Topic: Games You're Playing Right Now Thread VI - Even in this thread, F O E  (Read 88935 times)

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AzyWng

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Re: Games You're Playing Right Now Thread VI - Even in this thread, F O E
« Reply #930 on: March 20, 2019, 04:43:51 am »
Recently got Convoy, a game that's kind of like Mad Max and kind of like FTL. Haven't played enough to really talk at length about what it's about.

Also purchased SYNTHETIK a week or two back - that one is a top-down shooter kind of like Enter The Gungeon only it's robots and reloading is a lot more involved and you have a level up and unlockables system.

Reloading has two parts - most weapons require that you "eject" the previous magazine/set of shells/cartridges before then reloading, and the reloading itself works on an active reload system kind of like Gears of War. Then there's the fact guns have recoil and overheating, both of which discourage spray and pray tactics through less accuracy and damaging you, respectively. Each "class" has its own unique active combat skill (unlike ETG where some classes don't have skills that directly aid in a fight) that lets each one fulfill its own roles.

I'd gush more about the game, but I don't really have my thoughts organized - just know that if you like guns and fast-paced, top-down style shooting (not the kind that Touhou provides, mind), this one might be worth a try.

At the very least, the expansion SYNTHETIK: ARENA is out for free on Steam, so give that a go to see how its gameplay is.

Ionasal kkll Solciel

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Re: Games You're Playing Right Now Thread VI - Even in this thread, F O E
« Reply #931 on: March 27, 2019, 07:17:51 am »
Start playing Nelke and the Legendary Alchemists.

> Japanese voices only

fffffffffffff you better not do this shit with Lulua, (In all seriousness, though, the chance of this game getting a dub was basically zero from the start, so eh.)


Just beat the main story mode of Fate/Extella Link, and oh god I'm looking at the Extra Missions and it looks like max level is 150, because there's like three EX missions at that level. Well, at least the QP cost of raising Servants is lower than in FGO.


I'm plotting an Ace campaign run in AC7, since I actually have two days off work this week this time. Here's hoping I actually have something resembling energy, unlike last week. -_-
« Last Edit: March 27, 2019, 07:21:31 am by Ionasal kkll Solciel »
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PX

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Re: Games You're Playing Right Now Thread VI - Even in this thread, F O E
« Reply #932 on: March 27, 2019, 02:09:51 pm »
They've stopped dubbing the Atelier series for a while now, cut costs for a series not selling too amazingly, not many people care for it and it allows them to localize the games faster

Also Nelke is comfy :)

Jq1790

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Re: Games You're Playing Right Now Thread VI - Even in this thread, F O E
« Reply #933 on: March 27, 2019, 06:35:04 pm »
Just beat the main story mode of Fate/Extella Link, and oh god I'm looking at the Extra Missions and it looks like max level is 150, because there's like three EX missions at that level. Well, at least the QP cost of raising Servants is lower than in FGO.

Is the game more engaging and varied than the first Extella?  I played that and while basically mindlessly slaying swaths of enemies is cathartic sometimes, going through the same scenarios a bunch of times...isn't, and the gameplay was perhaps TOO simple, at least in the bit I played. 

Really hoping Extella Link fixes these things, unless Im just the wrong audience (which is also fine of course.)
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Ionasal kkll Solciel

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Re: Games You're Playing Right Now Thread VI - Even in this thread, F O E
« Reply #934 on: March 28, 2019, 10:27:07 am »
They've stopped dubbing the Atelier series for a while now, cut costs for a series not selling too amazingly, not many people care for it and it allows them to localize the games faster

Also Nelke is comfy :)
*realizing I've never gotten around to playing Lydie & Suelle*

*learning it's Japanese voice only*

ARGH
 :ohdear: :(
It's the Familiar of Zero anime all over again...

Is the game more engaging and varied than the first Extella?  I played that and while basically mindlessly slaying swaths of enemies is cathartic sometimes, going through the same scenarios a bunch of times...isn't, and the gameplay was perhaps TOO simple, at least in the bit I played. 

