Topic: Drake's Projects  (Read 316373 times)

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Zengar Zombolt

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Re: Drake's Projects (Latest: lol hacking stuff)
« Reply #60 on: August 02, 2009, 01:43:30 pm »
lolololololol
Oh lawd, is dat sum UBAR-GRAEZ?

Naut

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Re: Drake's Projects (Latest: lol hacking stuff)
« Reply #61 on: August 03, 2009, 08:45:55 pm »
Sound rips for UFO yet?

EDIT: You probably know what I'm looking for.
« Last Edit: August 03, 2009, 08:50:28 pm by Naut »

Drake

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #62 on: August 06, 2009, 06:14:55 am »
You heard right.

http://www.mediafire.com/?luz0zkyurly

I do not make empty threats.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #63 on: August 06, 2009, 12:05:53 pm »

Pesco

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #64 on: August 06, 2009, 12:32:36 pm »
I must try PCB again now. Even if it's just Ijji modo.

Does the edit affect Extra and Phantasm?

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #65 on: August 06, 2009, 12:37:59 pm »
inb4 grape!Yukari

Kuma

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Wotters gonna' wot

Stuffman

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #67 on: August 06, 2009, 05:00:21 pm »
Awesome, another PC-98 character in a Windows touhou!

Drake

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #68 on: August 06, 2009, 06:41:11 pm »
I must try PCB again now. Even if it's just Ijji modo.

Does the edit affect Extra and Phantasm?

Chen isn't in Phantasm, but yup.



On another note, I haven't totalled everything up yet, but my massive reorganization is missing something. I need an untranslated th08.dat file. Anything I find anywhere is just translated or the demo.

As for projects, I have MoSoD, SSoD, EoSD Christmas, EoSD Hitbox, EoSD Rexture and Chen=Orange.
As for tools, I have the latest BrightMoon, extractors, anm tools and packers for MoF and SA, the MSG editor, and SuperExtractor.
All image rips are imminent.
All sound effects for the main games and Tasofro games. All MIDI files and GST/OSTs.
All dat files and extractions save untranslated Imperishable Night .
thbgmChg, thplay complete with skins, translated song names and bgm.dat files and Vsync patch.

Is there anything else at all that I'm missing? I'm nearly done.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Cabble

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #69 on: August 06, 2009, 09:33:32 pm »
Make tewi a bunny rabbit >:(
I had a teacher who used to play radiohead during class once.

ONCE.

Slaves

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #70 on: August 06, 2009, 09:37:10 pm »
rewriting dialog for all the games :)

Drake

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #71 on: August 06, 2009, 09:39:20 pm »
Of course Slaves is the one that figures out my project, pfff.

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- original art by Aiけん | ウサホリ -

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #72 on: August 07, 2009, 02:58:01 am »
On another note, I haven't totalled everything up yet, but my massive reorganization is missing something. I need an untranslated th08.dat file. Anything I find anywhere is just translated or the demo.

Here's one.

Drake

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #73 on: August 07, 2009, 03:39:50 am »


Sankyuu~!

EDIT: Goddammit why is manually inputting all the filenames for anm2png such hard work
« Last Edit: August 07, 2009, 04:34:06 am by Drake »

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -
Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #74 on: August 07, 2009, 03:04:59 pm »
I had an idea that involved image and speech changing, but no gameplay changes. The only problem is that I will be busy in a few days and won't be able to make any progress even if I decide to.

Why am I mentioning it? I know you're pretty much the only modder around here doing those things already; so, if you feel the urge to get an idea, you could ask.

Naut

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #75 on: August 07, 2009, 04:40:47 pm »
Is there anything else at all that I'm missing? I'm nearly done.

UFO sound effects cough cough.

Drake

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #76 on: August 07, 2009, 04:55:39 pm »
I have them.

EDIT: Not uploaded yet, silly. Just waiting until everything's together.
« Last Edit: August 07, 2009, 06:12:36 pm by Drake »

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Naut

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #77 on: August 07, 2009, 05:58:27 pm »
I must be blind...

