Well the article about Spell cards on the wiki says:
But the only thing said in the description of the Spell card rules in PMiSS is that the duelists have to agree on the specifics beforehand. However in the actual games it doesn't seem to be the same: the number of spell cards a boss has is preset, but we don't actually see the boss negotiating on the terms of the battle (because that would not be as interesting as smack talking), so that supports the "Everything is scripted" theory.
But, unless this has been retconned, Reimu doesn't actually always win in one try as said in her PMiSS profile:
There's other interesting things about this like the actual rules being written on a youkai contract (is it for humans to make pacts with youkai or something?) so Reimu might not even be the one to have come up with them alone. I guess since the rules are meant to let youkai and humans have battles without either side dying or something. Also there's people like Rinnosuke who don't use Spell cards. I guess they have no reasons for fighting.
But then who is counting all the grazing? And why are they absent in MoF? Clearly it is one of the bosses in there.
Good points.
All the bullets are probably mechanical, and just given some special looks to be a bit less menacing and more fun. There's probably detectors under the player's clothes to track grazing, maybe the bullets have radio wave emitters or something. Anyways think of it like laser tag (or some equivalent game). You're shooting each other with something completely harmless, and you wear a vest which tracks your hits, and after a certain number you are eliminated. Given that the residents of Gensokyo also have very advanced magic I wouldn't be surprised if they found a simpler way to have a digital play-fight.
Also supports the "shot types don't matter" theory. As for how rain, light and some other stuff can trigger the hit system while being pretty legitimate, there's probably a good explanation for that too. Maybe some kind of invisibility.
I wonder if it was a misiterpretation of
For more specific details on the duel process, discuss with the shrine maiden later.
(from the draft in PMiSS)?
I can't find anything about needing the shrine maiden's approval.
Besides, Reimu would need to know everyone in Gensokyo, to know each of their spells, and to have a huge amount of time to see and then approve all of the spells. Which is clearly impossible.
As for the number of spells used not being said in the dialogues, it might simply be that they show the physical spell cards by holding them in their hands.
If you need some actual gameplay/canon discrepancy that i think could be avoided (somehow), the rules also say you can't repeat an attack, yet the players only get a single SC to use in the game and can spam them to no-sell bosses.
Beta testers are Reimu clones. Or maybe some of the other characters are helping to test.
Let's do a more in-depth analysis of the translation on the Touhou wiki.
*Spell cards are techniques specially-named by the individual, and they must be declared upon use.
Not much we can do with this other than say that the spellcards don't necessarily describe their function. So Marisa probably can't reach escape velocity, Youmu can't hit 200 Yojana in one slash, Reisen can't break your brain, Alice never travelled around the world, Patchouli can't get the philosopher's stone, Yukari isn't literally messing with borders/boundaries, Koishi didn't cause any paradoxes
1, etc.
*The number of each party's spell cards must be determined in advance of a duel.
We never see this number mentioned in dialogue or anywhere else. The player characters never mention this, so it's pretty good proof that the player and player's character(s) are separate entities.
Also, this statement can be perfectly valid if we assume each difficulty to be in its own timeline. Still though, last words are sort of a cheat.
*The first party to have all of their spell cards beaten must admit defeat.
So if you lose all your bombs you lose? Also no last words allowed, it's basically cheating by these rules. An obvious discrepancy, therefore supporting the theory
2.
*The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
Reimu could very easily just pass up any duel and skip to the final boss. However, she chooses to always fight, putting up with a lot of crap.
One interpretation is that by agreeing to the duel Reimu is implying she approves the spellcards, given the previous rules. If the player is not Reimu, it could be a helper.
Another theory is that spellcard capture is literal (trading spellcards?), meaning you take their spellcards once you beat them. Reimu might have lost in the past, so anyone could convince Reimu to duel if they offered a bomb drop. That's why you might see some early bosses dropping bombs upon defeat, someone strong could have taken one of Reimu's fantasy seals and had it passed down through many losses to someone like Cirno.
*Winners should generally allow losers a rematch.
[2] So a loser must admit defeat... but they can always get a rematch. I guess the other discrepancy is resolved, or else rematches aren't being offered and instead everybody's a cheater.
*Always prepare for the unexpected.
It doesn't implicitly say that Reimu or another playable character would be surprised, so it's logic that's easy to get around in court. It's also a lame excuse for RNG based spellcards.
[1]
Koishi's wiki page One of her spellcards is called "Philosophy of a Hated Person". However, Koishi cannot be remembered, and as such cannot be hated by anyone else. She sealed away her own conscious so she can't hate anyone else either. If nobody can be hated by Koishi or vice versa and spellcard names must be accurate, this spellcard cannot exist.
Maybe this is a mistranslation? Or a joke that only makes sense in Japanese?