So, i played the demo. Please note that their blog posts were on November
28th,
today it was released, different timezones and all.
It seems that everything is huge, or rather, it was "zoomed in", notice the player's sprite, the bullets (mostly arrow bullets, and no i don't mean the stage
boss), the size of boss graphics. My memory isn't fresh but maybe this is a carryover of the engine from White Names Spoiled Past.
I blind 1cc Normal on Legacy and then a run on Pointdevice Hard. Don't quote me but it
feels that deathbombing time is longer on legacy, my only (?) death there was from crashing into a star enemy, yes, there are enemies with the shape of stars, they shoot danmaku and you can destroy them. The game so far feels generous giving you opportunities to shotgun stage enemies and some bosses, thus giving resources like candy. Maybe this is because i got gud enough. The biggest difficulty from hard mode are the changes in the bosses, stage portions are simple, but i'd say a bit too short, though.