EDIT: :(
« Last Edit: August 07, 2009, 06:58:08 pm by Naut »

Alice Fact

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #78 on: August 15, 2009, 07:45:48 am »
I demand UFO music rip
Regarding score threads: For the time being, I'm not going to be online much; I would suggest that you simply do as you normally do, because I will come back and I will want those threads when I do.

Drake

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #79 on: August 15, 2009, 08:10:51 am »
sweet jesus

superextractor failed originally

but it converted all the msg files to code awesome

Code: [Select]
function proc0{
skip(FALSE);
enable_textarea();
sleep(4);

skip(FALSE);
call_boss();
mode(enemy);
sleep(60);

enable_img(enemy,0);
enable_img(player,0);
image_change(player,0);
skip(TRUE);
sleep(4);

image_change(enemy,6);
mode(enemy);
print("何が目的なのかしら");
print("宝物? それとも姐さんの力が目的?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,0);
mode(player);
print("調査です");
print("きっとアカデミックな");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,6);
mode(enemy);
print("あかでみっく?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,3);
mode(enemy);
print("ああ、学術的という名目で");
print("遺跡を荒らして廻る賊ね");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,4);
mode(player);
print("まあ");
print("そうなのですか?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,0);
mode(enemy);
name_img();
print("私はここの宝を守っているのです");
print("そういった輩から");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,0);
mode(player);
print("それはご苦労様です");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,4);
mode(enemy);
print("そういった輩に貴方も入っていますよ");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,7);
mode(player);
print("私はアカデミックな視点で調べたいだけで");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,6);
mode(enemy);
print("同じだってばさ");
print("ただの賊の癖に");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,6);
mode(enemy);
148 27 4 00 00 b0 41
print("え?");
print("何だって、この巫女が?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,0);
mode(enemy);
print("貴方が飛宝の破片を集めているって");
print("雲山が言っているわ");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,6);
mode(player);
print("|4,12,・");
print("秘宝の破片?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,1);
mode(enemy);
print("ごめんなさい、貴方を見誤っていたわ");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,1);
mode(enemy);
print("妖精に持って行かれた破片を集めてくれたのね");
print("そうとは知らずご無礼を");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,7);
mode(player);
print("え? え?");
print("どういう展開なの?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,1);
mode(enemy);
play_bgm();
print("後は大人しく、その飛宝を渡してくれれば");
print("悲願が達成できる!");
sleep(4);

enter_sleep(600);
disable_img(player);
disable_img(enemy);
disable_textarea();
skip(FALSE);
sleep(30);

}
function proc1{
skip(FALSE);
enable_textarea();
enable_img(player,0);
image_change(player,0);
enable_img(enemy,0);
mode(enemy);
image_change(enemy,8);
sleep(30);

skip(TRUE);
print("素晴らしいわ");
print("今の世にもこんな人間が居たなんて");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,6);
mode(player);
print("秘宝?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,2);
mode(player);
print("もしかしてPとか点とか書いてあった");
print("札の事ですかね");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,8);
mode(enemy);
print("集めた飛宝を持ったまま");
print("中にお入りくださいませ");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,8);
mode(enemy);
print("それで、姐さんが復活するのです");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,7);
mode(player);
print("あれ?");
print("入って良いの?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,2);
mode(player);
print("入っちゃおっと");
sleep(4);

enter_sleep(600);
end_bgm();
skip(FALSE);
next_stage();
disable_img(player);
disable_textarea();
skip(FALSE);
sleep(30);

}
function proc2{
skip(FALSE);
enable_textarea();
enable_img(player,0);
image_change(player,6);
enable_img(enemy,0);
mode(enemy);
image_change(enemy,6);
sleep(30);

skip(TRUE);
print("妖精やら人間やら有象無象が");
print("寄ってたかって宝物庫狙いなの?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,7);
mode(player);
print("え?");
print("宝物庫ですって?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,1);
mode(enemy);
print("問答無用!");
print("賊の類に掛ける情けは無し");
sleep(4);

enter_sleep(600);
disable_img(player);
disable_img(enemy);
disable_textarea();
skip(FALSE);
sleep(30);

