Weren't you working on a lunatic run at one time? How's that going? Any progress?
Still am, beat sakura and got to takumi's stage. That was about 2 weeks ago but my sister has been borrowing my 3ds so it's a bit on hold for awhile again. Slooowly getting there though.
Along those lines, what do you guys think of inheritance? The refrain when it was announced was "This is going to break the game" but at this point I think it's added a lot of nice interaction. It's been a huge net positive so far in my opinion. Not THE fix the game needed necessarily, but definitely something positive.
I am quite loving inheritance, the customizing aspect is great. I haven't yet run into anything gamebreaking and my takumi experience has always been oneshot-or-be-oneshotted -- so he doesn't change for me -- so my mood is as of yet unspoilt.
I just realized that quick riposte on hinoka is a one turn full special charge if I just let someone run into her (well, provided they don't die before getting stabbed in the face quadra times). I didn't have anything in her B-slot so there she has it. Right now I'm very much deliberating over whether I should give one of my backrow fliers reciprocal aid since that would allow my camilla to use ardent sacrifice and immediately have access to desperation instead of having to engage the enemy first. But that would take up an assist slot that could otherwise have been used for another reposition/smite. The reason being that right now hinoka is the one that I stuck reposition on just to test it out, which means that camilla is right now my most mobile unit, but she can't orko takumi without desperation.
Also I tried sticking knock back on Elise now that she's maxed out and sitting at almost 900 extra sp because it would have been pretty funny if combined with gravity, but I couldn't. Sadness. And healers can't inherit offensive specials so none of that either. Well I was planning on trying out a mono-flier team anyway.