Author Topic: The Hyphen Is Important, I Swear: Let's Play Classic X-COM [COMPLETED]  (Read 47856 times)

CyberAngel

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Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #60 on: May 27, 2015, 04:35:36 PM »
Uh, I know I'm as late as it gets, but why did you build the second large radar? Effects from same type radars don't stack, unless some patch fixed that.

Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #61 on: May 27, 2015, 05:27:01 PM »
Uh, I know I'm as late as it gets, but why did you build the second large radar? Effects from same type radars don't stack, unless some patch fixed that.
Huh, they don't? I know range doesn't stack, but the UFOpedia entry says that each radar has a certain percent chance of detecting an object in its range every 10 in-game minutes, so I thought having multiple would let one radar catch what the others miss, unless that's not how it works.

CyberAngel

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Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #62 on: May 27, 2015, 07:29:09 PM »
Well, it's SUPPOSED to work like that, but in practice it doesn't. A small and a large one do work together, though.

Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #63 on: May 27, 2015, 08:05:08 PM »
Well, it's SUPPOSED to work like that, but in practice it doesn't. A small and a large one do work together, though.
Huh. I did not know this. Noted for the future.


We arrive at the crash site just after nightfall, commencing Operation Iberian Hawk.











We get the squad ready to go. Sharpe gets the autocannon with incendiary rounds, everybody else gets standard-issue lasers and explosives. The HWP has been named ?Stroheim-II? in honor of our recently fallen sergeant.




From the start, we see we're right next to the UFO crash sight. It's been blown to hell.



We see a Floater on a nearby roof. Stroheim-II moves forward, takes a shot at it, misses, and draws back into cover.



The next shot manages to hit, letting the tank advance forward.


We can see that the damage to the UFO is very severe. The hull is almost completely destroyed, there are no engine or navigation systems left, and there's a pile of bodies.


With the immediate area clear, the squad advances.


Andianov enters the farmhouse and begins to to search around. We see some doors are opened, meaning there is likely someone else around here.


We go around the other side of the building, and see another open door. We must advance with caution.


We use the fences as cover to move forward.



Stroheim-II is fired on from the dark, but is undamaged by the hit. It fires into the field to try and illuminate the area; no fire, but the smoke will give us some cover.


Andianov continues searching the building; the first floor seems clear, so far.




More shots are fired at Stroheim-II in the dark. The tank takes some damage, but endures. Some shots are taken back, but the HWP's targeting systems have been damaged.


Sarah Steward goes around the building and takes a shot, but the Floater is still standing.


The squad spots another Floater in the upper floor of the building.


More shots are taken at Stroheim-II, but many miss because of the smoke and the few that do hit are endured by the armor.


Stewart gets in another shot and takes down the Floater in the field.




Stroheim-II blows a hole in the wall. The Floater takes a few shots at the vehicle, but fails to destroy it... and fails to notice Andianov coming up the stairs.

Results of Operation Iberian Hawk
Stroheim-II: 1 kill, damaged in battle, undergoing immediate repair
Sarah Stewart: 1 kill, not promoted
Mikhail Andianov: 1 kill, not promoted
Andrea Sharpe: 0 kills, not promoted
?Berserk? Laroyenne: 0 kills, not promoted
Jane Bailey: 0 kills, not promoted
Masanaru Yamanaka: 0 kills, not promoted
?Lightspeed? McNeil: 0 kills, not promoted
Otto Steinbach: 0 kills, not promoted
Damien Wright: 0 kills, not promoted
Grigoriy Kolotov: 0 kills, not promoted
3 aliens killed by X-COM ground forces
No UFO components recovered



The UFO was far too damaged to recover anything of use; even the hull was unsalvageable. All we got from this operation was a few dead Floaters and their weapons. However, we avoided any casualties.

Iced Fairy

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Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #64 on: May 27, 2015, 08:38:35 PM »
Oh well.  At least we can brag about it to the brass.

Stuffman

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Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #65 on: May 28, 2015, 12:50:25 AM »
Wow, I didn't even know UFOs could take that much damage. I'm surprised those fuckers survived the crash!

Zengar Zombolt

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Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #66 on: May 28, 2015, 02:12:25 AM »
A little more and it would have been one of those unrecoverable crashes that just end with sadness and maybe a happy country.

Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #67 on: May 28, 2015, 06:16:32 AM »

Before the Skyranger can even get refueled after returning from the previous UFO investigation, another appears on radar.



It evades the interceptor during initial contact over the UK, but gets shot down over mainland Europe.


Once the Skyranger's refuelled and the squad is resupplied, we deploy and commence Operation Sleepless Hunter.

Standard loadout is assigned. Sharpe gets the auto-cannon with HE rounds, everybody else gets laser weapons.


As we move out, Stroheim-II spots a single Sectoid out in the field. The HWP takes a shot but misses, backing away as some of the team gets into position from a safe distance away.


The Sectoid has taken an unexpected course of action and actually moved away from our forces.



We get a visual on it again, and Laroyenne gets a shot in on it.


Stroheim-II moves up through the smoke. It's lightly damaged from enemy fire, but in good shape.


We spot another Sectoid, and Stewart snipes it with the laser rifle.


We see the UFO; it's in better shape than the last one we shot down, at least.



A grenade is thrown in the direction of Stroheim-II, but it lands way off from the HWP, and the tank is undamaged by the blast and continues advancing.


A Sectoid tries advancing towards the squad from the fields, but Stewart takes a quick reaction shot and takes it out before it can attack. This clears out the area.

Result of Operation Sleepless Hunter
Sarah Stewart: 2 kills, not promoted
Rene “Berserk” Laroyenne: 1 kill, not promoted
Stroheim-II: 0 kills
Andrea Sharpe: 0 kills, not promoted
Jane Bailey: 0 kills, not promoted
Mikhail Andianov: 0 kills, not promoted
Masaharu Yamanaka: 0 kills, not promoted
Sam “Lightspeed” McNeil: 0 kills, not promoted
Otto Steinbach: 0 kills, not promoted
Damien Wright: 0 kills, not promoted
Grigoriy Kolotov: 0 kills, not promoted
No X-COM casualties
3 aliens killed by X-COM ground forces
UFO hull fragments recovered


Zengar Zombolt

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Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #68 on: May 28, 2015, 01:51:12 PM »
Wait, there was no one inside the thing? Huh.

Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #69 on: May 28, 2015, 05:57:02 PM »
Wait, there was no one inside the thing? Huh.
Either part of the ship's crew was vaporized by the Avalanche impact and subsequent engine explosion or whoever was on board decided to run as soon as the craft hit ground. Even for something that small, 3 aliens seems like a remarkably small number.



With some of the surplus material we've obtained from recent operations, we're able to continue base expansion. Our second base gets a second hangar, while our primary base gets additional living quarters.




Our secondary base is ready to take personnel and equipment, and we start setting up radar.




Some of our surplus laser weapons are shipped to the second base, which takes about a day.





A large contact is spotted over the Atlantic. Despite our efforts to intercept, it's too fast. We briefly pick it up again, but we lose track of it. We keep an eye on the situation, but we detect no reports of attacks or activity by this ship.










A few rookies are brought to X-CO M Two to act as security detail. Once we're able to support an additional Skyranger, they may act as an additional operations team.


The research division has made a major breakthrough; it has finished interrogating the Floater captured by Captain Sharpe.


First of all, we got some information about the Floater's biology and behavior.


Secondly, since the captured alien was a navigator aboard its ship, we got information about the mission it was involved in. The information is... disturbing. These infiltration missions mean that our enemy is aware of X-COM's existence and is actively attempting to sabotage our efforts. We can not be sure what nation the aliens targeted for these operations, or if we were successful in stopping them or not. If the aliens continue these infiltrations, X-COM's funding will slowly dry up.


There is some good news, however. Being able to communication a live alien allows us to try and get some information about the source of the invasion, which will put us closer to stopping the attacks. In addition, interrogating the navigator has given us information about how the alien ships communicate. With more time, we can devise a means to tap into these communications and find out more about the movements and tactics of the invaders.

We need to decide carefully what the next research priority for our scientists will be. We have the UFO navigation systems to look at, but without a functioning reactor, we will quickly hit a dead end in reverse-engineering the alien craft. We are still studying the stun launcher, but until we fully investigate the intelligence we obtained from the Floater, capturing other aliens may be a low priority.

Alien technology not yet researched:
-Small launcher (in progress)
-Heavy alien weapon and ammunition
-Alien rifle and ammunition
-Alien pistol and ammunition
-Alien grenade
-Alien probe
-UFO navigation system
-Alien entertainment device?
-Sectoid remains
-Floater remains
-Reaper remains

Intelligence not yet researched:
-Alien origins
-Captured Reaper

X-COM technology not yet researched:
-Heavy laser
-Alien communications decoder

Technology that must still be obtained:
-UFO engine and fuel

Iced Fairy

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Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #70 on: May 28, 2015, 06:29:09 PM »
I think we want access to their comms net.  That way we can see where the bastards are targeting better.

Stuffman

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Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #71 on: May 28, 2015, 10:58:18 PM »
Damn, we were lucky to catch a navigator by accident.

Yeah, we can put the small launcher on hold for now; let's go all in on that hyperwave decoder, that's a critical piece of tech.

Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #72 on: May 29, 2015, 05:10:22 PM »



Every scientist we have is assigned to finding a way to break the alien communication protocol. This could be the Enigma of our time, giving us a major edge against the invasion fleet.






A UFO is spotted over north Africa; it is shot down over Spain, close to where a similar craft was recovered in Operation Iberian Hawk.



We deploy for the recovery operation; we are calling this mission Second Meal.











This is a night mission, so use of light will be crucial to our tactics. The first few troops out of the Skyranger will be getting flares; Captain Sharpe is getting the auto-cannon with incendiary rounds. McNeil gets a laser pistol and medi-kit; everybody else gets standard laser rifles.



Sending out the Stroheim-II and setting out some flares around the landing site, we start off in the clear. Taking advantage of that, we start slowly moving out.




In the shadows, we see the UFO, and a Floater coming towards us. Laroyenne takes it out in a single shot. Now that we have a clear visual of the crash, we now know where to advance.



As Stroheim-II advances towards the crash, another Floater is spotted. With this positioning, there's no way for it to escape the explosion.



Another Floater fires on our troops that are positioned under the Skyranger. Using the landing gear for cover, Laroyenne and Andianov manage to avoid getting hit. Captain Sharpe lights up a nearby field using the incendiary rounds, spotting the enemy.




The alien opens fire again, but misses... it's started a firefight it cannot win, and counter fire from Andianov shoots it down.



We continue to advance, sending Laroyenne and Andianov up with the HWP. The area looks clear so far.



In rushing the squad towards the UFO, a tactical oversight has been made, We underestimated the number of aliens outside the ship, and a Floater ambushes from the other side of the farm buildings, sniping Andianov.




Laroyenne opens fire, but can't a good shot in. With him spotting, though, Stewart is able to get the kill from a safe distance away.





?Lightspeed? takes charge of breaching the UFO. We spot three aliens; what happens next is a gamble. If he turns around to run, one of the Floaters could just shoot him in the back despite his agility. Instead, he uses his reactions and the speed of the laser pistol to his advantage. Opening fire, he shoots at all of the aliens in front of them. While one gets a shot at him, it's not enough to stop him, and in a matter of moments the entire ship gets cleared out.

Results of Operation Second Meal:
Stroheim-II: 1 kill
Rene ?Berserk? Laroyenne: 1 kill, promoted to Sergeant
Sam ?Lightspeed? McNeil: 3 kills, not promoted; wounded, will recover in 36 days
Sarah Stewart: 1 kill, not promoted
Andrea Sharpe: 0 kills, not promoted
Jane Bailey: 0 kills, not promoted
Masaharu Yamanaka: 0 kills, not promoted
Otto Steinbach: 0 kills, not promoted
Damien Wright: 0 kills, not promoted
Grigoriy Kolotov; 0 kills, not promoted
Mikhail Andianov: 1 kill, killed in action
7 aliens killed by X-COM ground forces
UFO hull, engine, navigation systems, and fuel recovered



After several engagements and salvage operations, we've not only recovered a working UFO engine, but the fuel used by the aliens. It's unlike any element ever seen on this planet before; we're giving it the working name of ?Elerium?. Leonid Romanov, who is still in recovery from a previous operation, has been assigned the rank of Captain to help manage our growing ranks.

Iced Fairy

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Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #73 on: May 29, 2015, 05:28:27 PM »
Lot a guy but finally got more stuff.  Useful.

CyberAngel

  • Retired
Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #74 on: May 29, 2015, 07:57:21 PM »
Goodbye, Mikha, the unsung hero of your Motherland ;_;7

Also, "Lightspeed" proving worthy of his name was awesome.

Stuffman

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Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #75 on: May 29, 2015, 11:59:40 PM »
Yeah, not often a guy breaches a small with three aliens in it and lives. gj.

I think we have all the tech we need to start researching more advanced aircraft once the decoder is finished. Would be helpful to stop all those pesky UFOs outrunning us.

Zengar Zombolt

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Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #76 on: May 30, 2015, 01:46:20 AM »
Aha, not only we get a relatively unharmed UFO but it lives to tell us its tale? Madness.
It's so mad, I can't believe a guy with a gun went inside solo, shot down everyone, and didn't make the whole shebang explode.

Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #77 on: May 30, 2015, 01:56:32 AM »

With one killed and one wounded from the previous mission, we're rotating two rookies into the squad.




We have some engineers free, so we start producing a few motion scanners and a few extra laser rifles.



More engineers are assigned to producing rifles when a run of pistols is completed.



The motion scanners are finished in a few short days, and we start another production run of surplus laser pistols.




We swap out some of the equipment on the Skyranger. We put some of the new scanners in and add some additional flares for night missions, and take out the Heavy Cannon since it hasn't seen use in a while.



The first hangar at our Asia base is completed. It takes selling a lot of surplus, but we're able to get a new Interceptor; it and its armaments will arrive over the next few days.


We also get more Avalanche ammo for our main base so we don't run short.



We spot a contact in central Europe; it's quickly brought down.


Our Skyranger is still refuelling from a patrol, but in the next few hours we should be ready to investigate the crash site.



Change of plans.


We redirect on a course to Brazil for another urban engagement with the alien forces.

Zengar Zombolt

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Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #78 on: May 30, 2015, 03:16:19 AM »
Hopefully this one ends with less (human) death :<

Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #79 on: May 30, 2015, 10:50:53 PM »

The squad arrives in Brasilia just after dawn.











We get equipped and get moving, commencing Operation Amazon Sunray.


From the moment we land and the Skyranger opens up we're thrown right into combat.


Stroheim-II blows a hole in a nearby house, catching a Floater in the blastwave.



The other Floater takes some shots at the tank, but it's in vain; Stroheim-II remains completely undamaged.



The HWP takes a shot back, but overshoots with the rocket.





Reapers start swarming towards the exit ramp, attacking Stroheim-II. Fortunately, we avoid a repeat of what happened to our HWP last time we had an encounter like this.


We take a calculated risk; firing at this close a range could damage the HWP, but we're surrounded by Reapers and have no way of pulling back. A single rocket blast takes a few out, and the armor holds up.




More reapers surround the ramp. The squad starts opening fire from the exit of the Skyranger.




The reapers continue to advance, and another one comes out of the woodwork.


It's time for Stroheim-II to sort things out again.




We spot yet another one coming down the road. The laser pistol's rapid fire isn't very accurate at long range, but we're dealing with a big target here.


Laroyenne spots another Reaper after the wall and nearby Floater get blown away by another rocket from Stroheim-II.


We see a Floater moving in the shopping center, but don't have a good shot at it yet.



The squad spots another Floater coming from the other direction. It tries firing a stun bomb at the group, but misses by a large margin. Unfortunately, even Stewart can't get a shot in with that position.



We spot some civilian survivors.


We start moving forward, through the smoke left from HWP fire and alien explosives.


More of the squad fans out, setting up an ambush for the alien to the southeast.


We spot yet another Floater.


Stroheim-II detects another Floater in a narrow alley. It fires its last rocket to blow away the wall and clear the way for someone else to take the shot.



However, it draws counter fire, and the armor isn't able to hold up.


With that final shot, however, the wall is gone, and Laroyenne can snipe the Floater.



Another Reaper comes out of the alley. Laroyenne pulls back to a safer position.


From that position, he's able to take out the hostile.


We spot one of the Floaters we were pursuing hiding a house. It'll be too dangerous to pursue directly, so we consider an alternate plan of attack.


We have someone throw a grenade at the wall.


With the wall destroyed, we get a clear line of fire.


Stewart misses two aimed shots in a row, a rare occasion.



A shot from Steinbach is right on target, however.


Laroyenne is ambushed while passing the broken walls and entering the blasted alleyway. While he was lucky enough to survive with moderate wounds when he was shot on his first mission, this time he isn't so fortunate.


We spot the party responsible in the alley shortly afterward... and it's coming right for us.




Kolotov takes a shot. It ends in a brief firefight, with neither side hitting.


As if this wasn't bad enough, we see two Floaters, side by side.






This is where Captain Sharpe and HE rounds come in. After a few shots, both of the hostiles are taken down... the body of one of the Floaters is blasted to bits, leaving it beyond recovery.


Unfortunately, a rookie gets hit during the ensuing firefight.


We maneuver carefully, searching for the enemy.


Another Floater is spotted in the smoke.



To keep it from advancing, we set down a proximity mine. No explosions, so it must have moved back.



A rookie moves out into the street to the northeast, and is taken by surprise by a burst of alien fire.




Kolotov moves out elsewhere, but is similarly ambushed.


A Floater comes out of a warehouse.


Sharpe switches to the pistol, and prepares to advance slowly, using the buildings as cover to get to the far side of the street.


The far side of the street is where more hostiles happen to be lurking, so we have to move carefully.


The floater tries to throw a grenade at us. Tries to.


Robinson moves up against the wall, but not out into the street. We can't risk more reaction fire.


Sharpe is nearly out of the shopping center, which gets her about halfway to her target.



We spot the Floater by the warehouse again. Sharpe's fire isn't able to hit it.


However, an unlikely long-distance pistol shot from Voronin does the trick.


Robinson spots a Floater in a doorway.


Robinson's lucky enough to avoid getting hit, giving him a chance to get up behind the Floater and let loose a burst.

Result of Operation Amazon Sunray:
Andrea Sharpe: 2 kills, not promoted
Jane Bailey: 0 kills, promoted to Sergeant
Sarah Stewart: 1 kill, not promoted
Frank Robinson: 2 kills, promoted to Squaddie
Dmitriy Voronin: 1 kill, promoted to Squaddie
Masaharu Yamanaka: 0 kills, not promoted
Stroheim-II: Destroyed
Rene ?Berserk? Laroyenne: Killed in action
Otto Steinbach: Killed in action
Damien Wright: Killed in action
Grigoriy Kolotov: Killed in action
11 civilians killed by alien forces
1 civilian killed by collateral damage
2 civilian survivors
14 aliens killed by X-COM ground forces
2 aliens captured alive



This was a brutal battle; aliens attacking a city forces us to engage on their terms. Even then, this operation could have been handled better. Blind corners are proving to be deathtraps for our forces; we lost a number of our squad to ambushes while scouting. We will need to adapt our tactics to reduce our casualties in urban combat.

CyberAngel

  • Retired
Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #80 on: May 31, 2015, 12:11:38 AM »
That's a lot of Reapers.

Still, good use of explosives there.

Zengar Zombolt

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Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #81 on: May 31, 2015, 12:35:11 AM »
T-two civilians alive.
I guess we're doing worse?

Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #82 on: May 31, 2015, 05:01:22 AM »
While our losses during Amazon Sunray weren't massive, they're still a setback. Losing a soldier with combat experience like Laroyenne was bad, but the loss of an HWP is one we can't cover right now when we're already starved for funds. We're going to have to rely solely on our troops for the immediate future.



We get any combat-ready personnel we have left armored up and on the Skyranger.

We try and take a shot at the European crash site, but by the time we're all fueled up and ready to go, we lose the signal from the crash site. We're not sure if the site was dealt with by local authorities or the ship self-destructed, but we're not recovering anything now.


Our new interceptor hasn't arrived at X-COM Two yet, but its armaments have arrived. We also get some more Avalanches at X-COM One.


Engineering finishes a batch of laser rifles; we might have to let a few engineers go because we're running out of new projects for them and might not have the money or workshop space for 35.


Radar is now online at our second base. This expands our capabilities significantly, and puts us in a position to better defend Asia.




The scientists have finished analyzing the alien communications protocol and have developed a means of decoding it. This will be a very costly system to produce, but the results will be well worth it.



Selling off various bits of alien technology and surplus weapons gives us barely enough funds to start assembling the decoder.



Now that the decoder is done, our scientists are free to work on a variety of other projects. We have alien weapons and UFO components to look at, plus the investigation into the alien origins. Our laboratory is currently at maximum capacity for staff; if we want to expand our research team any further, we'll have to invest the funds into additional facilities.

Stuffman

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Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #83 on: May 31, 2015, 06:38:02 AM »
Quote
Engineering finishes a batch of laser rifles; we might have to let a few engineers go because we're running out of new projects for them and might not have the money or workshop space for 35.

At this point they should start producing stuff for us to sell! IIRC motion detectors are pretty profitable.

Well, I'd like to research UFO tech (navigation, elerium) but I don't think we've hauled in enough resources to actually make new aircraft yet...

Maybe it's time to start working on those plasma weapons? We should have enough in stock to equip the team.

CyberAngel

  • Retired
Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #84 on: May 31, 2015, 10:12:48 AM »
Note that the Decoder also acts as a sure-fire radar, so you can dismantle other radars later to save on maintenance.

Split your research team between projects. Preferably into three groups. I suggest Heavy Plasma (will be abundant late-game), Elerium and Power Source. Even if we can't use the results yet, they WILL be useful in the future.

Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #85 on: May 31, 2015, 06:03:40 PM »

While letting engineers go would save on our monthly costs, we're probably going to need them later once UFO reverse-engineering makes progress. In the the meantime, we're just having them assemble more laser pistols, which are relatively cheap to produce and are worth over double their manufacturing cost when sold. Items like Medi-kits have a larger profit margin, but a steeper initial cost to produce.


Our scientists are put on an assortment of projects. The majority focus on reverse engineering the UFO technology, including the navigation, reactor, and Elerium fuel. Small teams are put on studying the alien weapons; the only reason we're not putting more effort into those right now is many of those have been sold to cover our operating costs and lasers are still sufficient for most of the encounters we have faced.





Our new Interceptor arrives, and it's quickly loaded up with Avalanches.


New troops arrive. The Skyranger is already out on patrol, so they can't be assigned to the squad quite yet.






Radar spots a UFO over north Africa. With two interceptors and the Skyranger in pursuit, it is shot down when it tries to change course over the UK.


We get ready to commence Operation Spitfire Resistance.
« Last Edit: May 31, 2015, 09:43:49 PM by Triple Attacking Chuuni »

Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #86 on: May 31, 2015, 06:59:53 PM »








Rookies at the front get extra equipment like the motion scanners and medi-kits. Captain Sharpe gets her autocannon and HE rounds. Everybody else gets laser rifles.



Moving out, we spot a Floater at medium range. Robinson manages to take it out before it can attack.



Michiko spots another in the narrow gap between the two farm buildings on the right. Her first few shots miss, so she ducks into cover before it counterattacks.


Stewart gets on the other side of the gap and prepares to back the rookies up.


Robinson gets behind the landing gear to take cover from any potential shots.


Unfortunately, there's another Floater on the other side. It opens fire, but misses...


The one in the gap has a clear shot, however.



Michiko takes the Floater between the buildings out.


The squad comes under fire from the other side, but manages to avoid further harm.






After several missed shots, Stewart takes out the Floater on our flank.



We come under yet more enemy fire, this time from a Floater on a rooftop. We're very lucky to again not get hit.



Bailey shows some potential as a sharpshooter exceeding even Stewart's record, and two shots take the hostile out.


We start sweeping the nearby buildings.


Captain Sharpe joins in the sweep, switching in the pistol since we can't use HE ammo at close range.


We advance slowly and cautiously, keeping alert for any potential ambushes.


We get up to the second floor of one of the buildings, and it's completely clear.



We spot another Floater on another rooftop. Attempts to snipe it fail, so we go to plan B; use the nearby structures to stay out of the line of fire while slowly advancing forward.


Michiko and Masaharu are ready to breach the UFO.


Michiko goes in first, spotting two Floaters in the smoke and wreckage. Our best tactic will be to have her take out the closest alien, get out, and then let Masaharu try for the second one before also getting out of the line of fire.


Michiko performs her part of the plan admirably.


The smoke and long distance makes Masaharu's shot a bit more difficult.


We get both of them into a safe spot and wait to try again.


On the second attempt, we spot another Floater.




Michiko gets in a repeat performance, and Masaharu manages to snipe the Floater at the controls on his second attempt.


Bailey and Voronin move up towards the building.




The Floater has attempted to escape the rooftop and head eastward, but has wandered into sight of the rest of the squad. Captain Sharpe gets in an unlikely long-range shot with the pistol and takes it out.

Results of Operation Spitfire Resistance:
Michiko Yamanaka: 3 kills, promoted to Sergeant
Masaharu Yamanaka: 1 kill, promoted to Squaddie
Sarah Stewart: 1 kill, not promoted
Jane Bailey: 1 kill, not promoted
Andrea Sharpe: 1 kill, not promoted
Dmitry Voronin: 0 kills, not promoted
Christel Unger: 0 kills, not promoted
Frank Robinson: 1 kill, killed in action
8 aliens killed by X-COM ground forces
UFO hull and navigation systems recovered

Unfortunately, we aren't able to recover another reactor.










Once the Skyranger returns, the new rookies are rotated into the squad as soon as possible. We don't have any armor for them, so we'll have to make do for now.


Our living quarters at our primary base are further expanded. Selling a few laser pistols gives us the funds to obtain some more troops.



The month ends. Our concerns over the alien infiltration mission have not come to pass; all of our backing nations have remained behind us, and our overall funding has increased. Hopefully with the radar at our Asia base operational, we can improve our ability to respond in China.
« Last Edit: May 31, 2015, 10:17:28 PM by Triple Attacking Chuuni »

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #87 on: May 31, 2015, 10:51:19 PM »
How is the change from infiltrated countries money-wise, anyways? Is it sudden or can it be gradual like what's happening in China?

Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #88 on: May 31, 2015, 11:05:44 PM »
How is the change from infiltrated countries money-wise, anyways? Is it sudden or can it be gradual like what's happening in China?
An infiltrated nation that has chosen to side with the aliens immediately pulls its all of its funding. The situation with China is just us needing to improve our detection/interception performance in that region. Fortunately, it was a very small funding reduction and is more than made up for by the increases from other countries.

Losing countries and income to infiltration can be very bad as if we end a month with our funds in the negative twice in a row all of the backing nations will pull the plug on X-COM.

CyberAngel

  • Retired
Re: The Hyphen Is Important, I Swear: Let's Play Classic X-COM
« Reply #89 on: June 01, 2015, 12:12:03 AM »
...I have to mention that I am fully aware of... well, let's call it "an alternate timeline". You little devil. Can't blame ya, though.