Author Topic: Labyrinth of Touhou 2 - 15F  (Read 269169 times)

Re: Labyrinth of Touhou 2 - 15F
« Reply #330 on: January 15, 2016, 06:32:25 PM »
(Most of those were also written before the balance patch tweaked some stats, like giving Rumia a lot more MND and Meiling a lot more ATK, as well as in general more strats coming to light over time)

Oh, was there a patch? Because I recently started a new game and discovered that Meiling outdamages Remilia. And discovered that's true at Lv180 or so as well. Remilia is still faster, but mountain breaker's vastly superior formula means that each individual hit will always outdamage gungnir at equivalent experience levels.

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #331 on: January 16, 2016, 12:43:29 AM »
Meiling is a godly bulky attacker now from the moment you get her, yes. And that's even without the +40% speed on one of her passives (as it's nonfunctional), and the SDM's stat boost passive doesn't boost speed either right now according to the wiki. Jeez Meiling, plz. :V I sorta want to just sub her Magician to keep her MP up; she's crazy durable and does crazy damage that's highly stable due to Mountain Breaker's formula, can self-heal, etc, I only really switch her out if she's out of MP. Even Brilliant Light Gem is really useful a decent amount of the time.

Meiling is still MVP in thlaby2, but not as a tank, who would have guessed?

Anyway about stats, I don't remember which patch it was, but it was along with a lot of other stuff, e.g. it was in the rush of patches shortly after game release. A looot of people got minorly increased stats, a few people got significantly increased stats, like I think maybe... Kogasa Momiji Rumia Meiling Cirno Wriggle? but anyway it was forever ago at this point, it's hard to remember.
« Last Edit: January 16, 2016, 01:02:08 AM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

jaxter0987

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Re: Labyrinth of Touhou 2 - 15F
« Reply #332 on: January 16, 2016, 09:40:16 PM »
That sounds about right, I remember Team 9 got quality of life stat tweaks. I think Kogasa got some ATK, so she'll probably do better at end game. I think Momiji also got some ATK.

And yeah Meiling is freaking ridiculous. My Meiling is full tank and she's still doing respectable damage with Mountain Breaker. Also, why sub her Magician when someone else can use it to give Meiling the MP?

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #333 on: January 17, 2016, 02:30:42 AM »
What, use Magic Transfer? That seems like a waste of turns. 3 mp to three other people with a huge delay? That's a piddly amount with a lot of drawback and uses a precious frontrow slot; meanwhile, if Meiling subs it, her attack costs are cut by a third or even by half depending on move (as well as any turns she switches someone or whatever is gain), if someone dies she gets a big chunk back (which she'll likely be present for given she's often out), and sometimes she'll get free casts. Casting Magic Circuit would be okay since it's a net gain, I guess; if anything, it'd probably just be a use for the possible turn(s) before Byakuren throws the superbuff on her or it's worn down too much to warrant spending mp attacking.

I don't really find Magic Transfer to be worth the effort it takes to cast, but magician's other stuff can be fairly nice in certain situations. Meiling doesn't really need anything from a subclass, so if what I need the most is for her to stop running out of MP and having to retreat to the back, it works wonders on her cheap moves. <3 (Regardless of the fact that I think all the high-mp-regen support-capable characters suited for Magician are better off in other subclasses or roles)

Yeah, Kogasa got some atk. I think her def wasn't as high before the change, either, same for Momiji (damn those stats are nice, but endgame the other tanks just have too much utility use to outcompete). Tank Kogasa is an amusing, if somewhat silly build for trying to enable Parsee or otherwise taking advantage of Sheer Force and her... surprisingly tank-friendly passive skills like Easygoing and Heart of Perseverance.

edit:Okay, Magic Circuit-ing Meiling with a magician doesn't sound so bad, actually. :T I could just throw it on Hina or something since she's regularly switched in and her Hexer subclass isn't honestly all that important, albeit nice. I might do that. Maybe. I mean, she could pop one on Byakuren while she's at it. And maybe cast Transfer on the turn right before she switches out. GDI (Also, no, Byakuren doesn't copy magic circuit along with buffs.) Otherwise I guess it could go on Reimu but that's pretty clunky. (Man, it's weird to think that I rarely even -use- Reimu. Eirin's overhealing and Meiling's surprisingly powerful Healer skill when atk-built sort of cover it. Maybe I should dump her for someone else. Although I might just reserve it for "plus disk character slot" since I'm already postgame... plus I might need her eventually. :T)