}
function proc3{
skip(FALSE);
enable_textarea();
enable_img(player,0);
image_change(player,0);
enable_img(enemy,0);
mode(enemy);
image_change(enemy,4);
sleep(30);

skip(TRUE);
print("いやはや、あの拳を見て逃げ出さない");
print("人間がおったとは");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,3);
mode(player);
print("そうです");
print("人間だってやるときはやるんです");
sleep(4);

enter_sleep(600);
skip(FALSE);
disable_img(enemy);
call_boss();
sleep(30);

skip(TRUE);
sleep(4);

image_change(player,4);
mode(player);
print("ああ、逃げないで");
sleep(4);

enter_sleep(60);
disable_img(player);
disable_textarea();
skip(FALSE);
sleep(30);

}

I have no tools right now to rip the bgm. A bunch of people were waiting until the full release to update tools. There are also a few limitations on what I have extracted already.

BUT


A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock

Nine West

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  • How wonderful!
Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #81 on: August 15, 2009, 08:16:54 am »
(Image removed from quote.)
I FUCKING LOVE YOU

This should have been in the front cover of UFO considering how Captain is such a badass.

Hope her theme is as bad-ass as she is.

CK Crash

  • boozer
  • Nickname: Lucas
Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #82 on: August 15, 2009, 03:14:14 pm »
sweet jesus

superextractor failed originally

but it converted all the msg files to code awesome

Code: [Select]
function proc0{
skip(FALSE);
enable_textarea();
sleep(4);

skip(FALSE);
call_boss();
mode(enemy);
sleep(60);

enable_img(enemy,0);
enable_img(player,0);
image_change(player,0);
skip(TRUE);
sleep(4);

image_change(enemy,6);
mode(enemy);
print("何が目的なのかしら");
print("宝物? それとも姐さんの力が目的?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,0);
mode(player);
print("調査です");
print("きっとアカデミックな");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,6);
mode(enemy);
print("あかでみっく?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,3);
mode(enemy);
print("ああ、学術的という名目で");
print("遺跡を荒らして廻る賊ね");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,4);
mode(player);
print("まあ");
print("そうなのですか?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,0);
mode(enemy);
name_img();
print("私はここの宝を守っているのです");
print("そういった輩から");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,0);
mode(player);
print("それはご苦労様です");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,4);
mode(enemy);
print("そういった輩に貴方も入っていますよ");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,7);
mode(player);
print("私はアカデミックな視点で調べたいだけで");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,6);
mode(enemy);
print("同じだってばさ");
print("ただの賊の癖に");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,6);
mode(enemy);
148 27 4 00 00 b0 41
print("え?");
print("何だって、この巫女が?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,0);
mode(enemy);
print("貴方が飛宝の破片を集めているって");
print("雲山が言っているわ");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,6);
mode(player);
print("|4,12,・");
print("秘宝の破片?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,1);
mode(enemy);
print("ごめんなさい、貴方を見誤っていたわ");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,1);
mode(enemy);
print("妖精に持って行かれた破片を集めてくれたのね");
print("そうとは知らずご無礼を");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,7);
mode(player);
print("え? え?");
print("どういう展開なの?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,1);
mode(enemy);
play_bgm();
print("後は大人しく、その飛宝を渡してくれれば");
print("悲願が達成できる!");
sleep(4);

enter_sleep(600);
disable_img(player);
disable_img(enemy);
disable_textarea();
skip(FALSE);
sleep(30);

}
function proc1{
skip(FALSE);
enable_textarea();
enable_img(player,0);
image_change(player,0);
enable_img(enemy,0);
mode(enemy);
image_change(enemy,8);
sleep(30);

skip(TRUE);
print("素晴らしいわ");
print("今の世にもこんな人間が居たなんて");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,6);
mode(player);
print("秘宝?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,2);
mode(player);
print("もしかしてPとか点とか書いてあった");
print("札の事ですかね");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,8);
mode(enemy);
print("集めた飛宝を持ったまま");
print("中にお入りくださいませ");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,8);
mode(enemy);
print("それで、姐さんが復活するのです");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,7);
mode(player);
print("あれ?");
print("入って良いの?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,2);
mode(player);
print("入っちゃおっと");
sleep(4);

enter_sleep(600);
end_bgm();
skip(FALSE);
next_stage();
disable_img(player);
disable_textarea();
skip(FALSE);
sleep(30);

}
function proc2{
skip(FALSE);
enable_textarea();
enable_img(player,0);
image_change(player,6);
enable_img(enemy,0);
mode(enemy);
image_change(enemy,6);
sleep(30);

skip(TRUE);
print("妖精やら人間やら有象無象が");
print("寄ってたかって宝物庫狙いなの?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,7);
mode(player);
print("え?");
print("宝物庫ですって?");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(enemy,1);
mode(enemy);
print("問答無用!");
print("賊の類に掛ける情けは無し");
sleep(4);

enter_sleep(600);
disable_img(player);
disable_img(enemy);
disable_textarea();
skip(FALSE);
sleep(30);

}
function proc3{
skip(FALSE);
enable_textarea();
enable_img(player,0);
image_change(player,0);
enable_img(enemy,0);
mode(enemy);
image_change(enemy,4);
sleep(30);

skip(TRUE);
print("いやはや、あの拳を見て逃げ出さない");
print("人間がおったとは");
sleep(4);

enter_sleep(600);
sleep(4);

image_change(player,3);
mode(player);
print("そうです");
print("人間だってやるときはやるんです");
sleep(4);

enter_sleep(600);
skip(FALSE);
disable_img(enemy);
call_boss();
sleep(30);

skip(TRUE);
sleep(4);

image_change(player,4);
mode(player);
print("ああ、逃げないで");
sleep(4);

enter_sleep(60);
disable_img(player);
disable_textarea();
skip(FALSE);
sleep(30);

}

I have no tools right now to rip the bgm. A bunch of people were waiting until the full release to update tools. There are also a few limitations on what I have extracted already.

BUT

(Image removed from quote.)

Holy crap, that looks an awful lot like Danmakufu event scripts, except more streamlined. Also, UFO sprite rips coming soon, right?

Drake

  • *
  • LOOK AT ME
Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #83 on: August 15, 2009, 04:07:55 pm »
Not today. My grandparents have their 50th today and we're going to be gone all day. I really shouldn't be doing stuff even now.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

  • Guest

Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #84 on: August 15, 2009, 05:45:22 pm »
sweet jesus

superextractor failed originally

but it converted all the msg files to code awesome

Code: [Select]
function proc0{
   skip(FALSE);
   enable_textarea();
   sleep(4);

   skip(FALSE);
   call_boss();
   mode(enemy);
   sleep(60);

   enable_img(enemy,0);
   enable_img(player,0);
   image_change(player,0);
   skip(TRUE);
   sleep(4);

   image_change(enemy,6);
   mode(enemy);
   print("何が目的なのかしら");
   print("宝物? それとも姐さんの力が目的?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,0);
   mode(player);
   print("調査です");
   print("きっとアカデミックな");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,6);
   mode(enemy);
   print("あかでみっく?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,3);
   mode(enemy);
   print("ああ、学術的という名目で");
   print("遺跡を荒らして廻る賊ね");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,4);
   mode(player);
   print("まあ");
   print("そうなのですか?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,0);
   mode(enemy);
   name_img();
   print("私はここの宝を守っているのです");
   print("そういった輩から");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,0);
   mode(player);
   print("それはご苦労様です");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,4);
   mode(enemy);
   print("そういった輩に貴方も入っていますよ");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,7);
   mode(player);
   print("私はアカデミックな視点で調べたいだけで");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,6);
   mode(enemy);
   print("同じだってばさ");
   print("ただの賊の癖に");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,6);
   mode(enemy);
   148   27   4   00 00 b0 41
   print("え?");
   print("何だって、この巫女が?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,0);
   mode(enemy);
   print("貴方が飛宝の破片を集めているって");
   print("雲山が言っているわ");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,6);
   mode(player);
   print("|4,12,・");
   print("秘宝の破片?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,1);
   mode(enemy);
   print("ごめんなさい、貴方を見誤っていたわ");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,1);
   mode(enemy);
   print("妖精に持って行かれた破片を集めてくれたのね");
   print("そうとは知らずご無礼を");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,7);
   mode(player);
   print("え? え?");
   print("どういう展開なの?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,1);
   mode(enemy);
   play_bgm();
   print("後は大人しく、その飛宝を渡してくれれば");
   print("悲願が達成できる!");
   sleep(4);

   enter_sleep(600);
   disable_img(player);
   disable_img(enemy);
   disable_textarea();
   skip(FALSE);
   sleep(30);

