NOISZ is the Team Infinity's latest project. If you've played any rhythm games produced in the West (the Pump it Up PRO/Infinity spinoffs, NeonFM), then this group might seem familiar to you. In fact, these credentials helped them secure contributions from notable artists in the Japanese scene, namely Mayumi Morinaga and Hommarju (so far; there could be more!)
The game mechanics are relatively simple; shoot the boss or shield blue bullets in time with the beat. The longer you keep it up without mistakes, the more damage you deal and the more points you gain. Phases and spellcards, if you will, are defined in "verses"; verses only last for a limited period of time and have two sides to them. You start out with a negative gauge and have to whittle it down. Once you've accomplished that, "overflow" kicks in and you get a harder version of the verse for the remainder of its time, in exchange for much better scoring opportunities.
Right now, it's pretty much in beta.
Here's some gameplay footage. You might notice that shielding is barely rewarded; there's no footage of the latest iteration out yet, but rewarding players for aggressive shielding did come up in discussions with the devs, and that version of the demo should be out now.
In any case, I urge you guys to try it out. It's a fresh take on shmups and rhythm games, and even if you don't enjoy it, it'd be really awesome if you could give them some feedback. Have an enjyo :^)