Really hoping Extella Link fixes these things, unless Im just the wrong audience (which is also fine of course.)
It's still a bit of a button masher. Most combo enders are now Skills, so unless you're in the Master's territory or have Tamamo supporting you with her NP, you can't just spam the hell out of your high power options without at least some cooldown; but you can spam them consecutively if you need it. It's much easier to enter Moon Drive mode (just quell a bunch of enemies or pick up some sake) and Moon Drive now can generate NP charge (on top of having a full NP charge somewhere on every map and a 35% charge somewhere else), so it's so much easier to spam NPs.

Extella Maneuvers are replaced by the Rush mechanic. You can counter some enemy attacks of your own, or you can punch them in the face a few times and use specific Class Skills; which will trigger a button-mash Rush. Counter Rushes are basically tug-of-wars, while Class Rushes are basically single-target Extella Maneuvers which can get support from other allied Servants in the area.

Plants are relatively rare enemies now, so you don't have to constantly bounce around quelling the one bastard that keeps respawning well out of the way (plus, you now have a new Command Seal option to port over to most other Sectors), but now Shadow Servants (the new aggressor unit) often show up with other major Servants all over the place, even in Sectors you've claimed and were otherwise completely void of enemies.

Most Sectors now have their Aggressors available right from the start, instead of having to murder a ton of mooks just to get them to show up; and those that don't generally can be made so by taking other Sectors instead of just murdering everything in the Sector a bunch of times.

There's no longer secondary character missions, so there goes most of the repetitive mission grinding (but since one of the Trophies requires finishing the game in full, then replaying everything in the newly unlocked difficulty, well); but a disturbing amount of the game involves "enemy Servant is buffed! Take down the two Mana Pillars by capturing their Sectors!"

Honestly, I don't think the changes to the battle system made the thing much more complex. If you've played the Neptunia side games, it's basically the difference between Action Unleashed and MegaTagmension Blanc.
« Last Edit: March 28, 2019, 10:34:38 am by Ionasal kkll Solciel »
Let's Play: BIT.TRIP FLUX | Let's Play: Malicious | Skyward Sword: Shieldless Final Boss | Skyward Sword: Boss Rush! | Ace Combat Infinity: Campaign in the X-02 Wyvern


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Re: Games You're Playing Right Now Thread VI - Even in this thread, F O E
« Reply #935 on: April 04, 2019, 05:10:19 pm »
Bayonetta.

...I feel like I can leave it there, really. But suffice to say, I say a lot (primarily about racing games) that you don't really realize you've been playing a bad game until you play a great one. I've never played spectacle fighters or anything like that, and as such, I am very bad at this game. Been playing through on Normal. Hooooooly hell, does this game set my new bar for action games astronomically high. It's got the spectacle for sure! Enormous setpieces and colossal foes and action-figure-esque constant gleeful excess that just ramps up and up and up until you're firing from the hip while riding a motorcycle down an exploding highway and powersliding to slow down time to go even faster. And that's the halfway mark. But, I never really paid attention to this sort of game because there's plenty enough setpieces in the other stuff I play for me to know full well that they mean nothing without good core gameplay. In that respect, Bayonetta excels. Graceful, easy to get hold of (mostly; the floaty platforming still proves a problem for me), and consistent. Plus, you can, y'know, just keep restarting and ignore your end-of-level rank... which I've been needing to do. You get better and better at each fight not from just getting bolstered by tons of RPG-esque upgrades (those are present if you want 'em, though), but from just learning the timing and actually improving.

I've been also playing Shadow of the Tomb Raider and now the dodge-kills in that game feel pitifully absurdly easy because I am now used to Bayonetta's timing instead.