Eirin subbed as Healer is insane, by the way. Why am I even equipping megaspheres when she heals for more than four times the tanky people's max hp? Byakuren, Eirin, and Hina sort of trivialize the matters of buffs, debuffs, and hp.

edit:DOIN' IT, REPLACING REIMU WITH OFFENSE-BUILD SORCEROR MINORIKO B)
« Last Edit: January 17, 2016, 03:06:33 AM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

jaxter0987

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Re: Labyrinth of Touhou 2 - 15F
« Reply #334 on: January 17, 2016, 04:11:01 AM »
Yeah I was mainly talking about Magic Circuit but Magic Transfer soooo great, especially for stay in attackers. Too bad my only stay in attacker now is Yuuka and her MP pool is so high compared to Flower Shot's costs and tack on Gensokyo's Eternal Flower and I almost never have to worry about her MP. When I WOULD have to worry about it, I'm almost better off just concentrating and letting Extra Attack do the MP recovery for me.

Magician Minoriko - Magic Transfer then tank swaps her out, with Desire to Rest recovering all MP used up. Tank is on Formation Change duty anyway so I don't really feel the drawbacks. Not sure why Frontrow slots are precious, but I guess its because I primarily run Tank, Offtank, Support, Nuker.

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #335 on: January 17, 2016, 12:46:00 PM »
In ThLaby1 I generally did that (Tank/Offtank/Support/Offense), but in 2 as soon as I get Byakuren (and with how many more bulky attackers the game has in general, not that I don't still totally have two glass cannons and Shiki/Nitori usually needing swapouts even built bulkily) I tend to have like, Support Attacker Attacker Attacker or S/S/A/A. My second party sort of wrecked everything in half. >_> I haven't fought the harder postgame bosses yet though due to laziness, but I killed the first two MariRenko bosses first try, when dear god the first one I had to go like 30 levels over for on my first play. But to be fair, since it regenerates it's somewhat based off who your attackers are as you need burst damage.

And I'm mostly just using offense minoriko because she's cute, opposed to the rest of my highly efficient party ;_; (However, she does legitimately work better than you'd think offensively; she only has about 15% less MAG than my Kasen's ATK [from playsave #1 testing, not my current party actually >>] with no gem boost investment and that's overcome by her permanent +100% MAG buff, with sweet passives in general and solid moves.)

edit:Huh, I couldn't find a wiki account for me when I went to change the Laby2 damage formulas... maybe back when I had been editing ThLaby1 pages one wasn't required. I think it -was- after the move, but I'm not certain about that either, TBH. Well, I requested one now :V
« Last Edit: January 17, 2016, 01:05:48 PM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Thata no Guykoro

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Re: Labyrinth of Touhou 2 - 15F
« Reply #336 on: January 17, 2016, 02:00:05 PM »
SO HEY

THERE'S A PLUS DISK WEB TRIAL NOW

You do need the files from the original Labyrinth 2, so it seems like it's easier to just put everything into your existing LoT2 folder and then play it.

edit: also, there is music! it just starts out being really turned down in-game for some reason.
« Last Edit: January 17, 2016, 02:10:31 PM by Thata no Guykoro »

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #337 on: January 17, 2016, 02:25:05 PM »
Holy crud finally! Now we can actually get some data about it and the new characters :D

