Topic: [Danmakufu ph3] Player Re-creation Project (th11 Players complete)  (Read 2885 times)

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Update: Version 2.5 of the MoF players (and future players) brings damage values from the game's .sht files into the dnh scripts, allowing for an accurate duplication of player damage.  (A HUGE thank you to Mana Kazami for all the help in getting and figuring out what all the numbers mean!)

Hey everyone!

I've always liked the players in the official Touhou games, but unfortunately I could never use them within any of the many Danmakufu scripts out there.  To remedy that, I've started up this project to re-create Touhou's main-game players, hopefully one day having a complete collection from Touhou 6 and beyond, starting with this release of MoF's players.   I've put in a lot of effort to keep these looking accurate, but there may be issues I didn't come across while testing.  Please let me know if you find any!

At the top of each player script file, you can find customization options to tweak how the player script functions.  For example, if the player's damage output is too low, the damage multiplier value can be increased to raise the player's shot damage.  Also included is an option to toggle between traditional bombing (UFO, TD, etc) and MoF/SA's system of bombing (one bomb costs 1.00 power)  There's a lot more, so please refer to the top of each script for even more options.

Thanks for reading, and I hope you'll enjoy the scripts!

th10 - Mountain of Faith
Reimu 2.5 - Complete!: http://www.bulletforge.org/u/frenticpony/p/player-re-creation-project-mof-reimu
Marisa 2.5a - Complete!: http://www.bulletforge.org/u/frenticpony/p/player-re-creation-project-mof-marisa

th11 - Subterranean Animism
Reimu 1.0 - Complete!: http://www.bulletforge.org/u/frenticpony/p/player-re-creation-project-sa-reimu
Marisa 1.0 - Complete!: http://www.bulletforge.org/u/frenticpony/p/player-re-creation-project-sa-marisa
« Last Edit: February 11, 2017, 12:03:49 am by Frenticpony »

Sparen

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Lollipop

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Re: [Danmakufu ph3] Player Re-creation Project
« Reply #2 on: August 20, 2015, 06:25:05 pm »
Wow. These are amazing.
Touhou 1CCS:
Hard: LLS, EoSD(NB), PCB(NB), IN, MoF, TD, DDC(NB), LoLK
Lunatic: EoSD, PCB, DDC, LoLK
Extra: LLS, EoSD, PCB(Extra&Phantasm), IN, MoF, SA, DDC, LoLK
Current Focus: 1cc SA Hard, or an Extra
Re: [Danmakufu ph3] Player Re-creation Project (th11 Players complete)
« Reply #3 on: February 11, 2017, 12:10:22 am »
After a very very slow year of improvements to the MoF players and their base, the complete set of SA player scripts has finally been completed.  These players are a bit ridiculous and needless to say I'm glad to be (probably temporarily) done with them.

I want to note that Reimu B has a potentially FPS killing bomb, since each deleted shot spawns a complex homing shot.  I included a customization option that allows for much simpler homing code, but I'd still advise against dropping a bomb right on top of a boss.

Chill Observer

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Re: [Danmakufu ph3] Player Re-creation Project (th11 Players complete)
« Reply #4 on: February 12, 2017, 03:35:13 am »
Nice! Does this also fix the various bugs present in the original shot types like the nofocus 3 power thing?
Retired Touhou player. Not involved with anything Touhou anymore.
Re: [Danmakufu ph3] Player Re-creation Project (th11 Players complete)
« Reply #5 on: February 12, 2017, 02:06:27 pm »
Nice! Does this also fix the various bugs present in the original shot types like the nofocus 3 power thing?

Yes, there's a customization option at the top of the MoFMarisaB player script that allows this "feature" to be enabled/disabled.  SA Reimu A also has a needle shot that does 0 damage, which is again optional (but game-accurate!) 

Mustshipalltheships

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Re: [Danmakufu ph3] Player Re-creation Project (th11 Players complete)
« Reply #6 on: February 12, 2017, 05:19:59 pm »
So can I disable the power feature on all recreated players or only on MoF Reimu?
Re: [Danmakufu ph3] Player Re-creation Project (th11 Players complete)
« Reply #7 on: February 12, 2017, 11:08:26 pm »
So can I disable the power feature on all recreated players or only on MoF Reimu?

Yes, the "alwaysFullPower" option is near the top of each player script file.  All of them should work, since the code that handles that hasn't changed since I first wrote it.  If I'm wrong and something's missing/not working, please let me know!

Twizzy

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Re: [Danmakufu ph3] Player Re-creation Project (th11 Players complete)
« Reply #8 on: December 21, 2017, 01:54:09 am »

Sparen

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Re: [Danmakufu ph3] Player Re-creation Project (th11 Players complete)
« Reply #9 on: December 21, 2017, 05:04:33 am »
https://gyazo.com/276f2ecd83eae20d99f5e86fa2d45a8f This issue with MoF Reimu A

This is due to the minimum angle change for the amulets per frame. As they cannot make finer movements, they will inevitably be unable to do much more than circle around the boss. In practice, enemy hitboxes tend to be larger than the hitbox shown in your image, so this issue will not be applicable to moving bosses or bosses with a hitbox larger than the circle seen in the gif.

Twizzy

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Re: [Danmakufu ph3] Player Re-creation Project (th11 Players complete)
« Reply #10 on: April 07, 2018, 08:35:43 pm »
https://i.gyazo.com/a831f5c7f42d1fbb5ea1ca4109dbb854.gif This Issue with Reimu C and collecting power point.s

CrestedPeak9

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Re: [Danmakufu ph3] Player Re-creation Project (th11 Players complete)
« Reply #11 on: April 08, 2018, 04:58:07 am »
https://i.gyazo.com/a831f5c7f42d1fbb5ea1ca4109dbb854.gif This Issue with Reimu C and collecting power point.s

That's not an issue that's just you handicapping yourself.
Hard 1cc: LLS, EoSD, PCB, IN, MoF, SA, UFO, TD, DDC
Lunatic 1cc: EoSD, PCB, IN, MoF, TD, DDC, LoLK, HSiFS
Easy Perfect: EoSD, MoF, TD, HSiFS
Working on WNSP Normal NMNB for a video project.

Twizzy

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Re: [Danmakufu ph3] Player Re-creation Project (th11 Players complete)
« Reply #12 on: April 08, 2018, 09:16:40 pm »
"I've put in a lot of effort to keep these looking accurate, but there may be issues I didn't come across while testing.  Please let me know if you find any!" The issue doesn't occur in SA at all with the speed; It's just an overlooked issue with reimu's speed.
Re: [Danmakufu ph3] Player Re-creation Project (th11 Players complete)
« Reply #13 on: June 26, 2018, 01:19:49 am »
"I've put in a lot of effort to keep these looking accurate, but there may be issues I didn't come across while testing.  Please let me know if you find any!" The issue doesn't occur in SA at all with the speed; It's just an overlooked issue with reimu's speed.
Yeah, it's an overlooked issue.  The item objects created by the player are the default dnh ones, which apparently can't catch up to that speed.  I'll push the versions with custom item objects soon.
 

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