Author Topic: Asthmagician's Danmakufu Releases  (Read 4039 times)

Asthmagician's Danmakufu Releases
« on: November 16, 2016, 12:21:51 PM »
Hi all, I'm Asthmagician, and I script sometimes.


RELEASES




An Ordinary battle with an Ordinary Witch
Boss fight against Marisa

Here is a video of the script
Has 3 non-spells, 4 spells and 1 survival
Only one difficulty, probably not that hard
Uses a non-standard resolution and th_dnh.def, so use the version of danmakufu included in the downloaded.
I plan to use this resolution in any future scripts, so keep that in mind.
My first completed script, but don't hold back.
BGM is =Neutral='s "恋色マスタースパーク" (Love-colored Master Spark)



Supersonic Speed Machine
LoCaA 10 Contest Entry

Has 2 non-spells, 2 spells and 1 survival
4 Difficulties - Easy/Normal/Hard/Lunatic
BGM is Metal Sonic's theme from Sonic 4


Credits

ZUN, for characters, setting, inspiration, etc.
Dairi, for cutin art
Osabisi(http://osabisi.sakura.ne.jp/m2/), for the sound effects
TheGTBot for the Cutin effects
Please tell me if I missed / mis-credited anyone.



« Last Edit: April 12, 2017, 03:35:11 PM by Asthmagician »

Helepolis

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Re: Asthmagician's Danmakufu Releases
« Reply #1 on: November 16, 2016, 08:45:06 PM »
Hey there. Well you're definitely in the right place for scripting now and then.

Btw, made me wonder. People really do like that extra wide game play field don't they?

Re: Asthmagician's Danmakufu Releases
« Reply #2 on: November 19, 2016, 02:00:05 AM »
Hey there. Well you're definitely in the right place for scripting now and then.

Btw, made me wonder. People really do like that extra wide game play field don't they?
Good question, I think it make a huge scope for bullets patterns, at the same that limit the trivial details like Player, Bomb, Score and special counters, but I guess that isn't the focus for beginner scripters, however its a interesting idea.  ;)