edit:There's a huge changelist on the website itself. For example,
>Byakuren's Duplicating Scroll... now gives 56% of her buffs out at max level, which means she no longer UTTERLY DOMINATES buffing territory :V It's a little stronger than, say, Miracle Fruits, and she's bulkier, but it's definitely no longer an end-all-be-all.
>Cat's Walk has more delay, but more power
>Gambler subclass has been nerfed
>Flandre was buffed because WHY??? Why does she pierce defense now too? I mean holy shit she was already godly. Forbidden Fruits needed the buff it got but Starbow Break, jeez.
>Utsuho's Giga Flare and Hell's Tokamak were buffed, which is good because she was underwhelming. Also Yuugi's Knockout in Three Steps and something else?
>Some people have raised base stats (it doesn't say who)
>Some people have new skills entirely! I'm just going to copy-paste this because I don't know what a few of them are and the others are obvious. When someone better at reading JP wants to talk about these they can look for them ingame instead, after all.
"* "Ever-changing ghost defense" is added to the blue possession skill.
 * "Lightning fish" is added to the possession skill of koromoku.
 * "Jack and the RUDOBIRE" are added to the possession skill at Saki night.
 * "Defence of the god of treasure and wisdom" "defence of the god of treasure and gale" are added to the possession skill of NAZURIN.
 * "Doll mobile improvement" is added to Alice's possession skill.
 * "Blizzard violent wind Buddhist rite of scattering flowers" is added to the possession skill of CHIRUNO.
 * "The celestial being who stands" is added to the emperor's possession skill.
edit again:As far as I can tell, these are all PASSIVE skills, by the way. I'm looking ingame. I have no idea what they do because I can't moonrunes

There's other cool stuff, but this is the most obvious and drawing, apart from the obvious "new game content and characters". There's also a new subclass, and Akyu has a shop for the special-use-at-hakurei-shrine items, but I don't know the currency; not the standard game currency as I only has "1".
« Last Edit: January 17, 2016, 03:02:06 PM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 15F
« Reply #338 on: January 17, 2016, 03:01:33 PM »
http://i.imgur.com/e5lnTfB.png

Well that was unexpected. I think people know most of these, but here's the album. Only 7, oddly.

http://imgur.com/a/NxDdw

No, there isn't going to be a translation project for the trial.

Meiling doesn't really need anything from a subclass
She has a good formula on mountain breaker and really good level up speed. Which means she would benefit better than most from the base-atk increase from warrior or transcendent
« Last Edit: January 17, 2016, 03:09:18 PM by qazmlpok »

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #339 on: January 17, 2016, 03:04:11 PM »
I imagine the 8th will be unlocked too far in for the demo. But yeah, that's... interesting.

Sealing Club stat boost still doesn't work. Lel. :I Not going to bother checking all the previously existing bugs, though.

By the way, for those looking to play the trial; the new content is near the entrance point on 1F, not around 21F.

edit:Holy shit, there's -SIX- new pages of sub equips. And one of main equips.

About Meiling, her base attack is 12.8 and Mountain Breaker trivially overcomes most DEF; the base attack up is nice, but it's not super necessary, unlike say Mystia who has 10.4 and moves that are bad at piercing DEF but have high potential damage. Transcendant is great for bulky attackers as usual and Warrior/Monk are always nice, but she doesn't need subs nearly as bad as some other people, so she can afford to go for mp. But yeah, probably best to Magic Circuit her with someone else instead so she can reap some stat benefits.
« Last Edit: January 17, 2016, 03:17:27 PM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Thata no Guykoro

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Re: Labyrinth of Touhou 2 - 15F
« Reply #340 on: January 17, 2016, 03:18:30 PM »
Holy shit is that Tokiko? I would have never ever pegged Tokiko as one of the newcomers. Wow.

Also, yeah, I imagine anyone besides these seven isn't in the demo areas, so they've been left out to keep them a surprise for the final release. (Alternatively, maybe Akyuu is it... who knows)

...Although thinking of it, there's no guarantee we'll actually unlock all of them in the trial. Some of them may simply appear for events alone.
« Last Edit: January 17, 2016, 03:22:40 PM by Thata no Guykoro »

Re: Labyrinth of Touhou 2 - 15F
« Reply #341 on: January 17, 2016, 03:36:18 PM »
Holy shit is that Tokiko? I would have never ever pegged Tokiko as one of the newcomers. Wow.

Also, yeah, I imagine anyone besides these seven isn't in the demo areas, so they've been left out to keep them a surprise for the final release. (Alternatively, maybe Akyuu is it... who knows)

...Although thinking of it, there's no guarantee we'll actually unlock all of them in the trial. Some of them may simply appear for events alone.

