Normally, no. There's a good reason for it, if a sound were set to play when you fired a bullet and you fired a ton at once, you'd get a huge amount of overlapping sound effects which would overwhelm any other sound going on.
Something you could try would be loading the sound effect multiple times into multiple variables, then if you played them they wouldn't recognize it as the same sound and wouldn't overlap. I don't know if this would actually work or if it'd be worth the trouble, though, it's just the first thing that comes to mind.