The registrations for the year are now open! (<- link)
(Note: It wasn't supposed to be open for a couple more days; not all pages/rulesets are currently fully updated. You may wish to actually wait a couple days to register. Whoops.)
Q:
What is this?
A: A month-and-a-half long charity marathon benefitting Child's Play. Play Final Fantasy V, on whatever platform you want (SNES, PS1, GBA, iOS,
emulator), with the jobs given to you by the custom RNG bot, Gilgabot!
Q:
When does it start?
"The fiesta begins June 22 0:00 EDT!"
That said, you can register
today!
(It runs for about a month and a half to two months, so there's plenty of time and no rush. You can even register once the fiesta has begun, register for multiple runs, etc!)
Q:
What do I need to sign up?
A: A twitter account. That's it. You can totally make a throwaway twitter account for this; just make sure you will be able to remember the password. It's used to tweet at
Gilgabot for commands, such as signing up, revealing jobs, and reporting victories
Q:
How does the four job thing work?
A: This depends on whether you play
Standard or
Natural Only rules.
In
Standard, once you get your first crystal and reveal your first job, your entire party will be locked into that job. As you get the new jobs, you need to have one representative of each available job at all times (excluding when you have insufficient party members to do so). You can swap jobs as often as you want within that limitation, and mix and match the abilities you learn freely.
In
Natural Only, each character is locked to Freelancer until you get their respective crystal - at which point the character is locked forever into whatever job you got for that crystal. No mixing and matching jobs. This is the tougher one by a significant margin!
Q:
What about this "No 750" or "Classic" or...?A: There's several sets of runs that affect what classes you can obtain...
In
Regular, you will receive one random Wind, Water, Fire, and Earth job at each crystal.
In
Random, you can receive at each crystal, any job that you haven't obtained yet that is now available. For instance, the Water crystal may also unlock a new Wind job instead, and the Earth could hand you any job in the game. You're more likely to receive jobs from the first crystals as a result, and very unlikely to see an Earth crystal job.
Team 750 and Team No 750 divide the classes in half, primarily based on their access to the rod-breaking strategies (Hence the name, as rods cost 750), but also in general theme. You will gain one available class from each crystal
Team 750 can draw: White Mage/Black Mage/Blue Mage ; Time Mage/Summoner/Red Mage ; Geomancer/Bard ; Chemist/Dancer
Team No 750 can draw: Thief/Monk/Knight ; Mystic Knight/Berserker ; Ninja/Beastmaster/Ranger ; Dragoon/Samurai
Classic will assign you one of the six original FF1 classes at each job, and can assign you multiples of the same job. This is automatically under
Natural Only rules, as above. Could be potentially hellish (four white mages is a legit risk)
Q:
And the new "Chaos" rule?A:
~*~it is a mystery~*~Q:
Berserker Risk?A: Based on the amount of donations received before preregistration ends vs the number of players who signed up for this, those players will receive 0-3 automatic
Berserkers among their classes! They're quite a challenging class to work with due to really being entirely out of your control, but that doesn't mean they're bad. Just brace yourself!
Q:
I don't know Final Fantasy V that well...A: That's why I wrote
this! It's a handbook specifically oriented towards the FJF that covers more or less everything you'd ever want to know to make the most of the game's mechanics, the classes you've drawn, to help you figure out boss strategies, etc. Also, MotK has several veterans of this challenge, and we'll always be available to offer a helping hand if you stumble or just run face first into a brick wall.
And yes, this is totally a great excuse to play FFV for the first time!