Well, I recall the first demo having a complete list of the final cast (albeit without the actual portraits). So unless he realized how easy it is for me to peek inside, I can't imagine him deliberately wanting to keep files out.

Also is anyone else not getting any sound at all with the trial?

Thata no Guykoro

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Re: Labyrinth of Touhou 2 - 15F
« Reply #342 on: January 17, 2016, 03:40:53 PM »
There's sound, it's just really, really low for some reason. If you go in the options and crank up BGM and SE by a lot you should get proper sound.

Re: Labyrinth of Touhou 2 - 15F
« Reply #343 on: January 17, 2016, 03:52:16 PM »
Quote from: 3peso
Seriously, how many years will it take to make this plus disk!? It's crazy!!
(Quivering voice) One year of that is due to DQ10/FF14 actually.

Labyrinth of Touhou 2 Plus Disk - Web Trial Version
(links)

The main story of "Labyrinth of Touhou 2" needs to be cleared to play the contents of the Plus Disk.

Save data from the web trial version will be transferrable to the full version "Labyrinth of Touhou 2 Plus Disk" when it is released at a later date.

If you use "Labyrinth of Touhou 2" save data with the "Labyrinth of Touhou 2 Plus Disk Web Trial", the data will be modified to a Plus Disk version, and will not be usable by "Labyrinth of Touhou 2" anymore.

Although it may be a bit of a pain, it is strongly recommended you make a backup of the "Labyrinth of Touhou 2" game folder before playing the Plus Disk Web Trial version.

Once the "Labyrinth of Touhou 2 Plus Disk Web Trial" is installed, the following will be added to the game:
-The story for postgame is added, along with a new stratum "Great Tree Depths".
-New postgame subclasses and a few new characters are added.
-New postgame main equipment, sub equipment, materials and special items are added.
-A new function "Endless Jewels Trading Post" is added to "Akyu's House".
-Improved versions of stat-boosting items and items giving stat-boost skills are added.
-New achievements related to Plus Disk are added.

The following changes are also made to certain characters, spellcards, and other miscellany:
-Certain bosses and FOEs have been slightly modified.
-Flan's base SPD stat has been reduced.
-Fast Dash's activation rate reduces from 50% to 40%.
-Spellcard "Sutra - Duplicating Chant" effect is changed to the following: "Gives (36 + SLv*4)% of the user's buffs to the target."
-Skill "Myouren Temple Personnel" effect is changed to the following: "When the user takes a turn, receive the effects of all Sutra skills that Byakuren has learnt."
-Spellcard "Cats Walk" gauge consumption and power have been slightly increased.
-Subclass "Gambler" skill effects have been largely reduced.
(I'm really sorry! But this subclass is the reason why it was so hard to balance the game!)
-Spellcard "Starbow Break" gauge consumption has been reduced, and it now ignores 40% of the enemy's DEF.
-Spellcard "Forbidden Fruit" gauge consumption has been reduced, power has been increased, and it now ignores 40% of the enemy's MND.
-Spellcard "Laveatein" gauge consumption has been increased, power has been reduced, drawbacks after use have been reduced.
-Spellcard "Divine Grandson's Advent" MP cost changed from 5 to 6.
-Subclass Spell "Healing Prayer" heal strength has been reduced.
-Spellcard "Diamond Blizzard" paralysis effect increased.
-Spellcards "Supernatural Phenomenon" and "Knockout in Three Steps" power have been increased.
-Spellcard "Giga Flare" power, damage multiplier, MP consumption and gauge consumption have all been increased.
-Spellcard "Hell's Tokamak" damage multiplier increased.
-New Skill for Ran: "Shikigami Defense".
-New Skill for Iku: "Lightning Fish".
-New Skill for Sakuya: "Jack the Ludo Bile"
-New Skills for Nazrin: "Bishamonten's Blessing - Wisdom" and "Bishamonten's Blessing - Gale".
-New Skill for Alice: "Enhanced Doll Mobility".
-New SKill for Cirno: "Blizzard Blowout".
-New Skill for Tenshi: "Enduring Celestial".
-There may be certain characters who've had their base stats slightly tinkered with, maybe. (I forgot to note them down)

The full version of Plus Disk is planned to have the following features:
-Improved subclasses that cannot be given to multiple characters at the same time.
-Expansions to the above-ground stratums of the Great Tree.
-New custom skills unlocked for each character as progress is made through the "Endless Corridor".
   
