The full v0.3.0-alpha version has been released! https://www.reddit.com/r/touhou/comments/6qcuzt/redditaisai_fantasy_crescendo_v030alpha/.
Download it at https://houraiteahouse.net.
Important Notes
- When launching the game, please use the Stable release branch. Development is our nightly build line. It is more regularly updated, but is significantly more unstable.
- The listed changes and issues are the major ones. For a comprehensive list, please see the [ur=https://github.com/HouraiTeahouse/FantasyCrescendo/blob/develop/CHANGELOG.mdl]patch notes[/url].
- If you find a bug with the demo, please file it on the GitHub Issue Tracker. This is our authoritative to-do list. If it's not filed as a bug, we likely not address the issue. We also suggest bringing it up on our Discord, it's the fastest way to get in contact with us.
- We ran into a number of issues leading up to this release. Some planned changes are not currently in.
We'll be adding a v0.3.1-alpha hotfix in the near future. v0.3.1-alpha is already live.
Announcements
- We are switching to a monthly release model. Each month we will be posting a new public demo. **v0.4.0-alpha will be released August 27th**, hopefully with a lot of the current issues fixed.
- We've been holding bi-weekly meetings on our Discord with a bunch of our contributors to help plan out the future of the game.
- We are always looking for contributors - If you can code, 3D model, animate, compose music, etc. we strongly encourage you to help make the full game a reality.
Changes and Additions
- Youmu is now playable.
- The Forest of Magic and Netherworld are open for playtesting.
- A launcher/patcher for the game has been added. The game will be automatically be updated when there are available updates.
- Localization into a large number of languages has been added. See the patch notes for more comprehensive list.
- Game options have been added. Not too many available now. To be expanded in the future.
- Gamepad control has been reimplemented.
- Basic network play has been added.
- Game pausing is now possible. A pause camera has been added.
- Most movement options have been implemented. See patch notes for more information.
- A large number of debug functions have been added. See the technical patch notes section for more information.
Known Issues
- Automatic quality level detection is not implemented, and defaults to Ultra: our no-holds-barred balls-to-the-walls quality setting. If your computer is of an older build, please consider changing this to a lower setting before loading any of the stages.
- The debug stage has two invisible "stage hazards" for the purposes of testing hitbox interaction. Please press F11 to toggle hitbox display to see them.
- Gamepad controls are expected to work with a variety of controllers, but has only been tested with Xbox 360 controllers and Mayflash GameCube adapters. If you have issues using a gamepad controller. Please file a bug.
- While hitboxes and the plethora of features related to them are implemented, attacks currently are purely visual, no hitboxes in response to an attack are spawned.
- Youmu doesn't have some of her attacks and animations implemented. Many have placeholders or straight up don't have anything for them right now.
- Menu UI as a whole is currently placeholder and does not work with gamepad input.
- Smash attacks cannot be charged due to an animation bug.
- Tapping down may occasionally cause players to jump.
- Ledge guarding is not implemented yet.
- Network animation and position synchronization is fairly primitive. May be very choppy, even for people geographically close to each other.
OverviewHourai Teahouse is a western doujinsoft circle focused on developing Touhou fangames and open source game development utilities. We currently have small team of developers scattered across the world Outside of creating cool Touhou fangames, one of our main goals is to engage the western doujin community and encourage participation in creating cool works. Our main project is
Fantasy Crescendo a Touhou platform fighting game inspired by Nintendo's Super Smash Brothers.
Supporting/Other Hourai Teahouse Projects- HouraiLauncher - A game launcher and updater particularly targeted for doujin developers. Employs the principles of continuous deployment for doujin games. See GitHub repo for more details. Used as the way to keep client installations of Fantasy Crescendo up to date.
- HouraiDeploy - Secure webhook based deployment for websites and games. Integrates with Unity Cloud Build, static file servers (nginx/Apache), and CDN services (CloudFlare) to produce valid web structures for HouraiLauncher to deploy games from.
- HouraiLib - Library for Unity3D. General utilities library for Hourai Teahouse projects.
- HouraiOptions - Library for Unity3D. Code-driven options system for Unity3D.
- HouraiOptions.UI - Extension library for HouraiOptions, enables automatic UI generation for options.
- SmashBrew - Platform fighting game engine behind Fantasy Crescendo. Unlike Fantasy Crescendo, which is GPLv2+, SmashBrew is more leniently licensed under MIT.
- HouraiInput - Library for Unity3D. Fork of previously open source InControl. Input device abstraction layer for Unity3D games.
FAQQ: What is your connection with FromSoySauce?A: We have zero ties with FromSoySauce and their previous attempt at the game, outside of the fact that we are making a 2.5D Touhou platform fighter.Hourai Teahouse is a separate entity with completely different goals.
Q: Are there any plans on (crowd)funding this game?A; We definitely do not want to crowdfund this game, especially after the FromSoySauce fiasco.
However, there were talks of the developers putting in a bit of their own money in for helping further the project. I, james7132, do pay some of the people who contribute to the project as thanks.
Q: Which characters are going to be in the game?A: Reimu, Marisa, Sakuya, Youmu, Wriggle, Murasa, Yuuka, and Yuugi. Please see the
wiki for more information.
Q: What stages are going to be in the game?A: Confirmed stages are Forest of Magic, Netherworld, and Makai. Others are purely speculative and exploratory for now.
Q: Can/Will you add X character/stage to the game?A: We will not consider additional characters until the base 8 characters are complete. If you feel up to the challenge of creating another character for the game that we do not currently plan, we will gladly accept and add them to the game. We simply ask that you notify us ahead of time.
Q: When will the game release?A: The game is in a rolling release schedule. The development branch, where we continually iterate and improve on the game is publicly available now, and is updated on a near daily basis. The release branch, following the v0.3.0-alpha release on July 29th 2017, will be the "stable" branch, where updates will be regular, but more tested and less often. We aren't sure how often the releases will occur: perhaps monthly or weekly.
Q: Why is it taking so long to make this game? I want it now~!A: We are essentially creating a parody of a AAA game within the Touhou universe with essentially zero funding as a hobbyist group. We are doing this out of our love for the series and not for some quick profit. That said, we all need to put food on the table and have our own personal lives to deal with, so we can't all dedicate our lives/livelihood to completing the game. If you really want to see the game come faster, please help contribute to the project in one way or another.
Q: I found a bug with the game. Please fix it!A: We use Github's issue tracker to keep track of bugs and feature requests. Please log the issue at
https://github.com/HouraiTeahouse/FantasyCrescendo/issues. If no issue is logged, we will
not acknowledge it.
Q: I feel like the game is lacking X feature. Please add it!A: Please see above regarding bugs. Feature requests are filed in the same way and format.
Q: I want to help out with the game!A: We welcome any and all contributions. We strongly encourage contributors to join our Discord server (see top of thread), as it is the main medium for communication regarding the game's development.[/list]