Author Topic: First Touhou Game in Processing  (Read 2276 times)

Shadow1176

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First Touhou Game in Processing
« on: April 05, 2016, 09:31:17 PM »
I wasn't sure if I should just ask a question on the questions thread, but do you guys have any suggestion for how to create a normal Touhou game in Processing?

It's for my school programming class, and I was wondering if there was anyone well versed in Processing or people that could point me in the right direction of how to create a proper bullet hell game modeled after Touhou.

Ideas are also welcome, whether it be a suggestion to recreate one of ZUN's games, or if it would be to use certain objects, or even tips on making it original but still similar to Touhou.

Thanks!
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Hope ♦ Metal

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Re: First Touhou Game in Processing
« Reply #1 on: April 06, 2016, 10:16:49 AM »
I haven't used Processing much and my only attempt at making a game with it ended at just making a circle move around. (I should probably expand that maybe) The tests from when I took an online course on it showed that it could handle many objects, but I don't know if it will have similar performance when there's also everything else that goes into a game going on in the background. I think that it's probably better to start with Danmakufu instead, since there are probably more people here that know it more, and a lot of the concepts could be used in Processing I think. (I haven't used Danmakufu a lot either, so I might not be the best source for such information.)

EDIT: Here's a link to that course I took some years ago: (it's not going on right now, but still) : https://www.futurelearn.com/courses/creative-coding
« Last Edit: April 06, 2016, 10:20:41 AM by Hope ♦ Metal »