-The new custom skills are quite powerful, but also cost lots of skill points. Examples are as follows:
Reimu: "A special counter increases when the user takes a turn. Upon each turn, all of the user's stats increases by Counter*5%, and all of the other frontliner's SPD increases by Counter*3%."
Reimu: "Adds a medium power and accuracy paralysis effect to all multi-target spellcards. The effect stacks with spellcards that already have a paralysis effect."
Marisa: "A special counter increases when the user takes a turn on the frontlines or the backlines. Gives an "Increases damage permanently by Counter *3%" effect to the user." [Translator's note: I asssume this is for that battle only]
Marisa: "Recovers HP and MP when Magic Missile is used, proportional to damage dealt. Max MP recovery per use is 7."

Many apologies for the long, long wait...
We'll do our very best to get the full version out as fast as possible, and ensure it's as good as possible.


Not in a position to actually run the trial and translate the descriptions of the new skills/other stuff right now. Maybe tomorrow if no one's done it by then.
« Last Edit: January 17, 2016, 04:06:44 PM by Deranged »

Validon98

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Re: Labyrinth of Touhou 2 - 15F
« Reply #344 on: January 17, 2016, 03:57:08 PM »
Well, given my save data for my game got deleted before, I have a reason to re-run my Team 9 run for this (because seriously I loved that run and want to go into the Plus Disk content with them too. :V).

I did a little data mining myself, and it seems that the eighth character will be
Spoiler:
Akyuu
. So that's a thing.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #345 on: January 17, 2016, 05:12:25 PM »
Awesome, Deranged. And, hah, sounds like Eirin will be less OP now as well (along with Byakuren) due to Healer subclass being nerfed, which is for the best. I'm sure the spell still heals fine, but it doesn't need to heal 4x your tanky character's max hp. XD edit:Yeah, Healer Eirin is still sorta OP (you can expect to heal nearly double most of your durable character's max hp still with decent buffs on) but it's not... quite as nuts.

...Byakuren's nerf is going to necessitate redesign for a lot of people's parties, I imagine. As soon as you got her all your buffing skills became mostly obsolete. >.> But that's no longer true.
« Last Edit: January 17, 2016, 05:24:49 PM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Thata no Guykoro

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Re: Labyrinth of Touhou 2 - 15F
« Reply #346 on: January 17, 2016, 05:27:42 PM »
There's a new version uploaded; this one fixes a bug on B2F where one of the bosses will never attack, freezing the battle.
« Last Edit: January 17, 2016, 05:30:41 PM by Thata no Guykoro »

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #347 on: January 17, 2016, 06:31:24 PM »
I looked at a lot of character's base stats, but so far the only one I saw to have changed was Flandre getting 1.2 more magic and losing 0.5 speed. Of course, I've only looked at maybe a quarter of the characters, I suppose...

Also, Gambler is now +24% damage for doubling mp, and +16% for doubling damage taken. Transcendant and Warrior/Sorceror are... pretty decent looking alternatives even for glass cannons, now, and non-glass cannons will never again consider gambling just for double mp damage up. XD
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 15F
« Reply #348 on: January 17, 2016, 07:47:39 PM »
Oh my god, FINALLY. I only played like, one dungeon dive in and fought the first boss and explored some but I'm already in love. Also the newcomers are awesome.
Spoiler:
Meh on Tokiko, the rest are nice. I would've preferred someone like Medicine, honestly. Or a Character from 14/15, but eh.

Xarizzar

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Re: Labyrinth of Touhou 2 - 15F
« Reply #349 on: January 17, 2016, 10:31:30 PM »
Oh man, it's been a while since I played this. Now, to find those extra floors... Since I saw someone calling them B1 (and so on and so forth) floors, I'm going to start on floor 1...

Koog

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Re: Labyrinth of Touhou 2 - 15F
« Reply #350 on: January 18, 2016, 01:21:20 AM »
Akyuu has a neww option at her house... What does it do???
Mwahahahahha!