}
function proc1{
   skip(FALSE);
   enable_textarea();
   enable_img(player,0);
   image_change(player,0);
   enable_img(enemy,0);
   mode(enemy);
   image_change(enemy,8);
   sleep(30);

   skip(TRUE);
   print("素晴らしいわ");
   print("今の世にもこんな人間が居たなんて");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,6);
   mode(player);
   print("秘宝?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,2);
   mode(player);
   print("もしかしてPとか点とか書いてあった");
   print("札の事ですかね");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,8);
   mode(enemy);
   print("集めた飛宝を持ったまま");
   print("中にお入りくださいませ");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,8);
   mode(enemy);
   print("それで、姐さんが復活するのです");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,7);
   mode(player);
   print("あれ?");
   print("入って良いの?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,2);
   mode(player);
   print("入っちゃおっと");
   sleep(4);

   enter_sleep(600);
   end_bgm();
   skip(FALSE);
   next_stage();
   disable_img(player);
   disable_textarea();
   skip(FALSE);
   sleep(30);

}
function proc2{
   skip(FALSE);
   enable_textarea();
   enable_img(player,0);
   image_change(player,6);
   enable_img(enemy,0);
   mode(enemy);
   image_change(enemy,6);
   sleep(30);

   skip(TRUE);
   print("妖精やら人間やら有象無象が");
   print("寄ってたかって宝物庫狙いなの?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,7);
   mode(player);
   print("え?");
   print("宝物庫ですって?");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(enemy,1);
   mode(enemy);
   print("問答無用!");
   print("賊の類に掛ける情けは無し");
   sleep(4);

   enter_sleep(600);
   disable_img(player);
   disable_img(enemy);
   disable_textarea();
   skip(FALSE);
   sleep(30);

}
function proc3{
   skip(FALSE);
   enable_textarea();
   enable_img(player,0);
   image_change(player,0);
   enable_img(enemy,0);
   mode(enemy);
   image_change(enemy,4);
   sleep(30);

   skip(TRUE);
   print("いやはや、あの拳を見て逃げ出さない");
   print("人間がおったとは");
   sleep(4);

   enter_sleep(600);
   sleep(4);

   image_change(player,3);
   mode(player);
   print("そうです");
   print("人間だってやるときはやるんです");
   sleep(4);

   enter_sleep(600);
   skip(FALSE);
   disable_img(enemy);
   call_boss();
   sleep(30);

   skip(TRUE);
   sleep(4);

   image_change(player,4);
   mode(player);
   print("ああ、逃げないで");
   sleep(4);

   enter_sleep(60);
   disable_img(player);
   disable_textarea();
   skip(FALSE);
   sleep(30);

}

I have no tools right now to rip the bgm. A bunch of people were waiting until the full release to update tools. There are also a few limitations on what I have extracted already.

BUT

(Image removed from quote.)

holy shit you decompiled them

how'd you do that
« Last Edit: August 15, 2009, 05:47:27 pm by dustyjo »

Primula

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Naut

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #86 on: August 16, 2009, 01:53:20 am »
Holy crap, that looks an awful lot like Danmakufu event scripts, except more streamlined.

It's like Danmakufu is based on Touhou or something silly like that.

Garlyle

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #87 on: August 16, 2009, 03:14:38 am »
Wait

So, wait


...We can already extract all UFO data?


...Okay.  PATCH TEAM GO.
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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #88 on: August 16, 2009, 03:51:09 pm »
What exactly did you use to extract these?

Helepolis

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Re: Drake's Projects (Latest: Orange You Glad Chen is Gone?)
« Reply #89 on: August 16, 2009, 04:09:07 pm »
I can seem to extract the UFO DAT file but all the files cannot be read by anm2png convert. Neither the instant ripped wav files can be played. Have you succeeded in doing this Drake? Or should I say lolAnchorloli.

Edit nevermind. Searching google intense lead me to the newest brightmoon + anm2png. I can now make those bullets for Danmakufu.

« Last Edit: August 16, 2009, 04:21:53 pm by Helepolis »
 

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