In regards to racing games, of course I've got a few new ones in the rotation there. Project CARS 2 is much more simulation-oriented and thus not really for me, but I've been very much appreciating the deeper cuts of course selection there, such as historic layouts of modern-day Formula One circuits from back when they were just public roads cordoned off, and rallycross circuits in places like Daytona. I've played Daytona International Speedway in dozens of video games starting from when I was three, and I still never had tried the rallycross layout before last week. That's a nice extra.

More pertinently, I've finally come across a PC copy of Blur at a local flea market. You might not recall Blur, but you might remember it's horrendously ill-advised advertising campaign, with a TV commercial showing a cutesy mascot kart racer. One of the little characters, a tiny broccoli man, stares longingly across the fence to something more Gran-Turismo-looking, and it had a tagline of "play with the big boys".

Now, see, I complain a lot that the only racing game most people know and like is Mario Kart, but the only racing game most people know and like is Mario Kart. When your marketing campaign is "your favorite thing is for stupid baby morons, play a real game", you will fail. This, combined with being released in a window right alongside several other arcade-style racers (most notably the similarly-fated Split/Second), doomed it to the bargain bin and shuttered the development studio (eventually; they got exactly one more project in the 007 tie-in Blood Stone). Anyways. For extra irony points, the game most directly comparable to Blur is the later Sonic and All-Stars Racing Transformed, and for good reason, as that was made by a good portion of Blur's staff. It's got realistic city courses and real licensed cars, but with tons of energy weapons and items and all. Any pretense of the game taking this very seriously was purely in the marketing and not really in the game itself; it isn't played up cartoonishly, it just sort of is. It's a video game. This stuff can happen. It's fun. End of explanation, as far as the game's concerned. I'm still only just starting out, but it's nicely hectic and arcade-style (not just in handling, I mean that each race is a short burst of total mayhem and plenty of things to get done in a few laps). I think I can safely say it's a damn shame this game got buried and I'll be quite glad to play a whole lot more of it.
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Re: Games You're Playing Right Now Thread VI - Even in this thread, F O E
« Reply #936 on: April 11, 2019, 07:52:54 am »
San Andreas and Smash Ultimate!

CF7

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Re: Games You're Playing Right Now Thread VI - Even in this thread, F O E
« Reply #937 on: May 14, 2019, 10:26:58 am »
I've been playing quite a bit of EO Nexus, while commuting.
My first team was let's make a bad team and spend 140 hours on the first playthrough. I.e. Hero/Princess/Pugilist | Zodiac/Arcanist. But somehow said team managed to 100% the game on Heroic.
My second run was let's make burst damage team and kill things fast. Highlander/War Magus/Nightseeker | Harbinger/Gunner. 5-6 turns boss kills for this team were the norm. I made it to the post game, killed Juggernaut at level 114 and kinda called it quits, since the team does not really have defensive options. I switched to Picnic difficulty for shit and giggles and completely melted both super bosses in 5 turns each at level 116. Picninc is Stupid (with a capital S).
My third team is let's go back to the basics with some oriental flavor mixed in. I am running Shogun/Ronin, Protector/Landy, Medic/Sovereign | Ronin/Landy, Ninja/Nightseeker. And despite my initial fears the team performs really really well. So far made it to the 10th labyrinth and it's been quite a smooth sailing.
Randoms are mostly handled by Ninja sleeping all enemies and then Ronin and Shogun murdering everything.
Bosses usually go like this. First turn Ronin starts in the front line, Shogun uses Great Warrior on Ronin, Ronin uses Vanguard, Medic uses Attack Order, Protector uses Front Guard, Ninja usually uses Bone Crusher. Second turn Ronin hops to the backline and spams Air Blade supported by the rest of the team (Star Drop from the Medic to reduced boss's defence even further, Twin Swallows from Shogun and the like). Repeat until the boss is ded ded ded.
I am not sure if i would go for a fourth run using the classes i haven't used in the first three runs, but that would make an interesting team of Landy, Imperial, Farmer, Suvivalist + some other class.
« Last Edit: May 14, 2019, 10:42:14 am by CF7 »
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