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #351 on: January 18, 2016, 01:31:55 AM »
Something about trading for the items you can use at the Hakurei Shrine (tomes for stat boosts, gems, etc) but I don't know what the currency is.

Meanwhile, I applied my changes to the first two character pages of the wiki:Library costs added and spell formulas revised. If your resolution is wide enough they should fit very neatly and almost all of them in one line (or designed to be very neatly in two, unless you're like CONFINES OF AVICI that took some tweaking oh man), but uh, that's variable... someone with lower resolution (I am, admittedly, using 1600 x 900 so non-widescreen people are common <.<) can tell me if something looks -really- weird and inconsistent, and should be changed.

The rest will come later because it actually sorta takes awhile, due to line width testing to make it all fit on one line and look nice. Page #2 took well over an hour, granted I'm doing something else at the same time.

sorta wondering if maybe I should round the decimals, but I probably won't. Even if 209.92% ATK - 67.5% DEF looks slightly weird.
« Last Edit: January 18, 2016, 02:23:03 AM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Kuilfrayt

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Re: Labyrinth of Touhou 2 - 15F
« Reply #352 on: January 18, 2016, 03:16:37 AM »
Demo's pretty short, but eh, it was to be expected

Spoiler:
The trial ends after beating Mamizou on B3 (once you use the stairs behind her). From what I can tell, we can only recruit her. We encounter Koishi and start collecting what I can guess is pieces of the pagoda and Kokoro's masks.

Something about trading for the items you can use at the Hakurei Shrine (tomes for stat boosts, gems, etc) but I don't know what the currency is.
You can get treasure keys, stat orbs, manuals, a few equipements, and others. I got the currency from killing bosses if I recall correctly.
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

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Re: Labyrinth of Touhou 2 - 15F
« Reply #353 on: January 18, 2016, 03:37:33 AM »
If you're wondering who the 8th new character is...

http://i65.tinypic.com/ej0wi.png

Totalheartsboy

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Re: Labyrinth of Touhou 2 - 15F
« Reply #354 on: January 18, 2016, 03:48:53 AM »
Does anybody know what are the requirement to fight the boss in B1 that has Lv.217 ?
And man all the enemies are hard to deal. The plus disk is so promising~!


Thata no Guykoro

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Re: Labyrinth of Touhou 2 - 15F
« Reply #355 on: January 18, 2016, 03:53:31 AM »
As far as I can determine, the requirement is to beat 16 of the shadow dopplegangers. It's not doable in the trial.

Koog

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Re: Labyrinth of Touhou 2 - 15F
« Reply #356 on: January 18, 2016, 04:47:37 AM »
If you're wondering who the 8th new character is...

http://i65.tinypic.com/ej0wi.png

What? How..?
Mwahahahahha!

Hawk

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Re: Labyrinth of Touhou 2 - 15F
« Reply #357 on: January 18, 2016, 04:56:58 AM »
Dunno.  Just like when the base game came out, I simply hacked myself all the characters.  No idea how you unlock her.

Validon98

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Re: Labyrinth of Touhou 2 - 15F
« Reply #358 on: January 18, 2016, 12:41:45 PM »
What? How..?

I did a little data mining myself, and it seems that the eighth character will be
Spoiler:
Akyuu
. So that's a thing.

Going to guess that it's just like
Spoiler:
Nitori and Rinnosuke and she just decides to come along with you even though she runs one of the "town services"

This also explains why qaz couldn't find an eighth character portrait: none exists in img3, it already was in img1 so there was no need to include it a second time.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #359 on: January 18, 2016, 01:26:15 PM »
If you datamined to unlock all the characters, do they all already have full skillsets? O: If anyone other than mamizou does (or really even if she does, I'm not planning on actually playing through the trial to unlock her) I'm interested in the save for looking through it. And/or for putting tentative character data on the wiki. C:

Edit:Hmm... I didn't think of this before. Guardian's Shield Bash actually carries a very accurate SHK. If Kogasa was using it with Sheer Force, it might really be worth something...
« Last Edit: January 18, 2016, 02:41:36 PM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore