Author Topic: ※ Public Domain/Creative Commons/Free to Use Touhou Assets ※  (Read 74931 times)

james7132

  • Sleepyhead Programmer
I don't know about all of you, but I'm, for the most part, just a programmer. To which, it's pretty easy to share code, and equally as easy to tell when you can reuse someone else's work as a library, engine, or borrowed code snippets: they usually include licensing along with the code to tell you what you can, and cannot do with their work.

With the other parts of making a game, it's not so clear, especially with art, music, and SFX. ZUN clearly says to not use his stuff, but other individuals aren't so clear about it.

Along that thread of thought, I decided to look for free to use, public domain,  or Creative Commons assets for my Touhou fangames.

When using any of these, please assume that you are to credit the content creator!

Notice: My Japanese proficiency is almost non-existent. If I make a mistake on reading the terms of use for any of these listed items, please correct me!

Format:
<General Asset Description> - <Summary of Terms of Use>
If the latter part is marked with a "?", I couldn't find a Terms of Use or license associated with the link or I failed at properly reading it. If you see one marked as such and would like to fill me in, please do.

General
TBA

Art

General

Touhou Character Portraits

Sound Effects

Danmakufu Specific Assets
« Last Edit: August 17, 2017, 09:05:46 AM by Helepolis »

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #1 on: March 19, 2015, 08:11:12 PM »
http://goo.gl/Q2izYj
Alternative cutins drawn by dairi (aka Haruka).

I'm pretty sure if you were to ask nicely and state which specific images or sounds you wanted to use, anyone would be happy to allow you to use them. There are some exceptions, though. If you can find a terms of use text, you could also consult that before asking anyone. Again, it really depends on the producer of the works. If it were me, I'd be happy to let you use anything, as long as you give credit.

Sage Ω (Ultima)

  • CEO at Team Eternal Desire
  • ??? X
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #2 on: March 19, 2015, 09:00:16 PM »
There isn't really anything as far as dairi's art goes, that is free to use cutins and a few Japanese Danmakufu users who created HD versions of ZUN assets, though the readme is abit odd to make out using Google Translate so you should either ask them upfront (usually a twitter link or something is included) or have someone translate it for you.

Most of us tend to make our own, anything that isn't character art shouldn't be too hard with some Photoshop practice. HUD elements, spritefonts, text images are all easy to make. For characters you should search around places like deviantArt or pixiv(similar to dA but used by Japanese artists) for commissions.

If you need HUD elements or spellbackgrounds, etc... (except for character art/sprites), I can offer my services for free.

Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #3 on: March 19, 2015, 09:54:16 PM »
I'm in the same boat. Shot SFX are somewhat easy if you are okay with using BFXR. I'm trying to contact someone on YouTube about their music remixes but haven't got a reply yet. For art I find searching forums and deviantart best. Asking is easy if the user is still active.

I'm actually trying to learn to draw for my game to replace the "probably not ok" assets I have as placeholders. It's hard since I don't have much of an interest in drawing yet, hopfully once I'm over the initial learning curve I'll like it (hopefully it is only an initial learning curve like programming...).   :ohdear:

gtbot

  • Master of ScreenSplit
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #4 on: March 19, 2015, 10:31:51 PM »
The 講座・素材リンク集 page at www.danmakufu.net has a collection of Touhou materials.

http://www.ikiya.jp/ is a collection of vectors that are commonly used as spellcard backgrounds (even ZUN uses some of them). They have a free pack and paid packs.

Searching Touhou (東方) on Nico Commons can yield results (check the terms of usage for the file, which is shown before downloading)


I'd like to echo what was said earlier; asking content creators or commissioning works is a good idea.

PhantomSong

  • The Ghost Living through Everyday Life.
  • Eh, it doesn't matter.
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #5 on: March 19, 2015, 11:59:00 PM »
Also, as far as I know, you can also use Concealed the Conclusion sprites for danmakufu scripts, and Touhou Puppet Play(GBA version) for RPGs, if needed.

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #6 on: March 20, 2015, 08:25:34 AM »
You could probably find some general stuff at OpenGameArt.org.

Drake

  • *
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #7 on: March 20, 2015, 10:10:36 AM »
In line with gtbot's ikiya mention, here are some more free traditional japanese patterns.

http://www.sda.nagoya-cu.ac.jp/sa08m13/images/top.html

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #8 on: March 20, 2015, 10:42:07 AM »
Ozzy had posted the following link in the Q&A thread where massive library of sounds can be used. http://osabisi.sakura.ne.jp/m2/

I think I should make a link in the Info sticky to this thread eventually after organizing the data.

ExPorygon

  • Veteran Danmakufu Scripter
  • Currently working on a full Touhou fangame!
    • Ephemeral Entertainment
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #9 on: March 20, 2015, 01:30:15 PM »
Having the first post updated with content posted in the thread will also be extremely helpful.

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #10 on: March 20, 2015, 01:46:42 PM »
Having the first post updated with content posted in the thread will also be extremely helpful.
Aye, if orginal user can't do it I'll do it on time base. Will see when I get home.

james7132

  • Sleepyhead Programmer
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #11 on: March 20, 2015, 06:17:44 PM »
I'll try to keep it updated on a daily basis.

For future posts, try to keep it to a link, a brief description, and general terms of use.

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #12 on: March 20, 2015, 06:39:49 PM »
Thread linked in the great information thread.

Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #13 on: March 20, 2015, 06:47:29 PM »
Searching Touhou (東方) on Nico Commons can yield results (check the terms of usage for the file, which is shown before downloading)

Like I said in another thread Nico Commons is terrible for the purpose of finding truly free sounds because most of the stuff there are obvious straight rips from games and other media, and the admins do nothing about that... It's exactly as good as downloading random sounds from random sites and hoping they're all legal to use anywhere. Most of them wont be, regardless of what the owner of each site may claim.
« Last Edit: August 27, 2016, 07:14:16 AM by Romantique Tp »

gtbot

  • Master of ScreenSplit
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #14 on: March 20, 2015, 07:15:08 PM »
Like I said in another thread Nico Commons is terrible for the purpose of finding truly free sounds because most of the stuff there are obvious straight rips from games and other media, and the admins do nothing about that... It's exactly as good as downloading random sounds from random sites and hoping they're all legal to use anywhere. Most of them wont be, regardless of what the owner of each site may claim.
This is true of any website that anyone can upload to. You just have to be careful with what you're downloading. You can still find original sounds and images there, of course, just like how you can find rips.
To be honest though, if you plan on selling your work, I'd suggest shying away from here, just to be safe.


To complete missing "?"s in the first post,

The Osabisi SFX terms of use can be found at the download page. From what I can tell, you are free to use the SFX in any product, even if it's sold.

The ikiya website also has the terms of use available at the downloads page (I can't seem to find the zip that has all of the vectors in one download anymore). I think you may have to contact them if your are going to be selling a product using their graphics... I'm not certain about these terms
 
As Drake said, the collection of 100 Japanese styled patterns are free to use. You can also use them commercially or edit them (found on the index of the website)

The Alphes imitation portraits terms can be found at this page. You may use/edit the images free of charge. However, you may not use them if you plan on selling your product, doujin or not.


Please correct me if I'm wrong anywhere
« Last Edit: March 20, 2015, 07:25:44 PM by gtbot »

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #15 on: March 20, 2015, 08:27:05 PM »
Ye most of the stuff also posted on that nifty something url site are also similar, except few of them do have license for usage and such.

Regarding publishing of borrowed material, if you can trace down the original author and cannot find any rules for the usage you might as well use common sense and drop an e-mail to the person.

Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #16 on: March 20, 2015, 11:46:16 PM »
Quote
Also, as far as I know, you can also use Concealed the Conclusion sprites for danmakufu scripts,
Can we modify them of it's just use as they are?
And also, can we use and/or modify sprites from Spell Card Collection? (boss sprites are the same in both game if I'm not mistaken).

Quote
ZUN clearly says to not use his stuff
Even if most pepole use his players/boss sprites and other HUD stuff. Therefore all (or at least almost all) the scripts here don't respect what ZUN want? Or is there any tolerance about that since there are not full released games?


And what about the Zun's players sprites in Helepolis' Touhou Hou Enbu for example?

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #17 on: March 21, 2015, 03:32:28 AM »
And what about the Zun's players sprites in Helepolis' Touhou Hou Enbu for example?
They will probably be replaced

Drake

  • *
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #18 on: March 21, 2015, 07:19:43 AM »
Even if most pepole use his players/boss sprites and other HUD stuff. Therefore all (or at least almost all) the scripts here don't respect what ZUN want? Or is there any tolerance about that since there are not full released games?
This is correct. When it comes down to distribution around the forums and such, this is generally ignored for the sake of the convenience of having resources for script creation (or because of unawareness), but if we were to truly respect ZUN's policies we shouldn't be distributing scripts with ripped resources at all, whether they're "polished" scripts or not. I highly recommend not to make use of ZUN's materials if you intend to spread a script beyond this forum and related communities, since it's indeed in violation of derivative guidelines.
« Last Edit: March 21, 2015, 07:23:23 AM by Drake »

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #19 on: March 21, 2015, 12:59:22 PM »
It is true that we as a community are or have been violating the ZUN guidelines (just like other communities, including Japanese). But that doesn't mean we should continue to do so. Based on previous years, we have been developing and creating our own content and depending less on ZUN's official data. In my opinion this is a good development. Of course, we highly discourage by default to use and publish ZUN's data. Especially if you intend to publish it to larger communities or online. If you stick to PH3's default resources and CtC resources in non commercial methods, you're safe. For beginners and leisure scripters, CtC + Ph3 is more than enough in my opinion. It becomes tricky once you start using ZUN-data. Instead of ZUN-data, try to remake it yourself. I cannot start policing and banning people for their ripping unless it entails an official request from the owners to our community. Every person is highly responsible him/herself for his/her own creation.

@Lefkada , Of course this incident doesn't exclude my recent game but that is one of the reason as Sparen said I am replacing the data. Once my game is finished I hope to contribute to the community my own ZUN-mimic'd bullet sheet but you will have to grant me some time as of obvious priorities currently.

« Last Edit: March 21, 2015, 01:02:08 PM by Helepolis »

Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #20 on: March 21, 2015, 09:04:58 PM »
I always think that ZUN allows reuse of his stuff. I have tons of ZUN's stuff in my ressources :'( (and almost Tasofro stuff and animations).

Helepolis> Okay. I know you do customised things (like portraits) but I thought the screens in your project thread were definitive.

Anyway, doing ZUN's like characters is not *too* hard. With time, photoshop/GIMP knowledge and a little patience, you can make pretty things without real efforts.

If it interest someone, a little tutorial about how I proceed. It's not pure art but I think it's more or less the same quality of ZUN's (old) sprites.
Step 1: Do an approximative shape of your character with flat key colors. Be sure to use pure pixel art and not blur/smoth brush.
http://img110.xooimage.com/files/8/e/5/sanae_custom_step1-4a741f6.png

Step 2: Add colors and details on your sprite to make volumes and shadows. Obviously you can refine the base shape. This give you the main shape, used as a base for all the poses of the sprite.
http://img110.xooimage.com/files/6/4/c/sanae_custom_step2-4a74238.png

Step 3: The step 2 final sprite will be the main pose. Copy it (twice in my case but you can do more) to get base to do your animation frames. Then, you can start edit these poses to make the frames of the animation. You don't need to have real knowledge in animation to do that. Just do as you feel. You can eventually correct that later if it do weird things. This will be the idle pose. I recommend to do only the main animation edit (aka the dress edit in my example) and keep the others edits for the finalization.
http://img110.xooimage.com/files/e/9/a/sanae_custom-step3-4a7429b.png

Step 4: Take again the main pose get at the end of step 2. This time we make the left/right movement pose. It's a bit more difficult. Make this in the same way as in step 3 but try to get and left or right unbalance in the sprite. /!\ Be sure to keep the center of the body (aka the hitbox place) in the center of the sprite area or it can issues with hitbox appreciation for the player. Note that I don't make animation for the movement poses. But if you have enough courage you can make more frame for more animation. But I have not -_-
http://img110.xooimage.com/files/5/e/9/sanae_custom-step4-4a742fc.png

Final Step: This time, use resize tool of your graphic software to make an artificial blur by increasing/decresing each frame by one pixel. I use this to hide all the aproximatives things I do with pixels. Now, do the last littles changes, like hair animations, color changes, etc.
Note that I use the main pose twice as a link between the two others frames of the animation.
http://img110.xooimage.com/files/2/e/7/sanae_custom_step_final-4a74380.png

Now you can test it in danmakufu and return to last step until you are satisfied :).
With this I get that in game:
http://img110.xooimage.com/files/b/c/4/sanae-4a74148.gif
(and I fail my white-dot in the Sanae dress. I do them at the end and they are not animated ><)
The options are maed with ZUN's Sanae's options. I wonder if it is necessary to change it since it is not really difficult to do exactly the same thing and it is really hard to do the same kind of thing without do exactly the same.

Obviously you can use my Sanae (until you don't claim as your own ;)) even if I prefer you use this mini-turotial to make your own players and characters sprites.
I hope it can be helpful for some scripters that can't have help from real artists.

PS: sorry for my very bad english. I hope it remains understandable.
« Last Edit: March 21, 2015, 09:45:51 PM by Lefkada »

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #21 on: March 21, 2015, 09:43:53 PM »
Your English is fine, don't worry.

Reuse? I think you mean: Remake? Because using his data was explained above. Remaking is no problem, even if you 1:1 remake it. As long as it is selfmade. And my screenshots aren't definite, content will change as more and more I get work done.

Also: That is a nifty tutorial in my opinion, that is exactly how I did the Reimu sprite remake for my game. Pure pixel art and flat colours > followed by applying burn/dodge tools with Photoshop to give it more "3D" then applying some alternative animation by warping/moving/respriting bits. ZUN uses 8-frame animation for his players, but I don't have that much time nor skills to make a unique 8-frame animation. A simle 4 frame for idle + movement is more than enough.

Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #22 on: March 21, 2015, 09:57:22 PM »
Nope nope. I really think (before I see this thread of course) he autorize to reuse his stuff, excepted for his music. But it has probably never been the case. I read so many things about the ZUN's guidlines... and there was so much everything and anything...
Quote
Remaking is no problem, even if you 1:1 remake it.
Like remaking exactly the same thing with the sames pixels at the exactly same place?
Anyway remaking Tasofro gfx is really hard.

I think it's the best way to do Touhou sprites :) (and probably the way ZUN use).

ExPorygon

  • Veteran Danmakufu Scripter
  • Currently working on a full Touhou fangame!
    • Ephemeral Entertainment
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #23 on: March 21, 2015, 10:27:42 PM »
Quote from: Touhou Wiki
1. Using game data other than screenshots is forbidden.
2. If you need data other than screenshots, please make them yourself.
Anything ripped from official games is not allowed in derivative works. We don't care here (as long as it's a hobby non-profit thing) but your mileage may vary elsewhere, especially in the Eastern circles.

Drake

  • *
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #24 on: March 21, 2015, 11:46:18 PM »
There's actually a much more explicit list of what is and is not accepted on the official DNH documentation. Most of it follows from "don't use my stuff" so I haven't been bothered to translate it.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #25 on: March 22, 2015, 09:23:27 AM »
While we're on the subject of making your own stuff, you could "cheat" a little and make player/enemy sprites from 3D models. It probably wouldn't need a lot of detail if you're making a shooter, but if you want to do something where you need more detail like a fighting game you could use MakeHuman to get a base body shape and work off of that.

Anyway, I think it would be neat if a bunch of people on this forum got together to make a collection of custom assets for making scripts. That could save people time looking for stuff to use.
« Last Edit: March 22, 2015, 09:26:25 AM by HopeMetal »

Trickysticks

  • What am I? TRICKYSTEAKS I AM!
  • A stick of the tricky variety.
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #26 on: March 22, 2015, 06:19:37 PM »
I believe some people do that, like arby26 and his entry to the latest contest hosted here on RaNGE.
Interested in playing some boss fights I made? Have Danmakufu? Then check out my Danmakufu creations!

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #27 on: March 23, 2015, 09:08:03 AM »
That Mima fight somehow made me feel all delighted. I think the combination of graphics, sound effects and especially the music. One of the music instruments reminded me of Bubble Man stage in Mega Man 2 I believe with the mellow-tone. The Wiley wars had more upgraded instruments version than the NES.


Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #28 on: March 28, 2015, 12:58:12 PM »
Is that the Concealed the Conclusion's sounds are free to use? I try to make custom sounds but it really hard. And I don't even hope to do sounds like Master Spark's.

Midnight_Sparky

  • Hello there frand
Re: Public Domain/Creative Commons/Free to Use Touhou Assets
« Reply #29 on: April 05, 2015, 03:27:41 PM »
Ya know these assets looks awesome! however im lookin for a musical note danmaku shape QAQ i cant seem to find that type of danmaku anywhere :c