and relaxed servant.  Especially for an assassin.  However once battle starts she becomes a deadly opponent.


Patchouli Knowledge, the Great Unmoving Library
Primary Class : Caster
Strength : E
Endurance : E-
Agility : D
Magic : A
Luck : D

Territory Creation: A
Patchouli can create a 'Library', which is superior to a 'Workshop'.

Item Creation : B+++
Patchouli's item creation skills are average, however she has spent a great deal of time to learn how to construct a Philosopher's Stone, and can create that item with little effort.

Philosopher's Stone : A
At A Rank, a counterfeit immortality can be bestowed upon a target.  In addition she can sacrifice the stones as imitation gemcraft gems.

Magecraft: A+
A Grand Master of Kabbalistic magic, Patchouli knows more elemental spells than any other mage in existence, in addition to understanding all other branches of magic.  Beyond that as a true Mage, she has access to High Thaumaturgy even as a Servant manifested by the Grail.  Her poor health however makes casting spells with a large number of lines difficult.

NP
Voile, the Grand Library : EX (Enhancement)
Patchouli can call upon the library she was most famous for.  The ultimate repository of the witch who named herself Knowledge.  Originally miscatagorized as a Reality Marble, it's actually a transportation spell that displaces the surroundings with the actual Library.  After centuries being displaced in time and space, it takes almost no effort for Patchouli to bring the Library forth.
With millennia of research at her fingertips, Patchouli can create items and spells easily, as well as research whatever she desires.

While hardly a combat magus, the temptation to summon the famed witch of knowledge has to be great.  After all who wouldn't dream of reading the many tomes of Voile?  It would be better to do this outside a Grail War however.
In the event that she was summoned however it is likely Patchouli would try to leave the fighting to familiars and traps, creating a magical fortress around her Library.  However if faced in direct combat she'd use her vast array of elemental spells to crush any attackers.  Masters are unlikely to receive much direct opposition, but her tongue is very sharp.


Sakuya Izayoi
Primary Class : Assassin
Strength : D
Endurance : C
Agility : C
Magic : EX
Luck : B

Presence Concealment : E
Sakuya can only hide the fact that she personally is a Servant, not even that a Servant is present.  She does not do this to hide, but to maintain the facade that she's a simple maid because it amuses her.

Deathwish : C
No matter how dangerous the situation, Sakuya is uninterested in analyzing and considering her opponent's abilities.  Her moves are careless and whimsical.

Mental Pollution : C
Comes from her Deathwish.  Provides a moderate probability that mental interference magecraft will be rendered ineffective.

Projectile (Daggers) : A
Her knives combine the the physical power of a gunshot and the magical power of a Gandr shot.  In addition due to her abilities she has a limitless number of knives.

NP :
Sakuya's World : EX (Anti Self)
Total control over time space.  Investigations if this is a True Magic are still underway.  However no matter what this power is near unbeatable.  There is no limit to how long Sakuya can stay outside of time, or the distance she can tweak.  However as a Servant her abuse of this ability is likely to drain her Master.  Her time stopping skills are the heart of her abilities.

Perhaps the most powerful servant within the assassin class, Sakuya's Noble Phantasm is a invincible power.  However her attacks past that are limited to her tiny amount of attack magic and her silver weapons.  It would take a very powerful master to survive summoning her for long.
Sakuya has no interest in good and evil, or right and wrong, as befitting the Scarlet Devil's first maid.  She will serve happily, right up until the moment she cuts your throat for offending her sensibilities.  Even as someone else's servant, she considers herself Remilia's maid.

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